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	<title>Comments on: Need for Speed Shift &#8211; Gamestar Preview</title>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18671</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Fri, 10 Apr 2009 07:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18671</guid>
		<description>&lt;blockquote cite=&quot;comment-18567&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18567&quot; rel=&quot;nofollow&quot;&gt;JAGUAR1977&lt;/a&gt;&lt;/strong&gt;: 
Are sim racers really this ignorant and judgemental?

&lt;/blockquote&gt;

It looks like it. A shame, really, it was a very mature and sensible community once.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18567">
<p><strong><a href="#comment-18567" rel="nofollow">JAGUAR1977</a></strong>:<br />
Are sim racers really this ignorant and judgemental?</p>
</blockquote>
<p>It looks like it. A shame, really, it was a very mature and sensible community once.</p>
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		<title>By: HoW Monty</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18625</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Thu, 09 Apr 2009 10:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18625</guid>
		<description>Xillix can&#039;t see that it is what people want. Sim racing is getting smaller as a community because it has been ages since the last major release, so I doubt that pandering to simmers would bring in much money. Consoles are where the money is, and if you can&#039;t understand that then that is unfortunate. This news has secured my pre-order.</description>
		<content:encoded><![CDATA[<p>Xillix can&#8217;t see that it is what people want. Sim racing is getting smaller as a community because it has been ages since the last major release, so I doubt that pandering to simmers would bring in much money. Consoles are where the money is, and if you can&#8217;t understand that then that is unfortunate. This news has secured my pre-order.</p>
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	</item>
	<item>
		<title>By: JAGUAR1977</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18567</link>
		<dc:creator>JAGUAR1977</dc:creator>
		<pubDate>Wed, 08 Apr 2009 20:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18567</guid>
		<description>Are sim racers really this ignorant and judgemental?</description>
		<content:encoded><![CDATA[<p>Are sim racers really this ignorant and judgemental?</p>
]]></content:encoded>
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	<item>
		<title>By: Paul Kelly</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18563</link>
		<dc:creator>Paul Kelly</dc:creator>
		<pubDate>Wed, 08 Apr 2009 19:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18563</guid>
		<description>&lt;blockquote cite=&quot;comment-18501&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18501&quot; rel=&quot;nofollow&quot;&gt;xilix&lt;/a&gt;&lt;/strong&gt;: 
Ian Bell has officially committed commercial suicide in the simulation community. When are people going to understand that we don’t want your watered down shite. Not a drop, sir.&lt;/blockquote&gt;

Ian Bell&#039;s new theme song: &quot;Take the Money and Run,&quot; by the Steve Miller Band.

:)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18501">
<p><strong><a href="#comment-18501" rel="nofollow">xilix</a></strong>:<br />
Ian Bell has officially committed commercial suicide in the simulation community. When are people going to understand that we don’t want your watered down shite. Not a drop, sir.</p></blockquote>
<p>Ian Bell&#8217;s new theme song: &#8220;Take the Money and Run,&#8221; by the Steve Miller Band.</p>
<p>:)</p>
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	<item>
		<title>By: Paul Kelly</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18562</link>
		<dc:creator>Paul Kelly</dc:creator>
		<pubDate>Wed, 08 Apr 2009 19:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18562</guid>
		<description>And what happens when the clown who is driving recklessly beside you hits you, and you continue without any ill effects?

In other words, have you ever seen a motor race in which a collision with another car or a solid object hasn&#039;t caused at least minor damage?

I didn&#039;t think so, either. 

&lt;blockquote cite=&quot;comment-18550&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18550&quot; rel=&quot;nofollow&quot;&gt;simracerworld&lt;/a&gt;&lt;/strong&gt;: 
I don’t see how a lack of damage is a problem.  If you drive right, you don’t crash, and if you don’t crash, damage doesn’t matter?

&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>And what happens when the clown who is driving recklessly beside you hits you, and you continue without any ill effects?</p>
<p>In other words, have you ever seen a motor race in which a collision with another car or a solid object hasn&#8217;t caused at least minor damage?</p>
<p>I didn&#8217;t think so, either. </p>
<blockquote cite="comment-18550">
<p><strong><a href="#comment-18550" rel="nofollow">simracerworld</a></strong>:<br />
I don’t see how a lack of damage is a problem.  If you drive right, you don’t crash, and if you don’t crash, damage doesn’t matter?</p>
</blockquote>
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		<title>By: Paul Kelly</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18561</link>
		<dc:creator>Paul Kelly</dc:creator>
		<pubDate>Wed, 08 Apr 2009 19:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18561</guid>
		<description>SHIFT isn&#039;t a sim? An EA game that is watered down to appeal to the masses?

Knock me over with a feather: I&#039;m shocked.  :roll:</description>
		<content:encoded><![CDATA[<p>SHIFT isn&#8217;t a sim? An EA game that is watered down to appeal to the masses?</p>
<p>Knock me over with a feather: I&#8217;m shocked.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18553</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Wed, 08 Apr 2009 17:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18553</guid>
		<description>&lt;blockquote cite=&quot;comment-18550&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18550&quot; rel=&quot;nofollow&quot;&gt;simracerworld&lt;/a&gt;&lt;/strong&gt;: 
I don’t see how a lack of damage is a problem.  If you drive right, you don’t crash, and if you don’t crash, damage doesn’t matter?

&lt;/blockquote&gt;

Are you serious?</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18550">
<p><strong><a href="#comment-18550" rel="nofollow">simracerworld</a></strong>:<br />
I don’t see how a lack of damage is a problem.  If you drive right, you don’t crash, and if you don’t crash, damage doesn’t matter?</p>
</blockquote>
<p>Are you serious?</p>
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		<title>By: Mr. A</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18552</link>
		<dc:creator>Mr. A</dc:creator>
		<pubDate>Wed, 08 Apr 2009 17:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18552</guid>
		<description>Yeah, but with no damage you get the possibility to do ridiculous manoeuvres without the risk of any serious consequence. :neutral:</description>
		<content:encoded><![CDATA[<p>Yeah, but with no damage you get the possibility to do ridiculous manoeuvres without the risk of any serious consequence. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_neutral.gif' alt=':neutral:' class='wp-smiley' /> </p>
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		<title>By: simracerworld</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18550</link>
		<dc:creator>simracerworld</dc:creator>
		<pubDate>Wed, 08 Apr 2009 17:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18550</guid>
		<description>I don&#039;t see how a lack of damage is a problem.  If you drive right, you don&#039;t crash, and if you don&#039;t crash, damage doesn&#039;t matter?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see how a lack of damage is a problem.  If you drive right, you don&#8217;t crash, and if you don&#8217;t crash, damage doesn&#8217;t matter?</p>
]]></content:encoded>
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		<title>By: AeroMechanical</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18545</link>
		<dc:creator>AeroMechanical</dc:creator>
		<pubDate>Wed, 08 Apr 2009 16:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18545</guid>
		<description>I don&#039;t read too much into it.  I&#039;d take Ian Bell&#039;s word in a sim-racing oriented interview over this.  It could be that these statements only mean that it isn&#039;t only a simulation--something that I can easily see the NFS fans worried about.  Another thing is to keep in mind that GTR2 was unrealistically difficult to drive--certainly more difficult, especially at low speeds, than newer sims like NKP 1.0.3 and iRacing.

Still, I would have much rather heard the opposite in the preview.

Anyways, we&#039;ll see. I&#039;m still very hopeful.  I do see a lot of this attitude people have mentioned, much like there is with iRacing, where the people who don&#039;t like it for whatever reason seem to be hoping that it will fail. This doesn&#039;t make any kind of sense except from a fanboy perspective (not to pick on any one sim, they all have their fanboys).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t read too much into it.  I&#8217;d take Ian Bell&#8217;s word in a sim-racing oriented interview over this.  It could be that these statements only mean that it isn&#8217;t only a simulation&#8211;something that I can easily see the NFS fans worried about.  Another thing is to keep in mind that GTR2 was unrealistically difficult to drive&#8211;certainly more difficult, especially at low speeds, than newer sims like NKP 1.0.3 and iRacing.</p>
<p>Still, I would have much rather heard the opposite in the preview.</p>
<p>Anyways, we&#8217;ll see. I&#8217;m still very hopeful.  I do see a lot of this attitude people have mentioned, much like there is with iRacing, where the people who don&#8217;t like it for whatever reason seem to be hoping that it will fail. This doesn&#8217;t make any kind of sense except from a fanboy perspective (not to pick on any one sim, they all have their fanboys).</p>
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		<title>By: Montoya</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18533</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18533</guid>
		<description>&lt;blockquote cite=&quot;comment-18512&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18512&quot; rel=&quot;nofollow&quot;&gt;Mr. A&lt;/a&gt;&lt;/strong&gt;: 
&lt;p&gt;Btw, Montoya, have you had any contact with SMS/EA about maybe getting to do a preview on NFS Shift here on VirtualR?

&lt;/blockquote&gt;

Highly unlikely, those preview versions are usually only given to big mainstream gaming sites/print magazines.

I doubt that they even care what a blog full of sim racers thinks of their product. I´m trying to get a review version though, that should be fun  :wink:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18512">
<p><strong><a href="#comment-18512" rel="nofollow">Mr. A</a></strong>: </p>
<p>Btw, Montoya, have you had any contact with SMS/EA about maybe getting to do a preview on NFS Shift here on VirtualR?</p>
</blockquote>
<p>Highly unlikely, those preview versions are usually only given to big mainstream gaming sites/print magazines.</p>
<p>I doubt that they even care what a blog full of sim racers thinks of their product. I´m trying to get a review version though, that should be fun  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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		<title>By: HoW Monty</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18527</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18527</guid>
		<description>Great news! I&#039;d feared that Blimey would forget that there is no market for sims on consoles and wouldn&#039;t make any money, like Race Pro. They seem to have struck a good balance and  made a game with graphics that don&#039;t make people with computers made in the past two years want to puke, like Race 07&#039;s antiquated gmotor2 abomination. Another thing is that mainstream gamers like HDR, motion blur etc, so black Box are hardly likely to pander to the minority audience on this site. And I&#039;m disappointed that you seem to be forgetting Ea&#039;s recent committment to innovation, with Skate, Mirror&#039;s Edge, Dead Space and Army of Two. Unfortunately, simmers don&#039;t play any other games, so they are stuck with the last generation view of EA.</description>
		<content:encoded><![CDATA[<p>Great news! I&#8217;d feared that Blimey would forget that there is no market for sims on consoles and wouldn&#8217;t make any money, like Race Pro. They seem to have struck a good balance and  made a game with graphics that don&#8217;t make people with computers made in the past two years want to puke, like Race 07&#8242;s antiquated gmotor2 abomination. Another thing is that mainstream gamers like HDR, motion blur etc, so black Box are hardly likely to pander to the minority audience on this site. And I&#8217;m disappointed that you seem to be forgetting Ea&#8217;s recent committment to innovation, with Skate, Mirror&#8217;s Edge, Dead Space and Army of Two. Unfortunately, simmers don&#8217;t play any other games, so they are stuck with the last generation view of EA.</p>
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		<title>By: JimmyB</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18524</link>
		<dc:creator>JimmyB</dc:creator>
		<pubDate>Wed, 08 Apr 2009 13:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18524</guid>
		<description>&lt;blockquote cite=&quot;comment-18509&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18509&quot; rel=&quot;nofollow&quot;&gt;Mr. A&lt;/a&gt;&lt;/strong&gt;: 
I’ve never believed that the presentation, game modes and so on would be anything but arcade style.
What I have been hoping (and still am) is that the physics and handling of the cars would be quite decent as long as you choose the simulation mode.

&lt;/blockquote&gt;

Yeah, that&#039;s exactly what I&#039;m hoping for. I have no delusions of this being some sort of hardcore racing sim. 

Anyhoo, I searched for some recent previews and here&#039;s a couple of quotes from just the first couple of articles which cropped up. They definitely paint a different picture. 

&quot;When it comes to the racing, SHIFT seems to handle the simulation element wisely; leaning towards the Race Pro level of realistic handling and driver demands, but without being as ruthless and punishing of your mistakes. We were still having to pick out the racing line and brake intelligently into corners (slow in, fast out, remember!), as pushing the car too hard will see you sliding uncontrollably off the track. However, it took us a lot less time to get to grips with SHIFT (it only took three or fours efforts to bag a top-three finish) as the cars certainly seem to stick to the track a whole lot better. This may not be quite as realistic as Race Pro but it makes it a lot more approachable for casual gamers, so as not to completely alienate the Need for Speed fans who have grown unfamiliar with the concept of braking for anything.&quot;

&quot;The game features 3 levels of difficulty; Novice, Normal and Pro, each iteration moving toward a more realistic simulation than the previous one, thereby catering for the casual, fun gamer to the hardcore racing fan who wants every twitch of that steering wheel to count.&quot;

Impressions of a Eurogamer forumite who was invited to play the game:

&quot;Because, to go back to really wanting to drive around Brands Hatch in a game - it was brilliant at creating sublime levels of authenticity in the driving model - Belting around Paddock gave that same sensation of realism as the first time you played it In TOCA, for example - requiring a balance of braking, direction and acceleration that differed by the car. I could see myself sinking Geoff Crammonds Formula One levels of practice into it, trying to get the angle of the highly bumpy, loose feeling Surtees corner just right.&quot;

And so on... 

I&#039;m remaining optimistic largely because of the dev team that&#039;s been put together, I think they deserve a little more credit. A team responsible for GT Legends and the GTR series, with the guy behind the Richard Burns Rally physics leading the physics/tire modelling, I just can&#039;t see the end result being another GRID (aka Mario Kart).</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18509">
<p><strong><a href="#comment-18509" rel="nofollow">Mr. A</a></strong>:<br />
I’ve never believed that the presentation, game modes and so on would be anything but arcade style.<br />
What I have been hoping (and still am) is that the physics and handling of the cars would be quite decent as long as you choose the simulation mode.</p>
</blockquote>
<p>Yeah, that&#8217;s exactly what I&#8217;m hoping for. I have no delusions of this being some sort of hardcore racing sim. </p>
<p>Anyhoo, I searched for some recent previews and here&#8217;s a couple of quotes from just the first couple of articles which cropped up. They definitely paint a different picture. </p>
<p>&#8220;When it comes to the racing, SHIFT seems to handle the simulation element wisely; leaning towards the Race Pro level of realistic handling and driver demands, but without being as ruthless and punishing of your mistakes. We were still having to pick out the racing line and brake intelligently into corners (slow in, fast out, remember!), as pushing the car too hard will see you sliding uncontrollably off the track. However, it took us a lot less time to get to grips with SHIFT (it only took three or fours efforts to bag a top-three finish) as the cars certainly seem to stick to the track a whole lot better. This may not be quite as realistic as Race Pro but it makes it a lot more approachable for casual gamers, so as not to completely alienate the Need for Speed fans who have grown unfamiliar with the concept of braking for anything.&#8221;</p>
<p>&#8220;The game features 3 levels of difficulty; Novice, Normal and Pro, each iteration moving toward a more realistic simulation than the previous one, thereby catering for the casual, fun gamer to the hardcore racing fan who wants every twitch of that steering wheel to count.&#8221;</p>
<p>Impressions of a Eurogamer forumite who was invited to play the game:</p>
<p>&#8220;Because, to go back to really wanting to drive around Brands Hatch in a game &#8211; it was brilliant at creating sublime levels of authenticity in the driving model &#8211; Belting around Paddock gave that same sensation of realism as the first time you played it In TOCA, for example &#8211; requiring a balance of braking, direction and acceleration that differed by the car. I could see myself sinking Geoff Crammonds Formula One levels of practice into it, trying to get the angle of the highly bumpy, loose feeling Surtees corner just right.&#8221;</p>
<p>And so on&#8230; </p>
<p>I&#8217;m remaining optimistic largely because of the dev team that&#8217;s been put together, I think they deserve a little more credit. A team responsible for GT Legends and the GTR series, with the guy behind the Richard Burns Rally physics leading the physics/tire modelling, I just can&#8217;t see the end result being another GRID (aka Mario Kart).</p>
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	<item>
		<title>By: logos</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18522</link>
		<dc:creator>logos</dc:creator>
		<pubDate>Wed, 08 Apr 2009 12:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18522</guid>
		<description>&lt;blockquote cite=&quot;comment-18485&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18485&quot; rel=&quot;nofollow&quot;&gt;JimmyB&lt;/a&gt;&lt;/strong&gt;: 
I just can’t help but feel that some of the sim community will be almost rejoicing if Shift turns out to be another GRID.   

&lt;/blockquote&gt;

Reading most of the comments above, I think you are completely right, JimmyB.  :lol:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18485">
<p><strong><a href="#comment-18485" rel="nofollow">JimmyB</a></strong>:<br />
I just can’t help but feel that some of the sim community will be almost rejoicing if Shift turns out to be another GRID.   </p>
</blockquote>
<p>Reading most of the comments above, I think you are completely right, JimmyB.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
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		<title>By: mikem</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18517</link>
		<dc:creator>mikem</dc:creator>
		<pubDate>Wed, 08 Apr 2009 11:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18517</guid>
		<description>I remember reading somewhere when EA+SMS had the hands on previews  (to the reviewers), they used the PC build of NFS:Shift and for the controller, the Xbox 360 controller were the only one used.  I doubt that anything higher than the most arcade setting were being used because of that.</description>
		<content:encoded><![CDATA[<p>I remember reading somewhere when EA+SMS had the hands on previews  (to the reviewers), they used the PC build of NFS:Shift and for the controller, the Xbox 360 controller were the only one used.  I doubt that anything higher than the most arcade setting were being used because of that.</p>
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		<title>By: ScHiRoCk</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18514</link>
		<dc:creator>ScHiRoCk</dc:creator>
		<pubDate>Wed, 08 Apr 2009 09:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18514</guid>
		<description>Lol and when this project saw the daylight EA was talking about making a simracer with shift. Ssuuure EA, lmfao</description>
		<content:encoded><![CDATA[<p>Lol and when this project saw the daylight EA was talking about making a simracer with shift. Ssuuure EA, lmfao</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18513</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Wed, 08 Apr 2009 09:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18513</guid>
		<description>Oh well. Guess it will simply be NFS Prostreet 2. But that&#039;s OK as I liked Prostreet for it&#039;s career mode and some other ideas. Like the ability to TOTAL your car which I did very often in the speed races (for those who didn&#039;t play it: blasting down the narrow and winding highway at speeds of about 350kph, having to deal with bumps among other things, leaving the road at this speed resulted almost always in totalling your car). One of the most frustrating things I ever did on PC, but I still came back for more (!), mainly because it was so engaging, you could feel it was insane to go that fast and the consequences of a mistake were painful. Also, it was one of the first arcade games in which you didn&#039;t HAVE TO finish 1st.
And now they want to take this away? Booo.</description>
		<content:encoded><![CDATA[<p>Oh well. Guess it will simply be NFS Prostreet 2. But that&#8217;s OK as I liked Prostreet for it&#8217;s career mode and some other ideas. Like the ability to TOTAL your car which I did very often in the speed races (for those who didn&#8217;t play it: blasting down the narrow and winding highway at speeds of about 350kph, having to deal with bumps among other things, leaving the road at this speed resulted almost always in totalling your car). One of the most frustrating things I ever did on PC, but I still came back for more (!), mainly because it was so engaging, you could feel it was insane to go that fast and the consequences of a mistake were painful. Also, it was one of the first arcade games in which you didn&#8217;t HAVE TO finish 1st.<br />
And now they want to take this away? Booo.</p>
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		<title>By: Mr. A</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18512</link>
		<dc:creator>Mr. A</dc:creator>
		<pubDate>Wed, 08 Apr 2009 08:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18512</guid>
		<description>Btw, Montoya, have you had any contact with SMS/EA about maybe getting to do a preview on NFS Shift here on VirtualR?</description>
		<content:encoded><![CDATA[<p>Btw, Montoya, have you had any contact with SMS/EA about maybe getting to do a preview on NFS Shift here on VirtualR?</p>
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		<title>By: lovretta</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18510</link>
		<dc:creator>lovretta</dc:creator>
		<pubDate>Wed, 08 Apr 2009 08:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18510</guid>
		<description>“Nobody should be forced to restart a race after a crash - That’s just frustrating.”
 :happy:  :happy:  :happy:  :happy:  :happy:  :happy: 

Thanks Montoya for quoting this, it made my day :)

Well as stabiz and F1Racer said, no point in saying you&#039;re shocked or similar. This never was intended to be for &quot;sim&quot; market.</description>
		<content:encoded><![CDATA[<p>“Nobody should be forced to restart a race after a crash &#8211; That’s just frustrating.”<br />
 <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
<p>Thanks Montoya for quoting this, it made my day :)</p>
<p>Well as stabiz and F1Racer said, no point in saying you&#8217;re shocked or similar. This never was intended to be for &#8220;sim&#8221; market.</p>
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		<title>By: Mr. A</title>
		<link>http://www.virtualr.net/need-for-speed-shift-gamestar-preview/comment-page-1#comment-18509</link>
		<dc:creator>Mr. A</dc:creator>
		<pubDate>Wed, 08 Apr 2009 08:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2897#comment-18509</guid>
		<description>I&#039;ve never believed that the presentation, game modes and so on would be anything but arcade style.

What I have been hoping (and still am) is that the physics and handling of the cars would be quite decent as long as you choose the simulation mode.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never believed that the presentation, game modes and so on would be anything but arcade style.</p>
<p>What I have been hoping (and still am) is that the physics and handling of the cars would be quite decent as long as you choose the simulation mode.</p>
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