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	<title>Comments on: Need for Speed Franchise Sells 100 Million Copies</title>
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	<description>100% Sim Racing News</description>
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	<item>
		<title>By: DW</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30102</link>
		<dc:creator>DW</dc:creator>
		<pubDate>Sat, 24 Oct 2009 11:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30102</guid>
		<description>&lt;blockquote cite=&quot;comment-30090&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30090&quot; rel=&quot;nofollow&quot;&gt;Sensekhmet&lt;/a&gt;&lt;/strong&gt;: NASCAR 2003 not a hardcore sim? Man, quit the weed.
&lt;/blockquote&gt;

NASCAR 2003 is of course a hardcore sim but it does have an arcade mode, the option of aids, and was a relatively mass market title reputed to have sold 400,000 copies which puts iRacings 10,000 subscribers into perspective.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30090">
<p><strong><a href="#comment-30090" rel="nofollow">Sensekhmet</a></strong>: NASCAR 2003 not a hardcore sim? Man, quit the weed.
</p></blockquote>
<p>NASCAR 2003 is of course a hardcore sim but it does have an arcade mode, the option of aids, and was a relatively mass market title reputed to have sold 400,000 copies which puts iRacings 10,000 subscribers into perspective.</p>
]]></content:encoded>
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	<item>
		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30090</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Sat, 24 Oct 2009 07:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30090</guid>
		<description>&lt;blockquote cite=&quot;comment-30063&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30063&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: Both those games were made to appeal to the mass market of the prospective racing series. They weren’t created to be hardcore simulators. Which proves my first intention. (games) that were geared for and targeted at mass appeal audiences have brought moreSim innovation, then hardcore Sim’s that are made for hardcore Simmers.

&lt;/blockquote&gt;

NASCAR 2003 not a hardcore sim? Man, quit the weed.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30063">
<p><strong><a href="#comment-30063" rel="nofollow">Howie47</a></strong>: Both those games were made to appeal to the mass market of the prospective racing series. They weren’t created to be hardcore simulators. Which proves my first intention. (games) that were geared for and targeted at mass appeal audiences have brought moreSim innovation, then hardcore Sim’s that are made for hardcore Simmers.</p>
</blockquote>
<p>NASCAR 2003 not a hardcore sim? Man, quit the weed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30089</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Sat, 24 Oct 2009 07:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30089</guid>
		<description>&lt;blockquote cite=&quot;comment-30053&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30053&quot; rel=&quot;nofollow&quot;&gt;Tvensky&lt;/a&gt;&lt;/strong&gt;: well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)tell me guys.. which of yours sim’s… on the PC is created in 1993 (when GT started to build) or at least 1998… don’t know any proper driving game in that period…some of you are talking about we were first etc. stuff… i love PC sims.. but they are cheap as hell.. and totally not sims, just because they simulate all the little details and dials.. and tire wear and deformation and and… etc… they just dont simulate nothing.. its all just for fun.. on all platforms.. in the whole world.. there are no proper simulation racing! nothing can compare to the real deal proper racing….all this virtual stuff is just for learning the right proper settings for cars, driving lines, tracks, learn about cars itself… but the driving isn’t as real… it just gives you some advantages..cheers!

&lt;/blockquote&gt;

What... is... wrong... with... you...?</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30053">
<p><strong><a href="#comment-30053" rel="nofollow">Tvensky</a></strong>: well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)tell me guys.. which of yours sim’s… on the PC is created in 1993 (when GT started to build) or at least 1998… don’t know any proper driving game in that period…some of you are talking about we were first etc. stuff… i love PC sims.. but they are cheap as hell.. and totally not sims, just because they simulate all the little details and dials.. and tire wear and deformation and and… etc… they just dont simulate nothing.. its all just for fun.. on all platforms.. in the whole world.. there are no proper simulation racing! nothing can compare to the real deal proper racing….all this virtual stuff is just for learning the right proper settings for cars, driving lines, tracks, learn about cars itself… but the driving isn’t as real… it just gives you some advantages..cheers!</p>
</blockquote>
<p>What&#8230; is&#8230; wrong&#8230; with&#8230; you&#8230;?</p>
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		<title>By: jux</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30064</link>
		<dc:creator>jux</dc:creator>
		<pubDate>Fri, 23 Oct 2009 18:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30064</guid>
		<description>&lt;blockquote cite=&quot;comment-30063&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30063&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: Both those games were made to appeal to the mass market of the prospective racing series. They weren’t created to be hardcore simulators. Which proves my first intention. (games) that were geared for and targeted at mass appeal audiences have brought moreSim innovation, then hardcore Sim’s that are made for hardcore Simmers.

&lt;/blockquote&gt;

Essentially, there aren&#039;t even any hardcore sims available on the market then, except for netKar Pro.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30063">
<p><strong><a href="#comment-30063" rel="nofollow">Howie47</a></strong>: Both those games were made to appeal to the mass market of the prospective racing series. They weren’t created to be hardcore simulators. Which proves my first intention. (games) that were geared for and targeted at mass appeal audiences have brought moreSim innovation, then hardcore Sim’s that are made for hardcore Simmers.</p>
</blockquote>
<p>Essentially, there aren&#8217;t even any hardcore sims available on the market then, except for netKar Pro.</p>
]]></content:encoded>
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	<item>
		<title>By: Howie47</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30063</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Fri, 23 Oct 2009 18:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30063</guid>
		<description>&lt;blockquote cite=&quot;comment-30049&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30049&quot; rel=&quot;nofollow&quot;&gt;jux&lt;/a&gt;&lt;/strong&gt;: That’s completely false. Or perhaps you lump all sims by Crammond and Kaemmer to the “made for the mass media” group. They were the innovators and creators of the sim genre, and in their time the games were considered both innovative and up to date technologically (at least up to GP2 and NR2003). Of course they also sold millions of copies due to the big marketing budgets and official partnerships with F1 and NASCAR.
&lt;/blockquote&gt;

 Both those games were made to appeal to the mass market of the prospective racing series. They weren&#039;t created to be hardcore simulators. Which proves my first intention. (games) that were geared for and targeted at mass appeal audiences have brought more  Sim innovation, then hardcore Sim&#039;s that are made for hardcore Simmers.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30049">
<p><strong><a href="#comment-30049" rel="nofollow">jux</a></strong>: That’s completely false. Or perhaps you lump all sims by Crammond and Kaemmer to the “made for the mass media” group. They were the innovators and creators of the sim genre, and in their time the games were considered both innovative and up to date technologically (at least up to GP2 and NR2003). Of course they also sold millions of copies due to the big marketing budgets and official partnerships with F1 and NASCAR.
</p></blockquote>
<p> Both those games were made to appeal to the mass market of the prospective racing series. They weren&#8217;t created to be hardcore simulators. Which proves my first intention. (games) that were geared for and targeted at mass appeal audiences have brought more  Sim innovation, then hardcore Sim&#8217;s that are made for hardcore Simmers.</p>
]]></content:encoded>
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	<item>
		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30061</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 23 Oct 2009 16:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30061</guid>
		<description>&lt;blockquote cite=&quot;comment-30053&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30053&quot; rel=&quot;nofollow&quot;&gt;Tvensky&lt;/a&gt;&lt;/strong&gt;: well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)tell me guys.. which of yours sim’s… on the PC is created in 1993 (when GT started to build) or at least 1998… don’t know any proper driving game in that period…some of you are talking about we were first etc. stuff… i love PC sims.. but they are cheap as hell.. and totally not sims, just because they simulate all the little details and dials.. and tire wear and deformation and and… etc… they just dont simulate nothing.. its all just for fun.. on all platforms.. in the whole world.. there are no proper simulation racing! nothing can compare to the real deal proper racing….all this virtual stuff is just for learning the right proper settings for cars, driving lines, tracks, learn about cars itself… but the driving isn’t as real… it just gives you some advantages..cheers!

&lt;/blockquote&gt;

It is clear that you have no idea what the word &#039;simulation&#039; means.  
It&#039;s not about comparing it to the real deal.  
Maybe look up the work &#039;simulation&#039; and understand it before making nonsense statements like these.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30053">
<p><strong><a href="#comment-30053" rel="nofollow">Tvensky</a></strong>: well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)tell me guys.. which of yours sim’s… on the PC is created in 1993 (when GT started to build) or at least 1998… don’t know any proper driving game in that period…some of you are talking about we were first etc. stuff… i love PC sims.. but they are cheap as hell.. and totally not sims, just because they simulate all the little details and dials.. and tire wear and deformation and and… etc… they just dont simulate nothing.. its all just for fun.. on all platforms.. in the whole world.. there are no proper simulation racing! nothing can compare to the real deal proper racing….all this virtual stuff is just for learning the right proper settings for cars, driving lines, tracks, learn about cars itself… but the driving isn’t as real… it just gives you some advantages..cheers!</p>
</blockquote>
<p>It is clear that you have no idea what the word &#8216;simulation&#8217; means.<br />
It&#8217;s not about comparing it to the real deal.<br />
Maybe look up the work &#8216;simulation&#8217; and understand it before making nonsense statements like these.</p>
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		<title>By: jux</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30057</link>
		<dc:creator>jux</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30057</guid>
		<description>&lt;blockquote cite=&quot;comment-30053&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30053&quot; rel=&quot;nofollow&quot;&gt;Tvensky&lt;/a&gt;&lt;/strong&gt;: well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)tell me guys.. which of yours sim’s… on the PC is created in 1993 (when GT started to build) or at least 1998…

&lt;/blockquote&gt;

Grand Prix 2 by Geoff Crammond/Microprose was released in 1995, Grand Prix Legends by David Kaemmer/Papyrus in 1998.

Arguing about whether any game is truly a simulator is useless. The same kind of software titles that people use at home for fun are used by professional racing teams for training. Of course they aren&#039;t as real as the real thing. That&#039;s why they are called simulations.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30053">
<p><strong><a href="#comment-30053" rel="nofollow">Tvensky</a></strong>: well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)tell me guys.. which of yours sim’s… on the PC is created in 1993 (when GT started to build) or at least 1998…</p>
</blockquote>
<p>Grand Prix 2 by Geoff Crammond/Microprose was released in 1995, Grand Prix Legends by David Kaemmer/Papyrus in 1998.</p>
<p>Arguing about whether any game is truly a simulator is useless. The same kind of software titles that people use at home for fun are used by professional racing teams for training. Of course they aren&#8217;t as real as the real thing. That&#8217;s why they are called simulations.</p>
]]></content:encoded>
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		<title>By: Tvensky</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-2#comment-30056</link>
		<dc:creator>Tvensky</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30056</guid>
		<description>and this Shift.. is well 12 years later after first sim.. and its not even a bit better :) lmao...  :sd:</description>
		<content:encoded><![CDATA[<p>and this Shift.. is well 12 years later after first sim.. and its not even a bit better :) lmao&#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Tvensky</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30055</link>
		<dc:creator>Tvensky</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30055</guid>
		<description>first ARCADE game Gran Trak 10, released by Atari in 1974.. but its not a proper racing game :) then first proper racing game was on the Namco game Pole Position in 1982... Pole Position is also the first game to be based on a real racing circuit. then next real nice driving was on CONSOLE :) In 1997, Gran Turismo was released for the PlayStation.....</description>
		<content:encoded><![CDATA[<p>first ARCADE game Gran Trak 10, released by Atari in 1974.. but its not a proper racing game :) then first proper racing game was on the Namco game Pole Position in 1982&#8230; Pole Position is also the first game to be based on a real racing circuit. then next real nice driving was on CONSOLE :) In 1997, Gran Turismo was released for the PlayStation&#8230;..</p>
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		<title>By: Tvensky</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30053</link>
		<dc:creator>Tvensky</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30053</guid>
		<description>well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)

tell me guys.. which of yours sim&#039;s... on the PC is created in 1993 (when GT started to build) or at least 1998... don&#039;t know any proper driving game in that period...

some of you are talking about we were first etc. stuff... i love PC sims.. but they are cheap as hell.. and totally not sims, just because they simulate all the little details and dials.. and tire wear and deformation and and... etc... they just dont simulate nothing.. its all just for fun.. on all platforms.. in the whole world.. there are no proper simulation racing! nothing can compare to the real deal proper racing....
 
all this virtual stuff is just for learning the right proper settings for cars, driving lines, tracks, learn about cars itself... but the driving isn&#039;t as real... it just gives you some advantages..

cheers!</description>
		<content:encoded><![CDATA[<p>well Gran Turismo 1 (first one) is released in 1998 and it was created 5 years (just like new GT5)</p>
<p>tell me guys.. which of yours sim&#8217;s&#8230; on the PC is created in 1993 (when GT started to build) or at least 1998&#8230; don&#8217;t know any proper driving game in that period&#8230;</p>
<p>some of you are talking about we were first etc. stuff&#8230; i love PC sims.. but they are cheap as hell.. and totally not sims, just because they simulate all the little details and dials.. and tire wear and deformation and and&#8230; etc&#8230; they just dont simulate nothing.. its all just for fun.. on all platforms.. in the whole world.. there are no proper simulation racing! nothing can compare to the real deal proper racing&#8230;.</p>
<p>all this virtual stuff is just for learning the right proper settings for cars, driving lines, tracks, learn about cars itself&#8230; but the driving isn&#8217;t as real&#8230; it just gives you some advantages..</p>
<p>cheers!</p>
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		<title>By: f0xx</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30051</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30051</guid>
		<description>&lt;blockquote cite=&quot;comment-30036&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30036&quot; rel=&quot;nofollow&quot;&gt;kill4f00d&lt;/a&gt;&lt;/strong&gt;: The very first in the series was “Road &amp; Track Presents: The Need for Speed”. Here is a link to the demo with screenshots and video.&lt;a href=&quot;http://www.dosgamesarchive.com/download/the-need-for-speed/&quot; rel=&quot;nofollow&quot;&gt;http://www.dosgamesarchive.com/download/the-need-for-speed/&lt;/A&gt;To run it properly on a modern PC, you need an MS-Dos emulator named “DOSbox”.
&lt;/blockquote&gt;

OR playing it through a PSX emulator like ePSXe.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30036">
<p><strong><a href="#comment-30036" rel="nofollow">kill4f00d</a></strong>: The very first in the series was “Road &amp; Track Presents: The Need for Speed”. Here is a link to the demo with screenshots and video.<a href="http://www.dosgamesarchive.com/download/the-need-for-speed/" rel="nofollow">http://www.dosgamesarchive.com/download/the-need-for-speed/</a>To run it properly on a modern PC, you need an MS-Dos emulator named “DOSbox”.
</p></blockquote>
<p>OR playing it through a PSX emulator like ePSXe.</p>
]]></content:encoded>
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	<item>
		<title>By: jux</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30049</link>
		<dc:creator>jux</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30049</guid>
		<description>&lt;blockquote cite=&quot;comment-30020&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30020&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: 
Almost all the greatest innovation in racing games has come from games made for the mass media.Hardcore Sim’s always seem to be a couple of generations behind.

&lt;/blockquote&gt;

That&#039;s completely false. Or perhaps you lump all sims by Crammond and Kaemmer to the &quot;made for the mass media&quot; group. They were the innovators and creators of the sim genre, and in their time the games were considered both innovative and up to date technologically (at least up to GP2 and NR2003). Of course they also sold millions of copies due to the big marketing budgets and official partnerships with F1 and NASCAR.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30020">
<p><strong><a href="#comment-30020" rel="nofollow">Howie47</a></strong>:<br />
Almost all the greatest innovation in racing games has come from games made for the mass media.Hardcore Sim’s always seem to be a couple of generations behind.</p>
</blockquote>
<p>That&#8217;s completely false. Or perhaps you lump all sims by Crammond and Kaemmer to the &#8220;made for the mass media&#8221; group. They were the innovators and creators of the sim genre, and in their time the games were considered both innovative and up to date technologically (at least up to GP2 and NR2003). Of course they also sold millions of copies due to the big marketing budgets and official partnerships with F1 and NASCAR.</p>
]]></content:encoded>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30043</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Fri, 23 Oct 2009 08:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30043</guid>
		<description>Actually, I never found NFS: Porsche handling that good. It only had throttle on understeer and throttle off oversteer. True, you could spin out if you overcorrected but there was no need to, really: just add throttle. If I remember right, it was impossible to make a doughnut or get the car to oversteer simply by mashing the throttle.</description>
		<content:encoded><![CDATA[<p>Actually, I never found NFS: Porsche handling that good. It only had throttle on understeer and throttle off oversteer. True, you could spin out if you overcorrected but there was no need to, really: just add throttle. If I remember right, it was impossible to make a doughnut or get the car to oversteer simply by mashing the throttle.</p>
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		<title>By: DevonK</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30038</link>
		<dc:creator>DevonK</dc:creator>
		<pubDate>Fri, 23 Oct 2009 05:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30038</guid>
		<description>Very fond memories here of NFS: Porsche, it&#039;s what got me into this stuff. In a fit of nostalgia I recently tried to get it running on Win XP with DirectX 9 - no go even in Win98 emulation mode.</description>
		<content:encoded><![CDATA[<p>Very fond memories here of NFS: Porsche, it&#8217;s what got me into this stuff. In a fit of nostalgia I recently tried to get it running on Win XP with DirectX 9 &#8211; no go even in Win98 emulation mode.</p>
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		<title>By: kill4f00d</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30036</link>
		<dc:creator>kill4f00d</dc:creator>
		<pubDate>Fri, 23 Oct 2009 04:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30036</guid>
		<description>The very first in the series was &quot;Road &amp; Track Presents: The Need for Speed&quot;. Here is a link to the demo with screenshots and video. 
http://www.dosgamesarchive.com/download/the-need-for-speed/
To run it properly on a modern PC, you need an MS-Dos emulator named &quot;DOSbox&quot;.</description>
		<content:encoded><![CDATA[<p>The very first in the series was &#8220;Road &amp; Track Presents: The Need for Speed&#8221;. Here is a link to the demo with screenshots and video.<br />
<a href="http://www.dosgamesarchive.com/download/the-need-for-speed/" rel="nofollow">http://www.dosgamesarchive.com/download/the-need-for-speed/</a><br />
To run it properly on a modern PC, you need an MS-Dos emulator named &#8220;DOSbox&#8221;.</p>
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		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30035</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Fri, 23 Oct 2009 04:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30035</guid>
		<description>Thats pretty amazing, considering Gran Turismo since 1997 has sold a little over half that amount......granted its not multiplatform. Still, GT games&#039;ve all been good so far while some NFS titles have been south of awful. 


&lt;blockquote cite=&quot;comment-30027&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30027&quot; rel=&quot;nofollow&quot;&gt;orubasarot&lt;/a&gt;&lt;/strong&gt;: Here’s your chance to get a $1,000 Walmart Gift…Congradulations!You’ve been selected to delete virtualr.net from your favorites since it just covers casual gaming shit from EA anyway.Toodles.
&lt;/blockquote&gt;

Bye, we&#039;ll miss you :roll:</description>
		<content:encoded><![CDATA[<p>Thats pretty amazing, considering Gran Turismo since 1997 has sold a little over half that amount&#8230;&#8230;granted its not multiplatform. Still, GT games&#8217;ve all been good so far while some NFS titles have been south of awful. </p>
<blockquote cite="comment-30027">
<p><strong><a href="#comment-30027" rel="nofollow">orubasarot</a></strong>: Here’s your chance to get a $1,000 Walmart Gift…Congradulations!You’ve been selected to delete virtualr.net from your favorites since it just covers casual gaming shit from EA anyway.Toodles.
</p></blockquote>
<p>Bye, we&#8217;ll miss you <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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		<title>By: orubasarot</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30027</link>
		<dc:creator>orubasarot</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30027</guid>
		<description>Here&#039;s your chance to get a $1,000 Walmart Gift...

Congradulations!  You&#039;ve been selected to delete virtualr.net from your favorites since it just covers casual gaming shit from EA anyway.  Toodles.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s your chance to get a $1,000 Walmart Gift&#8230;</p>
<p>Congradulations!  You&#8217;ve been selected to delete virtualr.net from your favorites since it just covers casual gaming shit from EA anyway.  Toodles.</p>
]]></content:encoded>
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		<title>By: f0xx</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30026</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30026</guid>
		<description>&lt;blockquote cite=&quot;comment-30024&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30024&quot; rel=&quot;nofollow&quot;&gt;TuPP3&lt;/a&gt;&lt;/strong&gt;: Same here, I still have the original box of that game in great shape :)I loved those bet your car races :DI was excpecting huge sells like this as I have seen around hour of NFS commercials on TV, shouting out loud IGN 9.0 review score… I wonder why they didn’t mention Gamespot score  
&lt;/blockquote&gt;


Check other gamespot scores...Gamespot can sometimes be very harsh with the scores.

Check Need for Speed Pro Street score... 6.5 for PC and  xbox and 7.0 for PS3 thats the same score they gave to Shift...well Shift has all the stuff of Pro Street plus cockpits, real tracks, better physics, better everything..

How competent gamespot is ^^</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30024">
<p><strong><a href="#comment-30024" rel="nofollow">TuPP3</a></strong>: Same here, I still have the original box of that game in great shape :)I loved those bet your car races :DI was excpecting huge sells like this as I have seen around hour of NFS commercials on TV, shouting out loud IGN 9.0 review score… I wonder why they didn’t mention Gamespot score
</p></blockquote>
<p>Check other gamespot scores&#8230;Gamespot can sometimes be very harsh with the scores.</p>
<p>Check Need for Speed Pro Street score&#8230; 6.5 for PC and  xbox and 7.0 for PS3 thats the same score they gave to Shift&#8230;well Shift has all the stuff of Pro Street plus cockpits, real tracks, better physics, better everything..</p>
<p>How competent gamespot is ^^</p>
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		<title>By: Jos</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30025</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Thu, 22 Oct 2009 20:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30025</guid>
		<description>&lt;blockquote cite=&quot;comment-30021&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30021&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: 
&lt;a href=&quot;http://www.youtube.com/watch?v=YlX3XZbNR_0&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=YlX3XZbNR_0&lt;/a&gt;

&lt;/blockquote&gt;

quote from youtube user:

&quot;OMG I&#039;ve got the same card but performs much worser ,like when theres too many﻿ cars around it dips below 25fps ,what the hell ! Anyway I couldn&#039;t see clearly your video but is it 1920X1200 AA4X everything highest vsync off?&quot;

exactly the same problem as me and that vidcard is much faster then mine.   :haha:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30021">
<p><strong><a href="#comment-30021" rel="nofollow">Howie47</a></strong>:<br />
<a href="http://www.youtube.com/watch?v=YlX3XZbNR_0" rel="nofollow">http://www.youtube.com/watch?v=YlX3XZbNR_0</a></p>
</blockquote>
<p>quote from youtube user:</p>
<p>&#8220;OMG I&#8217;ve got the same card but performs much worser ,like when theres too many﻿ cars around it dips below 25fps ,what the hell ! Anyway I couldn&#8217;t see clearly your video but is it 1920X1200 AA4X everything highest vsync off?&#8221;</p>
<p>exactly the same problem as me and that vidcard is much faster then mine.   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_evil.gif' alt=':haha:' class='wp-smiley' /> </p>
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		<title>By: TuPP3</title>
		<link>http://www.virtualr.net/need-for-speed-franchise-sells-100-million-copies/comment-page-1#comment-30024</link>
		<dc:creator>TuPP3</dc:creator>
		<pubDate>Thu, 22 Oct 2009 19:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5939#comment-30024</guid>
		<description>&lt;blockquote cite=&quot;comment-30013&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30013&quot; rel=&quot;nofollow&quot;&gt;Mr. A&lt;/a&gt;&lt;/strong&gt;: 
+1I loved that game! 
&lt;/blockquote&gt;

Same here, I still have the original box of that game in great shape :)
I loved those bet your car races :D

I was excpecting huge sells like this as I have seen around hour of NFS commercials on TV, shouting out loud IGN 9.0 review score... I wonder why they didn&#039;t mention Gamespot score :roll:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30013">
<p><strong><a href="#comment-30013" rel="nofollow">Mr. A</a></strong>:<br />
+1I loved that game!
</p></blockquote>
<p>Same here, I still have the original box of that game in great shape :)<br />
I loved those bet your car races :D</p>
<p>I was excpecting huge sells like this as I have seen around hour of NFS commercials on TV, shouting out loud IGN 9.0 review score&#8230; I wonder why they didn&#8217;t mention Gamespot score <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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