Need for Speed Shift 2 – Plenty of New Previews

EA has released new preview material of Slightly Mad Studios’ Need for Speed Shift 2 Unleashed title, revealing some new cars and features of the upcoming title.

The previews show a mix of already unveiled and new cars as the studio has started unveiling the title’s cars and tracks on the official website. So far, only a handful of cars have been revealed with much more to come in the next few weeks.

Speedhunters.com has also released some interesting previews, showing off some of the tuning options and rims on the Toyota Corolla and Toyota Supra.

The car tuning in Shift 2 will reach a new depths as the title now gives players the abbility to swap engines between cars, allowing some interesting combinations.

Several journalists who´ve tried the title have been revealing some new info regarding included features, the most important one being the elite handling mode. Shift 2 now offers a dedicated mode for simulation fans with advanced physics, turned-off HUD and driving assists. Another improvement affects the computer controlled cars as the AI rubber banding is reportedly ironed out.

Other reported features include an improved damage model that will affect the handling, as will dirt & gravel on track following off-track excursions. The setup-options have also been refined, allowing players to make more detailed adjustments to their cars that can be monitored using a real-time telemetry display.

Keep in mind though that some of the info provided in gaming magazines should be taken with a grain of salt as one preview was repeatedly mentioning wet weather & day & night transitions, two features that are not part of Shift 2.

Need for Speed Shift 2 Unleashed will include the 2010 FIA GT1 World Championship & GT3 European Championship among lots of other racing content, new features include a new helmet camera, night racing and more realistic physics. The second Shift title will be available for the PC, Microsoft’s Xbox 360 and the Playstation 3 in late March.

GTOmegaRacing.com

  • Paragleiber

    “It’s a random thing, and it affects the track temperature, tyre heating, grip etc.”

    What!? Are you serious about that!? There will be people that will be trying to use this game for competitive play and others that will try to set world records in single player mode. These people do NOT want to have random factors that do not allow the same laptimes in every try. How can you even think about implementing a feature like that on purpose? I mean changing sky colors are nice but it should NEVER affect the way that the car is driving. How frustrating would it be if you are trying to improve your lap record on some track but you can’t because you first have to wait until the sun is coming out? I know this is supposed to be a simulation but it is still a game, so you should really consider removing this feature again.

  • Paragleiber

    “It’s a random thing, and it affects the track temperature, tyre heating, grip etc.”

    What!? Are you serious about that!? There will be people that will be trying to use this game for competitive play and others that will try to set world records in single player mode. These people do NOT want to have random factors that do not allow the same laptimes in every try. How can you even think about implementing a feature like that on purpose? I mean changing sky colors are nice but it should NEVER affect the way that the car is driving. How frustrating would it be if you are trying to improve your lap record on some track but you can’t because you first have to wait until the sun is coming out? I know this is supposed to be a simulation but it is still a game, so you should really consider removing this feature again.

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