MAK Classic Cars Mod – New Miura Renders

Mak Corp has released new previews of their ambitious Classic Cars Mod for various sims, showing us new renders of the Lamborghini Miura.

Powered by a mighty V12 engine that puts out 350hp, the Miura was way ahead of its time, boasting a design that hardly looks 44 years old.

Mak Corp has high-flying plans for their Classic Cars Mod as versions for rFactor, rFactor 2, RACE07, Assetto Corsa and GTR3 are planned.

 

GTOmegaRacing.com

  • TheRoggan

    Looks great! Cant wait to drive this in either rFactor 2 or Assetto Corsa! :)

  • http://www.facebook.com/people/IAg-Gai/100002909707504 IAg Gai

    Im sorry but this Mak Corp promises the world but delivers nothing. They need to stick to one project at a time and actually finish them. I am not trolling admin I am just pointing out these guys claim to be working on some great mids but we never see them. and the fact they saying this one is for so many different games shows they are promising more than they can deliver. These guys need to show they can release something and stick to one project at a time.

    • Anonymous

      Wish him (them) good luck will be better I think. It never be easy doing a quality mod. And the fact that someone still doing it with passion is just amazing and they deserve our support ( I know that modding is also used as a tool to self promoting the modders to the 3D / Gaming Industry)

  • http://www.facebook.com/MAKCorp Petros Mak

    @facebook-100002909707504:disqus : Fair point, but we have also said many times why we decided to bypass
    rF1 and concentrate on rF2 and beyond. If people don’t agree with our
    reasoning, then that’s their problem. I understand that people want the
    mods and want to play them, we want to finish and release them, but we
    felt that there is no reason for us to concentrate on a game none of you
    are going to care about when rF2 is somewhat completed and when AC and
    GTR3 is released. Our team is made up of many people, all of them
    desiring to work in a specific area hence why we build so much, because
    we have people who don’t want to do open wheelers, or others who don’t
    want to do road cars, and so we make do with what we have.

    It was our decision to bypass rF1 to develop all these for rF2 and
    later, while still making rF1 versions too but not placing as much
    emphasis on that version as we are on the others. It can be frustrating
    on the community, but please wait and see, the wait for these mods will
    be well worth it when they are released on rF2. I think you will be
    pleasantly surprised. :)

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