Right in time for the GamesCom expo in Cologne, EA has released a new trailer of Need for Speed Shift, showing the usual mix of fast-paced, effect-enhanced racing action.
In related news, Gamerzines.com have released another interesting Shift article. After showing us the tuning and customization menus, we get to take a look at the visuals editor where Shift gamers can paint their cars and equip it with new rims and vinyls.
Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.








UncleChuckle
August 19th, 2009 at 00:19
Good grief, just how many trailers can you put out for ONE GAME?
The word “overhype” springs to mind. (Not that that is actually a word.)
DeadStar
August 19th, 2009 at 00:30
People with consolitis buy anything that is shiny and the more they release their trailers the probability of attracting more console gamers increases.
For people on this website we need a demo to be convinced of buying it for sure, otherwise I have an alternate way to test the game when it comes out
carbonfibre
August 19th, 2009 at 00:32
Indeed, and GT5 fits the definition of “underhype”.
Two very different ways of marketing. I know I’m getting more annoyed by NFS’s lack of demo, rather than lack of information though.
Sodapop
August 19th, 2009 at 01:33
I know I can be pretty critical of overhyped monsters that rely on their neat movies to market a game rather any kind of compelling gameplay but this trailer is horrible. All these quick cuts are too distracting. You get all into a scene that then “cut” another scene.
triskele10
August 19th, 2009 at 08:41
Finally I know the meaning of Shift, you have to start from the back of the field in a car that is faster than the opponents and try to wreck as many of them as possible and then you win.
phil23
August 19th, 2009 at 09:13
While everyone wants to bash this even though no one has actually driven this yet, I was impressed about 40 seconds in with the way the Ai car gets flipped.
Unlike ISI based games like Evo and rFactor the car seemed to behave realistically once off the ground. Normally we see them flying around like a UFO, but that car had some real weight and airbourne physics
.
f0xx
August 20th, 2009 at 17:31
This game is a perfect mixture between a Sim racing game and a Need for Speed game and im pretty sure it will be better then the last ones.