Las Vegas GP 2007 1.0 – Released

Posted on September 14th, 2009 in

Following several Champ Car mods and the Long Beach Speedway, iDT Simulations has added another American street course to rFactor by releasing the Las Vegas Grand Prix track.

The 2.44 mile 14 turn Fremont Street Circuit hosted the 2007 Las Vegas GP, a race that was only held once following Champ Car’s merger with the IRL in early 2008. The track comes both as chicane and no-chicane version and supports up to 30 cars.

Download Las Vegas GP 2007 1.0 Here


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16 Comments For This Post


  1. phil23


    Amazing level of detail again from iDT :happy: .

    Look 4ward to trying it out :cool: .


  2. scca1981


    Can’t get the filefront link to work. Any alternatives?


  3. scca1981


    Found this one on rfc – http://www.megaupload.com/?d=21HH9RZI

    Man i’m gonna miss that site :roll:


  4. Meclazine


    Cheers,

    Looks amazing. The quality of this track is unbelievable. Great work iDT.

    Thanks for the megaupload link scca1981.


  5. TeroD


    91 megs and the track looks more sterile than an operating room. If you’d cut down on the models, polygons and texture resolution and instead make just better textures it would look a lot better and be just a “fraction” of the size.

    Sure, wiith a more advanced lighting engine it would look very different, a lot better. If/when this is converted for rF2 it should actually look like something.


  6. Hompe


    It is a bit blueish but otherwise i enjoy these idt tracks alot


  7. riches


    For a race in the middle of the city i do not see many spectators.


  8. Mr. A


    This has probably been mentioned a thousand times before but… I absolutely hate those low res racing lines in rFactor. :sad2:

    Anyway, looks like a nice track. Thanks iDT! :cool:


  9. commodore


    Yeah the ambient colour or whatever is too blue. I don’t have to try it to know if I like it, it’s a street track so for me it’s automatically awesome :D


  10. stabiz


    The track is nicely done, but my oh my what a boring layout. I guess I just dont like city tracks as they are usually very flat.


  11. Paul Kelly


    riches:
    For a race in the middle of the city i do not see many spectators.

    That’s because the race didn’t draw many spectators in real life. :happyevil:

    Take care,
    PK


  12. TomHolland


    stabiz:
    The track is nicely done, but my oh my what a boring layout. I guess I just dont like city tracks as they are usually very flat.

    Can’t agree with you on the second part. I love the first turn with the huge bump on the exit, and the following few (well, quite a many actually) 90° corners are just so much fun to take! :happy:

    Have only tried the chicaned version yet and wow, what a tough combination! No room for error in the chicane and a huge bump on the exit which usually slingshots me either in the pit or against the wall between the track and pit. Lot of fun anyhow though! :happy:

    AI does need some work. Even on 120% they are really slow. They seem to forget to accelarate after the 90° corners. They take the last corner perfect though, hard to keep up with them there.

    This track also seems fps heavy. In the middle section of the track my fps dropped a few times. And this with only running 19 AI cars (EOAA GT). Never happened to me before on any track since I have my “new” pc (E8500, 9800GT, 2 GB RAM). I have all my setting on the highest possible and running in 1680×1050.

    Thanks anyway! Nice track! Never heard of this track before and will YouTube some real life videos for sure tonight! Can’t imagine how you could take that first corner with that huge bump on the exit with a open wheeler. Rest of the track is also really bumpy. I love it!


  13. JGoenR


    Thanks iDT! :happy:


  14. BSR-WiX


    A very nice production . great detail. i was pleasantly surprised.


  15. riches


    Great track.. perfectly modeled.
    Only everyting is very blue.
    I have a calibrated Eizo monitor, so for sure it’s not my monitor.

    Fix…
    Copied the daylight colors from VLM Mid Ohio GDB file in to the Las Vegas GDB.
    Suddenly all colors of the textures looked much more natural.
    Like in a sunny day instead of icey blue color.
    Objects also looked a bit more solid, shadows casted a bit stronger.


  16. nault31


    Flat?! This course has plenty of elevation changes, including a nice bump and underpass after the chicane

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