iRacing.com – Development Outlook
Posted on August 19th, 2011 in iRacing – 16 Comments
Back in July, iRacing successfully released their much-anticipated summer 2.0 update, adding plenty of new content items and various new features to the simulation.
Aside from the switch to the new tire model for all cars that not yet finished, the launch has been successfully completed but that does not mean that iRacing’s simulation stops improving in the coming months.
The iRacing development team is already working on plenty of new features as the company has released a small outlook at the upcoming developments. A major new feature in upcoming months will be team/endurance racing that will allow the usage of spotters and crew chief as well as driver swaps for endurance races. The new feature will allow to run 24 hour races as drivers can join & leave the race as it is in progress.
The sound system is also receiving an update and plenty of new sounds such as ambient and pit sounds are being added. Graphics are also on the to do list as the iRacing staff is working on significant shader improvements alongside new features such as driver animations, pitlane details as well as planes and birds.
In terms of tracks, iRacing is currently working on Oulton Park, Kentucky and the Japanese Twin Ring Motegi, the British Oulton Park is the first venue in line to be completed.
Add countless other small improvements such as performance tweaks and a new server farm in Holland, iRacing members have plenty to look forward to in the upcoming months.



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