iRacing.com – 2013 Season 2 Build Available

iRacing has released a new build of their online-racing simulation, adding a brand new car and lots of improvements to the system.

The new build is headlined by the Kia Optima, a 350hp front-wheel driven touring car.

Furthermore, the new build also introduces new and improved sounds for several cars, using iRacing’s improved sound model.

You can find the full release notes below along with a video showcasing the Kia and the new sounds.

Click Here for the Full Release Notes

Website:

Race Guide

- The iRacing.com Race Guide provides instant access to all current and future race sessions. Each race is represented as a “block”. The width of each block is determined by the length of the race. The position of the block is determined by the start time of the session. You can view all races in one-hour intervals. To go beyond this interval, use the arrow keys on your keyboard or the “Last” and “Next” Buttons. Click “Now” to reset the guide, and click the Date/Time link to jump to a specific time. Click “Options” to show various filtering options.

You can register for all event types using the Race Guide:

- Click the race button within a race block to register for a session.

- If pre-registration has not begun for a race, you can plan this event as a future race. Planned sessions are viewable from your dashboard.

- Hover over the trophy icon to join Open Practice Sessions.

- Click a series row to show Quals or to register for the next time trial.

- To register for the next Time Trial in a given series, first click on the row for that series. This will expand the area and reveal a “Next Time Trial” button. Click on this button to register.

Car/Suit/Helmet Color Customization

There has been a major overhaul of the Car, Driver Suit, and Helmet customization pages. Features include:

- Rich color selection – paint your car any color you want!

- Randomized colors – let your computer pick for you!

- Car Template Downloads available directly from the car page (where available)

- Direct color hex value input (to fine-tune)

- UI/Code improvements

New Promotions

- Take advantage of money-saving deals when buying multiple pieces of related content! See cars and tracks pages for more information and details.


Club Changes

- Massachusetts and Connecticut club members have become a part of the New England club.

- Members of the Celtic club have become a part of the England club.

- Members of the Western Canada club have joined the Eastern Canada club to form the Canada club.

- International Club members from China, Hong Kong, Indonesia, India, Japan, South Korea, Malaysia, the Philippines, Singapore, Thailand, and Taiwan have formed the new Asia club.


New Awards

- Added 10 new awards for increasing levels of official race and time trial participation. These awards are not retroactive so everyone will start at the same place. See you on the track!

Simulation:

Graphics

- Fixed the in-game anti-aliasing graphics option so that it is now passed correctly into Direct3D. Also added an additional setting which allows the quality (the method) of anti-aliasing to be specified. This new AA quality setting is GPU/driver specific, with the lower values mapping to lower qualities. For instance, quality 0 may map to multi-sampling and quality 2 may map to super-sampling on some systems. The number of quality levels available can depend upon your current graphics mode, windowed vs full screen, and also on the “number of AA samples” desired. Finally, the Anti-aliasing “number of samples” setting may now be increased all the way to “8x” in sim – of course doing this will decrease frame rates and consume additional video memory, and is only recommended on very high-end GPUs.

- Reprocessed all of our 3D polygonal models with an improved object optimizer to help reduce rendering overhead.

- Improved the accuracy of the video memory usage that is reported on the graphics options screen. The reported value is still an just an estimate, but it now includes a better guess as to the overhead in use by windows itself. For best performance, on Windows 7 and Windows Vista we recommend disabling the Windows Aero desktop themes which can utilize a lot video memory and are impossible to estimate precisely (select a basic theme instead). On Windows 8, or on Windows 7/Vista with aero themes enabled, there may be substantially more video memory overhead in use than estimated by the graphics engine, and it may interfere with the sim’s performance. If you encounter large stutters or performance drops it may help to lower your GPU memory slider in the options.

- Fixed the options screen so it won’t copy the replay settings on top of the graphics settings the second time visiting the options screen if you close using the “x” button.

- Modified the D3D mip bias selected by the simulator for the base textures to now be neutral (0.0) rather than slightly sparkly (-0.5). This may slightly reduce how sparkly some textures appear in the simulator.

- The user interface now uses the default system mouse cursors, rather than the custom cursor images, when running in a window.

- Increased the number of simultaneous car paint jobs allowed on track at once from 42 to 44. The simulator still allows up to 64 at once if your video memory sliders are both set extremely high (above 2048MB sys mem and 1024MB vid mem).

- Updated the renderer’s loading sequence so that the loading screen can appear more quickly.

Dynamic Shadow Mapping

- Dynamic shadow maps may now be used for car, cockpit, pit crew, and a few other select shadows, rather than shadow volumes! We highly recommend using these new shadow maps instead of the old shadow volumes. There are two new shadow map related graphics options, “Dynamic objs,” which enables them, and “More filtering,” which reduces the jaggy appearance of these shadows outside of the cockpits.

- The “More filtering” option is mainly intended to be used in the replay settings as it pertains to shadows you don’t usually see close up when driving, and enabling the extra filtering can lower the frame rate.

- At night tracks, the renderer will fall back to using shadow volumes rather than dynamic shadow maps, if enabled.

- At day tracks, with all of the shadow map options enabled, shadow volumes will be automatically disabled, reducing memory loads and improving performance.

- The dynamic shadow maps require certain other graphics options to be enabled as a prerequisite. They may only be enabled if the GPU memory slider is set above 300MB, if advanced pixel shaders are enabled, and with the DirectX 10 shader optimizer enabled.

- The dynamic shadows maps utilize approximately 50MB of video memory. Shadow volumes can easily use 4x that amount in multi-class events, so utilizing the new dynamic shadow maps often results in a smaller video memory requirement than using shadow volumes alone.

- The dynamic shadow maps have a large per frame overhead. This means that at the spots where you may have had the highest FPS previously at a track, it may now be substantially lower with shadow maps. This is simply because the renderer has to do some serious work every frame now even if the camera is pointing off in to space. But in the spots where the frame rate was the lowest previously, it may now be substantially higher! This is where it counts. Many testing systems have shown 25% to 100% increases in FPS at the worst spots in traffic, such as at Spa Francorchamps, compared to two pass shadow volumes. Shadow maps are intended to help out at the worst spots, where it matters, and to smooth out the frame rate, reduce stuttering, and reduce PCI bus contention.

TriDef 3D Ignition

- Added a new graphics option to enable any pre-installed TriDef 3D Ignition drivers to operate with the 32-bit version of the simulator (requires a restart). This option does nothing in 64-bit mode, or if no TriDef installation is detected. The option is located near the top center of the graphics options screen. When checked, it should enable TriDef 3D compatible devices to display the simulator in stereoscopic 3D. A TriDef supplied 3D profile named “iRacing” is requested upon launch, if the profile is not available 3D mode may fail back to 2D mode. The profile is supplied by Dynamic Digital Depth (DDD) inside the latest versions of the TriDef software package. The following link currently points to TriDef 3D 5.7, but is expected to point to version 5.8 shortly, which will provide an improved iRacing profile.

http://www.tridef.com/download/TriDef-3D-latest.html

Custom Car Painting

- The paint directory was reorganized. Now car textures go into iracingpaint”car_name”car_xxx.tga. Helmet and suit textures go into iracingpaint”car_name”helmet_xx.tga or suit_xx.tga. If that is not found we fall back to iracingpainthelmet_xx.tga. The old directories and names still load, if the new files are not found.

- Leading zeros are no longer supported on the textures (in the new directories), so if your member id is 13 you must name the files car_13.tga and not car_000013.tga like you could before.

- The decal layer can now be overridden with a car_decal_xx.tga file (or helmet_decal_xx.tga or suit_decal_tga). This lets you replace the small sponsor decals, and the driver’s face among other things. You cannot override certain features such as headlight decals or logos or license stripes.

- There is a new graphics option “Hide car number while testing” that turns off the car numbers, club, sponsors and license stripe in offline testing mode.

- Alpha layers are now supported in the custom paint schemes, so you no longer need to override the entire scheme but can pick and choose the areas you want to paint.

- Larger custom textures can now be loaded (2048×2048, etc) but we do not currently take advantage of the increased resolution. Whatever size texture you provide will be scaled back to 1024×1024 when applied to the car, for now.

New Tire Model

- The way we model tire carcass yaw motion relative to the rim has been improved. This has helped responsiveness.

- The NTM tires (and real world tires) are very dependent on temperature which greatly affects the properties of rubber. We’ve always just used 3 slices of tire (inside, middle, outside) to track temperature since way back in the day, but this is not really sufficient for the NTM, since it is so much more critical to get correct temperature than in the OTM or Papyrus tire models. The tire code now computes temperatures for many elements across the surface. Now tires in the sim compute anywhere from 7-9 slices for our narrower tires, to up to 20 slices for the wide tires some of the cars have. The result is that as the tire contact patch is moving left and right across the tire surface the temperatures used by the grip code are more correct and produce a better, more progressive tire temperature effect. Also, the 3 temperatures we record for visual display are now more accurate too (although there is still work to be done there). This change applies to all NTM tires.

Teams

- The current team driver is now displayed below the grayed-out [Drive] button to the rest of the teammates.

- The beginnings of “crew chief mode” have been added. All teammates are allowed to view the black boxes while on the Session screen while the driver is in the car, just as they would appear to the driver on the Driving screen. Just use the F* function keys to bring up/change the displayed black box. The black boxes will be read-only to everyone except the driver and the crew chief.

- A check box is displayed above the black boxes, and clicking on this will request that you become the team’s crew chief. If the server accepts your request, you will become the crew chief, and your helmet/name will be displayed above all your teammates’ black boxes to identify your status. (The only reason you would be rejected is if the driver got out of the car, or someone else became the crew chief as you were checking the box). You can give up your crew chief status by un-ticking the check box. If you disconnect, your crew chief status is rescinded, allowing someone else to take over.

- Both the driver and the crew chief are allowed to edit the black boxes, and all changes are sent to everyone on the team. Clearly the driver and crew chief must cooperate with each other, lest communications delays cause them to step on each other’s changes. The crew chief is NOT allowed to make adjustments to the “in cockpit” controls, like brake bias, antiroll bars, differential settings, etc.

Black Boxes

- Fixed the bug where sometimes in the Fuel blackbox if you reduced the fuel value to 0.0 it would reset back to a full tank of gas.

Cameras

- Added a new on-car camera, the “Gyro” cam. It acts like the new in-car camera Nascar has this year, where the camera can stay level while in banking. The camera tool allows any on-car camera to use the gyro stabilization found in the Gyro camera.

Driving View

- We now allow the driver head view position to be adjusted up/down via the app.ini. The limit is identical to the movement that is available via the TrackIR interface: +/- 2 inches (5 cm). Our commercial customers have been able to do this all along and can still do so, up to 0.5m, but the .ini entry has been renamed for general use.


Spotter

- Added an app.ini adjustment to adjust car gap for when to call car high/low. You can find it in app.ini [SPCC] carLowHiPadding=0.25

Controls

- Support 64 buttons per device (up from 32) and make sure we save room for the hat switch buttons. This fixes the Fanatec wheel issues.

- Added a checkbox to the control wizard to help with calibrating game pads and joysticks.

- Adjust minimum force to allow supporting negative values.

- We now avoid issuing certain unnecessary force feedback commands every 60th of a second to cut the USB traffic to one-third, which may help with older wheels.

- The sim now uses the latest Fanatec SDK, which fixes a memory leak and uses less CPU.

Sponsors and Logos

- New club logos for Asia and Canada.

- Added MRN sponsorship.

- Updated and additional sponsor images for Main Performance PC, and Playseat.

Drafting

- All cars have had improvements to their drafting characteristics.

Cadilac CTS-V Racecar

- Now has entirely new out-of-car engine sounds.

Chevrolet Corvette C6R

- Now has entirely new out-of-car engine sounds.

- Rear wing is now paintable.

- Added ride height sensors to bottom leading edge of splitter.

Chevrolet Impala Class B

- Now has entirely new out-of-car engine sounds.

Chevrolet Impala-COT

- Now has entirely new out-of-car engine sounds.

Chevrolet Monte Carlo SS

- Now has entirely new out-of-car engine sounds.

Chevrolet National Impala

- Now has entirely new out-of-car engine sounds.

- Allow open gear selection at road courses.

Chevrolet Silverado

- Now has entirely new out-of-car engine sounds.

Chevrolet SS-Gen6

- Now has entirely new out-of-car engine sounds.

Chevrolet SS-Gen6

- Now has entirely new out-of-car engine sounds.

- The driver’s name is now stamped on the windshield.

- A little more downforce with added grill tape.

Dallara IndyCar

- Fixed a bug where the tires had a small shiny square on them.

Ford Fusion-Gen6

- Now has entirely new out-of-car engine sounds.

- The driver’s name is now stamped on the windshield.

- A little more downforce with added grill tape.

- Removed upper Ford logo, as they stopped placing it there in the real series.

Ford GT

- Rear wing is now paintable.

- Added ride height sensors to bottom leading edge of splitter.

HPD ARX-01c

- Added ride height sensors to bottom leading edge of splitter.

Kia Optima

- Now available for purchase!

Lotus 79

- Now has entirely new out-of-car engine sounds.

McLaren MP4-12C GT3

- Rear wing is now paintable.

Modified – SK

- Now has entirely new out-of-car engine sounds.

Modified – Tour

- Now has entirely new out-of-car engine sounds.

Riley MkXX Daytona Prototype

- Added ride height sensors to bottom leading edge of splitter.

Tracks

- All of the tree shadows (that render using shadow maps) now cast from actual 3D models, rather than from fixed decals.

Mosport International Raceway

- In-sim logo text changed to Canadian Tire Motorsport Park.

USA International Speedway

- New lighting, and track and sky textures.

Mazda Raceway Laguna Seca

- New lighting, and track and sky textures.

GTOmegaRacing.com

  • Chris Allen

    Can we get some news on the Ruf? iRacing link I had showed a statement that they plan to have it ready Fall 2012, and we have had no update since then on it’s progress.

  • Richard Hessels

    I rarely seen so many people on the forum being really positive about a new build.
    It seems the NTM took a big jump towards more realistic behaviour.
    FFB feels more connected in general.
    Finaly the NTM is getting mature.
    Framerates went up on most system critical places of the tracks.
    Than there is tons of improvement and upgrades i did not even get around to meet.
    First time in the history of iRacing the sound of the cars are putting a big smile on my face.
    Looking forward to spend more time on it.. (that’s been a while).
    Let’s see what the iR crew comes up with in another 3 months.
    It’s heading in the right direction!

  • Richard

    lol you’re so slow with any updates these days someone might think you had another agenda…

  • Anonymous

    They’ve shown us scans and renders. The RuF is the next car after (maybe) the Lotus 49.

  • Anonymous

    Haven’t had a chance to test too many different things as I was having a blast in the Kia. Handles the chicanes at Zolder like a champ, got some solid, believable 2-wheel action going on. Also fun to catch slides with it by pointing the tires where you want to go and giving it gas. Then spent plenty time side by side at Motegi.

    As far as I can tell, a nice solid update. If the Lotus and movable cones do indeed come mid season, it will be probably one of the most solid steps forward since I’ve been there. Hearing very few complaints, aside from some minor painting glitches.

  • Anonymous

    Wow! I spend 100s of $$ on iRacing and now I can try a new car….if I pay for it….

  • http://racingrenders.com/ F1Racer

    LOL, classic :)

  • Anonymous

    Wow great changes. I no longer feel like I’m driving a bus. Turn in and exit is so much better. I think this could almost work for me at some point. Great work iRacing team. I may decide to keep you in the loop.

  • Anonymous

    Had some great side-by-side action in the Kia last night. Should be a great car to race this season.
    http://www.youtube.com/watch?v=NJCeksDprLA

  • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

    Nice troll. The Kia is free so that didn’t go so well for you.

  • Anonymous

    It isn’t free… unless you had a Lotus pre-order. I used my Lotus refund for the Kia and didn’t spend a dime.

  • mhth

    What are you talking about? Are they days late compared to other sites? Here’s an idea, open your own site and lets see what you can do!

  • Anonymous

    Actually, they are days late. iRacing put out the notes last Thursday, BSim had them up Friday. http://www.bsimracing.com/iracing-release-notes-for-2013-season-2/

    Montoya had a copy of them in his email on Thursday, but they weren’t on VR when he posted the pCARS news yesterday.

    No need to accuse him of an agenda, but the build notes are 5 days past due.

  • Alexandre Martini

    please stop bitching! :D

  • Anonymous

    I didn’t make the first post, I’m not complaining (at least not here, anyway) ;)

    mhth asked if the notes were days late compared to other sites, and I answered. Just wanted to clear the air that, unlike most builds, iRacing did put out the build notes early.

  • Anonymous

    LOL. Somebody thinks something is free for iRacing. Kia isn’t free… I was just joking not trolling BTW. iRacing is good but I still can’t understand why I have to pay so much for content.

  • http://www.facebook.com/profile.php?id=562060798 Timpie Claessens

    And they always release the message as “New build available”, not “New build notes available”. Just let it go

  • mhth

    So if I’m understanding you right, if all the sites don’t get the new news out at the same time…. There must be a hidden agenda? WOW,…..LOL

  • Anonymous

    Uhm, I explicitly said that DOESN’T mean there’s an agenda:
    “No need to accuse him of an agenda”

    You asked if he was days late compared to other sites, I said yes. I didn’t say Montoya did anything other than be slow posting the article.

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    We all know by now not to expect anything on time from iRacing. I’m anxiously awaiting the Ruf too. :(

  • Matt Orr

    Have some more sound pr0n.

    http://www.youtube.com/watch?v=gDvJpFn742w

    So awesome plopping a static camera angle down and just listening. Hearing the 79 way down at the Andretti Hairpin powering out – oh man. My replay watching has increased ten fold with the sounds. lol

  • Anonymous

    Not always, when iRacing used to post notes early enough that Montoya could get around to posting them ahead of time he would. Look back in 2010 and 2011.

  • Steve Luvender

    Great stuff, Matt!

  • Mario Strada

    I am a bit puzzled because from what I understand, the tire model only had a minimal update. Instead of calculating the tires as 3 sections it is now calculated as more sections.

    I didn’t think that would make much of a chance to the driving behavior of the worse offenders, such as the Ford GT (which has been getting better already) or the McLaren.

    I was pleasantly surprised driving both cars, plus the Caddy and the Vette, at SPA. They still have some odd behaviors, but the snap oversteer is less pronounced and overall the car seems more controllable.

    Maybe there is hope after all.
    The Kia is a nice FWD car. Takes time to get used to it but once you dial it in right (the default setup is totally wrong) it drives quite nicely and should make for a fun series. I forgot to compare it with the Mustang as far as performance. But they could make a nice series together.

  • Anonymous

    In addition to the extra temperature ‘slices’, they improved how they calculated the tire carcass flex. I’m betting that’s where the majority of the improvement came from.

    Kia won’t be with the Mustang, it’s much faster and the Mustang isn’t on slicks. The Kia and Caddy are in a MC series, like they are in real life.
    http://image.modified.com/f/news/mp-1304-cadillac-and-the-pirelli-world-challenge-at-long-beach/46098962+w620/cadillac_racing.jpg

  • http://twitter.com/WallyMasterson Wally Masterson

    All I can say is great, detailed release notes! This is how all release notes should be.

  • http://twitter.com/WallyMasterson Wally Masterson

    Sounds dirty good :)

  • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

    Ah right then. I had that pre-order so it just came up as an optional download. I assumed no charge but forgot about the Lotus pre-order.

  • Matt Orr

    The iRacing NTM is more sensitive to temps than any other sim I have on my hard drive. So with the update, when you slide (and generate a massive amount of heat just like in every other sim) rather than have a third of your tire heat up and melt, you now have just a couple slices that get overheated, meaning more grip. It’s sorta like HDTV in a way, better resolution. That plus the tire wobbling being less over exaggerated means tires are actually kinda tire like. Small update, world of difference on some cars.

    The Ford and McLaren were two of the best sorted cars last season as well, the Ford was brand spanking new in everything but graphical model. Brilliant car now.

    Make sure you tweak the Caddy’s diff, it’s notoriously terrible and why you get that type of behavior still. It really likes to rotate on entry and spin on exit by default, perhaps the worst setup I’ve ever had the displeasure of driving.

  • Anonymous

    Optional means you don’t own it, usually. Did you put it in your cart?

  • http://www.facebook.com/humberto.roca Humberto Roca

    Im liking the update, Kia drives, feels and sounds very very good I must say, also sounds are much better and improved but I must say that the Mustang NEEDS new interior sound because my god it sounds terrible. Thats why I left the series needs work. but the build I must say its A+

  • WaitingForAC

    funny considering you made a post on the iR forums implying there is an agenda here?

  • WaitingForAC

    I would say the oval cars are starting to come around a bit, there is a drastic change in how fast you can drive corners making it more realistic. I will see if this makes driver more important and if there are multiple grooves opening up due to this. I will wait for a week or two of racing to see since Talladega in the oval car’s mean nothing in week 1.

    Now you can all down vote me- I don’t like that I have to pay for a Kia that iRacing got kick backs and incentives to produce from Kia, and I don’t like that I have to pay for a Ford that is no different other than graphics than my Chevy SS to keep 100% content.

  • Big Ron

    People can leave Virtualr.net, then they don´t need to wonder around.

  • Anonymous

    I’ll keep an eye on this, my membership expired, I was fed up of sail boat racing.

  • http://www.facebook.com/gulyopapa Gulyás Tamás

    I like this patch and Kia too …

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    Is it just me or does it actually top R3E sound-wise ?

  • Anonymous

    Just thinking outside the box here, but why would you want to keep 100% content if you plan to do most of your racing in AC soon? I won’t complain about the extra funding, just curious.

  • Anonymous

    Wow, you thought I was serious? The smilies didn’t tip you off?

  • http://www.facebook.com/profile.php?id=562060798 Timpie Claessens

    A thread asking for bets when VR would finally up the precious iR release notes says serious like nothing else ;)

  • http://www.facebook.com/profile.php?id=562060798 Timpie Claessens

    http://www.youtube.com/watch?v=YDyHAoHa1iE

    This is probably a good visualization

  • Hurdy Hurdy

    Optional means you downloaded the car, so you can race against it in a mixed class race eg. you are driving a different car while others are driving the KIA. Same goes for other cars.

    If you want to drive/race the KIA, you need to purchase.

  • Matt Orr

    By a mile and a half IMHO. R3E has the dynamics of a generic metal band – you either get LOUD LOUD LOUD or quiet quiet quiet. It sounds good, but it doesn’t carry, it feels like a guy with the radio drove by, not an actual engine producing noise that echoes and reverberates off it’s surroundings. (I’m not even sure if iRacing’s do that, but the sound does carry properly for sure)

    If you listen to a single C6R in iRacing for example at Spa, from La Source you can hear it scream down towards Eau Rouge, Up the hill, down Kemmel – and it will change pitch about 15 times, like it should. In R3E across the same distance the car goes from there to not there.

  • mhth

    Lets face Bakkster your 1st post was directed at Montoya as if he has other reasons for posting late, according to you. WE’RE tired of hearing all the whining that he’s bias. If you don’t like the site then please find 1 you do and stop harassing Montoya! Thank you

  • Anonymous

    Richard gets 13 more upvotes than down for accusing Montoya of an agenda, I get accused of being a hater for joking about the long running conspiracy theory. Here’s exactly what I posted, for anyone who wants to judge for themselves.

    “He got the notes last Thursday, only post since then was a pCARS Mercedes announcement yesterday.

    I’m betting he waits 2-3 days and buries it below a bunch of SRW and R3E junk ;)”

    I’m super serious guys, that’s what the winking emoticon is for. Seriously, I’m not messing around, pCARS is a plot by the Illuminati and they’re replaced Montoya with a Lizard Person alien to control our thoughts. Haven’t you seen the chemtrails in pCARS onboards, sheeple?

    I suppose I forgot about Poe’s Law… even though I used a smiley.

  • mhth

    My sincere apologies Bakkster. Where you answered my question to Richard, was he late. I for some reason thought you were Richard answering. My mistake and sorry for my accusations towards you, they were meant for Richard not you!

  • http://derekspearedesigns.com/ Derek Speare

    Here’s a Promo Code:

    PR6PJRX5MA5BCZGE4LGF9KS2EUN

    iracing.com/membership

  • Anonymous

    No worries :)

  • Arie Beuker, de

    THat was actually a nice overtake in in that top movie.

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    That pretty much sums up my impression – don’t get me wrong, R3E still sounds better then the rest of the competition but this – man, this is something different.

    I remember watching two Corvettes running laps in Poznan during track days last year and I had a hard time believing this are real in game sounds. That remarkable, brutal V8 growl is totally spot on.

    Are there any technical details on iRacing service ? what they did implement ? the reverbs and doppler are pure fantasy.
    I’m really considering renewing my sub now just to hear that sounds live. Did they upgrade the sounds on any car besides Corvette and Lotus ?

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    That pretty much sums up my impression – don’t get me wrong, R3E still sounds better then the rest of the competition but this – man, this is something different.

    I remember watching two Corvettes running laps in Poznan during track days last year and I had a hard time believing this are real in game sounds. That remarkable, brutal V8 growl is totally spot on.

    Are there any technical details on iRacing service ? what they did implement ? the reverbs and doppler are pure fantasy.
    I’m really considering renewing my sub now just to hear that sounds live. Did they upgrade the sounds on any car besides Corvette and Lotus ?

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    That pretty much sums up my impression – don’t get me wrong, R3E still sounds better then the rest of the competition but this – man, this is something different.

    I remember watching two Corvettes running laps in Poznan during track days last year and I had a hard time believing this are real in game sounds. That remarkable, brutal V8 growl is totally spot on.

    Are there any technical details on iRacing service ? what they did implement ? the reverbs and doppler are pure fantasy.
    I’m really considering renewing my sub now just to hear that sounds live. Did they upgrade the sounds on any car besides Corvette and Lotus ?

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    I’m confused, I can’t find any youtube video’s with proofs of PCars-Illuminati connections, whereas there are tons of ‘convincing’ material regarding Bieber and Rhianna.

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    I’m confused, I can’t find any youtube video’s with proofs of PCars-Illuminati connections, whereas there are tons of ‘convincing’ material regarding Bieber and Rhianna.

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    I’m confused, I can’t find any youtube video’s with proofs of PCars-Illuminati connections, whereas there are tons of ‘convincing’ material regarding Bieber and Rhianna.

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    I’m confused, I can’t find any youtube video’s with proofs of PCars-Illuminati connections, whereas there are tons of ‘convincing’ material regarding Bieber and Rhianna.

  • Matt Orr

    I don’t think there are details on what specifically was done. I’m not sure if they went and added a more advanced sound engine (was going to happen a couple years ago and was actually started) , but at worst it’s really well layered sound samples.

    NASCAR cars were updated as well, and the CTS-VR. (on top of the V8SC from last build)

    This was easily the best build in my 3.5 years there, the cars actually drive properly now as well!

  • Matt Orr

    I don’t think there are details on what specifically was done. I’m not sure if they went and added a more advanced sound engine (was going to happen a couple years ago and was actually started) , but at worst it’s really well layered sound samples.

    NASCAR cars were updated as well, and the CTS-VR. (on top of the V8SC from last build)

    This was easily the best build in my 3.5 years there, the cars actually drive properly now as well!

  • Matt Orr

    I don’t think there are details on what specifically was done. I’m not sure if they went and added a more advanced sound engine (was going to happen a couple years ago and was actually started) , but at worst it’s really well layered sound samples.

    NASCAR cars were updated as well, and the CTS-VR. (on top of the V8SC from last build)

    This was easily the best build in my 3.5 years there, the cars actually drive properly now as well!

  • Matt Orr

    I don’t think there are details on what specifically was done. I’m not sure if they went and added a more advanced sound engine (was going to happen a couple years ago and was actually started) , but at worst it’s really well layered sound samples.

    NASCAR cars were updated as well, and the CTS-VR. (on top of the V8SC from last build)

    This was easily the best build in my 3.5 years there, the cars actually drive properly now as well!

  • http://twitter.com/ARDallas68 Alan Dallas

    Umm the Optima and the Mustang both run on the same tires and same class(GTS) in SCCA Pirelli World Challenge(where your picture is from). If iRacing is doing something different with the cars then I guess that is there prerogative. Just like it is mine to not ever play iRacing again after my trial period was over. Worse online experience of my life. It’s a NASCAR sim folks. It’ll never be anything else. They should have never have even started adding GT cars.

  • Anonymous

    The Mustang gets modified from its old specifications from the now defunct Mustang Challenge that was sanctioned by Grand-Am, where it did run on narrow DOT tires.
    http://www.fr500s.com/raceit/

    After that series ended, SCCA made it eligible for World Challenge after significant modification to make it competitive. The chassis, gearbox, and interior are about all that don’t get changed. It gets about +75HP, the wider slicks, more downforce including hood louvres (the easiest way to tell the two apart, no louvres on the Mustang Challenge cars),upgraded suspension components, and the carbon fiber hood and decklid reduce weight by 40lbs. Just throwing slicks on the car it would be well off pace of the other GTS cars.

    Sorry you weren’t a fan of iRacing, but no sense paying for something you don’t like. Hope you find something you prefer.

  • http://twitter.com/ARDallas68 Alan Dallas

    The Engines in the 302S are also sealed by Ford Racing. The beginning of the 2012 Season for SCCA PWC was the best time for the Boss. It was actually competitive. Now it’s engine is over restricted and a non-contender during the 2013 season so far. I wonder if iRacing will ever do a Boss 302S or an R1 to bring that vehicle inline with the Optima and the CTS-V? Multi-class/vehicle racing is my all time favorite type. From FIA GT class racing to SCCA. If it has multiple mfgs. and multiple classes in the same race I’m all over it. Real Sports cars duking it out. Now that’s racing to me. I understand iRacing has Multiclass racing, but whats the point if there isn’t enough diversity in the field like in their real world counter parts?

    As for my alternative preference for Sims. I been wrapped up in pCARS for the last year. Rather fun to help develop one and see it progress. It’s come a long way and still seems to have even longer to go.

  • Anonymous

    Well, the BMW deal is supposed to be the start of multiple manufacturers. Hopefully they do it properly, but I’m not too optimistic right now. I don’t think they’re willing/capable of handling BoP, and with iRating being what it is few drive a car that’s knowingly behind on pace.

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