International Formula Series 3 for rF2 – Released

Mak Corp has released their newest rFactor 2 mod, the International Formula Series 3.

Featuring the FS3-08 Formula 3 racer and several engine configurations, the semi-fictional mod is an introduction to Mak Corp’s World Racing Simulation title.

The mod comes with a full field of car liveries and the features listed below:

Features

  • FS3-08 Vehicle Model by Koen Calleyl.
  • Mercedes, Volkswagen and Piedrafita engines.
  • Cooper and Dunlop tires.
  • Unique engine performances.
  • Unique tire performances.

GTOmegaRacing.com

  • Anonymous

    Hmmm you guys are giving me a lot of reason to reinstall rF2 again thanks!

    • Realkman666

      Not even worth driving the other cars after this one.

      • Anonymous

        Group C is very nice as well once use to the FFB

      • Realkman666

        787b?

  • Anonymous

    I registered but received no email for activation-can’t DL.

    • http://www.mak-corp.com.au/ MAKCorp

      I activated your account, you should be able to login now.

      • Anonymous

        Thanks

  • Alex White

    Looks quitre nice, I’ll download it in a wee while :)

  • Anonymous

    Probably the most immersive experience Rf2 has atm. !

    • The Dark

      yes for sure

  • http://www.mak-corp.com.au/ MAKCorp

    Just a correction. This is not a semi fictional mod. International Formula Series 3 is our own developed series that will be featured within our World Racing Simulation title and is the feeder to the IFS2 and IFS1 series. While some might say the car looks similar to the F3 car, it is different in a variety of ways which makes it unique to the type of performance and physics we wanted to achieve with our series.

  • http://www.mak-corp.com.au/ MAKCorp

    Hey all, v0.6 is now released. Please remember to uninstall and delete v0.5 before installing v0.6.

    v0.6 fixes a material issue that was distorting the steering wheel on various ISI tracks.

    Enjoy!

  • mclaren777

    This is an excellent mod!

  • Anonymous

    Looks fantastic ..downloading now.. Thanks MAKCorp

  • Anonymous

    It’s great to see content pouring out for rFactor 2 from MAKCorp, quality stuff, even though it’s only 0.6! Handling is fun and even though I didn’t drive it for more than 15-20 minutes it seems to be great, precision based car. I love it! :)

  • The Dark

    what a great mod this is. physics are so good in believeability and that gives good immersion. sounds are what you maybe expect in a car like this and the models are great too.
    most fun i have had in rF2 so far! thanks MAK Corp.

    ISI, this is how you make the rear end of a car behave.

    • Marc Collins

      Hmmmm, not so sure about that. It’s sure easy to drive and feels bolted to the pavement (see what happens when you venture off track), but ultra-realistic I highly doubt.
      It’s a great mod and at an acknowledged v0.6 I look forward to many tweaks and improvements, primarily in the handling (or possibly just tire characteristics) and sound (already planned).
      The tires definitely do not act like the tires in any other rF2 vehicle. You can feel the difference in the FFB characteristics, in every corner and whenever you go off track. If it is realistic, then every other vehicle so far is way off and needs to be re-done.

      • The Dark

        i never said ultra-realistic.
        but i dont think it means either that every other vehicle needs to be re-done. not every other vehicle is an f3. some of the ISI models sure need looking at because this mod shows that even with a green track, while the car is not as grippy as it will get, it is still driveable.

        we can disagree on the little things but this is on the top shelf of cars for rf2 so far imo.

      • Marc Collins

        Sorry, I thought you said “physics are so good in believability,” which equals realistic in my dictionary.
        Have to agree with Jshort, I think.
        What do you think is happening regarding the wheels/tires/physics/grip when you go into a sand trap with this car? Why is it the only car that reacts that way? If that could be explained, I’d feel more comfortable knowing that this was the realistic simulation and the other cars were not.

      • The Dark

        then you have a different dictionary.

        Im not being pulled into this crap where if i like something i have to give someone a detailed explaination why because they dont agree.
        if you dont enjoy it then too bad for you. no need to hassle people who do. i havent been into a sand trap yet so maybe my ability to stay out of them is helping me enjoy it more.

      • Marc Collins

        Who said anything about enjoyment? We’re simply discussing whether it’s realistic or not. The truth is that racing and driving games for consoles that are preposterously unrealistic are way more popular than racing simulators. Luckily for us, rF2 can accommodate realistic and unrealistic mods and cars.

        But you didn’t reply to my question about the off-track behaviour…

      • The Dark

        news for you… all sims are unrealistic.
        i dont have to reply to your question. why dont you ask the people who makes the mod?
        i am only concerned about how the car behaves while its on the track and for me that behaviour is very good.

        who cares about console game popularity? they will always be more popular that racing sims. man, where you been living?

        anyway for off track discussion, more often you see the grass is too slippy in a lot of sims but you just gotta get on with life and accept that nothing is perfect.

      • Anonymous

        Yes I agree to a point since there are elements that cannot be simulated but realism can be achieved to a point with good immersion and car reaction characteristics. If one complains about grass or sand traps they are racing in areas they should not be so the experience of what is on track is the most important.

      • The Dark

        that was the point I was trying to make:)

      • Marc Collins

        Sorry, I thought you said “physics are so good in believability”–I guess you have amnesia or just prefer to change the topic.

      • The Dark

        i did say that, obviously. this is not being disputed so i dont know what your issue is.

        how can I be the changing the topic if all i am doing is answering YOUR points?
        maybe you dont want them answered because you cant deal with the answers.

      • Marc Collins

        Well, Mr. SmartA&%… The new v0.7 “fixes” the problem with the earlier releases and now the car has vastly less grip and feels as though it is part of the ISI family. It’s still a great tossable vehicle with more grip than a Skippy, but it’s not on rails anymore. All credit to the authors, no one would suspect it is a modder vehicle–feels like something ISI would produce themselves.
        Hope you enjoyed the 0.6 while it was here, because now things are back to “normal.”

      • The Dark

        actually I think 0.7 is even better. great work again from mak-corp who just keep improving!

        your problem is that you do not know the difference between realistic and believable, and there is a difference. that has been your problem through this whole conversation. read through it and maybe that light in your head will finally come on.

        you thought believability meant realistic. so its not so hard to be the smart one in a two way conversation with you.

        a car feeling like part of the ISI family doesnt mean realistic either. it just means that you prefer it that way so you think it is more realistic. a common error.

      • Realkman666

        The underside of the car has wrong friction values and it will be fixed in the next update.

      • Jshort

        Make a mod that is glued to the track and people will love it.

      • The Dark

        probably because its more realistic than one that isnt. these are race cars not toboggans.

      • Jshort

        And every video I’ve seen where they put a non pro driver in a real race car they can pace at 3 seconds off pace right? Lol. Not. Race cars aren’t easy to drive. Mods like this will always be popular because people can think they are better than they actually are.

      • The Dark

        race cars are easy to drive. they are just not so easy when pushing them to the limit. that is where the skill is,when it gets closer and close to the limit.

        but what do you care what people think how good they are? how does it even affect you? or you just like to bring people down because they might enjoy something.
        christ you cant even enjoy something now without people bitching at you because of it.

        live and let live man. find a different mod and get on with your life.

        and by the way, race cars have more grip that most people who havent driven one give them credit for. you do well to remember that.

      • Jshort
      • Realkman666

        He was talking about race cars, not training school murder machines.

      • The Dark

        these cars might have treaded tires and be a bit slippy to drive but it
        still makes my point. their limit comes sooner than a lot of cars
        though.
        also what you consider difficult at your level wont be the same as everyone elses.

      • WaitingForAC

        Amazing post, coudln’t agree more.

      • The Dark

        thank you WaitingForAC:)

      • Anonymous

        i find race cars perfectly easy to drive, to the point where i can throw them about, in the wet, with no issues. proof:

        http://www.youtube.com/watch?v=his6nXTkBYA

      • Realkman666

        And then you use the setup to make it fast.

      • Anonymous

        yes, every other vehicle by ISI in RF2 is way off, and does need to be redone. Ive been saying this from the start.
        MAK corp have actually created a car that drives and feels like a car, with handling characteristics of an actual car.

    • Anonymous

      I totally agree best car I have driven in rF2! Also the Mak groupC is very nice as well

  • hoover67

    I’d love to try this mod, but it’s seemingly impossible to register on your forum… what gives? Is it the gmail address? Entering “Ralf Schumacher” as the answer to your random question where “Ralf” is expected?

    Keep up the good work,

    Uwe

    • http://www.mak-corp.com.au/ MAKCorp

      Contact us at support.mak-corp.com.au with the username and email you want and we’ll make your account and send you temp login info.

  • Anonymous

    Both of your recently released rF2 mods are great!!!

    • Jshort

      I thought you stood on your soap box telling the sim racing world you quit rf2? Lol

      • Anonymous

        Ya until I realized I would never get past not installing WSGT2. I have also read some of your posts here about these cars being on rails or glued to the track that tells me you are a bit of an extremist as a simracer which maybe okay for you and many others. Whole thing is have you brainwashed yourself into thinking cars with no grip are realistic? ISI even says that they design the car physics to be used with car assists to get what they consider the most realistic experience. Problem is our egos won’t allow us to use assists. I can drive the cars fine without assists but enjoy cars that seem more realistic with out them than a good bit of ISI’s cars.
        Since we started our discussion with the Howston generic T70 cars in rF2 an example of this car I much more prefer physics wise is the Maserati and Chevy Powered T70’s in GTL. The cars slide with a realistic progression of loss of grip with great weight transfer and nice FFB. I love most every car ever made for GTL and suspect as time goes on there will be many mod cars in rF2 I will enjoy as well.

      • Anonymous

        It’s called attention seeking basically. You are supposed to react and plead for him to give it a chance. Most just don’t care whether he has it installed or not. More important things in life than what Birddogg has installed.

      • Anonymous

        Great words from a man with no morals!

      • Anonymous

        The fact you have replied means that infact you do give a damn :). Unfortunately most don’t give a damn whether you have rF2 installed or not, just saying, no need to get argumentative.

      • Anonymous

        Actually I do give you some credit due to the fact you don’t hide behind a like or dislike button and that side of you has my respect

      • Anonymous

        I am sure someone somewhere will take this wrong as well.

      • Anonymous

        See what I mean some spineless idiot hiding behind a button

      • Anonymous

        Worrying about who likes and dislikes you is something from the playground, move on, who cares who likes or doesn’t like a post LOL. Really, kids these days

      • Anonymous

        I don’t care who likes my posts or not but I think stalking an individual is childish which is what is happening.
        Anyway time for you to move on or we will go further into integrity.

    • http://www.mak-corp.com.au/ MAKCorp

      Glad you like them Birddogg66 and good to see you back playing rF2 :D Enjoy! :)

      • Anonymous

        For sure and thank you for the nice where the rubber meets the road feeling behind the wheel

  • Anonymous

    Great work team! The first results are really something :)

  • Anonymous

    So, this mod has completely and utterly transformed RF2. I don’t even know where to start.
    1. None of the ISI cars drive like cars. None of them. This does. Straight out the pits it was apparent how planted it was, straight into T2 at Silverstone, I slammed on the brake and turned in, and the car did what is expected, with load on the front – understeer on turn in, and controllable as I lifted off. Not the usual ISI rfactor characteristic, which is go into automatic 4 wheel steer skid mode.

    2. The FFB is epic. It is absolutely nothing like ANY of the ISI cars feedback. It is Properly weighted all the way through, and adds to the feeling that the car is planted. Unbelievable. The ffb lightens up nicely if you lock the brakes, and it just feels stiff.

    3. This has completely reignited my interest in RF2 – thank god the modders have managed to use the core game and actually make cars that remotely work. I still don’t think it will be on par with AC, purely because i believe the core physics engine in AC is better – but at least I can potentially have some kind of racing fun with RF2. If someone made a server with 10 tracks, 10 or 15 min races, with this mod, I’d be glued to RF2 every weekend.

    4. Why then is the other MAK corp car i tried, the Prototype C, no where near as good? It seems to have all the strange ISI Car rf2 characeristics again, coupled with constant smoke coming from the tyres, its just bizarre. There’s hardly any kickback from the ffb on throttle, and has awful low speed grip.

    • Anonymous

      I like the MAK Group C Mod and those guys working on it are quite capable and have brought us good stuff in the past. It’s still beta. At first the FFB was a little weird with the group C but once I got a handle on it I actually liked it quite well thank you!

    • Anonymous

      For once i agree with you. Below is what i wrote on the ISI forum on release, think we both pretty much agree, this is how sim cars should be. Even said about the Mazda like you

      “On topic. This car at Lime Rock is super refreshing, still work to be done but man it’s so good to jump in a “MODERN” open wheeler in rF2 and not be spat off every metre of the track. This is what i have been crying out for, it feels like a race car, super darty and direct, brakes on a dime ( Maybe too much power and don’t lock enough ) but still good and physics that seem to show glimpses of nice fidelity, feels a bit GSC already. But overall i love the grip, it’s what rF2 needs, too many rF2 cars, modern anyway are too much like rF1 for me, this feels like a sim car from today. Howstons gave me a good feeling about rF2 and these do aswell now with regards to modern open wheelers. They do need refining though. Mores it felt horrible, far too bumpy.”

      Mazda though needs alot of work.

    • Derek Nye

      To the last bit about the difference between this and the Mazda. This car I’ve been working on for awhile, the Mazda wasn’t me. I personally am not a big fan of Le Mans so we had a core set done for that car while I worked on this one. I do know that we have someone who will be working on the Mazda to bring it up to our regular level, but yea this car I’ve been working on, under the radar clearly, for quite a while, well before the Mazda was even modeled.

  • GamerMuscle

    A car that drives like a real car in RF2 would you believe it !!!

    Very good car obviously still being worked on , I hope Mak Corp can do some faster cars and give them a similar sort of treatment.

  • http://www.mak-corp.com.au/ MAKCorp

    Update v0.7 is released. You can find the download links here http://forum.mak-corp.com.au/showthread.php?849-International-Formula-Series-3-v0.7-Download

    • Anonymous

      okay, so i go to Mod manager, to uninstall the previous version. I try to uninstall the vehicle, IFS3_Vehicle, it says: cannot be uninstalled, in use by 1 mod: MAK-Corp…. Okay. I go to the list of Mods. Cannot see that mod in the list. Yes, I’ve got Mods+ Components ticked. Yes, I have all the filters off.

      So what, thats it? I cannot uninstall the car/mod. Cannot update to new version?

      typical rfactor BS again. EDIT: Got it. Its under ‘Multi Cmp’ as a type, not Mod. Coz thats obvious…..(sarcasm).

      • Anonymous

        Well yes I also like the old system of installing mods as in rF1 due to the fact we have found drawbacks in both style systems and while the old way may create a mismatch or 2 the new system has had to be totally reworked where packages that needed other mandatory pieces of content tied to them in that version number or they reek havoc just did not work in any way shape or form. While not perfect the old way is better.

  • http://virtualr.net/ F1Racer

    Well after a bout with GSC2013 and PnG3.1 this weekend I finally got to try this out today (v0.7).
    Well…nice job MAK. This is a great mod, one of the best cars for rF2 right now imo. I can only echo some of the comments here that this is how a car should feel in rF2 ! No disrespect but when you drive this mod it really shows, to me at least, that some of the ISI cars just aren’t quite right somehow.
    Even on a green track, they react as expected but they don’t feel like they are out to kill you on every corner.

    Nice work guys and good so see some things finally surfacing from MAK.

Back to top