Need for Speed Shift – New Skyline Previews

Posted on May 14th, 2009 in

A few weeks ago, EA showed a first screenshot of the Nissan Hakosuka KPGC10 Skyline, possibly the oldest car in Need for Speed Shift.

Now, Speedhunters have released a new batch of screenshots, showing the historic Skyline from various angles and from cockpit view.

Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.

Via Speedhunters


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18 Comments For This Post


  1. Serg Funke


    the graphics are so lovely


  2. ScHiRoCk


    Looks good, just hope the physics will be good! :weird:


  3. hompe


    Im looking forward to it love that skyline


  4. ForzaBarca88


    Wow, sure looks the part :eek:


  5. stabiz


    I hope that massive motion blur is optional.


  6. freelanzer


    Imagine if people like Stabiz were optional..


  7. Piddy


    I’m keeping an open mind and looking forward to trying the demo.


  8. AeroMechanical


    freelanzer:
    Imagine if people like Stabiz were optional..

    That’s pretty uncalled for. It’s a perfectly legitimate concern.

    I’m not at all opposed to motion blur if it’s used right. The in-cockpit shot seems to be using blur sparingly on the near track surface as it should be. I wouldn’t be surprised if the really dramatic effect only apply to replays, much like Gran Tourismo. There it’s nice, like you’re watching a real reply.

    I must admit I’m not too keen on that first one unless it’s a very rapidly panning shot. The signs otherwise should be moving slow enough so that you can easily track them with your eyes, which wouldn’t look good. In the other shots it looks just about right.

    That said, I’m sure you can turn it off, if nothing else as a way to improve the performance on older video cards. Cut down motion blur, like you’d see in Crysis for instance, just blurs the whole damn screen including the relatively stationary objects like your weapon. That’s no good at all.


  9. DW


    Think of all the beautiful classics in GT Legends and they go and choose a Datsun! I assume EA are trying to appeal to the Japanese market.


  10. stabiz


    freelanzer:
    Imagine if people like Stabiz were optional..

    You could kill me, that would solve things on your end.


  11. ermax18


    DW: DW

    Kids in America are all about everything JDM. They say a little chant to the Skyline god every night before going to bed. To me this is a sign that they are going after the arcade guys. But then again there is no reason one game can’t work for both audiences.


  12. logos


    Some more info from the GTPlanet forum:

    “Here are some brand-new insights regarding Shift from one of the GTSurgeons insiders, should be 100% accurate since it’s internal info:

    - Physics model of NFS: Shift is based on those of “Ferrari Project”
    - Professional setting is more accurate to drive than in GTR2
    - Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
    - Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
    - Lots of efforts has gone into handling development so the game can be driven with controller
    - Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
    - Shift will feature different car classes – from Golf GTI up to Zonda F
    - All cars can be upgraded and tuned from inside-out
    - Most tracks are licensed European and American circuits with few non-existing tracks
    - There will be few city-circuits
    - Cockpit is the most important visual feature of the game
    - Head-physics is the key difference point to other titles
    - “Ferrari Project” title is also almost finished product, but there are severe licensing issues regarding closure of 10Tacle Studios which has all the licenses and copyrights. If somebody actually buys-out 10Tacle – and they do not want to sell themselves cheap at this point – Ferrari Project could actually see the daylight.”

    Many points above are already confirmed either by Ian Bell or Jesse Abney, but the info for the different physics settings, wheel requirement, car classes, etc. is very interesting.
    Since it’s not official, but just a forum post, treat it as such (it could be 100% accurate or 100% inacurate) :)
    It sounds believable for me, though.

    Here is the link to the forum post: http://www.gtplanet.net/forum/showthread.php?t=114104&page=16#post3394309


  13. ermax18


    WOW. That all sounds very promising! If this works out it should be a big help to the sim community. They can use the NFS name to bring in the masses who will possibly make the jump to simracing over time. Lets hope the arcade guys don’t get lost and join in on races with the sim guys. Maybe they can implement some sort of system like iRacing to keep people from being wreckers.


  14. logos


    Yeah, I thought the same.

    I really hope and wish SMS and EA to succeed with this sim. It could encourage EA and other big publishers in the great potential of this market. Which means more quality sims and better future for the sim racing genre.


  15. Jos


    I think it’s best to just use private rooms for that.

    ermax18:
    WOW. That all sounds very promising! If this works out it should be a big help to the sim community. They can use the NFS name to bring in the masses who will possibly make the jump to simracing over time. Lets hope the arcade guys don’t get lost and join in on races with the sim guys. Maybe they can implement some sort of system like iRacing to keep people from being wreckers.


  16. ermax18


    logos: It could encourage EA and other big publishers in the great potential of this market.

    My thoughts exactly. More money could mean more quality. Possibly laser scanning like iRacing but without the monthly fee. :happy: Lets hope NFS:Shift is modable. Mainly for additional tracks.


  17. stabiz


    Thanks for that info, logos. If its true we are in for a treat! The three first lines were the best.


  18. dadada1


    For once I’m optomistic about how this will drive. There’s sure to be a cry of ARCADE though from the hardcore fans that have never driven any of these cars. In fact I sometimes wonder if they’ve driven any car at all considering what they feel is realistic.

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