Need for Speed Shift – Ian Bell Interview

Back in May, Drivingitalia.net asked sim racers to post their questions to Slightly Mad Studios’ Ian Bell about their upcoming Need for Speed Shift title. Now, Mr. Bell has answered plenty of questions, revealing some interesting details.

He confirms that most videos that could be seen of Shift so far have been taken using the arcade made and made promising comments about the simulation mode:

“We have a full realism hardcore mode called Pro that you can choose to race in from the start that will feel natural and comfortable as well as raising the bar for handling compared to anything out there (or due out soon) for all of our hardcore race sim fans. This can be combined with one of three AI difficulty levels, and on the Hard setting, the AI will fight extremely hard and give no quarter – even the most talented racers out there will find a great challenge here.”

Also interesting is that, even though Shift was not intended to be a modding-friendly game, SMS expects modders to tackle Shift once it’s out:

“Although we’re not focusing on this as a mod platform, I have no doubt that the smart guys out there will be playing around with it sooner rather than later. “

He also confirmed that Shift will allow a maximum of 16 cars to race on the track at the same time, races can be fairly long as 20-lap races on the Nürburgring Nordschleife are mentioned.

While those are pretty good news all in all, rather disappointing info is that Shift won’t simulate tire wear and there will be no pit stops either. Furthermore, Shift won’t be including rain races. According to Mr. Bell, this is no big issue since only a tiny percentage of racers is even interested in racing in the rain.

Make sure to read the full interview in english language here as it contains a lot of interesting info on the upcoming Need for Speed Shift title.


  • Gabkicks

    no tire wear?! really!?

  • AeroMechanical

    The no tire wear thing is certainly weak, but not a deal-breaker for sure. I just hope it doesn’t portend other weaknesses.

    The rain? Meh. I want my sims to have rain, but honestly most all of the time I’d rather drive on dry tracks. I’m sure it would be missed in a league environment though.

  • Firestarter

    Max 16 players online + no tirewear is enough for me to not get this game. Should have known this, it`s made for the consoles :(

  • acti0n

    Ok no tire wear isnt so great but I think this game is a must buy :)

  • ScHiRoCk

    While those are pretty good news all in all, rather disappointing info is that Shift won’t simulate tire wear and there will be no pit stops either. Furthermore, Shift won’t be including rain races. According to Mr. Bell, this is no big issue since only a tiny percentage of racers is even interested in racing in the rain.

    Lolz: simracer DO want this… It will be arcade i guess and only 16 players °_°

  • Husky42

    Remove the F and what do you get?

    Just as i’ve suspected. This game will be nothing more then arcade crap.

    16 Cars really? That is ridiculous. I run 24-32 car grids on average 16 would be like a race with limited entrants due to lack of finances. Dumb.

    No tire wear, in a what is supposed to be a sim as well as arcade game = lame, where is the thrill of running and online race and setting up your car so you average out your tire wear. Pitstops online also add to the challenge and this is just another factor removed from the sim aspect.

    No rain means no changeable weather, again where is the simulation aspect here?

    Shift is really nothing more then its name with the F removed.

  • Uff

    I think it’s better to have 16 players with a good online experience instead of 50 cars and tons of lag. We’ll have to see how good the multiplayer is: netKar Pro has 16 players’ limit too, but if you find the right drivers, they’re enough to have great races.
    A lot of good news for me from the interview: it really seems we will get something more than the usual arcade game.

  • Mr. A

    A maximum of 16 players is a bit disappointing for the PC version. The negative points discussed are not very surprising for a NFS game though.

  • kabronyproductions

    i agree sad news no tire ware and pit stops??? How can you call it anything close to a sim, for sure after this bad news not get it either. All that hype for nothing same as code masters with those lame screens nothing but hype.

  • DW

    kabronyproductions: i agree sad news no tire ware and pit stops??? How can you call it anything close to a sim, …

    The omission of tyre wear is surprising but hardly defines what is a sim and what isn’t. Two of the greatest sims ever – GPL and RBR didn’t feature tyre wear or pitstops.

  • yakshemash

    Jesus Christ people! Wake up and stop moaning! This is NFS!! You have 2 tons of so called HC sims to choose from. Shift is SMS’s version of NFS and you should be glad for it. Do you know anything else than just yelling your stupid “arguments” here?
    I’m playing HC simulators for almost 10 years, but I almost feel ashamed to be one of this “community”

  • Husky42

    GPL hardly has the best physics ever. A great title but it had its flaws.

    RBR – You had a service station, they dont have pitstops and tires do not exactly get cooked in the WRC so its not a fair comparrison.

    Tire Wear and Pitstops are part of online league racing.

    Only non simmers would think this is ok, and those who say they are simmers who say it is ok.. You need to guage just what you think is a sim.

    Slightly Mad is more or less looney to think these things outlined above would be “ok”

    Too many people get excited about pretty graphics. This is just another grid. It will be fun but it is in no way a simulation with any depth whatsoever.

  • Skillcoil

    16 players max ? I don’t care.
    no tire wear ? I don’t care.
    no rain? I prefer dry, I don’t care either.
    no pitstops ? Again, I don’t care. (x4)

    actually, I don’t think consoles can handle more than 16 online player .. the best part is .. there will be difference between aftermarket parts.

    well.. they say it will be a sim .. I think they are pointing at physics engine or game engine not pitstops, etc + SHIFT still look amazing and promising

  • Sodapop

    I really think some of you guys are being unfair toward this game and comparing it to the best sims on the PC. Try comparing it against GT 5 or Forza 3 and you’ll see it in a better light. GT 5 doesn’t have tire wear and Forza 3 won’t have more than 8 opponents. Plus neither GT 5 or Forza 3 will receive a PC port so there will be no modding scene for these games.

  • PerG

    Sodapop:
    I really think some of you guys are being unfair toward this game and comparing it to the best sims on the PC. Try comparing it against GT 5 or Forza 3 and you’ll see it in a better light. GT 5 doesn’t have tire wear and Forza 3 won’t have more than 8 opponents. Plus neither GT 5 or Forza 3 will receive a PC port so there will be no modding scene for these games.

    GT4 had tyre wear so I don’t know why it won’t be in GT5. You are talking about Prologue but not about full game that will come :)

  • http://www.bsimracing.com BSR-WiX

    would be interesting to mod something in it. see what we can come up with using a graphic engine like that.
    I guess it will never be a sim, but we can appreciate it for what it is intended to be. I am a Sim fan. iRacing is my nr.1 but yet i do enjoy my Gran Turismo now and then. so lets not start wars over it.

  • stabiz

    Wix, I think people are angry because once again promises of über-realism and “best ever”(C)TM fall short. Those who were cautiously pessimistic (because of the publisher) were told to piss off and “have a look at whos developing”.

    No pit stops, and not even tire wear.

    The modding bit is a ray of light though, maybe it can be fixed.

  • DW

    stabiz: Wix, I think people are angry because once again promises of über-realism and “best ever”(C)TM fall short. Those who were cautiously pessimistic (because of the publisher) were told to piss off and “have a look at whos developing”.
    No pit stops, and not even tire wear.
    The modding bit is a ray of light though, maybe it can be fixed.

    Come on – who seriously thought this was a competitor for iRacing (which incidentally was launched without pitstops and with grids limited to 12)?

    The only real question was will the physics be any good. They sound promising to me but we’ll have to wait and see.

  • yakshemash

    So there are no pit stops, and no tire wear. Therefore it is stupid arcade… /end sarkasm

  • DW

    To try to steer this in a more positive direction I was interested in Ian’s comments on track accuracy. I had assumed that unless you paid iRacing’s prices you were condemned to “last generation” track accuracy with all the other “next gen” racing titles but it would appear not.

    We all have our obsessions I suppose – for some its pitstops – for me its real bumps :)

  • Mark

    yakshemash: Jesus Christ people! Wake up and stop moaning! This is NFS!! You have 2 tons of so called HC sims to choose from. Shift is SMS’s version of NFS and you should be glad for it. Do you know anything else than just yelling your stupid “arguments” here?I’m playing HC simulators for almost 10 years, but I almost feel ashamed to be one of this “community”

    Dito :ooo:

    Thanks for the reply, saved me some time ;)

  • xilix

    The ONE SINGLE THING we bitch about most as PC simmers: physics, is FINALLY being done out way, and yet so many of you retards find something to bitch about.

    Do you even realize how big of a deal it is that an NFS game has simulation physics? This is a step in OUR direction, for ONCE. FINALLY, for a change, WE get OUR way with a mainstream game. So it doesn’t have all the other things that make our PC sims so great, big deal. IT’S a START!

    Honestly, guys, for once in your lives, just once, look at this for what it is, instead of what it isn’t.

    Edit: Wierd, my PC just crashed as I was posting this…

  • JAGUAR1977

    It sounds like Shift will offer 90% of what any sim racer wishes, in addition to graphics and presentation that is far ahead of anything currently on the PC.

  • UncleChuckle

    xiix: I’d wait to start praising the physics until, you know, we’ve actually gotten to test it.

    If the promises of ubersim were made, and now we find out no tyre wear, no pitstops etc… What other things haven’t made the cut?

    Condemning people for saying it’s going to be terrible is premature. The signs are creeping in that the PC version will be a straight console port (16 cars only?), and that the sim aspect has been greatly exaggerated.

    To start saying things like “physics is FINALLY being done our way” (I assume out=our) either you’re an EA shill or completely naive.

    NOBODY has tested the supposed sim physics yet. You’re basing your entire opinion on something the person trying to sell you the game has said. At least the people saying it’s going to be garbage are basing their opinion on prior experience.

    When EA assimilates a studio they do what they’re told. They don’t tell EA what they’re going to do. (I know, a friend works for a dev who was assimilated into the collective.) EA will not pay a developer to create TWO distinct physics models. Unlike ISI, Simbin etc… EA do not give a damn about you or me, especially in todays financial climate. I am sure sim mode will be an afterthought at best.

    How about we all just wait and see. It’s not long until one side of the argument can point and laugh at the other.

    Until then it’s all just idle speculation based on the words coming out of the mouth of a salesman.

  • f0xx

    If the game had more than 16 players consoles couldnt handle the game, and PC gamers would have to have uberleet machines. No tyre wear sucks but thats not a major reason to hate this game. If the physics match what they’re saying (almost despising the other sim physics) it will be a cool and fun game, and thats what NFS series fight for.

    cheers.

  • O11

    IMO tyre wear/temperature and changing weight (fuel/pitstops) should be considered as part of the physics.
    Since nobody has driven the game yet the only thing we can conclude is that the physics aren’t as elaborate as many seemed to think.

  • Sodapop

    F355 Challenge is considered a sim yet it did not include damage, tire wear, or changing weight. It also hardly had any options.

  • O11

    Yes?

  • Sodapop

    no….

  • kabronyproductions

    DW:

    The omission of tyre wear is surprising but hardly defines what is a sim and what isn’t. Two of the greatest sims ever – GPL and RBR didn’t feature tyre wear or pitstops.

    OK maybe i did over react lets wait for demo and see what happens it might be fun we will see. You are right we do have iracing maybe trying something more arcadish could be fun.

  • mikem

    I don’t believe even from the onset, Ian Bell ever said that this game would be a simulator (he even went as far as denying that SHIFT will be anything but Forza or GT). If anything he promised that it will give the best racing experience from a first person perspective (cockpit). It seems to me that a lot of people misunderstood best racing experience as being realistic sim which was never the intention. The fact that it is different from any other NFS game is pretty apparent if you’re familiar with the past NFS. Apart from the promised physics, I’ve never read anywhere (since SHIFT was announced) that it would be a sim.

  • Niksounds

    Do you have read the interview??

  • mikem

    That would be in AutoSimSport- http://www.autosimsport.net/index2/index.php
    You can download the pdf and I’m pretty sure it’s in the current issue.

  • Skillcoil

    Guys, seriously .. pitstops has nothing to do with sim .. Top Gear / Ridge Racer on SNES has pitstops .. I still remember that .. or and a fuel.

    also remember.. this is a SMS NFS version .. and still its really a great NFS game .. so you guys say we wont call it a sim if there are no pitstops..? stop wars please ____ end story

  • Vkt-2

    hai guys whats going on here? :sd:

  • Sensekhmet

    Call me a wimp, but the fact that drifting will use the same physics model as grip driving worries me. I mean – this is how it SHOULD be, this is the ONLY WAY to do it, but… I just can’t drift in sims. LFS, or rfactor mods… I just can’t do it. Go ahead and laugh but this is the sad truth. :shame: I’m worried I might no be able to ‘beat’ this game 100% :eek:

  • f0xx

    Sensekhmet: Call me a wimp, but the fact that drifting will use the same physics model as grip driving worries me. I mean – this is how it SHOULD be, this is the ONLY WAY to do it, but… I just can’t drift in sims. LFS, or rfactor mods… I just can’t do it. Go ahead and laugh but this is the sad truth. I’m worried I might no be able to ‘beat’ this game 100%

    Well i prefer that to see a major difference in gameplay like the previous NFS crap. Ian said, to be able to play it properly some tunning changes, had to be made so no worries. The game will be playable for noobs, and it will be a challenge for leets (we’ll see about this one).

    Now…some guys here are not reading things properly ^^

    It might not have pit stops or tyre wear, but it has other cool stuff like tyre deformation, and great physics!! Ian says “SHIFT is built on the most advanced physics engine we’ve made, and is by far the MOST ADVANCED and REALISTIC PHYSICS engine of any of the MAINSTREAM RACING GAMES.” and damn hes from SMS not from Blackbox he knows what hes talking about ^^….this game could never be a full sim. LIke the ones we’re used to play.

    Its a perfect mixture between what NFS series are and what driving simulation is :) Its supposed to be a fun game dont forget that :)

    cheers.

  • Howie47

    This is looking like the best bet for a new sim. Multi core game engine, possibly most realistic physics ever, exciting new AI and game play. No it is not the a platform for the purest leagues. They’ll have to settle for rFactor and it’s lousy tire physics and poor force-feed back. Oh, still no rain there either. GTR evo. Limited to 24 cars, no nite racing. You have to go back to GTR2. (no wipers, old game engine etc.) It’s compromises across the board. Guess we’ll just have to drive more then one game?
    I think Shift maybe one of those games.

  • Skillcoil

    no worries, hopefully Ferrari Project will include all these missing things from SHIFT.

  • Howie47

    UncleChucky said: “NOBODY has tested the supposed sim physics yet.” Yet what? I mean what did “NOBODY” think? Were
    the physics good or not? LOL
    Any way. I think alot of people have been testing the physcis. Since a free demo will soon be out. All specualation
    is so much HOT AIR. The game will speak for itself. One way or the other.

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