Kart Racing Pro 1.0 Hits Steam

PiBoSo started the Steam Greenlight process for Kart Racing Pro almost two years ago and the 1.0 retail version of the independently-developed simulation has finally arrived on Steam.

The final version of the title offers a healthy selection of karts & tracks, weather simulation, dynamic racing surface, full multiplayer and more, retailing for 36,99€ on Steam.

Features

  • Automotive industry-standard tyre model
  • Chassis flex simulation
  • Dynamic track surface groove buildup
  • Wet track simulation and dynamic drying
  • Dynamic marbles generation tyres pickup of marbles, grass, and dirt, affecting grip
  • Tyres pickup of marbles, grass, and dirt, affecting grip
  • User-selectable driver gestures
  • An output of CSV files with telemetry data to analyze driving sessions
  • A plugin interface allowing external programs to receive real-time data from the simulated kart
  • LAN and online racing. Dedicated server available
  • Support of custom paint schemes for kart, helmet and suit
  • Full modding is possible: advanced users can build new tracks, karts, engines, helmets, … and integrate them with the provided tools

Minimum System Requirements

  • OS: Windows XP
  • Processor: 2 Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 1.2.1 compatible GPU with 512 MB of video RAM
  • DirectX: Version 8.1
  • Storage: 2 GB available space

GTOmegaRacing.com

  • https://soundcloud.com/glen-orpheus Glen Orpheus

    Direct X 8.1 ?
    exactly how long has this been in development.
    very tempted to give it a shot though as i was racing around Lydd Kart racing course just the other day (“,)

    • pez2k

      I suspect that’s erroneous and it’s OpenGL only.

      • https://soundcloud.com/glen-orpheus Glen Orpheus

        To be completely fair though, one man has done all this, my hats off to him.

      • RapidRefund

        True but the development time frame sucks

    • MC

      7 years I believe, I think all his titles use the gMotor2 engine.

      • melanieuk1

        That explains why it looks similar or better than rFactor 2.

      • salvasirignano .

        Looks like it has much better physics than Project CARS 2, glad we have developers such as PiBoSo and ISI pushing the boundaries of realism in that respect, rather than having to suffer terrible iterations of NFS Shift 🙂

        Honestly though, Kart Racing Pro is independently developed by a one-man band and is worthy of much praise, yet you’ve ignored that and instead managed to work in a dig at rF2, and laud PCars and AC.

        All this ‘my sim is better than your sim’ stuff is pathetic!

      • RapidRefund

        Well your entitled to your opinion but let’s be realistic about it. This is a title that has one physics set for one vehicle type. After 10 years you’d assume the physics would be quite refined

      • TheFourHorsemen

        Our politicals comments have been removed from the last VR article. 🙂

      • Oliver

        He uses an open source engine, or something like it. Looks a lot like ISI stuff indeed but just cause they have basic visuals.

      • MC

        Any idea what? I can’t find any info’.

    • Francesco Kasta

      “DirectX: Version 8.1” must be a mistake since the title supports VR.

      • Richard Hessels

        I think it’s the minimum spec you can run the software on.
        So any GPU from DX 8.1 and up can run it.

  • http://www.xtremerpm.org/ Nuno Lourenço

    If this is a one man work I’ll be the first to buy the game! Good job!!

    • https://soundcloud.com/glen-orpheus Glen Orpheus

      £10 cheaper and I wouldn’t have hesitated on the purchase, only because it’s only multiplayer or hotlaps and reports say multiplayer not working yet

  • RapidRefund

    Congratulations!!!! Finally a full retail product after 10 years of beta.

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