Longford 1967 for rFactor 2 – Released
Woochoo has released his Longford 1967 track for rFactor 2, adding an excellent historic racing location to the title.
2013-08-19: Longford v0.90 – FIRST VERSION for rF2
OLD rF1 VERSIONS:
2013-03-14 v1.0 (probably final version for rFactor 1)
48 garage positions
48 grid slots
16 pit spots
=====What is in this first version for rFactor2?=====
all the basics
- realroad with ~1.5m-square road sections (build 240 realroad shader)
- realroad profiles
- wet weather road reflections
- animated marshals (some have been customised)
- hdr profiles
This v0.9 is meant to be a fairly minimal migration of the circuit from rF1 to rF2.
There hasn’t been much “update” work carried out so far.
Some textures have been adjusted to work a bit better with the daylight and HDR systems.
=====Known Issues & Non-Implemented Features=====
- Sometimes they’ll hop onto the dirt banks on the inside of a few corners.
- They’ll rarely form up correctly after the warmup lap, primarily due to the 3-2-3-2… grid layout (skipping the warmup lap is a fine solution).
- Some cars may collide/crash in the first corner of a race (more likely in rainy conditions), in the Viaduct section, along King’s Bridge, and on approach to Tannery Corner.
- F1 and some other cars may collide with tyre markers.
- The flags and bunting are still 2D texture animations, rather than bone-based animations.
- Some of the animations have small glitches and sometimes the marshal’s headphone’s are floating.
===Wet Road Reflections
- Fences and terrain are not currently reflected due to the nature of the reflection system.
- Have not yet added newer style of water animation/reflection.
===General Efficiency / Optimisation
- Due to starting this project as a beginner, and also using a few GPL-era models, there are more draw-calls going on than there needs to be. The newer models I’ve made are generally assigned only a single material and make less cpu load despite higher polycounts, and they look better. It is planned that the older models will be updated or replaced.
- The main target of development will be updates/remakes of a number of buildings/structures.
- 3D trees for track-side trees are planned.
Located outside of Longford, Longford Circuit was a 7 kilometer race track on the Australian island of Tasmania. The circuit opened in 1953 and was operational until 1968, its layout included nine corners, the scenic circuit included a railway crossing as well as a bridge and a viaduct.