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Lola T280 UH1 for rFactor 2 – Beta Released

PIXSIM has released a beta of their Lola T280 UH1 for rFactor 2 right in time for Christmas!

PIXSIM has released a beta of their Lola T280 UH1 for rFactor 2 right in time for Christmas!

In order to use the mod, rFactor 2 users must make sure to have the following tracks installed:

Monza 1966
Nonaco 1966
Spa Francorchamps 1966
Croft 0.91
Virtua_LM Sebring
Virtua_LM Mid Ohio

The T280 was build to the Group 6 regulations for sports prototypes, the car is powered by a 3 liter Cosworth DFV engine, delivering 450hp.

[boxdownload]Download Lola T280 UH1 for rFactor 2 Beta Here[/boxdownload]
  • Chris Wright

    Looking forward to this one. Mighty close to a Porsche 908, in looks at least, so Spa should be a spectacular experience.

  • Nathan Robinson

    very cool.

  • Kenneth Sehested Pedersen

    Hate theese kinda preview, i much rather see onboard instead..

  • Polishboy808

    Great little car. Honestly one of the best cars I’ve ever driven in a sim, period. they did an absolutely stellar job on this. Hopefully we get more content like this, and maybe a few tracks of this quality too.

  • Anonymous

    Very nice. This thing is a hell of a lot of fun to throw around.

  • Erce Ulusoy

    I have all 6 tracks, but i cant install the mod…

  • F1Racer

    This one won’t work for me. It says it can’t install it.
    I have all the tracks required.
    I checked the Advanced info on the mod and it said that Mid Ohio VirtuaLM is not installed, yet according to rF2’s mod manager it is installed, Ive raced on it many times and 2 mods currently use it.

    So now what ? Any help ?

    • Richard Hessels

      This mod system is what i was affraid off since day one.
      You can force people what tracks you can race or need to have installed before a mod works.
      Imagine you have 15-30 mods.
      All with their own prefrence of installed tracks.
      I know it should minimize the mismatches online.
      But it can also mean you maybe need to collect a bunch of tracks from who knows where to just testdrive a single car offline.
      Takes away o lot of the freedom i liked so much from rF1.

      • F1Racer

        Yeah and I can’t even uninstall Mid Ohio because apparently 2 mods ‘need’ it.

        Anyway I think I’ve found the problem. I had Mid Ohio V1.90 and it seems the mod wants 1.91 so I hunted down the update I didn’t know existed and am about to install that.

        (So now I have 2 versions of Mid Ohio installed. 1.90 and 1.91. Thats not too clever).

    • Juha Mikkola

      mid ohio 1.91 not 1.90 😉

    • Marco Conti

      The benefits of this new rF2 system are greatly offset by what a pain it is to collect the right tracks to play a mod. I think ISI would do well to at least give us an option for offline play where the tracks are not needed just to install a mod.

      At least offline you should be able to drive every car on every track. Period. I hate this system and it is the reason why I drive rF2 the least among my simulators.

      By the way, where is that update? I need it too.

      • F1Racer

        I just googled for Mid Ohio V1.91 and got a link straight away.

      • Marco Conti

        INdeed, I found it, thanks. If all the tracks were this easy it would not be such a pain

      • F1Racer

        Yeah and after all that faffing about, when I loaded up the mod, I raced on Croft instead, heh.

  • Juha Mikkola

    Add some caster and make the front end otherwise bit more understeery to get proper feeling of the fronts. I have bit washy feeling on the fronts and league friend of mine said that this trick helps.

    • Joe Grover

      I’ll have to try the caster like you mention.

      With the default setup this car is un-drivable. With my T500’s rotation set at 360 you can barely touch the wheel and the car spins out around corners and goes into uncontrollable slides. I set it to 720 and am now able to at least drive the damn car.

      • Juha Mikkola

        I still can’t get proper feedback from the fronts on the center, but on corners it feels ok.

        Biggest problem is the way too large difference still in rF2 and the virgin vs rubbered track. You need proper rubber on the road to drive this car.

        Once you get the feeling for it it’s fun to heel & toe around corners 🙂

      • Joe Grover

        I agree. I set caster at 6.0 (Max) and set wheel rotation in-game to 540. It is now manageable and fun to drive for sure. With this rotation setting I really only ever use 90 degrees left and 90 right for turning (maybe a little less). That’s only 180 degrees total out of 540. The additional 180 degrees in either direction is unused. It works but it seems like something is wrong with that.

        I agree that once the track is rubberized it feels great. I need to keep this in mind and go retry Essington Park. I did a few laps and quit that track due to it feeling like your on ice. Spa and Sebring are fantastic. Much more to discover with this mod. The fun goes on. 🙂

  • igomoo

    Wont work for me. says mid ohio is not installed but rf2 says it is and it is working fine . It does look great in the video.

    • F1Racer

      Google for Mid Ohio V1.91 and install that. Chances are you have 1.90 like I did.

      • igomoo

        yep you where right. thanks for that.

      • F1Racer

        Glad to help.

  • F1Racer
  • Chris Wright

    Thanks to those of you who advised the need for Mid Ohio 1.91. I agree with others on here that this is a ridiculous way to install things. The “soup” of mods that’s going to be needed to install future stuff doesn’t bear thinking about. Now to actually try this Lola.

    • F1Racer

      Yeah I can’t bear the thought of being told that I need a dozen tracks to install a car mod. Why does this restriction even exist ??? That shouldn’t be an obligatory option.
      Imagine having to search for all the other bits and pieces you need just to play a mod you downloaded. I just hope that the mod maker who appplies these restrictions will include all necessary links to the ‘dlc’ you will need before you can play. Tracks you probably otherwise wouldn’t have bothered with or prefer different versions of.

    • henri200

      I’m quite sure cars and tracks are meant to be released as components (i.e rfcmp files) not as mod files (rfmod). If the car is released as a component, you can install it without needing any track and you can drive it in offline with every installed track, but for online you have to create a vMOD (which takes about a minute).

      ISI has said that at the moment they are releasing their mods as rfmods, because it’s easier to track bugs that way (then everyone are with the same rfmod). For gold release, I’m quite sure content will be released as components (as should be).

    • Steve Smlth

      The marketplace will decide, when/as/if rF2 is ever released. My guess is that not even the hard-core among the sim community will throw good money after bad unless and until ISI completely redesigns the way this game, its mods and its add-ons are installed and managed.

      • Chris Wright

        I kind of agree with you Steve. There is simply no way that this title is going to be acceptable to casual simmers with a mod system like this. This great little Lola has definitely revealed a major achilles heel, unless there is an easier way to do it and the modder has gone about it in a long winded way? Can you comment please Tim?

    • Anonymous

      Yes it’s gonna turn into a real mess an upgrade itself can screw up your mod.
      like a v1.0 car is needed where it has been upgraded to v1.1 and the mod will not install

  • Anonymous

    I think something is going totally wrong if we need to have bunch of content that we havent got. I wouldnt limit it this way. I would suggest, not “demand”.

  • grincheux

    if the mod is not installed, is that your circuits are not up to date. To find out it’s pretty simple. That’s what you do:
    1: Open Rfactor2 then
    2: Manage Mods
    3: right click on the mouse model lola
    4: Click on “proprieties
    5: “advanced info
    6: you see everything that is not installed.

    If you see the circuits are not installed, is that they are not up to date. So you have to redownload and install again

    download links:
    Version 1.1 of the mod 1960…assRacing.rfmod
    For VLM circuits you will find them here:

    good game

    Grincheux PIXSIMStudio

    • Ricoo

      Thanks a lot PIXSIM studio. Will try your car soon. It looks like a great addition to rFactor 2. 🙂

  • Theroro29

    Crazy stupid mod system from ISI !!! it’s a suicide…

    • Ricoo

      Indeed, it’s so bad it took me at least 5 seconds to install and it works without any problem. What a shame!!!

      • Anonymous

        Sure it would take you 5 seconds *IF* you didn’t have any of required tracks installed.
        What if some mods require 30 totally unrelated tracks to work,I can see giant problems with this system especially for people with slow internet (for me everything under 10mbit is damn slow as I luckily have 100mbit link).
        The system is just BAD.

      • Ricoo

        In fact it took me only 5 s because I HAD all required tracks.
        It was the choice of the modder to require tracks with his mod, not ISI choice. So I see no problem.

      • F1Racer

        The ISI part of the problem is having a system in place where modders can force you to download tracks. Maybe a feature where you can install just the mod should be an option.

      • Anonymous

        Have to agree. I aint that keen on fantasy tracks and only have a few installed. I do not want to be forced to download anything that I dont want.

      • Anonymous

        How can you NOT see the problem? Did you read my post? I said “What if some mods require 30 totally unrelated tracks to work” because that’s what potentially can happen in the future and then there will be the problem. With this Lola mod it’s OK, the list of require tracks isn’t long because well, rF2 is in beta now and there is still so little content yet.

        Imagine the INSANITY when there will be 1000 mods and 1000+ tracks though just like there are in rF1 though.

        I still don’t see anything good from this system: either there will be no disadvantage (if modders are sane and don’t connect their mods with tracks) OR there will be a disadvantage – but there isn’t possible advantage.

        Don’t get me started about mismatches because this system does NOT solve them anyway,

      • Ricoo

        Do you think a modder is crazy enough to require 30 tracks with his mod?

        The main problem is not the system but the fact you can’t see its advantages. Don’t ask me to tell you which one because I don’t have time to loose to try to explain that to you.

      • F1Racer

        Well this mod requires 6 tracks. OK 3 were from ISI already but still.
        Why do I ‘need’ Mid-Ohio to play this mod ?
        The system does indeed have advantages but things like mods forcing you to download tracks and having to put full packages in your folder just to update a track is a bit inefficient and messy.

        While we’re talking about the rF2 mod system, am I right in saying that once installed, you can delete the files from your packages folder ?

      • Ricoo

        Yes you can delete them.

        The modder has the right to decide what is the best way and how you can use his mod, don’t you think so?

      • F1Racer

        To be honest, not really. I mean I am fine with them recommending tracks to use with the mod, but not forcing people to download them.
        I mean if an F1 mod comes out, are we to download 20 tracks too ?
        If the tracks are specific to the mod then I still think it should be optional and not forced.
        I don’t think it is up to the mod maker to decide how I play his/their mod at all.

      • Chris Wright

        There is just no logic in installing a mod conditional on so many variables.

      • Ricoo

        If you don’t agree with how the modder want his mod to be used then you are free not to use it.

      • Professional Operator

        No wait a second.

        A mod should be seen as additional content to the main game. Not a game itself, that limit or force the use of something.

        Theorically we should be allowed to use a Formula 1 car against a Mini Cooper. There shouldn’t be any limitation on how we use the content. (Obviously a F1 against a Mini is silly) But FREEDOM is what made rFactor 1 a legendary game.

        If you remove freedom you’ll remove the soul of rFactor.

        rFactor 2 will become just another simulator like many others on the market.

      • Ricoo

        Modders offer their work for free, the least we can do as users is respect the way they think their mod should be used.

      • F1Racer

        Sorry, Ricoo I can’t agree. I appreciate the sentiment to the modder, but you’re saying that a modder should be able to tell us which tracks we should be using the mod on.
        Are we limited to those tracks ? No
        Will the mod work without those tracks ? Yes

        It’s different when a modder tells you how to set up your controller FFB or how best to set up the car. Like HistorX did.
        But to force tracks is silly. Once you’ve complied and downloaded and installed them, you don’t even have to race on them. So what’s the point ?

      • F1Racer

        But that shouldn’t be the choice either. I know I am free not to use it but that doesn’t mean I have to like a system of forced content.

        A modder can define how his mod wants to be without forcing tracks on people. Suggesting which tracks to use or providing a link to a trackpack which works well with the mod is a far better alternative.
        That is a method which has worked in rF1, GTR2 etc for years.

      • Chris Wright

        Not such a problem for experienced simmers, maybe, but a totally disastrous way to attract newcomers to the hobby.

      • Piet Hein

        The idea behind a Alpha or Beta release is to get some feedback from the community. I would suggest that ppl who experience difficulties installing this mod sould go to the RF2 forum and post your problems/bugs. Or maybe email ISI about it. This way the devs could use this feedback for further releases.

      • Chris Wright

        I think they read what’s posted on here too Piet. Silly if they don’t.

      • Anonymous

        They will read on this site for sure. But with the lack of good constructive critisism this feedback is unuseable. The idea behind the current system is to prefent version errors online like with rF. The multiplayer was almost unplayable because of the hundreds of track and car versions. Maybe we as a community could come up with some sollutions for the bad version problem. Now I read just alot of shouting without very constructive feedback.

      • Anonymous

        It took me 2 hours to download croft since it is on a dinosaur server at 26k per second

  • Juhan Voolaid

    I think I am unable to install this mod, because I don’t have MidOhio v.1.91 – I have 1.90. What should I do now? Any easy way to update my mid ohio track?

    • Ricoo
      • F1Racer

        I couldn’t uninstall my 1.90 Ricoo, so he may not be able to either.
        rF2 said 2 other mods ‘needed’ it.

        Time for rF2 users to invest in bigger HDDs I think 🙂

      • Ricoo

        Indeed that’s a problem if old mods don’t work with new version of the track.

    • F1Racer

      All the answers are written down below.

  • Timpie Claessens

    Well it drives like most of the mods used to do in rF, everything rotates around the front wheels instead of turning with them. Could be that it’s just an old car with the wide tires etc, but feels very weird.
    Thank alot for releasing it tho

    • Jos

      thats what I thought, it drives like a rf1 mod, with a backend that is hard to feel.

      sounds: also from rf1
      graphics: rf1.

      but hey its free so 🙂

  • Lefebvre Alain

    Bien entendu, la contrainte des circuits “obligatoires” rend l’installation compliquée (du coup, je n’ai pas encore pu rouler avec cette voiture) mais bon, n’oublions pas qu’il s’agit encore d’une béta !
    Je crois que, plutôt que de se plaindre, il faut remercier Pixim de cet effort. Oui, merci à vous qui mettez à notre disposition des contenus si intéressant. En effet, très bonne idée que d’avoir choisit cette voiture et j’espère que vous allez en faire d’autres de cette même époque (la Gulf Mirage par exemple ?).

    Well, it’s true that the installation process is more difficult than expected. But, rather than complain, we have to thank Pixim. Yes, thank you for producing such an exciting content!
    And I do hope you will make more of theses cars from tis time. Bravo!

    • Chris Wright

      I agree that Pixsim has done a really good job. I don’t think anyone is criticizing. It’s more a case that installation of this mod has highlighted what might be a serious shortcoming with the rF2 mod installation method.

  • Tiago Guerreiro

    Right now RF2 has a MOD instal management more dificult than RF1!!!!!! It´s a pain in the ars to instal mods in RF2!!!!

  • grincheux

    ha ha ha …………………… I will not say more! ………………… anyway it’s always the same …………….
    Frankly, it’s not too complicated to install circuits? ……………. we will rectify the situation, but still …………. when I think about fifty messages there is almost no comment on the car!……………………………………………………………………………………………………….

    • F1Racer

      The car is great. I’ve enjoyed driving it a lot.

      As for the circuits, the issue isn’t how easy or complicated to install them. It’s being told you HAVE to have them installed before you can use the mod. There is no reason I can see why one would need to have all six when the mod would work perfectly without them.

  • Chris Wright

    Congrats to Pixsim on this super little car. It’s a real beast and huge fun to drive as a hot lapper – the Spa AI left a little to be desired IMHO. Just shows the potential of rF2 in terms of what mods can be developed. We must hope the apparently archaic mod installation system isn’t as silly as it currently appears to be.

  • Richard Dozier

    Am I the only one who DOESN’T like this mod? Gripless and brakeless…IMO

    • F1Racer

      I would set the track state to ‘green’ and get some laps in with some AI cars to rubber it in. Then the grip starts to come.

  • Anonymous

    Great job!. A car only mod like this should have been released as a component, an example would be the way these guys did it

  • Anonymous

    I don’t see where this car needs anything else I call it the perfect historic!

  • gtfan45

    I’m loving this mod! On the other hand, I still can’t understand why other tracks would have to be downloaded in order to even race them. Who thought that was a good idea? Why over complicate things?