Mazda Miata for Assetto Corsa – New Previews

Team PURE has released new previews of their very promising looking Mazda Miata mod for Assetto Corsa.

The new previews show off some new details added to the car model, including the pop-up headlights, one of the car’s most recognizable features.

Outside of the United States, the Miata is better known as the MX-5 in Europe and as Eunos Roadster in Japan. Since February 1989, almost a million Miatas have been sold around the world, making it the most popular roadster in automotive history.

GTOmegaRacing.com

  • http://racingrenders.com/ F1Racer

    Nice model. So the headlights will be popping up in-game ?

  • Dani .

    If AC can do will be great that kind of additions.

  • GamerMuscle

    Really nice work the model looks very good.

  • http://www.facebook.com/people/Szilárd-Hompoth/100002333117428 Szilárd Hompoth

    Seems to be a well detailed and quality model, to be honest, I think it is hot!

  • http://twitter.com/WallyMasterson Wally Masterson

    I’m really looking forward to seeing how these modded cars will feel in-game, whether AC’s goodness comes from the underlying model or how well the car developer tweaks the parameters.

  • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

    Liking that! Good job mate.

  • gt3rsr

    With such car at least there will be enough time for a coffee break between Parabolica and the first Monza chicane…

  • http://www.facebook.com/jesse.basler.5 Hal Ninethousand

    Absolutely stunning 3d work!

  • Anonymous

    I’m fairly confident that it’s the engine, just looking at the car moving over bumps just looks so different to other games, so much more fluent and real. I think a lot of this is up to the actual physics engine as even the best developers won’t make car better than the engine allows them to :)

  • Mario Strada

    Racing MX5 on the full Monza circuit would be indeed painful. Maybe someone else will come up with a mod that straps a couple of JATO rockets to the back of it. That could be fun, although I don’t see the car stopping before the parabolica

  • http://www.facebook.com/profile.php?id=652691515 Anthony Ralston

    Just throw a snail on it.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    can do a side by side comparison with iRacing MX5 soon

  • http://www.facebook.com/profile.php?id=637401634 Ryan Field

    Not really. The NA (first gen Miata, which this mod will use) is an entirely different platform from the NC (newest gen) which is on iRacing. While they are somewhat similar, the comparison would be completely pointless. Even more so that this one is looking quite stock whereas the one on iRacing is full blown racecar (cage, near slick tires, shocks, sway bars, etc).

  • Kendra Jacobs

    Cant judge physics by graphics. 2 different thingssome sims have them connected more, some sims eg like ISI have them connected less.

    Certainly makes replays look more beautiful though.

  • Anonymous

    Slow cars can be a bit dull to hotlap, but they’re often the best for wheel to wheel racing.

  • Matt Orr

    awww, it’s so cute!

  • steve30x

    I would love the MX5 road car on road tyres on the Nordschliefe.

  • Marco Hooghuis

    You know, a graphics engine and a physics engine are two completely different things. A sim can have a very sophisticated physics engine and show little if any of it in the graphics engine.

  • Marco Hooghuis

    Al the people who think this is a girl’s car will be missing something when AC is released :)

  • Anonymous

    What I meant is when you drive over the bumps, what suspension does is not a part of a graphics engine as such but of what the physics of the car are doing. Of course I don’t judge by the graphics but having driven it and seeing the car’s behavior on bumps etc. pretty much assures me this is not just a brilliantly done car but also a brilliant physics engine. Of course it’s my opinion so no one has to agree with me, but I do think most of you who have driven the Lotus for a while will :)

  • http://www.facebook.com/michael.hornbuckle1 Michael Hornbuckle

    According to the guys making the mod they plan on having the street car with street tires and also semi-slicks and will also make a spec-miata (race version)
    Can’t wait for this, should make for some awesome racing!

  • Anonymous

    “A sim can have a very sophisticated physics engine and show little if any of it in the graphics engine.”

    So what is driving the gfx, if not ‘the physics’? They have to be related else you’d end up with a complete mess. (I’d add force feedback too – as it is related to both gfx and physics elements)

    If a gfx system showed nothing of the underlying physics what would the gfx be showing exactly? Random information. Nobody is going to find that a convincing model of a race car in motion.

    I don’t doubt there are lots of fudge factors involved but the simplest way to produce gfx of a physics model is surely to give the results of the physics model to the gfx engine. Do the physics properly and you’ll get good info for the gfx almost for free. Or do it badly and make a big fudge over the gfx representation – a fudge you have to work at and spend resources on? Fudges aren’t necessarily cheaper than doing it properly.

    How does Kendra *know* whether the various games are more or less related re physics and gfx?

    Take an external view and drive around? Well, on that score rF is pretty spot-on. The external camera views are very well related to the force feedback and my conception of what the physics are doing – in game and as how I’d expect in real life.

    Likewise iRacing, and other Papy stuff. And AC looks similar.

    So, the question remains – if it isn’t the physics then what is driving the graphics?

  • Mark Quigley

    I wonder if they will simulate clattering off the bumpstops mid corner, Mk2 topmounts please :p

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