Ever since the end of Papyrus Racing Games, sim racers world wide hold their breath to see what Papyrus co-founder David Kaemmer would come up with. Kaemmer and John Henry founded iRacing back in 2004 and even though no product has been released yet, the result of their work is expected to be sim-racings next big thing.

iRacing prides themself on their “mission is to create the world’s most authentic, most sophisticated, most accurate PC-based racing simulations and advance a new branch of motorsport — known as simracing — through globally sanctioned, real-time, online competition.”
With the focus obviously being on online racing, the company has announced an interesting pricing model today. iRacing.com will be available for a monthly fee, a method which is very well common with role-playing massive multiplayer games. A one-year subscription to the service will cost $13 per month and includes all of the content necessary for a subscriber’s first season of oval-track and road-racing. Three and Six-month plan’s will also be available as well as a trial-month for $20.
Racers will be able to buy additional cars and tracks once the game is released with the base price of $15 for a carset and $15-25 for tracks. Check out iRacing.com to see some of the game’s previews and further information.








Marc Collins
January 25th, 2008 at 05:50
Hmmmm…it better be a lot better than rFactor mods with ovals for that price.
2point8
January 25th, 2008 at 06:01
Yea, I agree with you Marc. For that price I want exact, scratch built recreations of Monaco and all major racing tracks. Mismatches online would suck too with this. You cant just go find the track or cars on rFc like we do now.
For $13/mo, it better be as addicting as WoW.
Paul Kelly
January 25th, 2008 at 16:00
Looks like Kaemmer and Co. are taking the Xbox Live Marketplace approach to nickel-and-diming PC sim racers to death. I’ll stick to rFactor, GTR 2 and NR 2003.