Gran Turismo 6 Still Five Years Away?

Back in November 2008, Gran Turismo creator Kazunori Yamauchi first mentioned Gran Turismo 6 in an interview with Autoweek Magazine, stating that the development time for the sixth installment of the franchise will be much shorter than the five-year wait for Gran Turismo 5.

Since then, time-frame expectations at Sony seem to have significantly changed as the Official Playstation Magazine recently stated that another five years of development time are expected for Gran Turismo 6:

“…[It's] just one of the features that will keep Gran Turismo 5 alive for the 5 years it’ll take to make Gran Turismo 6″

Despite five years of development time, Polyphony Digital “just” managed to include 200 brand new cars in Gran Turismo 5 with 800 others being carried over from previous Gran Turismo titles, showing that time is a major factor when it comes to creating content of such quality. Either way, Gran Turismo fans should savour the fifth title as a successor seems to be a long way down the road.

To shorten the waiting time until Gran Turismo 5′s release in November, below is a new preview video showing the brand new Madrid circuit inside the Ferrari Enzo supercar.


  • Carbonfibre

    Oh well, GT5 failed. But I can’t wait for GT6 on the PS4! :-D

  • Gaiajohan

    Thatll be the PS14 when GT6 is ready..

  • Carbonfibre

    I won’t be alive then but tell them to hook the console up to my grave.

  • mykem

    The 800 cars carried over from GT4 and GT PSP were given a complete makeover- updated to PS3′s shaders and would probably be the equivalent to the quality of cars in GT5 Prologue in terms of graphics.  But more importantly, as with the other 200+ Premium (but not necessarily new) cars, it will also come with GT5′s updated physics.  I never enjoyed driving most the cars in GT4 although the same cars in GT5 Prologue were complete revelation.  And I’m sure in GT5, the experience will be equally sublime.

    I wouldn’t worry about GT6.  I’m sure DLC will supplement both the car and the track count of GT5 even if the next iteration isn’t here until the next generation of console.  

  • sungod

    Considering that we are at least 2 years away from the next gen of consoles then it seems reasonable time for me.

  • Rooster

    I don’t get GT5′s driving animations. They’re pathetically slow. >:o

  • Baschtard93

    How long did it take the Forza creators to create 400 cars?
    Not 5 years for sure.

  • stabiz

    HAHA!

  • test

    PD is already talking about GT6…Amazing and ridiculous *DONT_KNOW*

  • Xazoven

    You comparing Forza’s half baked, non functioning (only) cockpits with the most accurate  1:1 full cabin models of GT5′s ??

    :Facepalm:

  • NascarBud

    Forza’s development team are far more than those who working on GT5,actually is more than double.

    400 Vs 140

    Now do the math.

  • AeroMechanical

    I’m not clear on what’s going on with the right hand in all the videos.  Is that the paddle-shift animation?  It looks like the driver is holding his hand up to the vent to see if the AC is cool yet.

  • mykem

    Forza 3 is just slightly (although not unnoticeably) updated from Forza 2 where you still race against 7 other cars, there’s no weather or 24 hour cycle and the cars still missing moving parts anywhere from suspension to active spoiler.  I’m not saying that it’s a bad game but comparing these two games is like comparing the two proverbial fruits.  

  • Carbonfibre
  • Stu

    PD have been busy creating a game structure and feature set that leaves no stone unturned.

    Car and track content can be added via DLC.

  • jonelsorel

    Time enough to create some proper skidmarks, eh mr. Yamauchi?

  • Luke Crowley

    I like the look of this track, it reminds me of Montjuic Park. Kinda makes me wish Montjuic itself was in the game though.

  • Big Ron

    “I won’t be alive then but tell them to hook the console up to my grave.”

    Maybe something we can be happy about. No more stupid comments anymore ;)

  • MadCat360

    Yes. You see, Gran Turismo anticipates the shift-point based on the RPM. So if the redline is at 7000 RPM, the hand will move down to the gear stick at 6300 or so, so that the shift animation isn’t delayed (normally you push button, hand goes down, shifts, comes back up, but the shift was completed before the hand touched the stick).

    The problem happens when you do this for paddle shifts. Normally, when you push the button the hand “twitch” to hit the paddle is instant. This is fine. TDU does it like this and it works, very little delay. But, the problem is, GT is a little anal about it. Some cars, like the Enzo, have paddles that are not attached to the wheel, but are rather attached to the steering column housing. That means that if you turn the wheel 90 degrees, you can’t just twitch your fingers to hit the paddle any more. You have to reposition your hand to hit the paddle.

    So, in GT5, the hand will reposition to hit the paddle properly without just swiping at thin air. The animation looks wrong, because the hand, while it’s in the “ready to shift” position, needs to clear the entire wheel no matter which direction it’s pointed so there’s no weird clipping. Rock and a hard place, really.

  • spliff

    heheh, that gt5 crap is not even released yet, and polyphony starts to create the new hype?! for gt6?! haha, c’mon, that’s more than pathetic. maybe they can make friends with 3D realms?! :)

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