Need for Speed Shift – Another Interview
Posted on April 15th, 2009 in Need for Speed Shift – 11 Comments
Need for Speed Shift producer Jesse Abney has answered some questions on the series newest title, giving out some interesting new info.
A recent preview in German Gamestar magazine suggested that Shift has physics comparable to Race Driver GRID, even though Slightly Mad Studios promised a real simulation. Some of you suggested that Gamestar might have tested the game on the wrong settings, a theory that may be backed up by Abney’s statements:
Will there be separate modes to appeal to those who want absolute realism and those who want something easier?
The design intent for SHIFT is to keep the game accessible to everyone but to also provide flexibility to keep the most expert players challenged. Difficulty presets, an adaptive gameplay system, as well as individual driving options will provide more complex customization.
The interview also includes a statement on the rather controversial damage iusse, pretty much confirming what was said in the Gamestar preview – Damage seems to be used more for dramatic effects and will have little impact on the way your car handles.
If the car gets say a puncture can we limp to the pit and fix it?
This is a traditional design challenge – how to balance realism with fun as they’re usually opposing forces when dealing with this disconnect in video game driving. Too many people are punished in pure simulators. The design intent in SHIFT is to keep the game fun but also provide flexibility to keep the most expert players challenged. Difficulty presets, an adaptive gameplay system, as well as individual driving options will provide more complex customization.
The full interview can be found here and includes other interesting info on tuning, drifting and NOS which is promised to “operate like in professional racing” (?)
In related news, Gametrailers user -Runner- has taken the time to anlayse the first Shift teaser that was released some weeks ago, pointing out some of the seen features.


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