iRacing.com – First Montreal Scan Image

Just three days ago, iRacing revealed that Circuit Gilles Villeneuve would be coming to iRacing and now, scanning work on the Canadian F1 venue has already started.

To prove that their guys are busy on sight, iRacing has released a first scan-data shot of the Canadian track.

Located on the man-made Île Notre-Dame that is part of the city of Montreal, the Circuit Gilles Villeneuve is a 4.3 kilometer race track incorporating 13 turns. The track has been hosting the Canadian Formula One Grand Prix since 1978 and is most famous for it’s final corner that has ended the race of many famous drivers, earning it the nickname wall of champions.

GTOmegaRacing.com

  • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

    Jesus Christ that was quick…. they must of wanted to get that data while the going was good :D

  • Anonymous

    hmmmm $8-14 a month + $5-15 for each car + £5-15 for each track Or…..
    Assetto Corsa …..

    Mind you if they had more users on iracing and ditchted the random
    fees for cars and tracks then it would be worth the monthly fee
    for the league racing.

  • http://racingrenders.com/ F1Racer

    heh, looks like a nice autumn evening through night vision. Another great track though.

  • Anonymous

    This is also a race weekend.

  • http://www.facebook.com/people/Diego-Colafabio/644649048 Diego Colafabio

    That’s cool! Can’t wait :)

  • Anonymous

    of course! what if the city council changed their mind ;) better not try to find out right! and as Bakkster said this is a racing weekend also throwing the myth out of the window you can’t scan a street track on race weekend! Wish they get Le Mans someday soon!

  • Anonymous

    One thing we now need is to add track build up and asphalt patterns to iRacing. I was listening to Piquet jr. explaining how a track in Florida is so different from one up north because the one in Florida is slippery due to hot climate whereas the one in Chicago had so much more grip. Unfortunately this is missing big time in all sims out there!

  • http://www.facebook.com/fabio.pittol Fabio Pittol

    Actually in all other “editable” sims, it’s not hard to do. You (or the track creator) just need to adjust the alphalt grip values.

    The hardest thing is the database with which track grip. :/

  • Alejandro Gorgal

    I disagree, they are completely different sims with a separate scope. I have no doubts that Assetro Corsa will have a great value (same with pCARS if we are talking about how much content you get for the money), but iRacing is not really about the content itself but what you do with it. Their netcode and online services are still the best I’ve seen on any game and worth the price IMO.

  • http://twitter.com/barryburke147 Barry Burke

    Hmmm I paid $20 for a years sub. you would be stupid to just keep paying for a month each time.

  • Anonymous

    Go run Okayama in iRacing, that track is noticably lower on grip. We have a bit of that already.

    IRacing also accounts for asphalt and concrete dissipating tire heat differently. The whole New Surface Model was supposed to improve on that, but seems to be sidelined while more bugs are worked out of the NTM.

  • Anonymous

    They already debunked that one when they scanned Long Beach on race weekend. Then as now they scan at night to avoid interfering with track activities.

    The issue has always been the extra time at the office modeling buildings. At least Montreal has nearby trees obscuring a lot, instead of the super long views of LB.

  • Anonymous

    http://www.youtube.com/watch?v=7DDIeMOtFiA

    ” iRacing is not really about the content itself but what you do with it.”

    Sure the stat tracking is nice in i racing but in the end there is a total lack of users on the road side and the way they price it puts people off from taking part.

    The physics for the faster lighter cars is also a bit wonky + every time I have played at least one car on the grid has flashed on and off.

    I racing certainly has a fanatical fan base , I’m glad people can get enjoyment from it but i realy hope someone comes along and forces i-racing to re evaluate there pricing as that would be beneficial for everyone and probably even i racing.

  • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

    Examples like that are a bit silly IMO, do we even know what ping etc the guy on the inside had? Much less the blinking people you saw on the grid?
    Some guy on the grid could be in Russia, the other in Spain and even that ghost touch is acceptable within such a dynamic.

    As for the pricing it’s scary and unnecessary to new people yes, looking at that long list and all. and those spoiled by Project cars forget that one car takes a week or so of development the other Months!
    4 years iracing has been around and that content accumulates, buy what you want to race and nothing more, simple.

    On the other hand now that iracing has 4 years under its belt and have a ton more content than the first year or so they can consider lowering the prices of content to increase sales and make well the same amount.

  • Anonymous

    They’ve dropped prices once already, I’m sure they will again.

  • Anonymous

    Whenever I have played people lagging has been an issue sure it might be there ping but in that case they should just be booted from the game , I-racing wants you to take it seriously ( which is totally fine) but then allot of the time it plays as bad as any of the other cheaper sims.

    So then you ask yourself why not just play the cheaper sim in a league for 1-100th of the cost and probably better all round racing.

    Sure i racing is a solution for people that don’t have the time for specific league racing slots but at a massive cost.

    I have had some fantastic races on I-racing so i can see the positives of it but they don’t come close to making up for the negatives

    Positives

    - Can get a good quality race in low speed cars at peek times
    - Safety rating often works to calm most drivers down
    - Tracks are laser scanned and I quite like the art style of the game
    - Slower cars have nice progressive physics
    - allot of the user base are mature ( depends on time zone and nationality)
    - Fantastic wheel set-up and control set-up method
    - Fantastic stat tracking

    Negatives

    - Price ( puts many users off)
    - Lack of users in better cars
    - Laggy users allowed to race
    - Laggy users flash on and off
    - People ether ignore SR rating or don’t race because of it
    - Same T1 crash as all sim’s forcing you to qualify in 1st or not bother and start at the back then begin racing after lap 3 or so
    - Over the top damage code ( someone taps you steering is bent)
    - Over the top car instability when someone bumps you
    - Have to buy new content to progress up through licenses
    - Overly slippy grass and curbs
    - No short races in faster cars when you just want a more casual race or have a bit of time for a quick pick-up

  • Anonymous

    I can tell you for a fact the ice grass was a pretty good representation, on skick tyres there is no grip on the grass and ice probably has more grip lol, I had a crash just a few weeks ago and vouch for that lol!

  • Anonymous

    I’m sure it depends on the situation but there are plenty of videos of F1 ,GP2 , GP3 , BTCC cars 1980s – 2012 driving on the grass at high speed, low speed , overtaking , on the gass and in many situations where in most games they would simply be spinning around.

    NKP grass always seem to me to be far more representative of the grip levels you get in the dry when people touch some wheels on it.

    I-racings grass and curbs are how i would expect the grip to be if there had been some rain or the cubs and grass were moderetly damp.

  • Anonymous

    Loving AC prealpha youtube videos footage fanboys…
    Who play iR is not interested in modding, iR has already 27 licensed cars, 54 laser scanned tracks, the best online service, and the best environment you can find (development of the sim, stats, forum, support ecc ecc).
    Atm AC doesn’t have even an official forum.
    Future will tell us what sim is the best, but remember iR is already one of the best sims since 2009, with something like 25000 active members.

  • Anonymous

    If anything this whole thread would show how many fan boys there are for iR

    its probably due to the amount of money people have invested in IR they have to justify it to themselves more and so defend it more as well.

    http://en.wikipedia.org/wiki/Post-purchase_rationalization

    Not that i-racing is all bad It does have many good things as I listed above.

  • Anonymous

    Why don’t you post a message in AC thread like this:

    ” hmmmm wait undefined months for something unknown Or….. iRacing – the best mosport simulation atm…..”

    and see people reactions??

    Your post and review are way off topic, where’s the link with the Montreal scan? or are you here just to bash iR and promote AC?

    What you fanboys don’t understand, is everyone can buy iR and AC and have fun with both.

  • WaitingForAC

    Actually the track surfaces don’t dissipate heat. They need the NSM to do that. So in other words never.

  • WaitingForAC

    False, $49 for the year is the lowest they have gone, the past two Black Friday sales.

  • Anonymous

    If they didn’t, how would the tires cool down during a straightaway? Once again, whether you believe it or not, the basic asphalt/concrete model info comes straight from staff.

  • WaitingForAC

    They have different grip levels not differnt heat disapation levels. There is no head disapation right now.

  • Anonymous

    Why do the tires cool off on the straights then?

  • WaitingForAC

    Because there is no load in them? You must be joking right? If they cant model the lack of cornering force/heat generation = heat dissipation on the tire alone they have bigger problems.

    Forza 2 when you watched your tires they would cool off on the straightaways. I am pretty sure they didin’t have any dynamic track or super surface model…

  • Anonymous

    The iRacing tires do cool off on the straights, as they should. I’m not sure what you think should be happening that isn’t.

  • WaitingForAC

    Again you twist the wording with your response. The track surface has nothing to do with the dissipation of heat on iRacing. It is dissipating because they are not under load or corner force.

    iRacing themselves have said they do not have the tracks modeled to absorb heat from the tires.

    Why are you twisting what I said? I pointed out that the tires dissipate heat on iRacing, but it has nothing to do with the track surface.

  • Anonymous

    Dave originally said they were identical:
    “The thermal properties of asphalt and concrete, for example, are
    modeled using the same numbers for now, which isn’t strictly correct,
    but they are not dramatically different and I have had more important
    pieces to work on (and still do).”

    Six months later Eric Hudec said the following in regards the temperatures in the tires:
    “There is a slight difference between asphalt and concrete yes. We also have variations in asphalts, and so on.”

    Are you talking about the track itself warming up from the cars running over it? If so, then no iRacing doesn’t model that. Does anyone? rF2?

  • WaitingForAC

    All he ever confirmed was that there is differing grip levels, nothing about heat dissipation.

    You also fail to answer why you twist people’s words and at all cost’s must be iRacing’s defense force.

  • Anonymous

    Not being a ‘defense force’. If you don’t like iRacing, that’s fine. If you have a misconception I will attempt to correct it. I do the same with rF and others.

    You may be right, he may have been speaking of grip rather than thermal conductivity.

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