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	<title>Comments on: Need for Speed Shift &#8211; More Details</title>
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	<link>http://www.virtualr.net/need-for-speed-shift-more-details/</link>
	<description>100% Sim Racing News</description>
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		<title>By: LensFlare</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17446</link>
		<dc:creator>LensFlare</dc:creator>
		<pubDate>Wed, 11 Mar 2009 22:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17446</guid>
		<description>Of course, and they&#039;re trying hard to make everyone think it will be realistic. Every preview I read shows the exact contrary. I mean, they&#039;ve been putting efforts in shouting everywhere that SMS was composed of some former dev from SimBin, why do you think they did it?

To give themselves credibility in saying &quot;yeah, it&#039;s going to be a simulator&quot;.

When it&#039;s obviously none...

Damage system seems to be a joke from what I&#039;ve read, no weather system, collisions are a joke too, and physics might &quot;bluff&quot; a noob, being more difficult that the usual arcade racing game, so i guess that&#039;s why I read that the physics seem good on some previews by &quot;not-simracers-journalists&quot;.

I&#039;m scared of that game. I&#039;m scared because I was really hoping it would be as cool to drive as it was to look at.</description>
		<content:encoded><![CDATA[<p>Of course, and they&#8217;re trying hard to make everyone think it will be realistic. Every preview I read shows the exact contrary. I mean, they&#8217;ve been putting efforts in shouting everywhere that SMS was composed of some former dev from SimBin, why do you think they did it?</p>
<p>To give themselves credibility in saying &#8220;yeah, it&#8217;s going to be a simulator&#8221;.</p>
<p>When it&#8217;s obviously none&#8230;</p>
<p>Damage system seems to be a joke from what I&#8217;ve read, no weather system, collisions are a joke too, and physics might &#8220;bluff&#8221; a noob, being more difficult that the usual arcade racing game, so i guess that&#8217;s why I read that the physics seem good on some previews by &#8220;not-simracers-journalists&#8221;.</p>
<p>I&#8217;m scared of that game. I&#8217;m scared because I was really hoping it would be as cool to drive as it was to look at.</p>
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		<title>By: ScHiRoCk</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17439</link>
		<dc:creator>ScHiRoCk</dc:creator>
		<pubDate>Wed, 11 Mar 2009 20:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17439</guid>
		<description>SMS &amp; EA keep on promising a very realistic approach as the developers hope to bring the simulation idea to a broader audience, even though some things like damage and driving physics will be made more accessible to the casual gamer:

Hmm, it will be another arcade game...</description>
		<content:encoded><![CDATA[<p>SMS &amp; EA keep on promising a very realistic approach as the developers hope to bring the simulation idea to a broader audience, even though some things like damage and driving physics will be made more accessible to the casual gamer:</p>
<p>Hmm, it will be another arcade game&#8230;</p>
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		<title>By: Siggs</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17435</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Wed, 11 Mar 2009 19:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17435</guid>
		<description>Well done UncleChuckle, pull out all those fresh, mature jokes!  :neutral: 

I&#039;ve said before, I&#039;ve played and liked NFS games, I can happily play and enjoy most arcade racers, even though this won&#039;t completely be one. If your the sort that cannot even accept that they are produced, and sell, then refrain from posting &#039;constructively&#039; like that.
.</description>
		<content:encoded><![CDATA[<p>Well done UncleChuckle, pull out all those fresh, mature jokes!  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_neutral.gif' alt=':neutral:' class='wp-smiley' /> </p>
<p>I&#8217;ve said before, I&#8217;ve played and liked NFS games, I can happily play and enjoy most arcade racers, even though this won&#8217;t completely be one. If your the sort that cannot even accept that they are produced, and sell, then refrain from posting &#8216;constructively&#8217; like that.<br />
.</p>
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		<title>By: UncleChuckle</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17428</link>
		<dc:creator>UncleChuckle</dc:creator>
		<pubDate>Wed, 11 Mar 2009 17:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17428</guid>
		<description>It&#039;s EA and it&#039;s Need For Speed. Ergo it&#039;ll be dumbed down arcade rubbish pandering to whatever car related nonsense is en vogue at the time. (Like all the tedious tuner crap in Underground.) 

Dump the F from the subtitle of the game and you&#039;ll get a much more appropriate name for it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s EA and it&#8217;s Need For Speed. Ergo it&#8217;ll be dumbed down arcade rubbish pandering to whatever car related nonsense is en vogue at the time. (Like all the tedious tuner crap in Underground.) </p>
<p>Dump the F from the subtitle of the game and you&#8217;ll get a much more appropriate name for it.</p>
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		<title>By: JimmyB</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17424</link>
		<dc:creator>JimmyB</dc:creator>
		<pubDate>Wed, 11 Mar 2009 15:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17424</guid>
		<description>So like...

Race Pro? These days Simbin seem to have coined the phrase &quot;accessible realism&quot; and supposedly their games are no worse for ware. More or less every preview article/interview leading up to Race Pro talked about making the game more accessible. Assists are optional y&#039;know. 

Again, it just comes down to how you define a &quot;sim&quot;. If it&#039;s just about life-like driving physics, Shift might deliver. If you&#039;re more interested in pitstops, flag rules and tweaking setups for hours on end, then yeah - nothing to see here. It&#039;s still Need for Speed after all. 

Anyways, I think I&#039;m done sticking up for this game. We won&#039;t know until we play it.</description>
		<content:encoded><![CDATA[<p>So like&#8230;</p>
<p>Race Pro? These days Simbin seem to have coined the phrase &#8220;accessible realism&#8221; and supposedly their games are no worse for ware. More or less every preview article/interview leading up to Race Pro talked about making the game more accessible. Assists are optional y&#8217;know. </p>
<p>Again, it just comes down to how you define a &#8220;sim&#8221;. If it&#8217;s just about life-like driving physics, Shift might deliver. If you&#8217;re more interested in pitstops, flag rules and tweaking setups for hours on end, then yeah &#8211; nothing to see here. It&#8217;s still Need for Speed after all. </p>
<p>Anyways, I think I&#8217;m done sticking up for this game. We won&#8217;t know until we play it.</p>
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		<title>By: weopm</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17423</link>
		<dc:creator>weopm</dc:creator>
		<pubDate>Wed, 11 Mar 2009 15:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17423</guid>
		<description>&quot;more accessible to the average gamer&quot;

okay, thanks, i&#039;ll pass. another watered down bullshit game. you can still simulate like a billion factors regarding the physics of a car, but it can still feel completely shit and arcadey.

booh.</description>
		<content:encoded><![CDATA[<p>&#8220;more accessible to the average gamer&#8221;</p>
<p>okay, thanks, i&#8217;ll pass. another watered down bullshit game. you can still simulate like a billion factors regarding the physics of a car, but it can still feel completely shit and arcadey.</p>
<p>booh.</p>
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		<title>By: Paul Kelly</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17421</link>
		<dc:creator>Paul Kelly</dc:creator>
		<pubDate>Wed, 11 Mar 2009 14:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17421</guid>
		<description>SHIFT is EA&#039;s answer to Codemasters&#039; GRID. Yawn.

Do you guys honestly believe EA will allow a sim to be released for a console? If so, I have oceanfront property to sell you in Saskatchewan.</description>
		<content:encoded><![CDATA[<p>SHIFT is EA&#8217;s answer to Codemasters&#8217; GRID. Yawn.</p>
<p>Do you guys honestly believe EA will allow a sim to be released for a console? If so, I have oceanfront property to sell you in Saskatchewan.</p>
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		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17417</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17417</guid>
		<description>I&#039;ll be happy with it if its in Forza territory physics-wise given how good the rest of the game sounds. In any case, laser scanned tracks = win  :wink:</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be happy with it if its in Forza territory physics-wise given how good the rest of the game sounds. In any case, laser scanned tracks = win  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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		<title>By: six.degrees</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17414</link>
		<dc:creator>six.degrees</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17414</guid>
		<description>xilix - you can make something accessible without dumbing it down. SHIFT could very well simulate everything that you&#039;d expect a sim to, but either have some aids to help the player or slightly exaggerated tyre grip/slip characteristics to make it easier. Something like Forza, for example. The underlying physics in that game are nothing short of staggering, but it&#039;s still very accessible.</description>
		<content:encoded><![CDATA[<p>xilix &#8211; you can make something accessible without dumbing it down. SHIFT could very well simulate everything that you&#8217;d expect a sim to, but either have some aids to help the player or slightly exaggerated tyre grip/slip characteristics to make it easier. Something like Forza, for example. The underlying physics in that game are nothing short of staggering, but it&#8217;s still very accessible.</p>
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		<title>By: Siggs</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17412</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17412</guid>
		<description>:tongue: ditto. But for bridging the gap between sim and arcade, who is more qulified for that than SMS? Their sim experience will help them greatly in what they&#039;re trying to do here too. But yeah, a complete sim from them would be great 
.</description>
		<content:encoded><![CDATA[<p> <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_razz.gif' alt=':tongue:' class='wp-smiley' /> ditto. But for bridging the gap between sim and arcade, who is more qulified for that than SMS? Their sim experience will help them greatly in what they&#8217;re trying to do here too. But yeah, a complete sim from them would be great<br />
.</p>
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		<title>By: Mr. A</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17411</link>
		<dc:creator>Mr. A</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17411</guid>
		<description>To add to my first comment:

I own, play and enjoy titles such as PGR, Forza, Rallisport Challenge and even Burnout. I like them for what they are and I don&#039;t want them to be simulators such as GTR or rFactor.

But with this game I feel like there is somehow talent &quot;going to waste&quot; (in lack of better words), knowing what these people can do if they get to work on a full simulation game. Even though I will most probably enjoy this game very much, there will still be that little nagging thought in the back of my mind thinking “what if they could have made it even more sim-like”. I hope you understand what I’m trying to say.

And as others have already mentioned, I hope this game will make it possible for SMS to release other sim titles later on.

Btw, I can barely wait for the first gameplay video of Shift.  :cool:</description>
		<content:encoded><![CDATA[<p>To add to my first comment:</p>
<p>I own, play and enjoy titles such as PGR, Forza, Rallisport Challenge and even Burnout. I like them for what they are and I don&#8217;t want them to be simulators such as GTR or rFactor.</p>
<p>But with this game I feel like there is somehow talent &#8220;going to waste&#8221; (in lack of better words), knowing what these people can do if they get to work on a full simulation game. Even though I will most probably enjoy this game very much, there will still be that little nagging thought in the back of my mind thinking “what if they could have made it even more sim-like”. I hope you understand what I’m trying to say.</p>
<p>And as others have already mentioned, I hope this game will make it possible for SMS to release other sim titles later on.</p>
<p>Btw, I can barely wait for the first gameplay video of Shift.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /> </p>
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		<title>By: kankoine</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17410</link>
		<dc:creator>kankoine</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17410</guid>
		<description>&#039;&#039;I will probably be almost sim-like...&#039;&#039; 

I meant: &#039;&#039;It (NFS: Shift) will probably...&#039;&#039;</description>
		<content:encoded><![CDATA[<p>&#8221;I will probably be almost sim-like&#8230;&#8221; </p>
<p>I meant: &#8221;It (NFS: Shift) will probably&#8230;&#8221;</p>
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		<title>By: kankoine</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17409</link>
		<dc:creator>kankoine</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17409</guid>
		<description>I will probably be almost sim-like with the low power cars... because they are more easy to drive even in sims like Race WTCC... I mean SMS (fortunately) says that ProStreet wasn&#039;t a sim, but I think the first races with the Nissan 240SX weren&#039;t all that bad in terms of acceleration and braking... of course it&#039;s got way too much grip and the races can&#039;t last more than 5 laps, but this should be improved in Shift.

Anyway, I consider myself a good sim racer, but when we play a mod like WSGT for GTR2, I still have problems staying on the track with the FXX.

Of course in NFS a 700hp car won&#039;t be that hard to drive... but when we stick to the low power cars I bet we&#039;ll get a good experience.</description>
		<content:encoded><![CDATA[<p>I will probably be almost sim-like with the low power cars&#8230; because they are more easy to drive even in sims like Race WTCC&#8230; I mean SMS (fortunately) says that ProStreet wasn&#8217;t a sim, but I think the first races with the Nissan 240SX weren&#8217;t all that bad in terms of acceleration and braking&#8230; of course it&#8217;s got way too much grip and the races can&#8217;t last more than 5 laps, but this should be improved in Shift.</p>
<p>Anyway, I consider myself a good sim racer, but when we play a mod like WSGT for GTR2, I still have problems staying on the track with the FXX.</p>
<p>Of course in NFS a 700hp car won&#8217;t be that hard to drive&#8230; but when we stick to the low power cars I bet we&#8217;ll get a good experience.</p>
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		<title>By: Siggs</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17407</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Wed, 11 Mar 2009 11:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17407</guid>
		<description>&quot;people who play need for speed will find it outrageous to have to use the brake on this one and we will dismiss it because it won’t be a sim&quot;

Well, I for one won&#039;t dismiss it because if it&#039;s not as &#039;Sim-like&#039; as GTR2. It&#039;s not always as clear cut as that, y&#039;know  :neutral:  I for one play arcade and sims, and I like the idea of a (possibly) in between game.

Also CrippleHorse, Suzy Wallace is a woman, not a guy. It&#039;s in the name  :sd: 
.</description>
		<content:encoded><![CDATA[<p>&#8220;people who play need for speed will find it outrageous to have to use the brake on this one and we will dismiss it because it won’t be a sim&#8221;</p>
<p>Well, I for one won&#8217;t dismiss it because if it&#8217;s not as &#8216;Sim-like&#8217; as GTR2. It&#8217;s not always as clear cut as that, y&#8217;know  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_neutral.gif' alt=':neutral:' class='wp-smiley' />  I for one play arcade and sims, and I like the idea of a (possibly) in between game.</p>
<p>Also CrippleHorse, Suzy Wallace is a woman, not a guy. It&#8217;s in the name  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /><br />
.</p>
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		<title>By: CrippleHorse</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17398</link>
		<dc:creator>CrippleHorse</dc:creator>
		<pubDate>Wed, 11 Mar 2009 03:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17398</guid>
		<description>Terribly bad job by the marketing team choosing that name, you know how people will end up calling this when they play it :sd: 

Exactly what xilix says. And I think people who play need for speed will find it outrageous to have to use the brake on this one and we will dismiss it because it won&#039;t be a sim.
As if it&#039;s so hard to do a sim with some optional insane engine breaking and traction control and have them both.

I like how they overstress the view and gforces in order to claim that the driving experience will be enhanced. He is supposed to talk about realism and he talks about crashes as a scary experience. Setting aside the fact that he forgot to say anything about actual driving, if the same line of logic with &quot;feel the speed and g forces&quot; visual effects applies there, I think they will make the camera spit blood realistically when you crash :sd:</description>
		<content:encoded><![CDATA[<p>Terribly bad job by the marketing team choosing that name, you know how people will end up calling this when they play it <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
<p>Exactly what xilix says. And I think people who play need for speed will find it outrageous to have to use the brake on this one and we will dismiss it because it won&#8217;t be a sim.<br />
As if it&#8217;s so hard to do a sim with some optional insane engine breaking and traction control and have them both.</p>
<p>I like how they overstress the view and gforces in order to claim that the driving experience will be enhanced. He is supposed to talk about realism and he talks about crashes as a scary experience. Setting aside the fact that he forgot to say anything about actual driving, if the same line of logic with &#8220;feel the speed and g forces&#8221; visual effects applies there, I think they will make the camera spit blood realistically when you crash <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
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		<title>By: xilix</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17392</link>
		<dc:creator>xilix</dc:creator>
		<pubDate>Wed, 11 Mar 2009 02:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17392</guid>
		<description>&quot;Shift is a bit of a departure from GTR in that’s it’s core driving model is more accessible to the average gamer, but not dumbed down at all&quot;

Pick one. You can&#039;t have it both ways. Either it&#039;s dumbed down or it&#039;s not dumbed down. Either a casual gamer can handle it or they can&#039;t. I&#039;d like the marketing machine to cut through the BS and tell it like it is, just this once. 

Ugh. I was going to go on and on about my opinion of this whole thing, but really, I just don&#039;t think it&#039;s worth it.

EA lies.

End.</description>
		<content:encoded><![CDATA[<p>&#8220;Shift is a bit of a departure from GTR in that’s it’s core driving model is more accessible to the average gamer, but not dumbed down at all&#8221;</p>
<p>Pick one. You can&#8217;t have it both ways. Either it&#8217;s dumbed down or it&#8217;s not dumbed down. Either a casual gamer can handle it or they can&#8217;t. I&#8217;d like the marketing machine to cut through the BS and tell it like it is, just this once. </p>
<p>Ugh. I was going to go on and on about my opinion of this whole thing, but really, I just don&#8217;t think it&#8217;s worth it.</p>
<p>EA lies.</p>
<p>End.</p>
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		<title>By: Siggs</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17388</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Wed, 11 Mar 2009 01:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17388</guid>
		<description>Actually Jimmy, I&#039;d have to agree with your posts there. Realism in the sim-racing genre, to me, is using no on-screen HUD, reffering to the car dials, and heading out the pits yourself, etc. But this kind of thing that would probably annoy or bore the normal NFS player. In this aspect, I would expect it to take a mid-ground.
.</description>
		<content:encoded><![CDATA[<p>Actually Jimmy, I&#8217;d have to agree with your posts there. Realism in the sim-racing genre, to me, is using no on-screen HUD, reffering to the car dials, and heading out the pits yourself, etc. But this kind of thing that would probably annoy or bore the normal NFS player. In this aspect, I would expect it to take a mid-ground.<br />
.</p>
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		<title>By: JimmyB</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17387</link>
		<dc:creator>JimmyB</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17387</guid>
		<description>...just to expand on that point: I don&#039;t think it&#039;s so much the driving model that makes games like RacePro inaccessible to your average joe. It&#039;s more the inherent lack of overall polish and presentation, as well as the barebones format of the actual game itself which inevitably makes your typical sim inaccessible to all but your hardcore racing/motorsports enthusiast. Unfortunately those aspects are pretty much staples of the genre these days, so it&#039;ll be interesting to see how well Shift does if it does end up having a fully-fledged driving model.</description>
		<content:encoded><![CDATA[<p>&#8230;just to expand on that point: I don&#8217;t think it&#8217;s so much the driving model that makes games like RacePro inaccessible to your average joe. It&#8217;s more the inherent lack of overall polish and presentation, as well as the barebones format of the actual game itself which inevitably makes your typical sim inaccessible to all but your hardcore racing/motorsports enthusiast. Unfortunately those aspects are pretty much staples of the genre these days, so it&#8217;ll be interesting to see how well Shift does if it does end up having a fully-fledged driving model.</p>
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		<title>By: JimmyB</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17386</link>
		<dc:creator>JimmyB</dc:creator>
		<pubDate>Tue, 10 Mar 2009 23:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17386</guid>
		<description>Siggs: Is RacePro all that inaccessible though? I&#039;ve had it about a week and I was pretty surprised how easy it was to get to grips with using a pad. Not to mention the fact you can repeatedly slam into metal barriers and other cars at 100mph and suffer almost no consequences beyond a bit of visual damage. I honestly wouldn&#039;t be surprised if Shift&#039;s driving model ends up being somewhat similar on the hardest difficulty.</description>
		<content:encoded><![CDATA[<p>Siggs: Is RacePro all that inaccessible though? I&#8217;ve had it about a week and I was pretty surprised how easy it was to get to grips with using a pad. Not to mention the fact you can repeatedly slam into metal barriers and other cars at 100mph and suffer almost no consequences beyond a bit of visual damage. I honestly wouldn&#8217;t be surprised if Shift&#8217;s driving model ends up being somewhat similar on the hardest difficulty.</p>
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		<title>By: Rasmus</title>
		<link>http://www.virtualr.net/need-for-speed-shift-more-details/comment-page-1/#comment-17385</link>
		<dc:creator>Rasmus</dc:creator>
		<pubDate>Tue, 10 Mar 2009 23:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2424#comment-17385</guid>
		<description>Agree with most of the above comments.

Even though I still prefer complete racing simulations, I&#039;m actually glad that they decide to make this a semi-sim game. That way, it won&#039;t scare off those who just wish to play a casual game of NFS (the masses), and it will probably get people more attached to realism in racing games...

Like, for instance, one of my mates likes cars and driving, and has through the years been playing some arcade racing games (the NFS series, GRID etc.), but when I let him try GTR2, he finds it unrealistically hard. So an in-between would be just perfect! ;) That way, probably more people will get into the sim racing world.</description>
		<content:encoded><![CDATA[<p>Agree with most of the above comments.</p>
<p>Even though I still prefer complete racing simulations, I&#8217;m actually glad that they decide to make this a semi-sim game. That way, it won&#8217;t scare off those who just wish to play a casual game of NFS (the masses), and it will probably get people more attached to realism in racing games&#8230;</p>
<p>Like, for instance, one of my mates likes cars and driving, and has through the years been playing some arcade racing games (the NFS series, GRID etc.), but when I let him try GTR2, he finds it unrealistically hard. So an in-between would be just perfect! ;) That way, probably more people will get into the sim racing world.</p>
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