Following first available mod that adjust Need for Speed Shift’s AI agression and grip levels, YodaStar has released the first mod that tweaks Shift’s damage system.
The mod will enable gearbox, engine and tire damage for enhanched realism. Furthermore, sharp objects will now play a part on car impacts and tires can fall off.
The release includes both loose files and a repacked archive, make sure to check out the included readme before installing.








Mr. A
September 29th, 2009 at 23:52
just wow… I can’t believe all the stuff already being modded for this game. I wonder how this game will be in a few months time compared to now.
Howie47
September 30th, 2009 at 00:15
I think there maybe a problem. Only tested one race. But in the replay it showed a different car then what I was driving? Will try one more time before reverting back.
BSR-WiX
September 30th, 2009 at 00:35
in a few months time we all might be driving different versions and tweaks, and all discussions will make no sense :-)
Mr. A
September 30th, 2009 at 00:51
haha yeah, unfortunately you’re probably right about that…
kill4f00d
September 30th, 2009 at 00:54
Um.. this should have been part of the original game. I blame the guy with the most money. Yeah, that’s you EA. I don’t tihnk it’s the fault of SMS.
Howie47
September 30th, 2009 at 00:55
Tested four races. (the wrong car in replay) was a fluke. One race my Nissan’s engine died on last of four laps. Steering goes progressivly worse with each hit. I’d say it’s an improvment.
Jos
September 30th, 2009 at 01:13
so, what happens when you join online with all the modify-ing?
Sommergemüse
September 30th, 2009 at 01:55
http://sommergemuese.klee.in/2009/09/need-for-speed-shift-endlich-richtiger-schaden/
Here you can find this mod + 100% Grip + Nicer AI
Dillyracer
September 30th, 2009 at 14:06
Concept’s good, but it’s too sensitive.
Slightest contact screws the steering up.
Sommergemüse
September 30th, 2009 at 23:27
New Version 3 on my Blog :)