Need for Speed Shift 2 – Soderlund Video Interview

Two days ago, I posted a story on EA’s Patrik Soderlund, commenting on how future Need for Speed Shift title’s are aiming to become a cross-platform alternative to driving titles such as Forza Motorsport & Gran Turismo.

Here’s something to follow that up as Alan Boiston of VVV Gamer has released a very interesting video interview with Soderlund, talking about the first Shift title and how upcoming titles will be trying to please both simulation enthusiasts and more casual driving gamers.

By far the most interesting part of the video is when they discuss a major physics difference with Need for Speed Shift between early preview versions and the final product as the physics seemed to have been majorly changed before the release to suit the mass market. Since most of us never had the chance to try the “pure” pre-release physics of Shift, one can only imagine how much better the title could have been from a physics point of view.

For those who wonder, Soderlund knows his driving very well as he’s not only an EA executive but also a very accomplished race car driver, piloting a BMW Z4 GT3 in the FIA GT3 Championship and other sports car events.

Check out the video below, the interesting part on Shift starts around the 5:30 minute mark.

Via MarsVG

GTOmegaRacing.com

  • Carbonfibre

    Wow, that’s crazy! So Shift was hardcore at some point? Without the evidence to judge myself I can only give them half-credit, but the fact they ran out of time to include both the hardcore and mainstream physics? I don’t buy that, somebody at EA made the decision to cut two physics options I bet. Probably for some stupid competitive or negative image reason, those people might even be the same idiots who got the bullshit research. – What’s the point of splitting the franchise like they have if they don’t end up sticking to the battle plan.

    Interesting he defined correct physics only as a “purist” racing sim. Shame they can’t seem to have physics as part of the same slice of pie that makes up an immersive experience; just like graphics and sound make up the other 2/3. Bashing production cars together on a track would be the arcade bit, perfectly acceptable arcade I might add.

  • traind

    We all know that Slightly Mad Studios can do a sim game. This seems to confirm that EA pulled back on that approach at the last minute with Shift. What sounds good, is that EA seems to be ok with seeking a better set of options with Shift 2 to cover the range within the audience.  The first Shift has a great base of cars, tracks, sound and graphics to build from. If they give a more hardcore handling model as an option as well, Shift 2 could be a great title rather than just a good one. 

  • scca1981

    They should release an optional patch with the original physics for those who want to try them.  I know i’d love too.

  • Valves Of Houston

    I think “last minute” is the main problem, and all the bugs that resulted from it.  I think you don’t see that amount of fundamental problems in controller settings, tuning ui, etc, in anything that has undergone a proper physics shakedown/bugcheck.  It was definitely a more capable engine wrapped around a very ‘gamey’ game – short races, no damage, etc.  

    I think whatever they decide to do (in terms of the range of possibilities of physics) I think ‘done to consistent quality’ is the best thing to aim for.  Don’t make people defend a game prefaced by “this game rocks if you set up your controller exactly right and use the following tuning options and mods”.

  • Turkey :D

    Make the mass market learn how to drive. It’ll benefit society, and our real vehicles.

  • Michael

    Nah, the crazy thing is them expecting this to kid us now.

    Several of SMS developers, and their head honcho have tried to claim no dumbing down was done.

    Here is EA’s guy saying they were full of crap and lied in interviews and on this site…  :)

  • Jacque

    Later on in the interview he also makes it clear that you’re a seriously annoying twat.

  • glenn

    We all know that Slightly Mad Studios can do a sim game. The average noob does not understand that. Keep telling people that maybe it  will set in at some point.

    the mazda mx in shift is every bit as good as one in iracing maybe even better.  i have run both of them for hours.  that is a example of one car all shift cars are not as good but the potential is definitly there.

    he says clearly in other article on here there main focus point is to compete with forza and gt not rf2 or iracing. big diffence dont you think? i think they can pull this off long term time will tell.

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