HDR in rFactor
Posted on April 12th, 2008 in rFactor – 13 Comments
HDR (High dynamic range rendering) is one of the new 3d technologies rFactor’s gMotor 2.0 engine currently does not support. At least normally it does not as Canamracer of Simscreens has discovered the following:
Originally created for GTA San Andreas, a HDR plugin by Boris Vorontsov also works with rFactor. The following screens have been made by using the plugin, nothing has been added despite some cropping and adding the water mark. Those are direct grabs from the game!
Trying yourself is easy: Just hop here and download the GTA San Andreas plugin. Copy it in your rFactor folder and activate it via Shift+ F12 once you are at the track.
But beware: HDR requires a lot of GPU power, especially when not directly supported by the engine. Using this tool will most likely eat up 70% of your FPS but it is interesting to see how the future could look like :)




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