Grand Slam 1.0 – Released

Following the two betas released a year ago, Team Players have released the final version of their Grand Slam mod for rFactor, bringing the DP class of the 2006 Grand Am Rolex Sports Car Series to the simulation.

The mod includes four different Daytona Prototype models made by Riley, Crawford, Fabcar and Doran. The cars are powered by various V8 engines from manufacturers such as BMW, Porsche & Lexus. All paint schemes from the 2006 season are included,  matching templates to paint your own car are also provided.

Originally started by D3 as a planned commercial game, Team Players have took up the task to finish what D3 started and iDT continued to develop. The whole project was initially announced at the 2006 Rolex 24 Hour race at Daytona and comes to a conclusion with the final release of the mod four years later.

Download Grand Slam 1.0 Here

GTOmegaRacing.com

  • rfactormodsareabandonware

    suprising

  • http://www.xtremeracers.info crobol
  • Uff

    Bob (and the others) finally did it: well done guys! :cool:

  • commodore

    Why don’t these cars have brakes :D? I often had to brake before the first marker board :D. Apart from that the physics are a lot better than the beta version I tried some time ago.

  • sosman

    Same goes here with the brakes!

  • cosm1

    I think they put the wrong hdv because the cars don’t brake, to 260 km/h to 0 km/h 10 seconds! lol

  • felipe

    edit.
    we have yet another great mod worth 100 dollars at iRacing for free :lol:

  • FooAtari

    ^^^ grow up.

  • TheChamp

    I don’t notice any problems with the brakes (using Nixim Brake mod in my G25), indeed they don’t slow down in 100 metres, but is that really necessary? These aren’t Formula 1 cars. I had a lot of fun with the AI, whenever I tried outbraking them and instead outbraked myself, they’d counter mercilessly.

  • JGoenR

    Nice! Thanks for the mod. :grin:

  • Punko353

    Thanks for the comments guys,
    About the brakes, First, Grand Am has rules on the brakes they can use in this series and second, these cars are much heavier than you would think. The rules state that cars must weigh 2,275 lbs and must have OEM brake pads and disks.

    http://admin.grand-am.com/assets/Sportscarrulesforweb1.pdf

  • cosm1

    Punko353: Thanks for the comments guys,
    About the brakes,First,Grand Am has rules on the brakes they can use in this series and second, these cars are much heavier than you would think.The rules state that cars must weigh 2,275 lbs and must have OEM brake pads and disks.
    http://admin.grand-am.com/assets/Sportscarrulesforweb1.pdf

    cmon…in real life what happen if you brake with maximum pressure at 260 km/h? In this mod doesn’t happen nothing!It’s impossible to lock the breakes!!! i think that you put wrong hdv, if not I’m sorry but i can only laugh because i ‘ cant believe on this :sd:

  • TheChamp

    Cosm1, try adjusting the sensitivity of your brake pedal. Nothing wrong with the way they work judging by my experiences. It certainly is possible to lock your brakes: http://i211.photobucket.com/albums/bb97/KatoForn/Lockingbrakes.jpg

  • zudthespud

    cosm1:
    cmon…in real life what happen if you brake with maximum pressure at 260 km/h? In this mod doesn’t happen nothing!It’s impossible to lock the breakes!!! i think that you put wrong hdv, if not I’m sorry but i can only laugh because i ‘ cant believe on this

    Steel Brakes and good tyres means no locking at high speed.

  • Punko353

    Cosm1,
    I didn’t create the physics but I do trust Shawn that he knows what he is doing. I would have had to put 20+ different “wrong” hdv files in since each car has its own file. We have had a few guys that said the same thing but have since changed their minds after driving the mod for a bit and doing some basic setups. Sorry you don’t like it.

  • paupau

    First off all, thank you. But, I thought you guys would fix the inside windscreen reflection, very dark cockpit environment. And the inside mirror seems, well, out of place :roll:

  • paupau

    -f :sd:

  • stanj2

    All in all I like the mod. However if this is the reference for the physics and rules: http://admin.grand-am.com/assets/Sportscarrulesforweb1.pdf I am a bit concerned. The rules and specs displayed there are for the Continental challenge sports cars, ie street based cars, not the prototypes.

    The brake torque values are 3200 front and 3000 rear in all the hdv. This does seem a little low for a proto and braking is a tad dodgy.

    It can be lived with and the cars are gorgeous and handle well at the edge. Definitely they need a light touch but all in all I admire and am grateful for Bob and his team’s work. Without guys like this we would have nothing but stock ISI cars to play with. Thanks for the mod and your hard work.

  • Punko353

    I didn’t think the windscreen reflection needed “fixing”… I made it that way. :tongue: Have you ever sat in one of these cars? I have. and they are quite dark and the windows do have reflections. I could show you a number of the photos I took of the cockpits and I think you would see they are not very “bright” As for the “virtual” mirror, I added that after one of the first beta versions because you can’t see the opposite mirror without turning your head (even in the real cars). A few of the beta testers wanted me to move the outside mirrors but then that wouldn’t be very realistic so I added that extra mirror so guys wouldn’t be crashing into each other. I was going to make it an option you could buy but I never got around to doing that.

  • commodore

    Haha you read the wrong rules :D what a joke :D

  • kill4f00d

    Wow guys… a lot of effort was put into this mod. I like it. :grin:

  • stanj2

    As an addendum to my comments earlier on braking etc. I had autoblip turned on in my plr file. These cars seemed to be overwhelmed on downshifts ,engine inertial effects etc, accelerating on each shift. I turned off autoblip and adjuste brake mapping in the garage and the braking is better. I cam almost outbrake the AI :>) I still feel it is a bit light on brake torque, but I will try to deal with it.

    The more time I spend with this mod the more it grows on me. Abit more grip, abit more brake the holy grail of racing eh ?

  • paupau

    Punko353: I didn’t think the windscreen reflection needed “fixing”…I made it that way. Have you ever sat in one of these cars?I have. and they are quite dark and the windows do have reflections.I could show you a number of the photos I took of the cockpits and I think you would see they are not very “bright”

    Actually, I would like to see a few photos, not necessarily for checking the window reflection, but just out of curiosity. You don’t see many Daytona Prototype pictures around the net, especially cockpit views. Do tell if you have a flickr account or any other :wink:
    So far, I’m greatly enjoying this mod :)

  • srpurdy

    Hi Guys, I did the physics, and I can assure you I didn’t use those rules. I had the 2006 Rolex Grand-Am Rule book. Sorry for the confusion. The brakes may be a tad light for some, they were designed on a pressure sensitive brake pedal so maybe this partly why. Also keep in mind the brakes do fade and take a lap to get up to temp. Make sure that that brakes are not under temp. Daytona is pretty long straights so you can probably run min brake ducts.

    Shawn

  • GeraArg

    Thanks for the mod!!!!!!!!!!! :D

    srpurdy: Hi Guys, I did the physics, and I can assure you I didn’t use those rules. I had the 2006 Rolex Grand-Am Rule book. Sorry for the confusion. The brakes may be a tad light for some, they were designed on a pressure sensitive brake pedal so maybe this partly why. Also keep in mind the brakes do fade and take a lap to get up to temp. Make sure that that brakes are not under temp. Daytona is pretty long straights so you can probably run min brake ducts.Shawn

    Agree

    Yep, whit the correct temperature the brakes work perfectly. :grin:

  • sigmatc24

    Great work guys. Thanks :tongue:

  • Deano

    I’m constantly amazed at the amount of people who whine about things like the brakes from mod to mod.
    I guess everyone expects every car in every mod to brake like a F1 car.

    In reality these cars are heavy, don’t use Carbon Fiber brakes and take some distance to slow down.

  • rFactorModsAreVaporware

    what a live feed of the rolex 24
    here:
    http://www.justin.tv/nascarfansforever#r=bz231Ko

  • jcchaconjr

    Sweet!!! I can’t wait to download and try this mod… AFTER tonight’s coverage of the race ends, that is. :D

  • Punko353

    Hey Guys,

    I just posted an add on GT class that we had started for this mod.

    It uses the PCC 05 mod by GSMF and has all the liveries for the
    2006 Grand Am Daytona race.

    This was never finished so no support
    will be given by Team Players. You can get it at our forum in the
    Download section.

    Enjoy…

  • http://www.cxcsimulations.com Chris_CXC_Simulations

    A note on physics, Quite a few actual GrandAM Daytona Prototype drivers actually helped in the development of this mod. Most notably, Alex Gurney (last years champion) helped a lot giving data and feedback for the cars. I actually have pictures from all of the driver tests.

    This mod is probably one of the most meticulously researched, built, and tested mods ever built for rFactor. I now this for a fact as I personally witnessed most of it first hand. I was there when he photographed DP’s in fantastic detail. I was there when the drivers tested it. I personally helped pass real-world data and test feedback from the drivers to the mod team.

    So before you jump to conclusions on how you THINK these cars should drive or feel, keep these facts in mind. I rarely comment on the physics of mods for the simple reason of the fact that I haven’t actually driven those cars in real life. I’ve driven enough race cars in life to understand that every race car is completely unique.

    Anyhow, fantastic work Bob. Thanks a ton for this fantastic mod.

  • http://www.youtube.com/user/flaux1 Flaux

    Great Mod guys! Braking is really cool (locking up only right or left side :eek: )

    Any chance to get sounds for the GT Addons?

  • Punko353

    Flaux,

    I am really sorry, I thought I included the sounds. They are directly from the PCC 05 mod but I will fix that and put a new version on the server. I will post it as a separate zip also. I am watching the race right now but will do it later on.

    Chris,

    Thanks for the kudos ;) It was quite an experience to have been involved with you on this project. If it were not for you we would have never been able to get the data and info we needed. And to have Alex Gurney testing it wasn’t bad either… :wink:

  • http://www.youtube.com/user/flaux1 Flaux

    Was watching too, nice race so far. Its almost morning now so…i’ll have a nap and check the Forum later. Thanks for this great mod!

  • eddiespag

    Try this fellas to see if one or the other ProtoType is in the ballpark. Keep in mind where these mods come from, ie. their history, data & telemetry information, and support. Team Players Grand Slam and iRacing (Riley MKXX). Notice here I am saying ‘and’ instead of ‘vs’. Drive them both and come to your own conclusions. I’m keeping mine to myself, because I support our simracing community. I don’t want to fracture it unnecessarily, and I respect and admire those whose passion fuels our evolutionary growth.

  • dknine

    thank you team players for this fantastic mod :ooo:
    i’ve taken it for a spin and i liked how the mod handled :cool:
    as for the brakes, i don’t think they are bad, these brakes are steel brakes and not carbon f1 brakes.

  • raisen1964

    I think some of the negative comments here are based on a misconception about the Daytona prototype class. In life these cars are actually a couple of seconds slower than the ALMS/LMS/FIA GT GT2 category. They’re constructed from a selection of essentially off the shelf components and can in no way be compared with the LMP 1/LMP 2 classes. They don’t stack in comparison with the more expensive LMP’s and nor should they.

    Were you to bolt a set of carbon brakes to one of these monsters, you’re very quickly going to learn that the relatively simple aerodynamics are going to limit their usage. You simply couldn’t use F1 style hammering of the middle pedal, the aerodynamics of the car, and relatively hard tyres compared to LMP1/2 being insufficient to prevent vast lockups.

    Anyone that has seen these cars race on ESPN/Motors or Channel 5 in the UK can testify that the overwhelming impression of the dynamics of the cars, is that they lack sophistication in comparison with massively more expensive cousins in the FIA/ACO sanctioned series, and this is reflected in their relative speed. A extensive piece in the UK’s Motorsport magazine ran a substantial comparison piece on the relative virtues of the two differing approaches to car design a year or two ago.

    Similarly the GT class running alongside these cars is somewhat different, and again slower and less technically sophisticated. Don’t mistake that lack of sophistication for cars that are not a challenge though. They are entirely suitable for racing, and the restricive tech rules have made putting together a competitive team cheaper and easier than various LMS series, resulting in no one team having the kind of advantage enjoyed by the LMS diesel LMP1 teams in recent years.

    I enjoy LMP1/2 and the FIA spec GT classes, but I must say, the racing in the Rolex Grand Am is excellent. Were I to visit the USA again, they’d be right there on my list, along with the Rolex Historix, LMS or Nascar (another series with relatively restricted tech rules) round.

    Personally, I suspect that the dev team here have got it about right.

  • gigignecco

    Hi guys, grats from Italy!!!
    This mod is something special, starting from car sounds.
    The physic of the car is imho similar to the iRacing’s Radical, very handy and easy to control but…THE BRAKES!!!…I thought I broken my g25….then I tried the V8 (1450kg vs 1104kg of grandslam) in the same track, and i could brake much later.
    No matter of temperature…after 3 or 4 laps is the same…
    Thanks again…the rest is brillant!

  • car98

    raisen1964: I think some of the negative comments here are based on a misconception about the Daytona prototype class. In life these cars are actually a couple of seconds slower than the ALMS/LMS/FIA GT GT2 category. They’re constructed from a selection of essentially off the shelf components and can in no way be compared with the LMP 1/LMP 2 classes. They don’t stack in comparison with the more expensive LMP’s and nor should they.Were you to bolt a set of carbon brakes to one of these monsters, you’re very quickly going to learn that the relatively simple aerodynamics are going to limit their usage. You simply couldn’t use F1 style hammering of the middle pedal, the aerodynamics of the car, and relatively hard tyres compared to LMP1/2 being insufficient to prevent vast lockups. Anyone that has seen these cars race on ESPN/Motors or Channel 5 in the UK can testify that the overwhelming impression of the dynamics of the cars, is that they lack sophistication in comparison with massively more expensive cousins in the FIA/ACO sanctioned series, and this is reflected in their relative speed. A extensive piece in the UK’s Motorsport magazine ran a substantial comparison piece on the relative virtues of the two differing approaches to car design a year or two ago.Similarly the GT class running alongside these cars is somewhat different, and again slower and less technically sophisticated. Don’t mistake that lack of sophistication for cars that are not a challenge though. They are entirely suitable for racing, and the restricive tech rules have made putting together a competitive team cheaper and easier than various LMS series, resulting in no one team having the kind of advantage enjoyed by the LMS diesel LMP1 teams in recent years.
    I enjoy LMP1/2 and the FIA spec GT classes, but I must say, the racing in the Rolex Grand Am is excellent. Were I to visit the USA again, they’d be right there on my list, along with the Rolex Historix, LMS or Nascar (another series with relatively restricted tech rules) round.
    Personally, I suspect that the dev team here have got it about right.

    Totaly right! cant brake the same as GT1 for example i took this mod out aroudn s’stone and noticed right away i had to brake where i would in a FIA GT3 car.
    Thats the only thing you can compare these cars perfomrance too is an FIA GT3 car!

    I think the mod is fantastic, Great job and thanks alot!

  • superapex

    hey guys, I’ve always thought this was missing from every mod… what do you recommend for the following settings:

    what setting are you using for degrees of rotation in your wingman profiler?

    In rFactor, what are your wheel settings for FFB and other adjustments?

    is anyone using realfeel? what are your realfeel settings?

    thanks guys.. just trying to get the best out of this mod

  • scca1981

    raisen1964: I think some of the negative comments here are based on a misconception about the Daytona prototype class. In life these cars are actually a couple of seconds slower than the ALMS/LMS/FIA GT GT2 category.

    2006 Mid-Ohio Qualifying times –

    ALMS GT1 Corvette – 1:18.880
    ALMS GT2 Porsche – 1:22.638

    Daytona Prototype – 1:20.202
    GT Class – 1:28.071

    :)

    I was at both of these races that year. If I remember correctly qualifying conditions were close to the same. I’ll have to double check.

  • scca1981

    For anyone looking on specs here’s the 2006 Ford Dallara –

    Car Specifications:

    Car: Suntrust Ford Dallara DP-04

    Chassis: Hybrid steel and aluminum

    Engine: Roush Yates Racing-built 5.0-litre (305-cubic-inch) Ford V-8 (500 hp at 7,000 rpm)

    Engine Management: Bosch MS 4.3 Motronic engine management system; Bosch spark plugs

    Gearbox: X-trac 386 5-speed

    Steering: Electric power-assisted rack and pinion

    Suspension: Twin wishbones and pushrods

    Brakes: Brembo calipers and iron rotors

    Weight/Length/Width/Height: 2,275 pounds / 14.8 feet (177.5 inches) / 6.5 feet (78.5 inches) / 3.6 feet (43.1 inches)

    Wheels: BBS 3-piece aluminum (Front – 12.5 inches x 18 inches; Rear – 13 inches x 18 inches)

    Tires: Pirelli (Front – 25.5 x 11.5 x 18; Rear – 28.0 x 12.5 x 18)

  • holy_sword

    this mod gets 5 mics, best weight transfer on rfactor, not even close. My top 3 physics on rfactor, my top 3 not yours.

    1.Grand Slam 2006
    2.Epsilon Euskadi
    3.MMG

  • felipe

    hey sword were have you been? Gonna send you a pm over the PSN for some rFactor fun :sd: btw Zedux!

    holy_sword: this mod gets 5 mics, best weight transfer on rfactor, not even close. My top 3 physics on rfactor, my top 3 not yours.1.Grand Slam 2006
    2.Epsilon Euskadi
    3.MMG

  • holy_sword

    hey felipe/zedux

    signup on forum, http://www.dks-racers.net, this where we racing at. Send pm there.

  • fpol

    Sad state of affairs when the GT2 category is nearly as fast as so called prototypes! Though never there in person, I recall about 4 years ago watching my DVR’d Mid ohio races (Rolex and ALMS) back to back one Sunday. When veiwing the races on different weekends, I sometimes don’t notice the difference, but back to back it was stunning to see *just* how much faster (an exotic) the ALMS cars were….Biggest kick was watching how the Rolex GT cars barely looked faster than some big spender’s car at a trackday/club race, and the ALMS GT2s were *clearly* something special (though no – not as fast as the DPs as the first guy stated).

    Seems like a great mod…have to find time to give it a go.

    scca1981:
    2006 Mid-Ohio Qualifying times –
    ALMS GT1 Corvette – 1:18.880
    ALMS GT2 Porsche – 1:22.638Daytona Prototype – 1:20.202
    GT Class – 1:28.071:)I was at both of these races that year.If I remember correctly qualifying conditions were close to the same.I’ll have to double check.

  • tigeraid

    fpol: Sad state of affairs when the GT2 category is nearly as fast as so called prototypes! Though never there in person, I recall about 4 years ago watching my DVR’d Mid ohio races (Rolex and ALMS) back to back one Sunday. When veiwing the races on different weekends, I sometimes don’t notice the difference, but back to back it was stunning to see *just* how much faster (an exotic) the ALMS cars were….Biggest kick was watching how the Rolex GT cars barely looked faster than some big spender’s car at a trackday/club race, and the ALMS GT2s were *clearly* something special (though no – not as fast as the DPs as the first guy stated).

    Very true. Which is why Grand-Am has 18-20 competitive Daytona Prototype cars, while the ALMS had THREE competitive cars in each prototype class all last season. They can build a successful DP team for half the cost of an ALMS team.

    EDIT: and the racing is better. :P

  • raisen1964

    @SCCA – the relative times were mentioned by Motorsports US correspondence, Gordon Kirby last year. I guess either he got it wrong, or FIA spec GT’s have got appreciably quicker in the 2007/2008/early 2009 seasons. Either way they are much slower than the state of the art LMP class.

    To be honest I don’t think this is necessarily a bad thing. Running costs have seen LMP fields take a beating in the US, and we’ve seen the European series shrink in numbers too. With the diesel prototypes largely unavailable to privateers, I don’t think anyone could make the case that ALMS/LMES series has offered too much strength in depth for while, mostly due to the breaks on fuel tank size/air restrictors etc handed to the diesel teams after they lobbied the ACO.

    It’s no surprise that a team could run a season of DP for half of what the guys in LMES/ALMS pay.

    I got the chance to 20 or so laps with this mod earlier today, I must say, the brakes don’t respond well to the modern stand on the middle pedal and turn the wheel approach that ABS/traction control equipped LMP’s seem happy enough with. I’m not the quickest, far from it, but the DP’s in this mod are fabulous drive. You have to actually drive the beasts, balance them and slide them a little. Love it.

  • scca1981

    Well the mod is based on 2006 so that’s what the comparison is. I haven’t checked recent years numbers but I do know they got faster but that’s possibly because in 2006 Mid-Ohio was freshly re-surfaced and not worked in yet. At least I think it was 2006… maybe it was 07.

  • scca1981

    BTW on the brakes of this mod… I think they are partially right and partially wrong. You can definitely tell they are simple steel disc but the fact that I can’t lock them up no matter what is completely in-accurate. They are close and after a while you do get used to them (Daytona and Watkins are great with them but they are not very technical tracks) but it would be nice to see a little more power because regardless of weight street cars brake better than this.

  • Punko353

    I am wondering if this has anything to do with the wheel/pedal manufacture.

    Shawn uses high end pedals (not sure what brand) and I have a G25.

    When I first get on track I do feel the lack of braking, but after I run a lap I have no problems locking up all 4 wheels.

    Others have said the brakes are just fine while some have said they don’t work at all…

    I would be interested to hear what wheel/pedal combo you guys have.

    I don’t know what else to say…

    I have talked to Shawn and X-ter (one of the main beta testers) and we seem to be in agreement that there is nothing wrong…

    If we listen to all the comments on the forums it seems about split 50/50 with guys that love it and guys that hate it…

    Maybe that is telling me we got it right!

    So, those of you that hate it, let us know what wheel/pedals you have. Maybe that is the issue…

  • ForzaBarca88

    Well I’m using a G25 and overall the braking seems alright once you get used to it. Maybe people are comparing it to the enduracers or ILMS LMP cars which rightfully have incredibly short brake distances.
    One thing I will say is that I find them pretty difficult to lockup which means you can run a whole lot of brake bias towards the rear and get away with it. Now I know very little about DPtypes, but I’d be curious about how the real cars are setup.

  • RG

    Punko353: I am wondering if this has anything to do with the wheel/pedal manufacture.Shawn uses high end pedals (not sure what brand) and I have a G25. When I first get on track I do feel the lack of braking, but after I run a lap I have no problems locking up all 4 wheels.Others have said the brakes are just fine while some have said they don’t work at all…I would be interested to hear what wheel/pedal combo you guys have. I don’t know what else to say…I have talked to Shawn and X-ter (one of the main beta testers) and we seem to be in agreement that there is nothing wrong… If we listen to all the comments on the forums it seems about split 50/50 with guys that love it and guys that hate it… Maybe that is telling me we got it right!So, those of you that hate it, let us know what wheel/pedals you have. Maybe that is the issue…

    Nevermind :)

    RG
    RSDG

  • RG

    Nevermind

  • logos

    I am using Fanatec Porsche GT3RS wheel + ClubSport pedals (pressure sensitive), and have no problems with braking.
    Compared to Enduracers LMS/ALMS mod, the braking distances in the Grand Am mod, are longer with ~ 50m (which is realistic IMO).

    The mod works really well with RealFeel. Great work guys!

  • Max Angelo

    Punko353: I am wondering if this has anything to do with the wheel/pedal manufacture

    Hi Bob, i have a stock DFP and to me the brakes are fully ok.

    I noticed the brakes temps, running at Daytona RC, are perfect after the first lap.
    Looking to the brake temps in the HUD, i appreciated the finesse of the brakes behaviour, good job by Shawn!
    Also, I can lock the brakes if i brake too hard.

    I guess that, more than the wheel/pedal manifacture, the different sensitivity of the users can be related with the setting they use in the ingame controls panel.

    BTW, an HoF mod for sure! :)

  • FooAtari

    Punko353:.When I first get on track I do feel the lack of braking, but after I run a lap I have no problems locking up all 4 wheels.

    I use a G25, and even taking all things into consideration I do find the breaks a little weak. And I cannot lock my breaks even after 10 laps…

  • Punko353

    Shwan and Dave are looking into the issue, Even though it seems about split between “Like it” and “Hate it” we don’t want to just dismiss this as a non-issue.

    I am drawing a conclusion from all the comments that it isn’t really and issue if you are in a race type situation but it is if you are just stomping on the brakes to see how quick you can stop.

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