Slightly Mad Studio’s Ian Bell has given another interview, this time on the official Need for Speed homepage. Along details that have been disclosed earlier, he once again stresses that Shift will be taken realism seriously:
“SHIFT is built on the most advanced physics engine we’ve made, and is by far the most advanced and realistic physics engine of any of the mainstream racing games. We’re talking about an engine that can run unlimited threads, detailed physics parameters running at around 400 Hz on consoles. Things like tire deformation based on g-forces, tire pressures, rubber thickness, which only the most diehard sim fans will notice, but we know it’s there.
We have a full realism hardcore mode called Pro that you can choose to race in from the start that will feel natural and comfortable as well as raising the bar for handling compared to anything out there (or due out soon) for all of our hardcore race sim fans.”
The full interview can be found here. In related news, Shift has won the IGN award for best Playstation 3 racing game on the E3 expo. Below are three new screens, showing the Koenigsegg as well as the Audi R8 and a BMW from cockpit view.
Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.