NASCAR The Game 2011 – First Details & Preview Revealed

Eutechnyx has finally revealed some official info on their upcoming NASCAR The Game 2011 title as an article on ESPN.com reveals some details as well as a very first preview image.

The article reveals that Eutechnyx has acquired the NASCAR license on a multi-year basis as Activision will be publishing the title. The game is set to be released in February 2011 and will include both the 2010 & 2011 Sprint Cup seasons as well as all 32 Sprint Cup tracks including the Kentucky Speedway that will join the Sprint Cup schedule for the upcoming season.

Since the 2011 season will barely have kicked off when the title hits the shelves, the 2011 cars will be available via download shortly after the release. Announced features include an extensive career mode, 16-player multiplayer races as well as two-player split screen.

The title will put a huge emphasis on its damage model as fender-benders are a regular aspect of NASCAR racing, Eutechnyx’s Executive Vice President Ed Martin describes the plans for the damage physics as follows:

“No one has ever done damage the way that we’ve done damage. I assure you that when you see this game, we’ve set a whole new standard for the way damage has been done. It’s not pre-calculated damage, it’s not just crumpling that we paste onto the car. Everything about our damage is calculated in our physics model and everything is unique. You can actually tear the sheet metal and have it hang on and have tears in the side of your car. If something falls off, you can run over it and cause damage to other cars.

The damage model is absolutely fantastic. Everybody loves the big crashes in the game. I want to see the smoke and the cars flying. The only restriction we had from NASCAR is no part can fly off into the fan area. Nothing can go beyond the safety fence. But unlike any game I’ve worked on before, all of these fences are now geometric 3D fences, so if you get your car up into the catch fence, the fence will move, ripple, and get damaged. When you see a replay and you see a tire go up into the catch fence or you see an entire car go up into the catch fence, it’s interacting with the physics of the game. It looks real.”

Below is the first ever preview image, showing a render of Carl Edwards’ Roush Fenway Racing Ford Fusion #99. NASCAR The Game 2011 will be released for Microsoft Xbox 360, Playstation 3 and Nintendo Wii and is scheduled to be released in February 2011.

GTOmegaRacing.com

  • Samiad

    Intriguing, but I’m not sure about the decision to release a 2011 titled game without the 2011 cars (even if they are a free download later).  What about all the homes where the console is not connected to the internet (there’s more than you might think), how to they get the rest of their game?!

  • F1

    I´m not a NASCAR fan i would say, mainly because i live in Europe but damn, the damage model sounds absolutely sick! Can´t wait to see some gameplay of that.

  • Dave

    The damage quote reminds me of the damage thats was described for F1
    “The most realistic damage ever seen in a racing game”
    Hopefully these devs can live up to their promises for the nascar fans.

  • Firefox

    The solution for them is to get internet I guess, it is not very expensive these days.
    And it was EA who started the trend by using the next year for the current year season in their games.
    Who they did no-one knows, but it is good to know that the new developer will fix this by releasing the 2011 cars to their game.
    I will keep my eyes on this one for sure!

  • Latetzki

    Yeah, me neither. Cars just driving circle.

  • zudthespud

    “Activision will be publishing the title”

    Thank you and good day sir, your services no longer interest me.

  • F1Racer

    It does sound interesting indeed.  I don’t mind a bit of Nascar and they are being brave with these bold claims about damage.  We know how these things can backfire.  But if it’s as good as they say it’s going to be, it sounds like it could set a new benchmark in damage modelling.

  • marek100

    Hi ,
    Ok game looks intresting but just for Xbox,ps3,wii how about pc ? damm looks like no game for us PC users. Thank you Activision now u can just go and F*** yourself.

  • F1Racer

    not for PC ?   ach screw ‘em then !  Golddiggers.

  • Firestarter

    Hmm, isn`t it the same developer that should have released a Ferrari game by now? All that we have seen from that game is a CGI trailer.

  • F1

    HAHAHA :D that was funny dude.

  • Big Ron

    Quite interesting. And I´ve seen Ferrari Challenge and Supercar Challenge for PS3 and both are very good drivable racing games with some good simulation aspects.

    So I think this NASCAR-game is in good hands and hopefully the damage model is as good as they say.

    BUT: I´ve said, the WRC-game is in good hands too and now we see what happened :D

  • navalhawkeye

    I am pretty excited about this. Can’t wait to get it!

    Anyone that has an Xbox and doesn’t have Live, is just missing out.

  • felipe

    I’m not into Nascar but for the pure sake of enjoying Eutechnyx’s amazing FFB I’ll be getting this title for the PS3. Undoubtedly this is going to be the more in-depth sim game for consoles ever.  As this is gonna be the 3rd title they release for the PS3 I’m really hopping they will take full advantage of the cell processor physics engine! Also if I’m not wrong 16 players will be for the PS3 as XBL supports only 8 players online.

  • felipe

    if you read the full article Activision does not have the rights for the Nascar game it’s Eutechnyx themselves who got the license Activision will only distribute the title!

  • felipe

    I’m not into Nascar but for the pure sake of enjoying Eutechnyx’s amazing FFB I’ll be getting this title for the PS3. Undoubtedly this is going to be the more in-depth sim game for consoles ever.  As this is gonna be the 3rd title they release for the PS3 I’m really hopping they will take full advantage of the cell processor physics engine! 

  • Big Ron

    hey nh racing<img src=”http://cdn.js-kit.com/images/icon10-external-url.png”/>
    stop spaming your damn videos in every article.

  • Big Ron

    hey nh racing,
    stop spaming your damn videos in every article.

  • Mark

    The damage model even 4 months ago was coming along really well, I do think it will bring something cool and unique to the genre in that regard, remains to be seen how the driving model turns out, I think we can expect something for the wider audience with enough in reserve to interest the hardcore fans if they approach it not as a full blown simulation, that said the tyre model was really coming on good with some of the most complex factors included in any Retail simulation !

    In short, I think this should hopefully turn out to be one of those “must buy” if your a racing fan, even if its not a “Hardcore Sim”

  • Jimmy The Fox

    Interviews with the main guys: http://forums.eutechnyx.com/threads/3082-Develop-interview-Darren-Jobling

    The game sounds awesome :D

  • Jimmy The Fox

    - AI player rivalries
    - Day/Night time racing
    - 16 players online
    - 43 car grid
    - Pit stops
    - Advanced car tuning
    - Physics based damage to cars and envirnoments
    - Replay and Photo editing
    - Intuitive and powerful car styling area
    - Motion-captured pit stops
    - Fuel management
    - Tire wear
    - Dynamic spotter voice overs
    - Ultra-realistic physics and handling

  • YouKnowThatsRight

    Learn your lesson from F1 2010. Don’t buy into the hype.

  • stephen300o

    Presuming everything is crap is a very sad state of affairs.

  • StOBeR

    In the article it says that this is the first image released, but if you go to http://www.nascarthegame.com there is 11 screen shots as of today.  I’m looking forward to it.  Still think the VHR mod for rFactor is the best PC Sim Racing for Nascar.

  • Big Ron

    Yeah, look at the homepage, StOBeR has psoted. There are several screenshots with stunning graphic and atmohphere. Ad I think, that they did not lie with the damage model, also small pieces are braking out.

  • mf

    Yeah, it sucks that they’re not doing a PC version, but this game is for the American market and console games are what’s selling now in America. If it was for Europe, it would be different I think. I have a PS3 with a G27 so I’m not complaining, but it’s a shame for PC gamers. I’m thinking of buying a new PC for rFactor 2 but I’m waiting for the system specs to be announced.

  • Timothy Wheatley

    I think NASCAR would also restrict on fire, too, they always did in the past.

    In any case, nice to see another NASCAR game, competition is healthy for the market.

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