GT6 – Post-Release Sound Patch Planned
Polyphony Digital’s Gran Turismo 6 is set to hit the shelves this winter and the title’s initial release will likely come with the much-criticesed current engine sounds as revealed by Kazunori Yamauchi.
Speaking at a press event, Yamauchi revealed that Polyphony Digital won’t be able to include improved engine sounds in the first release of the new title:
“I think I mentioned this in the past, but we’re really working to change the fundamental way that the engine sound works,” Yamauchi commented at a press event in Tokyo. “Right now I have a feeling that it might not make it for day one for GT6.”
Even though a sound patch wasn’t officially confirmed, Yamauchi stated that “there’s a good possibility that we might do this.” Until then, players will have to live with the less than stellar current sounds such as those of the BMW Z4 GT3 you can listen to below.
The sound department isn’t the only aspect in which features from GT6 have been scaled-back to make the planned December 6 release:
The full day/night cycle will be limited to three major endurance racing tracks as only Le Mans, Spa Francorchamps & the Nürburgring will be equipped with that feature in the initial version.
Furthermore, GT6 won’t allow users to import save games from Gran Turismo 5 as Polyphony Digital is worried about data having been cracked and corrupted along the way.
Gran Turismo 6 will come to the Playstation 3 starting December 6. featuring 1200 cars, 150 of which will be new to Gran Turismo.
As announced by Kazunori Yamauchi, the distinction between standard & premium models will remain, the cars ported over from Gran Turismo 4 will be slightly touched up to fit the new title better.
GT6 will also come with 33 tracks, with seven locations being all-new including Silverstone, the home of Nissan’s GT Academy competition.