<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: iRacing.com &#8211; Corvette Physics Development Article</title>
	<atom:link href="http://www.virtualr.net/iracing-com-corvette-physics-development-article/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article</link>
	<description>100% Sim Racing News</description>
	<lastBuildDate>Fri, 10 Feb 2012 13:01:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: hoboracer</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33945</link>
		<dc:creator>hoboracer</dc:creator>
		<pubDate>Tue, 12 Jan 2010 14:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33945</guid>
		<description>lol good one jack! It&#039;s all about the educated guesses.</description>
		<content:encoded><![CDATA[<p>lol good one jack! It&#8217;s all about the educated guesses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack B</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33929</link>
		<dc:creator>Jack B</dc:creator>
		<pubDate>Mon, 11 Jan 2010 22:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33929</guid>
		<description>&lt;blockquote cite=&quot;comment-33928&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-33928&quot; rel=&quot;nofollow&quot;&gt;hoboracer&lt;/a&gt;&lt;/strong&gt;: 
You can’t read. Ya man, I’m making a race game with better tires, haven’t you heard?
Having data isn’t everything. You have to convert the data into something believable on screen. You basically massage the numbers until it feels right.

&lt;/blockquote&gt;

Hoboracer, you crack me up.  You somehow gleaned from Ian Berwick&#039;s article, that iRacing claimed (meaning you think he lied) to not have tire model data, so that must mean that iRacing doesn&#039;t have a good tire model?????? 

Great logic.  Right up there with these guys.  I guess in your village, that&#039;s how you work things out.  ;-)

http://www.youtube.com/watch?v=yp_l5ntikaU

Fess up.  You haven&#039;t a clue whether iRacing was given tire model data from Firestone, Goodyear, Pirelli nor anyone else.  You also have never written a tire model and wouldn&#039;t even know where to begin.

What you are good at is trolling iRacing forums and coming up with logic to rival the villagers in Monty Python&#039;s Holy Grail movie.  :-)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-33928">
<p><strong><a href="#comment-33928" rel="nofollow">hoboracer</a></strong>:<br />
You can’t read. Ya man, I’m making a race game with better tires, haven’t you heard?<br />
Having data isn’t everything. You have to convert the data into something believable on screen. You basically massage the numbers until it feels right.</p>
</blockquote>
<p>Hoboracer, you crack me up.  You somehow gleaned from Ian Berwick&#8217;s article, that iRacing claimed (meaning you think he lied) to not have tire model data, so that must mean that iRacing doesn&#8217;t have a good tire model?????? </p>
<p>Great logic.  Right up there with these guys.  I guess in your village, that&#8217;s how you work things out.  ;-)</p>
<p><a href="http://www.youtube.com/watch?v=yp_l5ntikaU" rel="nofollow">http://www.youtube.com/watch?v=yp_l5ntikaU</a></p>
<p>Fess up.  You haven&#8217;t a clue whether iRacing was given tire model data from Firestone, Goodyear, Pirelli nor anyone else.  You also have never written a tire model and wouldn&#8217;t even know where to begin.</p>
<p>What you are good at is trolling iRacing forums and coming up with logic to rival the villagers in Monty Python&#8217;s Holy Grail movie.  :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hoboracer</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33928</link>
		<dc:creator>hoboracer</dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33928</guid>
		<description>&lt;blockquote cite=&quot;comment-33927&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-33927&quot; rel=&quot;nofollow&quot;&gt;Jack B&lt;/a&gt;&lt;/strong&gt;: 
Huh?Can you explain how you developed your first tire model?I’ll wait.:-)

&lt;/blockquote&gt;

You can&#039;t read. Ya man, I&#039;m making a race game with better tires, haven&#039;t you heard? 
Having data isn&#039;t everything. You have to convert the data into something believable on screen. You basically massage the numbers until it feels right.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-33927">
<p><strong><a href="#comment-33927" rel="nofollow">Jack B</a></strong>:<br />
Huh?Can you explain how you developed your first tire model?I’ll wait.:-)</p>
</blockquote>
<p>You can&#8217;t read. Ya man, I&#8217;m making a race game with better tires, haven&#8217;t you heard?<br />
Having data isn&#8217;t everything. You have to convert the data into something believable on screen. You basically massage the numbers until it feels right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack B</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33927</link>
		<dc:creator>Jack B</dc:creator>
		<pubDate>Mon, 11 Jan 2010 20:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33927</guid>
		<description>&lt;blockquote cite=&quot;comment-33917&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-33917&quot; rel=&quot;nofollow&quot;&gt;hoboracer&lt;/a&gt;&lt;/strong&gt;: Claiming to not have tire data sounds like an excuse for not having a good tire model. I’m sure they have whatever data they need, it’s just not as simple as having data to create the model so it feels right.

&lt;/blockquote&gt;

Huh?  Can you explain how you developed your first tire model?  I&#039;ll wait.  :-)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-33917">
<p><strong><a href="#comment-33917" rel="nofollow">hoboracer</a></strong>: Claiming to not have tire data sounds like an excuse for not having a good tire model. I’m sure they have whatever data they need, it’s just not as simple as having data to create the model so it feels right.</p>
</blockquote>
<p>Huh?  Can you explain how you developed your first tire model?  I&#8217;ll wait.  :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hoboracer</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33917</link>
		<dc:creator>hoboracer</dc:creator>
		<pubDate>Mon, 11 Jan 2010 14:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33917</guid>
		<description>Claiming to not have tire data sounds like an excuse for not having a good tire model. I&#039;m sure they have whatever data they need, it&#039;s just not as simple as having data to create the model so it feels right.</description>
		<content:encoded><![CDATA[<p>Claiming to not have tire data sounds like an excuse for not having a good tire model. I&#8217;m sure they have whatever data they need, it&#8217;s just not as simple as having data to create the model so it feels right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack B</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33910</link>
		<dc:creator>Jack B</dc:creator>
		<pubDate>Mon, 11 Jan 2010 05:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33910</guid>
		<description>I like how much work they do to calculate masses and inertia&#039;s for individual parts. Even engine parts.  That&#039;s a lot of detail.  Aero seems to be pretty tricky.  Tire model too.  iRacing will release another update in their base tire model in 3 weeks.  Looking forward to that for sure.  :-)</description>
		<content:encoded><![CDATA[<p>I like how much work they do to calculate masses and inertia&#8217;s for individual parts. Even engine parts.  That&#8217;s a lot of detail.  Aero seems to be pretty tricky.  Tire model too.  iRacing will release another update in their base tire model in 3 weeks.  Looking forward to that for sure.  :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33907</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Mon, 11 Jan 2010 03:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33907</guid>
		<description>Lol sounds like the poor bloke was stuck using google and number-crunching like the rest of us. Shows that proper application of maths and a solid physics engine are the key to getting something close to the real thing. Very interesting article :)</description>
		<content:encoded><![CDATA[<p>Lol sounds like the poor bloke was stuck using google and number-crunching like the rest of us. Shows that proper application of maths and a solid physics engine are the key to getting something close to the real thing. Very interesting article :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: navalhawkeye</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33906</link>
		<dc:creator>navalhawkeye</dc:creator>
		<pubDate>Mon, 11 Jan 2010 02:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33906</guid>
		<description>They usually have information to everything they need, but some things are too secretive to give away; or the data just doesn&#039;t exist.</description>
		<content:encoded><![CDATA[<p>They usually have information to everything they need, but some things are too secretive to give away; or the data just doesn&#8217;t exist.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/iracing-com-corvette-physics-development-article/comment-page-1#comment-33905</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Mon, 11 Jan 2010 02:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6914#comment-33905</guid>
		<description>The manufacturers do not give all the information they need?, So this have the same access to information than other game developers.   :neutral:</description>
		<content:encoded><![CDATA[<p>The manufacturers do not give all the information they need?, So this have the same access to information than other game developers.   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_neutral.gif' alt=':neutral:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

