Need for Speed Shift – Fanatec E-Motion Cockpit Video

I know some of you are getting a little tired with the flood of Need for Speed Shift preview videos but here’s a rather interesting one.

The video shows Shift in action with Fanatec’ upcoming Rennsport E-Motion cockpit and their 911 GT3 RS wheel at the GamesCom expo.

Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.


  • henbrleape

    Or he has all driving aids enabled, or the ingame wheel is completely out of sync with the steeringwheel the driver is holding.
    Please release that demo so we can judge it ourselves :roll:

  • Dave

    Did Arnold Schwarzenegger say “Nein!”???

    Anyway…the Rennsport cockpit looks pretty cool..the addition of a nice subtle motion capability is very sweet. Be interesting to see how much it adds.

    Having tried the Frex motion cockpit I found it too noisy and had a bit too much motion for me. I would think this more subtle motion would be better for longer racing.

    Great find Montoya.

  • Wheel Nut

    Nice One Thomas
    You are a busy man indeed, hope you had a great gamescon!

    I think this was first mentioned with Darin @ SRT during their E3 video at FM3?
    Great to now get to see it,look forward to price details of this and information on compatibility with consoles or just PCs?

    Could give D-Box a run for its money perhaps and I agree that Frex is a bit noisy, well the noise would put me off it too.

  • mikem

    henbrleape:
    Or he has all driving aids enabled, or the ingame wheel is completely out of sync with the steeringwheel the driver is holding.
    Please release that demo so we can judge it ourselves

    It could be due to the fact that the PC version is till being optimised. You can see it here as well (this time with a G25): http://www.youtube.com/watch?v=sqizNYV4Bv0
    I recently got a chance to try the game out on a PS3 with the G25 and there’s no preceptible delay between the screen and my steering. However, the steering animation doesn’t have the same degree of rotation as the actual wheel.

  • carbonfibre

    You got to try it?!

    If they don’t fix that (yea I’m not that optimistic :neutral: ) I hope there is an option just to turn the wheel graphic off, because having it glitch around like that is not good at all.

  • AeroMechanical

    The constant correcting he’s doing with the wheel looks promising.

  • ForzaBarca88

    Looks good, still optimistic about this one :grin:

  • kill4f00d

    Demo. Now!

  • phil23

    The cars handling appears a lot better in these vids using steering wheels etc, but the steering wheel animation could become very annoying after a while :roll: .

  • aliasx

    Any ideas about the hardware requirements to run the game with full max. possible details?

  • Dillyracer

    Never heard so much complaining about that steering wheel in GTR Evolution or other gMotor games? It’s completely the same there, even worse actually.

  • gtrNL

    Dillyracer:
    Never heard so much complaining about that steering wheel in GTR Evolution or other gMotor games? It’s completely the same there, even worse actually.

    Not by a long shot it isn’t. At least in GMotor games it does 270 degrees, not 25 like in Shift. And in GMotor games you can turn it off completely, let’s hope that’s also possible in Shift.

    Still, if this was ‘full sim mode’ then I’m uninstalling it 1 hour after I first fired up the Demo.

  • DW

    aliasx: Any ideas about the hardware requirements to run the game with full max. possible details?

    The recommended specs are out – see below – but of course your idea of an acceptable frame-rate may not be the same as anothers.

    OS: Windows XP Service Pack 3 or Vista Service Pack 1
    CPU: Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
    Memory: 2GB RAM (Vista 3GB)
    Hard Drive Space: 10 GB of free space
    Graphics Hardware: 512 MB RAM with Pixel Shader 3 (PCI-Ex)
    Sound Hardware: DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
    DVD Drive: 8X or faster DVD Drive
    For Online Play: Network card with broadband connectivity

  • DW

    I’m amazed no one has complained that the animated driver in the game is moving his arm to change gear while the real driver just holds on to the wheel. Hopefully that “major glitch” will be resolved too :D

    Lets face it, 90% of people driving this game will drive it with a joypad. Matching the on-screen driver to the “real” driver won’t be a priority.

  • steve30x

    If I had loads of money I would buy one of those cockpits but even without motion that cockpit is a thousand euro. Also people these days want the world when it coes to racing games. What happened to the day that when a racing game was released people didnt complain about small stupid things.

  • zudthespud

    Ugh… speed sensitivity much? I guess he probably has driving aids on but steering senstivity shouldn’t need to be used with a force feedback wheel.

  • aliasx

    DW: The recommended specs are out – see below – but of course your idea of an acceptable frame-rate may not be the same as anothers.OS: Windows XP Service Pack 3 or Vista Service Pack 1CPU: Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHzMemory: 2GB RAM (Vista 3GB)Hard Drive Space: 10 GB of free spaceGraphics Hardware: 512 MB RAM with Pixel Shader 3 (PCI-Ex)Sound Hardware: DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)DVD Drive: 8X or faster DVD DriveFor Online Play: Network card with broadband connectivity</P

    Well, my PC fullfills the requirements but wouldn’t it be a better idea to buy the PS3 Version? PS3 Hardware should perform much better!?

  • Uff

    On a PS3 you would lose any chance to mod the game: it’s still unknown to what level the game will be moddable, but Ian Bell said that it wouldn’t have taken long before someone would find a way to do it. We just have to wait and see what will be possible to change.

  • Raikku

    What I want to know is: Are the physics in PS3-version same as in PC-version? And is the FFB same?

  • logos

    Here is a post from the author of this video in youtube:

    “Yes thats normal. The steering input is defined in game. Also the activated streering aid is responsible for this mismatch. But during driving there was no dead zone.”

    I think this answers all the questions for the out of sync in-game wheel.

  • pointer4

    “NFS” :weird: with wheel, like a simulator …. LOL :lol: LOL :lol: LOL :lol: LOL

    On screen wheel movements, is Rotfl :eek: +- 5° láááál

    almost same category: http://www.youtube.com/watch?v=nBVOnT36Qw4

  • steve30x

    pointer4:
    “NFS” with wheel, like a simulator …. LOL LOL LOL LOL
    On screen wheel movements, is Rotfl +- 5° láááál
    almost same category: http://www.youtube.com/watch?v=nBVOnT36Qw4

    Yes thats Hilarious. I am (not) laughing with you.

  • badmojo

    I have a GTR3 Porsche wheel. You can change the wheel’s turn radius. Such adjustments alter the scale of your steering relative to what is shown on the screen (i.e., I could set the turn radius short and barely move the wheel, but it would show on the screen as a hard turn). If I was bothered by a skewed graphical response, I could correct it in the wheel’s driver software.

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