Making Of Previews of Assetto Corsa’s Highland Track

Kunos Simulazioni’s Marco Massarutto has shared some new previews of Assetto Corsa’s upcoming Highland track, showing off some of the work that went into creating the venue.

The previews show the fictional track in different stages of development, showing off the progress that has been made to create what will soon be a finished product.

Not much is known about the track aside from the fact that it is a fictional venue set in Scotland, meant to provide four very diverse layouts that cater to different forms of racing.

The track will likely be made available in Q1 and will be free of charge for all Assetto Corsa users.

GTOmegaRacing.com

  • Alexandre Martini

    third shot (straight by the lake) looks awesome!

  • BB Racing

    Should cater for some nice Sunday driving

  • Richard Hessels

    Looks like a fun drive. Only one thing I noticed, that USA sized billboard at the right of 3rd image. It’s supposed to be Scotland, they won’t allow these huge billboards disturbing the view of their great landscapes. Except if you cross their borders, than you see a big one that says “Welcome to Scotland”.

    • ipitydafool

      There’s plenty of billboards in Scotland.

  • Leynad

    It´s out now:
    Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.

    AUDI QUATTRO S1 E2
    Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
    Blomqvist’s spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor’s trophy.

    HIGHLANDS LAYOUTS
    The perfect track doesn’t exist.
    That’s why we created one.

    Highlands – The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

    Highlands Long – An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long “Cabhag straight”

    Highlands Drift – A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The “tower lùb”, guards the surroundings at the top of the hill.

    Highlands Short – The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

    All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

    FIXES INCLUDE
    * Improved and updated V10 tyre model for all cars available
    * Improved and updated cars handling and chassis balance and inertia for all cars available
    * Brake fade for all vintage cars
    * Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
    * General bug fixes and corrections and improvements all around.
    * Fanatec Leds and display now supported

    ———————————

    Changelog v1.12

    1.12
    – WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
    – New Audi Sport quattro S1 E2 group B rally car
    – New Highlands track in four layouts
    – Removed on screen Fuel Indicator for cars except the player’s one
    – Fixed Setup Tab sorting
    – Added online Timed Races (with and without additional lap)
    – Added online ResultScreen time
    – Tweaked all the system apps regarding Timed Races
    – Fixed online pit crew locations
    – Added pressure meter color on Tire App (based on compound ideal pressure)
    – Updated minimum pressures and optimum pressures for various cars
    – New v10 tyre wear algorithms more sensitive to load for all cars
    – Graining is now reducing when driving in good temperature conditions
    – New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
    – Updates for cars that already had V10 tyres as well.
    – Updated chassis balance and inertias for all 151 available cars.
    – Updated engine coast braking for street cars
    – Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
    – Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
    – Added rear vertical fin for Lotus 98T
    – Updated Brake temp for
    Shelby Cobra
    Lamborghini Miura
    Alfa Romeo GTA
    Abarth 595
    Ford Escort RS
    Ford GT40
    Lotus 25
    Lotus 49
    Maserati 250F 6C and 12C
    Lotus 72D
    Ferrari 312T
    Ferrari F40
    – Fixed penalty detection
    – Online cut reporting (Throttle Cut disabling)
    – Added acServerManager 1.12.0
    – Added timed race management
    – Added result screen management
    – Track with 2 pits are allowed
    – Added option for online cut reporting (with Throttle Cut disabling)
    – Pitstop: Suspension repair will automatically fix body too
    – Added Tyre compound on race_out.json and server result
    – Fixed Gt3 AI crashing at Nordschleife
    – Added DigitalLed Tyre lock/slip script
    – implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
    – Added Decimals to DigitalItem Fuel script
    – Added local velocity to Shared Memory
    – FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
    – Added new
    [FF_SKIP_STEPS]
    VALUE=0
    optional parameter in controls.ini
    – Added Fanatec leds support (system/cfg/fanatec.ini)
    – Added Pitstop to Qualify session
    – Tweaked confusing “Drive through penalty” message
    – Fixed Pitstop times for Porsche race cars
    – Tweaked M4 Akrapovic engine volume
    – Fixed Porsche 911 GT3 RS coast volume

  • Leper Messiah

    The track is flipping brilliant, not as nice graphically as Bonnachbrae but the full version is EPIC. This is what Black Cat County should have been like.

  • ImageArtSigns .

    I have finally had a change to sit down and fire up Assetto Corsa’s new ‘Highlands’ track and I would have to say, for me personally, it’s fantastic. I have only driven the long version so far with a few of my favorite cars at the moment and find the long Highland’s version a most enjoyable cruise, road has some nice bumpiness and the scenery / township is top shelf work…to a point where some of the road and landscape scenic areas of the track reminded me of my home country scenery over the other side of the world….and that long stretch of road by the lakeside on the long version of Highlands is just spectacular, it is a white knuckle drive when blasting down it in the Porsche 917/30 Spyder at 365km/h clicks…LOL.
    I would like to take the time to thank the track artists for their exceptional work on this, and if this is the quality of work produced on a fictional track…I say, more please.

  • http://batman-news.com Leeman

    A very nice track. I was very pleasantly surprised at the attention to detail in the road surface, lots of nice little nuance and subtlety. My only complaint are the huge nvidia billboards. Very distracting. But, overall, a really nice free track that would work for a variety of racing styles.

  • Piotr Martela

    Roads in Scotland are narrower… and it will be 3-4 meters narrower. And this poles with flags like in Harry Potter, come on! City like in 1990s games… This ruins immersion. Track is nice, but so stupid, lacks sensibility and attention to detail like cars and laser scanned tracks in Assetto.

  • Karton Lepenka

    I feel like I am the only one who doesn’t like this track 🙂 Visually its nice, but the “long” layout is so boring that I could not even finish the first lap. I tried it with Audi S1 E2 and speed limiter was cutting me all the time. It’s too fast, there are too many straights and corners are not challenging enough. I loved Lienz in rFactor but for me, this is definitely the most boring track ever.

    • quf

      There are certainly other (race) cars that can use the speed of the long layout. But try instead the other shorter variants of this track with the audi s1 e2.

    • anonymouse

      Because with Lienz, ISI were smart enough to anticipate the fact that people would try and race anything on that track so they made it as “friendly” as possible for any kind of car.

      Perhaps this wasn’t the case.

      • quf

        black cat county is as friendly as possible for any kind of car but then it might be too “dry” for spending time on, the highlands track is more similar to a classic race track with fast corners and less technical corners like modern Spa. However the shorter variants of the highlands are a pretty good alternative to who doesn’t like the faster ones.

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