MX Bikes by PiBoSo – New Gameplay Video

PiBoSo has released a new video of his newest simulation project – MX Bikes.

Following his acclaimed GP Bikes simulation, PiBoSo now tackles loose-surface two-wheel racing and looking at the new video, the projcet is making some proper progress!

GTOmegaRacing.com

  • http://www.arraystudios.com/ Dustin Dawes

    I love what PiBoSo does, but I wish he would properly finish a project before he starts a new one. I’ve bought all of his sims so far, but they’re in such a unfinished state it’s kinda frustating to see him building a new one.

    • Dave B

      Totally agree. This looks very promising but please lets see GPBikes finished first!

    • http://www.devotid.com/ devotid

      “but they’re in such a unfinished state”

      What is unfinished about them?
      Multiple cars
      Multiple tracks
      Multiplayer
      Custom painting
      mod-able cars and community tracks
      Driver animations
      chat system
      oculus rift
      Data logging output
      XSIM support
      ……etc

      What else is needed on these sims? As a small developer myself……Im honestly asking what the community would like to see added?

      Thanks.

      • Anonymous

        A developer regular reader & commenter at VirtualR. :)

      • Anonymous

        Version 1.0 Full release. I am tired of the Beta Queens!

  • Diego Colafabio

    LOL amazing!! it reminds me Moto Racer…good old times.

  • Anonymous

    Refreshing to see different surface other than tarmac in a sim, even though I’m not bikes..

    2014 and still no other choice for rallying than RBR.

    • Roger Wallentin

      Agree RBR is still the only proper rally sim, but I think with some mods or official updates AC will be a true successor!

      Driving on the rally stage track in AC feels very much like RBR, in fact I got a “dejavu” feeling from RBR when I first tried it, and its not because its the actual same track but because how the chassie responds to tight twisty tracks with resulting under and oversteer.

      Cant wait for an AC update with some RWD and 4WD rally cars and some rally stage tarmac, gravel and snow tracks! :)

  • Anonymous

    This would be for me with a proper Motorcycle controller physics look wonderful however Piboso graphics are getting dated.

  • Nicolas Grignon

    so frustrating, on one side amazing physic coding talent, on the other very dated graphics…. Piboso should ally with Zack Griffin (Kartsim), Scawen from LFS and a bunch of good crytech or other top notch graphic engine designers and launch a kickstarter campaign to give us another masterpiece in the virtual racing world… they have gold in their hands,but without manpower and lots of cash, they just survive instead of dominate this market…. so sad!

    • Helldriver

      Scawen from LFS…..really?
      I guess, he´s busy for the next ten years, developing his new tire model !

      • The Dark

        yes he would need KickUpTheRearStarter instead.

      • bullitt

        I don’t understand this attitude towards Scawen.

        Guy works on his pace. He sold his produt in stages, nothing more nothing less. Not some kickstarter idea, but real product with possibility of next releases. It takes a long time, but you were able pay LFS for all those years.

        I mean what’s wrong with that? Honest question.

      • The Dark

        his own pace sucks. lets get real here.
        sure you can go at your own pace but you have a customer base out there and the clock is ticking.
        people will move on if there is no development.
        LFS has worst AI of any sim ever and the game is so old now its not worth investing any more time in.
        in this industry, things move on and LFS has remained totally stagnant. you cant put out an update once a year or once every 2 years.
        if kickstarter had been around then he would have maybe been better off using that. i dont think he feels much responsibilty to his customer base.
        so there is why you have the attitude.

      • bullitt

        So it’s about responsibility for customers? In my opinion, this would be reasonable if LFS was subsription based like iR. But current state looks like, he sold S1 and S2 releases – pretty cheap – with extra updates/patches.

        Maybe subscription is a way out for that kind of continuous development for smaller developers, to keep development going on community happy.

    • Anonymous

      Funny you mentioned Kartsim as I was looking for news on this sim last night, I can now say Kartsim is vaporware, as the dev hasn’t updated his facebook page for nearly a year, plus the website that was part of the sim, is now dead http://www.kartsim.com & the developer Maschine Simulations website also seems dead http://maschinesimulations.com/

    • The Dark

      you have to accept the gfx based on the budget and resources these lone guys have. i think to make something like this on your own is amazing.

      • Nicolas Grignon

        All I said is that these guys could do MUCH better with some help… Kickstarter was created for this purpose: To help good concepts/ideas to get the budget they deserve. As we saw with LFS, Kartsim and Piboso works, we get unfinished business and poor graphic engines. Sad when you see the huge talents of these guys.

      • Ghoults

        Saying something is beta doesn’t mean anything today. Basically half of the games released today are betas, open beta tests, release candidates, limited access, preview versions or whatever. Being called beta doesn’t mean anything.

      • Anonymous

        Sure it does from a legal standpoint in the retail market especially if you are putting money into a project with the expectations it will be completed. Why is it game developers are shaky with advertising release dates? Is the continued development of an unfinished product a loop hole to avoid certain merchant laws? What if you put in money and the project folds before completion is the developer not legally bound to return the money to their supporters? There are questions that could be asked as to the overall risk taking money for a long running unfinished product and what possible scenarios could play out over different situations arising?

      • Ghoults

        From legal standpoint beta means absolutely nothing. No law in any country mentions “beta” in any way.

        Releasing a game with the continued developing model is just one way to release the game. You need more money to finish the game but you don’t have people to beta test in closed environment. Or you don’t have money to pay for it. Solution? Release your game as early access and let people pay to beta test.

        It is all about marketing.

        I’m not saying I don’t like it. I don’t have any problems with pcars, ac or any other of the zillion steam games using this trick when releasing their games. The reasons why they do it that way has nothing to do with law at all.

      • Anonymous

        Unless money was paid with the expectations of receiving a finished product at the end of the development period. It’s a gray area that if a project folds before completion and the people who pre-pay for the intent to receive a finished product don’t because of that and don’t receive a refund the developer may open themselves up to a class action lawsuit, Of course international trade laws might be in place due to being sold to an international market so I cannot fully comment. As for US laws people get sued for less where a frivolous plaintiff has every chance of winning.. I also realize this gray area I mention may include loopholes in legal fine print but don’t say that the law in some way can’t play into this somewhere at sometime somewhere down the line. It’s a CYA situation or get burned. What happened to the guy who tried to release and charge money for NR2K7 and the results of the Sierra Papyrus lawsuit against them? Also before you say it’s a totally different situation I am fully aware of that as I just use this as an example of people trying to get around copyright and trade laws.

      • Ghoults

        You are right, copyright and trade laws have nothing to do with this. When it comes to selling software online it is practically impossible to get your money back unless the software developer is complete scam like with few steam cases. But even steam has in reality non-existent return policies. The word demo is once again never mentioned anywhere. Demo has no legal meaning whatsoever.

      • Anonymous

        I think awareness is the most important thing here for the developers to take note of and if it keeps anyone from legal troubles in the future that’s what I am about. As far as no legal bounds? I know better anyone can get got if enough money is behind doing so. You must have a lot of faith in the legal system. Much more than I do and the US has one if not the most fair legal system in the world and it has seen it’s share of abuses and fabricated evidences and testimonies. You keep believing how you do and I will continue to CMA.:)

      • Ghoults

        I don’t have any idea what you are talking about when it comes to faith in legal system?

        The word beta doesn’t have any meaning at all in the law. You buy a product. If the product doesn’t work then you should be able to get your money back. In reality with games that doesn’t happen. If the game is too buggy to play that doesn’t mean the same as if you buy a table and it is broken. When it comes to software getting your money back is insanely difficult. Calling it beta or whatever doesn’t make any difference as long as you are not making claims that are not true in regards to content.

        I don’t really see any purpose continuing this discussion. If you think beta has a meaning in law then prove it. Otherwise you are simply wrong.

      • Anonymous

        Nope You are!

      • Ghoults

        Go away troll.

      • Anonymous

        Ya Keep Dreaming AH. You no nothing about the law and accepting money for an unfinished product no matter what it is. I would rather be a troll then a MORON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      • The Dark

        yes its true.

      • Anonymous

        The main point is if these small very talented teams ever want to seriously compete they need to kick it up a notch or to think big secure funds and increase their creative abilities with more mah hours available to the disposal of the core of the project at hand or be outdated when you actually get a title ready to release. Is not the Kart title still considered Beta after 5 years now? Come on how does anyone see that working when there are developers 100+ strong. To even take it further Piboso is working on 4 title whens the end date 2025?

      • bullitt

        If you want to compete with Gran Turismo then yes, more man hours are needed, definietely. But in my opinion it is very likely that KartRacingPRO would be a financial flop when you would like to invest in it so much more money.
        On the other side in current state, kart racing enthusiasts have a chance to play a decent simulator, which may be even developed more in future by Piboso, because for him even that kind of small paying audience is reasonable to keep spending his time on that project.

      • Anonymous

        You know the whole thing is there are most likely people in the communities willing to volunteer a bit of their time to create Tracks or vehicles leaving more time to do the base coding. This with the promise of bigger things for the future are how things come together and futures are built.
        If you bang away at it by yourself no matter how diligently or how good the individual is at what they do. If you can complete something in a realistic time frame you get left behind and if while all that time the work you have done becomes technologically obsolete you did that work for nothing!

      • bullitt

        Generally I agree with you. All I want to say is, that sometimes solid technology (even obsolete) has it’s place. I know that to have everything in sim is the goal here ( newest tech engine, best models, textures and shaders and super accurate physics ). But production costs needed to achieve that are many times higher and it can affect overall philosophy of product – in this case kart sim – to be more friendly for broader audience.

        The question is, what do you prefer? More hardcore sim with unique features that goes deep into sport that you are passionate about but with older technology and “rough on the edges” feel, or more down to earth kart game on something similiar to CryEngine with limitations that would not allow Piboso to include unique stuff like for example dynamic drying race line?

        I would choose some compromise – Piboso tech with some talented 3d/texture artist to create
        content in the future. That would give biggest quality jump for reasonalble money. I wish Piboso good luck, maybe someday he’ll be able to hire guy for creating content. But I’m small steps guy. It’s better to have solid player base before expanding business.

      • Anonymous

        I’m basically more for people pulling together with a goal of the common good for the industry. I think for a talented individual it’s a hobby to make a little money with. With a group it becomes a business with far larger goals but bottom line is my main sentiment is that games need to be completed and sold as a finished product.

      • The Dark

        why would they want to seriously compete? surely they would know they cannot match the might and resources of some of the bigger devs out there.
        yes i agree Piboso should finish one thing before starting another or at the most have 2 things on the go at the same time. i think he knows how long it will take him to do things so he gets bored and starts something new. who knows when of if kartsim will get his attention again.
        it seems like it is the way with tiny size developers. kartsim will be the new lfs. unfinished and not updated. mx bikes will be probably given the attention until he is bored with that and wants to try something else, maybe dune buggy racing or whatever.

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