Need for Speed Shift – Ian Bell Q&A

The latest flood of news on Need for Speed Shift seems to have left the sim racing community rather divided. While many people look forward to Slightly Mad Studios’ first ever title, others keep on doubting that a game bearing the Need for Speed name will be anything close to a simulation.

Regardless of what side you´re on, I guess everybody will appreciate the chance to get some first hand info. DrivingItalia.net is currently having a Q&A session with Ian Bell, SMS’ head honcho will be answering community questions in an upcoming article.

If there’s anything you`d like to know from mister Bell, follow this link, sign up for the forum and leave your questions. A little luck provided, you´ll be getting first hand info straight from the horse’s mouth.

GTOmegaRacing.com

  • UncleChuckle

    He’s hardly likely to come out and say “No, it’s not a sim” is he.

    With any game it’s about selling the most boxes you can on release week. He’s not going to say a damn thing that might impact the sales.

    I am MORE than happy to be proven wrong, which may surprise some people who read my rantings on here. Hell, it’d be nice to BE wrong. I would like nothing more than to come here and eat humble pie when the game ships and go “Wow, they got it right!” The fact is the PC is lacking a decent multi car game. (Mods don’t count.) Something akin to GT or Forza. So if there’s any chance at all of that, I’ll be thrilled.

    I just don’t see it happening in an EA title. At best it’ll be Test Drive Unlimited style handling. (A game which wasn’t bad, but wasn’t that great either.)

    For the record, my favourite fictional track of any kind comes from NFS4 (and NFS3). Country Woods. Man, now I have the urge to play NFS and run away from the cops!

  • XaliaS

    Atlantica was my #1, followed closely by Rocky Pass for reasons of nostalgia as it was my 1st NFS experience, racing that track in the demo for so long.

    Makes a good question actually… if they would consider making an addon pack, some classic NFS tracks re-made prehaps?

    (No I don’t even expect for a second EA would ever do free DLC)

    Only if it were successful enough obviously, and modding will surely be locked up tight anyway.

  • Jos

    “He’s hardly likely to come out and say “No, it’s not a sim” is he.”

    why not, that might even boost sales, most people don’t want a sim in NFS, they just want no skills arcade driving……

  • Howie47

    Jos: “He’s hardly likely to come out and say “No, it’s not a sim” is he.”
    why not, that might even boost sales, most people don’t want a sim in NFS, they just want no skills arcade driving……

    Yes, exactly. The Sim racing community is too small to spend much advertising hype on. It is far better to add real physics, so the average player can try and see what the cars really drive like. Then go back to arcade when playing. Codies didn’t have any trouble announcing a arcade racer. EA is coming out with two other race titles that they say are arcade. So there is no reason for them not to live up to the promise of real physics. Especially when they have hired a firm and people that are famous for the real deal. So hopefully the naysayers will be willing to admit they’re wrong. OR will they just refuse to admit that the physics are realistic; and persist with their negativity? Not you Uncle Chucky, we know your better then that.

  • dadada1

    More likely they will jusy refuse to admit that the physics are realistic. Even if it feels more like driving a real car with rubber tyres there will be a refusal to accept so much grip.

  • xilix

    UncleChuckle:
    He’s hardly likely to come out and say “No, it’s not a sim” is he.
    With any game it’s about selling the most boxes you can on release week. He’s not going to say a damn thing that might impact the sales.
    I am MORE than happy to be proven wrong, which may surprise some people who read my rantings on here. Hell, it’d be nice to BE wrong. I would like nothing more than to come here and eat humble pie when the game ships and go “Wow, they got it right!” The fact is the PC is lacking a decent multi car game. (Mods don’t count.) Something akin to GT or Forza. So if there’s any chance at all of that, I’ll be thrilled.
    I just don’t see it happening in an EA title. At best it’ll be Test Drive Unlimited style handling. (A game which wasn’t bad, but wasn’t that great either.)
    For the record, my favourite fictional track of any kind comes from NFS4 (and NFS3). Country Woods. Man, now I have the urge to play NFS and run away from the cops!

    You sound like my long lost twin. It’s scary. I said the same exact things you did, and then threw in an extra dig at Ian Bell for literally saying the words “best simulation ever made”. Then I saw some unedited screenings of people playing the game and I have to say the physics looked very GTR-like. You could tell all assists were on, but just take a look at those screenings and it’s definitely obvious the physics are far from arcade. Just HOW good they’re going to be; who knows, but all of the hands on reviews so far have claimed that it’s basically like some middle ground between GT5, Forza and a full on sim.

    EA is serious about minimalizing player frustration, which unfortunately resulted in only cosmetic damage as opposed to mechanical consequences. Boo. Selling copies is Ian’s job, but at the same time, you have to take into account his reputation in the PC simracing community to uphold. Let’s just hope that being adopted by EA won’t make pleasing us an irrelevant task.

    I still harbor the same feelings you do, but seeing those screenings really made me think twice about the physics. It just really seemed to look very GTR-like with all assists on. I’m hoping for the best and preparing for disappointment like always.

  • UncleChuckle

    To be quite honest I hope it does kick my ass and is really good. The more decent racers on the PC the better IMO. And I’ll quite probably consider buying it IF it gets good comments from you lot:) (Copy protection not withstanding. If it’s Securom I won’t be touching it.)

    I never felt GT was that realistic. Everything seemed to have chronic understeer.

    Be great to see some of the old tracks come back. Country Woods was such good fun. Not just the track layout itself but the ambient sounds. If you drove slowly, you’d hear kids playing at the school, the grinding of metal outside the donut place etc…

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