Need for Speed Shift – First Details
Posted on January 31st, 2009 in Need for Speed Shift – 14 Comments
Yesterdays announcement about Slightly Mad Studios working on EA’s new Need for Speed: Shift title has left the sim community in somewhat of a doubt. Even though a realistic simulation is promised and the ex-Blimey staff has an undeniable experience with making real simulations, many people doubt that EA can resist to make the game appealing to the mass market.
EA’s Keith Munro, vice president of marketing, has disclosed first details in an interview with Gamespot.com. Revealed details include the fact that more than 15 tracks will be included, ranging from fictional street circuits to real life race tracks like Brands Hatch.
Furthermore, the game will include some new features like a three-dimensional HUD that includes head movements, G-forces and motion blur. No details on possible cars and licenses have been revealed yet, Munro only confirmed a variety of cars, most probably not based on any real-life racing series.
Somewhat bad news is that EA is planning to keep on releasing a new Need for Speed title each year, putting the development team under somewhat tight deadlines. Furthermore, Munro mentioned crashes that will be presented in “an exciting manner” – GRID anyone?
So, there is still plenty to worry about as Shift shapes up to be comparable to Race Drier GRID and no full simulation, even though EA keeps on promising quite a lot:
“We see Shift joining the ranks of the world’s top simulation racing games with authentic cars and tracks, but it definitely offers its own signature look and feel. Shift represents the true driver’s experience. Traditional simulation driving games tend to focus on replicating a car’s performance, Shift moves beyond that by combining a player’s unique driving style with accurately modeled cars to really drive home what it feels like to be behind the wheel.”
The full interview can be found here, hopefully more details will surface soon.




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