Mazda Miata for Assetto Corsa 1.1 – Released

Team Pure has released a new version of their Mazda Miata mod for Assetto Corsa.

The new version comes with plenty of improvements on the physics-side as listed below.

Changelog

– Suspension geometry corrections
– Fixed overall weight, unsprung weights
– Shock travel, Spring rates, ride height, ARB corrected
– Completely new tyres that match new version
– Aero reworked, drag value fixed, lift added to both front and rear
– FFB tweaked
– Steering ratio and lock changed to quicker rack to help with non-linearity issues
– Handbrake power reduced
– Missing code added to get rid of error messages in the logs​

The mod brings the 1995 version of the popular Japanese roadster to Assetto Corsa, featuring the 1.8i model.

The quality mod has been crafted using laser-scan data, ensuring a quality that makes the car fit in with Assetto Corsa’s stock content.

Outside of the United States, the Miata is better known as the MX-5 in Europe and as Eunos Roadster in Japan. Since February 1989, almost a million Miatas have been sold around the world, making it the most popular roadster in automotive history.

GTOmegaRacing.com

  • Евгений Дружинин

    Hm… the things I don’t understand… Miata was announced a year ago or so. There was a plenty of time to do research and build physics side… But here I see that every patch changes major things in physics like suspension geometry, shocks, steering ratios… those are basics and should have been taken from real car a long time ago.
    So now I am really concerned about the realism. It looks like the physics is made not from the real date (like not by measuring real suspension arms as it should be ect.) but it is just imaginary one. Please correct me if I’m wrong

    • Mark Quigley

      Quite a lot of it will depend on what model they are going from.
      Things like Shock travel, Spring rates, ride height, ARB changed every limited edition. If I remember correctly 3 different differentials were fitted to the NA. Also, what wheels are fitted? I hope it’s the 15″ hollow spokes as they are the lightest and there are loads of different wheels fitted to the NA
      http://www.miata.net/faq/wheel_weights.html

      It’s a minefield 😀

      • Евгений Дружинин

        Not true. Let’s say the general thing is suspention geometry that is only suspention arms dependent. That is the base of the base for anything… And steering BTW too. And guys redoing this for second time. This can only mean that they have no data and doing it just like they want. And you know that margin of error in suspention geometry is 1-2 mm…
        Shocks/ARBs are minor things in terms of modding. And basicly they have bigger margin of error… they can be made by feel (if you know what you are expecting) but suspention geometry just can’t be that way.
        And diffs. OMG. diff is the simpliest thing and moreover it is basicly almost the same for any car that has LSD…
        And wheels same – simple. Can try this and that, mess with hub mass but it will not affect that much.
        So no, you’re wrong about a minefiled, really 😀

      • Mark Quigley

        You misunderstood me.
        It would be very easy to read the specs of the wrong model and put that into the game, this could have been a revision of those specs.
        You try getting the specs of a specific model of MX-5/miata/eunos, it is a minefield, every single one is different and they change from country to country.
        For example, it would be very easy to put the steering ratio of a 1.8 rack into the game not knowing the power assisted 1.8 rack is quicker.
        I got faith in these chaps, it really does feel like a standard mx-5.

      • Евгений Дружинин

        Suspention and steering geometry is the same on any MX-5. Steering lock doesn’t change (moreover it is almost the same for any road car – 33-35 degrees). Steering ratio may vary but usually don’t.
        Coefficiend drag (CD) and Coefficient Lift (CL) does not vary too. It is connected only to body shape.
        So only minor stuff may vary – shocks and ABR’s, LSDs… minor in terms of modding. Of cource shocks are very important.

      • Mark Quigley

        I agree with you but as soon as I read the changes I attributed a lot of them to differences across the models.
        Regarding the possible suspension geometry changes, these cars are adjustable, some are more adjustable than others, if I were modeling the suspension I would want to measure the range of adjustment of a few cars before settling on data to plug into the mod.
        Just inputting the little I know into why these changes may have taken place.

      • Евгений Дружинин

        Naaa. Suspention geometry is not ajustable withing one car generation 🙂 Basicly it is factory produced suspention arms and their connection points. Suspention geometry = chassis. That stuff usualy doesn’t change no matter what withing one car generation.

      • Pankykapus

        Believe me, the suspension is as accurate now as it can be, previously the team didn’t ask for help in that department, which frankly showed in all kinds of inaccuracies, now however, it was redone from scratch along with tweaks in other areas of the car. Trust me, it’s good now 🙂

      • Евгений Дружинин

        That is what I wanted to hear 🙂 Tnx. I just want to like that car but is lazy enough for reallity check 😀

      • Michael Hornbuckle

        Just curious, which mods have you released?

      • Евгений Дружинин

        WIP Grant Cup as it is stated above as a physics consultant.

      • Michael Hornbuckle

        I will give it a try for sure!

      • Евгений Дружинин

        sure. the new version will be released this Saturday. Here is a link on racedepartment – http://www.racedepartment.com/downloads/lada-granta-cup.5963/

    • Wardez

      It was a combination of minute measurement changes, errors in the aero dynamics, and miscellaneous things related to releasing our first ever mod. Not trying to excuse anyone, just stating what the background kind of is about.

      Hope you like the new version, I consider 1.1 the version we were hoping to release initially.

      • Евгений Дружинин

        Well, you know for me as a guy involved in physics modding for AC the most important part is how close to real Miata you are. It can drive good but it will not be even close to real MX-5.
        This is what I want to know. And when you say “suspention geometry change” – well, this looks strange to me because it is the firts thing that should be strictly based on data, measurements and calculations (like the draft of Granta Cup suspention based on stock Granta suspention – see picture – without steering rod here)…

  • MC

    Car feels a lot softer now. Probably more realistic (I’ve not driven a MX-5 IRL) but less fun IMO.

  • RapidRefund

    While I think AC is a great game I have never seen so many broken mods for any 1 game. This car included No Engine Sound.

    • Mark Quigley

      I have a clean instal of AC with just this one mod and i have sound.

      • RapidRefund

        I have a slew of mods that don’t work and have since removed them. Only thing I can think is the DL file corrupted in some way. I will try it again

      • RapidRefund

        Somehow I installed version 1 and now I have engine sound with version 1.1. I did a little test on one of Aosta’s layouts and the combination was wonderful. I give it a 9 and the physics are great especially in the sense of grip loss seems quite a good example of what I might expect in real life.

    • MC

      I had a mod the other night (Honda nsx) that needed a tweak to the aero file to load, but it worked after that. There was a sound mod for v1 of the ‘miata’ btw.

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