Need for Speed Shift 2 – Plenty of New Previews

EA has released new preview material of Slightly Mad Studios’ Need for Speed Shift 2 Unleashed title, revealing some new cars and features of the upcoming title.

The previews show a mix of already unveiled and new cars as the studio has started unveiling the title’s cars and tracks on the official website. So far, only a handful of cars have been revealed with much more to come in the next few weeks.

Speedhunters.com has also released some interesting previews, showing off some of the tuning options and rims on the Toyota Corolla and Toyota Supra.

The car tuning in Shift 2 will reach a new depths as the title now gives players the abbility to swap engines between cars, allowing some interesting combinations.

Several journalists who´ve tried the title have been revealing some new info regarding included features, the most important one being the elite handling mode. Shift 2 now offers a dedicated mode for simulation fans with advanced physics, turned-off HUD and driving assists. Another improvement affects the computer controlled cars as the AI rubber banding is reportedly ironed out.

Other reported features include an improved damage model that will affect the handling, as will dirt & gravel on track following off-track excursions. The setup-options have also been refined, allowing players to make more detailed adjustments to their cars that can be monitored using a real-time telemetry display.

Keep in mind though that some of the info provided in gaming magazines should be taken with a grain of salt as one preview was repeatedly mentioning wet weather & day & night transitions, two features that are not part of Shift 2.

Need for Speed Shift 2 Unleashed will include the 2010 FIA GT1 World Championship & GT3 European Championship among lots of other racing content, new features include a new helmet camera, night racing and more realistic physics. The second Shift title will be available for the PC, Microsoft’s Xbox 360 and the Playstation 3 in late March.

GTOmegaRacing.com

  • Empty

    Looks amazing, then it looks uglier than GPL. Then looks amazing, then worse than GPL. Kinda strange.

  • sommergemuese

    All manufacturer can be found on my site :)  And some cars.

    And I have revealed almost all tracks (33/35 Locations from the official site) but several previews talk about 100 tracks on 50 locations – so maybe we get all FIA GT1/3 tracks? Better expect 35 locations I dont know …

    Whatever this list on my blog entry is 99% sure because the links have worked with track/car/brand is not available error – EA has fixed this already.

  • sommergemuese

    Oh forgotten the link (german but everyone can understand the list)

    This list will be up to date when I get more information  ;)

    http://visual-gamer.de/2011/01/shift-2-unleashed-alle-strecken-und-autos/

  • sommergemuese

    Oh forgotten second thing. On the manufacturer list you can’t see Lancia but the car is there and link was working… weird.. No idea what this means

  • Adam

    Looking Forward to trying this out.

  • Oggy

    Thanks sommergemuese. Track list shows we might actually be running a GT1/GT3 schedule from 03 or 04. It’s like they threw the GTR2 track lineup in there.

    EP is going to be fun as hell.

  • CH

    the yellow gallardo is badass

  • Suck My Big Red Lans

    Looks beaut.

  • f0xx

    Theres a Nissan missing in your list, the 300ZX.

    http://www.virtualr.net/wp-content/gallery/2638/need-for-speed-shift-2-unleashed-20101130052355229.jpg

    That track list is astonishing to say the least :D

  • Nismo

    Track list looks really tasty, cheers sommeremuese. The SPA lighting looks awesome btw and just from the small previews looks similair to iRacings. My only gripe is the vette looks a bit funky to me and some of the others look a bit off but overall a stunnning job. On the eye candy front it looks fanatstic. The Z4 shot is just brilliant and can’t wait to try Enna in this game

  • dave

    As mentioned on NoGrip ,I wonder why they have shots of ferrarai (from Shift 1 ?)on the preorder page for Shift 2. Kind of a silly mistake to make by them cause if there isnt Ferrarai in Shift 2 it could be considered false advertising, but im sure they know what they are doing.

    http://eastore.ea.com/store/eaemea/en_IE/DisplayProductDetailsPage/ThemeID.850300/productID.224405400
    http://drh2.img.digitalriver.com/DRHM/Storefront/Company/ea/images/detail/feature/71059_400x230_2_ALL_LE.jpg

  • Jos

    hmm good physics and a good multiplayer structure might give me interest, 2 things console games usually don’t have…

  • The Biff

    Graphics are amazing.  Best I’ve seen from ANY sim/game.

  • Pe11e

    Ok, that’s enough! Can’t wait  for this game. :P

  • Stu

    I’m impressed, more competition the better.

  • yeahwhatever

    gt3 cars look good. rest is junk.

  • yeahwhatever

    gt1 gt2 and gt3 cars look good. the rest is junk. Look at that z06 lol!

  • dknine

    lots of great content, lots of (great) tracks and cars you will get for 40 bucks.
    i do hope it will drive/handle alot better than shift 1 though.

  • Nismo

    Personally for me it’s the FFB i hope they get right as good FFB can hide some flaws well IMO. iRacing has taught me that as it’s tyre model can be iffy sometimes but the FFB masks it quite well. DIRT 2  was one game that was pretty average but was made enjoyable by the FFB but i hope we can get something close to iRacings

  • Howie47

    They couldn’t have the full FIAGT2 lineup without a Ferrari! Maybe the got the license through the FIA?

  • lans

    pretty underwhelming, hopefully what they showing is the pre ALPHA footage or else there’s no way these guys are even gonna beat the realistically arcade game, forza 3

  • Kramer

    Whoosh!  What was that?   Oh that was your credibility flying out of the window.

    Underwhelming??   You may need an optition mate.  These are clearly the best gfx of any racing game the PC has ever had and by a country mile.
    This tops Forza for me.  How you can look at those screenshots and call it underwhelming is nuts.
    What does it take to impess you then?  Or are you just being critical because you have an agenda against Shift2?  Yeah like youd admit that.

    If these cars alone came out as a mod for rFactor youd be dribbling in your pants.  OK so this wont be free but since when is that the deciding factor on quality?  It either is or it isnt and this is quality mate.

    Underwhelming, pre Alpha   LOL!  Best one yet.  :-P

  • Kramer

    typo:   optition=optician.   I may have been trying to type ‘option’ at the time,  haha.

  • Independent Nigerian car maker

    so much win and so much fail in one stack of renders!

    Turn 1 at brands hatch is probably the best, with a pretty natural look to it, also a few decent renders of that white toyota. And then they get all carried away, by giving all of that to some fun and player engagement expert, whose job is to pimp it all up with some magical tools like true real lensflare, realistic simulated motion blur, california brown tint, blur of field without the depth and iGlow 

  • The Biff

    We get it!  You don’t like shift.  Move on please. 

  • SMS

    There’s no post processing in any of the shots. Some are older than others though.

  • Independent Nigerian car maker

    Sorry Biff, I just had a spare moment to look at some 100% sim racing news. lol

  • djotefsoup

    I think the combination of fooling people between real car / sim car in the Sumo Power trailer and making people cry that the shots are photoshopped are a pretty high endorsement of the art team :)

  • djotefsoup

    I think the combination of fooling people between real car / sim car in the Sumo Power trailer and making people cry that the shots are photoshopped is a pretty high endorsement of the art team :)

  • shutguna

    are you looking to the GT5?
    i dont think so
    th gt5 is the most realistic sim for console and the most realistic graphics i ever seen
    is going to be hard to beat this combination of art and physics. Forza 3 cant handle GT5.

  • Tensor

    yeah. GPL really looks so much better than this. In fact GPL is over next gen gfx.
    [/irony]

    amazing shots. really the best ever. but it doesn’t help if they drive like in Shit 1

  • Empty

    I’d much rather look at GPL than the last two shots in the far right column.

    That Z4 GT3 shot shot screams “Photoshop gone wrong”.

  • dave

    Didnt see anything about GT2 cars, Gt3 has the 430 though
    http://gt3europe.com/cars.php?market=false&key=5

  • F1Racer

    :)     Yep all these shots are in-game, not Photoshopped or rendered.  I guess it’s flattering that people thing they are.

  • F1Racer

    :) Yep all these shots are in-game, not Photoshopped or rendered.  I guess it’s flattering that people think they are.

  • Silly(c)One

    Can GT5 pee better than Forza 3 ? Who gives a shit ? Grow up, troll…

  • Silly(c)One

    Kramer, don’t feed the troll, that’s what makes them coming back… lans is a well known troll @ VirtualR.

  • Howie47

    From the FIGT.com    About FIGT2 ”
    Racing at the same venue as the new FIA GT1 World Championship, the FIA GT2 European Cup will feature entries from established GT2 marques Ferrari, Porsche and Aston Martin, which claimed its first podium in 2009, with Lamborghini also poised to also join the GT2 grid”    It of course changes every year.

  • Todd

    There are more screenshots in NFS cars, some of they are really realistic~
    (Who delete my rx-7 comment, I’m correct, it is real a rx-7, not a 300zx)

  • Todd

    @SMS but those shot are using some camera that we can’t use in the actual game, is it?

    Just hope that we can have more replay camera, save/load replay, and a photo mode similar to PGR4(which you can move you camera to everywhere of the track)……………..

  • Todd

    But there are no FIA GT2 series in SHIFT 2……although there are 911 GT3 RSR and the BMW M3 GT2 with new diffuser~

  • Carbonfibre

    All the smaller shots look fantastic, but specular aliasing is eating the larger ones. If SMS could just sort out this issue that’s been plaguing every NFS since underground, that would truly be improving graphics, not all this extra glow and blur each and every sequel.

  • jonelsorel

    It’s a shame these graphics will never get the deserving physics to make this a bombshell sim..

  • SMS

    The eu rouge ones were taken by driving to that spot in multiplayer, so they are in-game cams as such, no editing.

  • SMS

    Yes, a terrible shame :)

    Guys, we’re the ‘people’ that made GTR, GT Legends, and GTR2 regardless of what name was on the box. It’s the same group of people. We’re capable of good physics. We’ve totally revamped what’s happening under the hood in the physics dept for this one and feel we’ve improved all of the areas you guys gave us feedback on.

  • mpantel

    Is that forests elbow from bathurst!? yes it is!!

  • roger

    For me it would be sufficient if you guys improve the steering wheel support. In NfS Shift it was impossible for me to setup the G25 properly. I don’t expect Nfs Shift 2 to be a racing sim. It will be mostly arcade because it’s mainly played on consoles without steering wheel. So simply stop fooling us with the same marketing bullshit again, that’s disgusting. Just the same as Gran Turismo with their slogan “The real driving simulator”. That kind of slogans are driving me mad.

  • SMS

    The wheel code is all new. We have fully programmable inputs now and new FFB code.

    It’s not marketing bullshit, you guys are about 1% of our audience so we have little to gain by being economical with the truth in this area. You are a vocal minority though to be fair and as we as a team grew from the mod community (SBDT) your opinions are very important to us, disproportional to the potential sales. 

  • djotefsoup

    What would you say are the big improvements in terms of under the hood stuff?  From modding the game I have to say the standout issues (IMO) I notice with Shift 1 are:

    1) bugs.  LOTS of bugs, particularly the intersection of data bugs combining with controller profile bugs combining with UI bugs to make superbugs.

    2) reliance on generic data & different cars being driven from the same data, general lack of much visibly obvious research

    3) lots of really squishy/loose setups being the default for a lot of cars

    4) opaque tuning system where the game would tell you it was doing one thing in the upgrades / tuning menu but actually upgrading something else / applying different data to what was shown in car tuning.

    Other than that the underlying engine actually seemed like a really incredible piece of work, and if you drove something that didn’t suffer badly from more than a couple of those issues, you would see a lot of that potential come out.  

    Is there anything specific you can tell us about the engine or data that is improved?  Or that goes to address any of the above?

  • lans

    dude i know that, GT 5 is peerless

  • lans

    no offence kramer but the average memory of you interweb dorks is like 1 day, so this credibility you speak off can be established in 1 day, thats how stupid the internet is, i can be a total ass today, and be a very “mature” pc sim racer!!!

    YOU KNOW IM RIGHT
    I DONT MIND GIVING A PRACTICAL EXAMPLE ;)

  • lans

    ffs i forgot to finish my sentence!

  • dave

    i appreciate that we may be in the minority , so the question i have is on the marketing term that EA are using for this game, (Elite handling) mode, seeing it is coming up in most interviews.
    Is this mode aimed at gamepad users or wheel users,If its aimed at the majority of your users (gamepad) dose this mean that input smoothing is built into the engine of the game that cant be turned off if you use a wheel or otherwise. It would be nice to know exactly what this (elite) mode is without any marketing talk. Most sims discussions and interviews seem to hint it is aimed at wheel users but based on what you are saying above it is starting so seem unlikely to me.

    Will there be a demo ?

  • SMS

    1. Less bugs.
    2. Apart from shared tyres which is logical, we’ve had access to much more telemetry from the real racers and that’s been utilised.
    3. Setups by one of the FIA GT racing drivers.
    4. Tuning bugs sorted plus more tuning parameters.

    The underlying engine is very strong, we have worked over every area of it to optimise and improve it under the hood. 

  • SMS

    Actually, some of the setups may still be a tad on the soft side as we want the defaults to work everywhere (Ebisu as well as Silverstone for example) but we’ve reworked the setup system to allow the player to save setups per track/track type etc.

  • SMS

    There’s no input smoothing on wheels.

  • djotefsoup

    Yhat’s fine, I get that there needs to be “a” default setup that at least turns around every corner in the game.  And obviously nobody intends to put bugs in a shipped game :)   but thanks, that sounds great.  Particularly being able to store setups and the involvement of more telemetry/real drivers in production.

    Since you bring it up, are there any changes in the tyre model / tyre data coming?  I was always curious how that worked.  Loads of parameters you see used only for some tyres / drift tyres / not at all ever:

    Slipspeedfade

    LongInitialLoadStiffnessScale   
    LatInitialLoadStiffnessScale    
    DesignLoad
    CamberStiffnessRelative
    Tyre Long Drag Reduction    
    Tyre Lat Drag Reduction

    TempAndPressGrip    
    FailureTemp 

    not to mention the other stuff that looks hugely interesting but is kind of opaque from the outside, things like the tyre bones contained in each tyre for example.  Is any of this stuff getting used / expanded on in Shift 2?

  • dave

    Thats great to hear, but still going back to the other part of the question, what exactly is this
    (Elite mode or physics) or is it just a mode that wont allow you to use any aids
    Is automatic clutch considered an aid in the cars that have a clutch ?

    As the game is aimed at 99% gamepad users and 1% wheel users, where is the help for gamepad users implimented, within the physics engine or within the input code of the gamepads
    If its within the physics engine it dosnt matter whether there is input (smoothing) help for wheel users or not as the physic engine would already be compromised.

    Again not having a go at ye for what we are doing just trying to seperate the marketing talk from the truth about the features, seems like the advertising was about the same ratio as the end users 99% hype 1% truth, Not having a go at ye specificly, its that way in most marketing.

  • Markuz

    How about graphic optimizations and smoothness? Shift1 when run with FRAPS show 60+ FPS yet it “reliably microstutters” on some spots. Did you drop the non-HW PhysX? Like actually using HW or not using PhysX at all? Will the AI cars look like actual driven cars now instead of moving like grasshoppers during replays? For me these are the graphical issues that make me pull my hair even with the latest “official” patch.

    I also hope it won’t be released in a state where it’s only optimized for a certain video card vendor like Shift1.

  • Markuz

    Also SMS, please don’t behave like Codemasters wherein they’re so active during the pre-release periods then hide like crooks from the community when F1 2010 was released. It’s like “we have rain effects, great racing, great F1 experience!” then after release “… what F1 2010? Wait for F1 2011!”

  • SMS

    A lot of that is above my head Soup. I think some were for the old drift physics that had lots of fudges in, this time it’s stock physics but more power and setups that suit drifting.

    The tyres are all boned and compress with weight, this affects the grip, heating, camber thrust etc. it’s all calculated in real time, and this time we’ve added live telemetry to prove it :)

  • SMS

    We’ve no reason to hide. 

  • Kredo

    By SMS:
    Guys, we’re the ‘people’ that made GTR, GT Legends, and GTR2 regardless of what name was on the box. It’s the same group of people. We’re capable of good physics. We’ve totally revamped what’s happening under the hood in the physics dept for this one and feel we’ve improved all of the areas you guys gave us feedback on.

    If you look through these titles you can see how far by the physics Shift was from them. It’s hard to tell from small video scratches, even sometimes belive in what we can read from some reviews and tests from beta Shift2, that the game did change in that part. It all sounds great and alot of people belive in you SMS peeps, that you will rise to the occasion.

  • Couragecougar

    WOOOOWWWWWWWW!!!!!!!!!

    Wanna take a ride in hachiroku!

  • SMS

    I didn’t say it was aimed at 99% pad users. My 1% comment was referring to the hardcore sim guys. 

    Input smoothing for pads has nothing to do with the physics engine.

    You’re point about 99% hype and 1% truth is bollocks BTW.

  • Diki Ross

    Just curious whether more attention has been put on wheel FFB and controls. The ‘wobbles’ on the straights in Shift was enough to make me stick to Low Steering Assist, would like to drop that if possible. And the missing side look capability (while the cross curser went mostly untasked) was a sorely missed feature. I use a DFGT.

    I KNOW you must have played GT5 with a DFGT. Whatever else you do with the physics and FFB is fine with me, but is it possible to get close to GT’s ease of control on straights? I won’t use a deadzone, they ruin the realism for me. Shift 1 just felt like FFB was overly exaggerated and agressive at the center position. Love to see that improved…

  • SMS

    That is improved yes.

  • twister

    Hi SMS!
    Could you please explain this screenshot of London from the official site?
    Will London be alway cloudy or we will be a able to select “Cloudy Sky” and “Clear Sky”?
    Will there be other tracks like that?
    Thank you!  :)

  • SMS

    It’s a random thing, and it affects the track temperature, tyre heating, grip etc.

  • twister

    That’s great!  :)
    By saying “random” do you mean dynamic? Does the cloud cover change during the race or it remains constant?
    I have a feeling that Shift 2 will be amazing!  ;)

  • djotefsoup

    Hi SMS,

    Can you tell us what the livery texture resolution is on the PC version?  Some of the old shots looked like 1024×1024 but some of these new ones seem a lot higher.

  • Pe11e

    SMS,

    1. will full manual clutch ne implemented (must use it to shift)?

    2. Please, pleeaasee include setting in options to minimize head shaking etc, like world movement and gforce settings in GTR2.

    thanks :)

  • nofx

    amazing…  and some “sim racers” waiting for rfactor2, prototype C

  • Todd

    AI cars moving like grasshoppers during replays is a real problem for all pc user, nearly if you not run smooth 30fps in pc, grasshoppers bug will be happen……

    Other than that, I have a question about setups per track/track type, is there anyway to setup my car before the race? Or the only thing I can do is test the car in quick race, than back to main setting menu and set up the car and then save? Because as you say  ”it affects the track temperature, tyre heating, grip”, so different race should have slightly different set up~

  • dave

    Well we can have different opions on the score of marketing, id be more hopefull of marketing in general when all info on a product is given equal footing and not hidden away in txt you need a magnifying glass to see or in only certain questions answered and others either skirted or a general impression being given or not clearing up any miscoceptions( One misconception with regard to the last Shift was certain code allowed to be previewd and then that code being ripped apart to suit a different market with none told that the final code was radically different to the preview code.
    Like i said before it wasnt aimed at you specificly but marketing in general.

    So to recap
    EA says its not a sim, not aimed at the sim market, as they are too small a market
    You say inputs are not part of the physics and that there is no input smoothing of wheels

    So final question is how sim the physics engine is compared to other racing games between xbox, ps3 and pc when this is not a sim.

  • Todd

    just hope that they support multi-wheel so I can use my DFGT as steering wheel with supported real FFB, and G25 as gearbox and pedals with N gear and linear acceleration/brake/clutch…..

    Custom wheel in SHIFT 1 disable the FFB, and no linear acceleration/brake/clutch……

  • dave

    If you search “GT1 World Championship” in google whatsthe first hit
    http://gt1world.com/
    Would you agree that the marketing of the above phraze would lead to the impression that you get the cars tracks and rules of that series.

  • sss

    Toyota “Surpa”??? are u kidding?

  • Todd

    Ya!! Some car have both old skin with 1024×1024 and new skin with 2048×2048(I don’t think any skin in SHIFT 2 have 4096×4096)…..I thought they will update all their skin, look at those Z06 in Limited Edition Trailer, all of them have new skins, but in Career Trailer, many cars have old skins with 1024×1024……

  • dave

    If you search “GT3 European Championship” in google the first hit is
    http://gt3europe.com/
    Would you agree that the marketing of the above phraze would lead to the impression that you get the cars tracks and rules of that series.
    The marketing info on EAs site says that those 2 series are in the game
    http://eastore.ea.com/store/eaemea/en_IE/DisplayProductDetailsPage/productID.224405400?resid=TUM3GwoHAtYAABY7TrUAAAAB&rests=1296487570572
    well along with pics of the ferrarai’s from Shift 1 next to a bigger pic of shift 2

    Now i wouldnt want you to think i have just negative comments to say about the game
    If all of the tracks are represented as well as Brands Hatch in the shot above anyone that buys the game will be in for a visual treat :)

  • Todd

    There are NVIDIA PhysX support in SHIFT 2, have a look at this webpage.
    http://www.slightlymadstudios.com/slightly-mad-studios-tech-spotlight-the-madness-engine/

  • SMS

    How sim is it? It’s simulating racing, so it’s a sim. Do you mean how hard to drive is it or?

  • dave

    Well rather than wordplay , maybe it would be better to seperate the game into various catogeries
    as any game that has racing could then be considered a racing sim under your defination
    so if you leave the gamepay out and talk the underlying physics engine and what it simulates, where would you put that in relation to other racing games “physics” engines
    no im not one who believes harder is necessarly better or more realistic, but the same goes for something being easier may not be realistic either.
    SMS could well have the closest a physic engine has come to rl, or not , was just intersted in how you would rate it against other racing games “physic engines” and
    Im sure you would have experience of some of the lower spec cars or their equivelant in rl that you could compare the games physic engine to.

    Did i miss the reply to the GT1 and GT3 championships ?

    Just to clear one other thing up any chance you would tell us your role in SMS

  • Montoya

    That’s what we call a typo…and it’s fixed  ;)

  • Kramer

    “no offence kramer but the average memory of you interweb dorks is like 1 day”

    Good.  Then by tomorrow I will have forgotten all about you and the baseless criticism you spout.

  • Kramer

    no offence, but who’s the dork now :)

  • djotefsoup

    Todd – haven’t seen the exact process of tuning anywhere yet, but the RSC hands on mentions:

    [i]Whereas the original Shift gave you a few categories with a single adjustment meter for each, Shift 2 gives you Advanced Tuning which is broken into eight categories, all with multiple tweaks available in each. You can tinker with your tires and brakes, alignment, stance, differential, aerodynamics, springs, damper and drivetrain. Alongside tuning, you can also immediately test out your new configurations on a track with your new real-time HUD to see exactly how your changes are affecting your vehicle. This live testing workflow will allow for minute changes to be readily apparent in a statistical form. Then depending on the track type or series, you can save various builds to use on different races like street and ovals in order to change tactics on the fly. Every car in the game is available to tune, so you can really customize your experience from the ground up.[/i]

    who I would hope are one of the less likely sites to just make stuff up about a game :)

  • djotefsoup

    Todd – haven’t seen the exact process of tuning anywhere yet, but the RSC hands on mentions:   Whereas the original Shift gave you a few categories with a single adjustment meter for each,Shift 2 gives you Advanced Tuning which is broken into eight categories, all with multiple tweaks available in each. You can tinker with your tires and brakes, alignment, stance, differential, aerodynamics, springs, damper and drivetrain. Alongside tuning, you can also immediately test out your new configurations on a track with your new real-time HUD to see exactly how your changes are affecting your vehicle. This live testing workflow will allow for minute changes to be readily apparent in a statistical form. Then depending on the track type or series, you can save various builds to use on different races like street and ovals in order to change tactics on the fly. Every car in the game is available to tune, so you can really customize your experience from the ground up. who I would hope are one of the sites who are less likely to just make stuff up :)

  • Captain Underpants

    I’ve gotta say, everything I’ve heard about this game sounds fairly promising. My current status is ‘cautiously optimistic’.

  • Captain Underpants

    This is as good aplace as any to put out there something I’ve had on my mind for a while.

    The whole sim/arcade argument is complete bullshit as far as I’m concerned. ‘Arcade’ is really a meaningless term. It seems to roughly translate into ‘whatever I don’t like’ around here.

    It’s not a simple either/or situation. Rather, I think all games, and in our particular case, racing games are ALL a simulation to a greater or lesser degree. What we should be discussing is the level of accuracy of the simulation, and how games simulate some aspects better than others. Simply writing something off as ‘arcade rubbish’ is little more than bigotry imo.

    FWIW, I reckon Shift was a pretty decent simulation of driving, if not actual racing. I loved their version of the Nordschleife, in fact all the tracks were pretty nice.

  • Diki Ross

    Any more details than that? I’m particularly interested in making sure that the DFGT gets a side look capability, too. No need for a continuous controller (that always seemed gimmiky from Shift on a pad), the cross cursor is just fine. But if you are feeling clever, it might be nice to animate the side look so that, instead of an abrupt jump, it ‘looks around’ to the side, like if you HAD used a continuous controller quickly. Same effect as head tracking, but with a fraction of the overhead to the system that a head tracker would need. BTW, I’m talking mostly about hood cam.

    And, if you guys have fixed the wobbles on the straight, all I can say is woo-hoo! Nice job!

  • Diki Ross

    Another question (or two!)… Will Lobby creators be able to force full damage and contact penalty modes online this time? You saw how free for all it became in Shift 1… And have you done a better job of ensuring that chicanes and whole sections of track can’t be bypassed..? Silverstone, Donnington and Spa and several others (especially Silverstone) turned into a travesty online even after the patch.

    Will contact be penalized above a certain strength this time..? Above ‘rubbing’ or ‘love tap’ levels, at least. Car damage MUST be calculated by force of impact, so it ought to be possible to use that variable to asses a penalty if it becomes egregious (as an option for the lobby creator, of course).

    Racing Friends only is a Band-Aid for the problems of online misbehavior. If the game can adjudicate it, it radically increases your chance of finding a good online race randomly…

  • RigRacer

    @SMS
    Thank you for taking time and answering our questions,

    I want to know if TRACK IR and G25 clutch will be supported in SHIFT 2. It is a shame they are not supported in SHIFT. Btw, I love GTR 2 and still play it a lot, I expect to replace that great game of yours with SHIFT 2.

  • RigRacer

    That is wrong. That article is very old and it is about SHIFT 1.

  • dave

    Dont think it matters as the Nvidia Physx was run on the cpu and not on the gpu in Shift 1
    so it shouldnt have matter that whether you had Nvida or ATI. That article isnt game game specific, just that they only had Shift 1 released at the time and its talking about the game engine rather than the game so its quite possible that it is still included
    SMS should be able to clarify that

  • Torsi

    How is the head shaking movement.. Can it be turn off in game? Or do i need to edit game data to disable it. Coz i plan to buy shift 2 on PS3.

  • Diki Ross

    Oh, and any way to boot lurkers? You know, those idiots that like to park round a blind corner and get racers to crash into them… A minimum speed after a certain time window (to allow to recover from a crash) would do it. Boot if you drop below it.

    Oh, and can track obstacles be automatically cleared (blue boxes, concrete barriers etc.) after a specified time (or the trailing car goes by)? There isn’t a track racing series in the world that doesn’t clear them off, certainly not FIA! The game world is one batter than IRL here, as you don’t need a yellow flag to do it!

  • Diki Ross

    One of the things SMS needs to do is drastically enlarge the Garage slots in Shift 2. It always seemed so arbitrary, to have such a restricted choice to upgrade and decorate. After you fill the slots in Shift 1, there’s just nothing left to spend the prize winnings on.

    Unlimited slots, please, SMS. (That way, I can have multiple versions of the same car, with different liveries and upgrades once I have all the basic cars)

    Be nice if damage had to be PAID for to repair as well. First of all, that might put a dampener on the bashers (don’t make it TOO much, but just enough to be a noticeable irritant), and secondly, once again, something to spend prize money on once you have a full garage.

  • Diki Ross

    The FIA GT cars have the lights on the side for track position. You can see thm on a few shots (the little disks behind the doors). Do they light up in the game and show position? That would be AWESOME!

  • Independent Nigerian car maker

    Yep all these shots are in-game, not Photoshopped or rendered.  I guess it’s flattering that people think they are, because people want  true real lensflarerealistic simulated motion blurcalifornia brown tint, blur of field without the depth and iGlow 

    fixed it for ya! ;)

    we are not talking about photoshop here, we are talking about the shiny real true magic

  • Paragleiber

    “It’s a random thing, and it affects the track temperature, tyre heating, grip etc.”

    What!? Are you serious about that!? There will be people that will be trying to use this game for competitive play and others that will try to set world records in single player mode. These people do NOT want to have random factors that do not allow the same laptimes in every try. How can you even think about implementing a feature like that on purpose? I mean changing sky colors are nice but it should NEVER affect the way that the car is driving. How frustrating would it be if you are trying to improve your lap record on some track but you can’t because you first have to wait until the sun is coming out? I know this is supposed to be a simulation but it is still a game, so you should really consider removing this feature again.

  • Paragleiber

    “It’s a random thing, and it affects the track temperature, tyre heating, grip etc.”

    What!? Are you serious about that!? There will be people that will be trying to use this game for competitive play and others that will try to set world records in single player mode. These people do NOT want to have random factors that do not allow the same laptimes in every try. How can you even think about implementing a feature like that on purpose? I mean changing sky colors are nice but it should NEVER affect the way that the car is driving. How frustrating would it be if you are trying to improve your lap record on some track but you can’t because you first have to wait until the sun is coming out? I know this is supposed to be a simulation but it is still a game, so you should really consider removing this feature again.

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