<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Gran Turismo 5 &#8211; Weather System or Not?</title>
	<atom:link href="http://www.virtualr.net/gran-turismo-5-weather-system-or-not/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not</link>
	<description>100% Sim Racing News</description>
	<lastBuildDate>Fri, 10 Feb 2012 13:01:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Jos</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31325</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31325</guid>
		<description>it has night racing, but does it also day/night cycle?</description>
		<content:encoded><![CDATA[<p>it has night racing, but does it also day/night cycle?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ark</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31321</link>
		<dc:creator>Ark</dc:creator>
		<pubDate>Thu, 19 Nov 2009 20:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31321</guid>
		<description>&lt;blockquote cite=&quot;comment-31294&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-31294&quot; rel=&quot;nofollow&quot;&gt;michael&lt;/a&gt;&lt;/strong&gt;: Well, no. The answer isn’t “yes” unless it’s far better than the weather in any existing game to date.It’s not simply a case of lowering grip and tweaking a few parameters, and this is why many sims haven’t implemented it.Whatever challenge driving in the rain IRL brings, the challenge game developers face is recreating that to a level of realism that matches the level of realism they get in dry weather.That’s their point. It’s not whether the weather is up to some “GT standards”, it’s the simple fact that modelling the effects of rain on the cars handling is far more complicated than the rather easier task of rendering spots of water on the screen or track, adding wipers etc that a few games have done in the past.
&lt;/blockquote&gt;

&quot;Far better than what is out there&quot;?

RFactor? No
LFS? No
iRacing? No
GTR 2/Evo/Race? Yes
Forza 3? No
Race Pro? Yes

It doesn&#039;t have to be &quot;far better&quot; than what is out there. There isn&#039;t much &quot;out there&quot;. lol Even a somewhat &quot;poor&quot; weather system is better than absolutely nothing......maybe.

The GT series has supposedly always been the brand that seperates itself from the competition. The addition of night racing is GREAT news, IMO, no night racing (or weather) in Forza 3 completely ruins it for me. Racing ONLY during the day is boring. Weather would make it that much better. On the other hand, if weather degrades so much performance that we would have to start sacrificing things like FSAA, than I would have to put a big NO on the weather. 

Personally, I think if the weather systems is in fact done, PD should release a video of it in action and let the community decide if it should be in the game. Perhaps PD could also list what the players would be sacraficing with it&#039;s inclusion (I am not sure if that is plausible). 

Either way, I am looking forward to the night racing. Can&#039;t wait until iRacing gets it as well! Good times ahead!  :sd:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-31294">
<p><strong><a href="#comment-31294" rel="nofollow">michael</a></strong>: Well, no. The answer isn’t “yes” unless it’s far better than the weather in any existing game to date.It’s not simply a case of lowering grip and tweaking a few parameters, and this is why many sims haven’t implemented it.Whatever challenge driving in the rain IRL brings, the challenge game developers face is recreating that to a level of realism that matches the level of realism they get in dry weather.That’s their point. It’s not whether the weather is up to some “GT standards”, it’s the simple fact that modelling the effects of rain on the cars handling is far more complicated than the rather easier task of rendering spots of water on the screen or track, adding wipers etc that a few games have done in the past.
</p></blockquote>
<p>&#8220;Far better than what is out there&#8221;?</p>
<p>RFactor? No<br />
LFS? No<br />
iRacing? No<br />
GTR 2/Evo/Race? Yes<br />
Forza 3? No<br />
Race Pro? Yes</p>
<p>It doesn&#8217;t have to be &#8220;far better&#8221; than what is out there. There isn&#8217;t much &#8220;out there&#8221;. lol Even a somewhat &#8220;poor&#8221; weather system is better than absolutely nothing&#8230;&#8230;maybe.</p>
<p>The GT series has supposedly always been the brand that seperates itself from the competition. The addition of night racing is GREAT news, IMO, no night racing (or weather) in Forza 3 completely ruins it for me. Racing ONLY during the day is boring. Weather would make it that much better. On the other hand, if weather degrades so much performance that we would have to start sacrificing things like FSAA, than I would have to put a big NO on the weather. </p>
<p>Personally, I think if the weather systems is in fact done, PD should release a video of it in action and let the community decide if it should be in the game. Perhaps PD could also list what the players would be sacraficing with it&#8217;s inclusion (I am not sure if that is plausible). </p>
<p>Either way, I am looking forward to the night racing. Can&#8217;t wait until iRacing gets it as well! Good times ahead!  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carbonfibre</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31315</link>
		<dc:creator>carbonfibre</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31315</guid>
		<description>GT6, PS4, same engine, has weather, shorter production time.  :cool:</description>
		<content:encoded><![CDATA[<p>GT6, PS4, same engine, has weather, shorter production time.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IWE</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31296</link>
		<dc:creator>IWE</dc:creator>
		<pubDate>Thu, 19 Nov 2009 08:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31296</guid>
		<description>And it fits to &quot;GT standarts&quot; to release totally unfinished game?  :sd: 

I can anyway partly understand this. They have been showing F1 car, rally cars, Nascar cars,.. And like many people have been guessing they might have problems with some companies having already rights (even exclusive ones) for some of these series. Easier to say &quot;those things havent been finished yet and might be added as dlc in next few years&quot;. They also wont have damage for normal street cars, but only for racing cars.

And what comes to weather effects these news are absolutely poor. They had wet track in GT4 (or was it already in GT3) and it was so much fun to slide around.  :weird:</description>
		<content:encoded><![CDATA[<p>And it fits to &#8220;GT standarts&#8221; to release totally unfinished game?  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
<p>I can anyway partly understand this. They have been showing F1 car, rally cars, Nascar cars,.. And like many people have been guessing they might have problems with some companies having already rights (even exclusive ones) for some of these series. Easier to say &#8220;those things havent been finished yet and might be added as dlc in next few years&#8221;. They also wont have damage for normal street cars, but only for racing cars.</p>
<p>And what comes to weather effects these news are absolutely poor. They had wet track in GT4 (or was it already in GT3) and it was so much fun to slide around.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_confused.gif' alt=':weird:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31294</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 19 Nov 2009 07:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31294</guid>
		<description>Well, no. The answer isn&#039;t &quot;yes&quot; unless it&#039;s far better than the weather in any existing game to date.

It&#039;s not simply a case of lowering grip and tweaking a few parameters, and this is why many sims haven&#039;t implemented it.

Whatever challenge driving in the rain IRL brings, the challenge game developers face is recreating that to a level of realism that matches the level of realism they get in dry weather.

That&#039;s their point. It&#039;s not whether the weather is up to some &quot;GT standards&quot;, it&#039;s the simple fact that modelling the effects of rain on the cars handling is far more complicated than the rather easier task of rendering spots of water on the screen or track, adding wipers etc that a few games have done in the past.</description>
		<content:encoded><![CDATA[<p>Well, no. The answer isn&#8217;t &#8220;yes&#8221; unless it&#8217;s far better than the weather in any existing game to date.</p>
<p>It&#8217;s not simply a case of lowering grip and tweaking a few parameters, and this is why many sims haven&#8217;t implemented it.</p>
<p>Whatever challenge driving in the rain IRL brings, the challenge game developers face is recreating that to a level of realism that matches the level of realism they get in dry weather.</p>
<p>That&#8217;s their point. It&#8217;s not whether the weather is up to some &#8220;GT standards&#8221;, it&#8217;s the simple fact that modelling the effects of rain on the cars handling is far more complicated than the rather easier task of rendering spots of water on the screen or track, adding wipers etc that a few games have done in the past.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kill4f00d</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31291</link>
		<dc:creator>kill4f00d</dc:creator>
		<pubDate>Thu, 19 Nov 2009 05:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31291</guid>
		<description>A weather system, especially one up to GT5 quality, might impact the frames per second rate. Today&#039;s consoles don&#039;t have much rendering power when compared to a modern gaming PC.</description>
		<content:encoded><![CDATA[<p>A weather system, especially one up to GT5 quality, might impact the frames per second rate. Today&#8217;s consoles don&#8217;t have much rendering power when compared to a modern gaming PC.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ark</title>
		<link>http://www.virtualr.net/gran-turismo-5-weather-system-or-not/comment-page-1#comment-31289</link>
		<dc:creator>Ark</dc:creator>
		<pubDate>Thu, 19 Nov 2009 04:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6261#comment-31289</guid>
		<description>&quot;...the choice is about whether it will improve the experience.&quot;

The answer is a resounding &quot;YES&quot;.

Next question. lol</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;the choice is about whether it will improve the experience.&#8221;</p>
<p>The answer is a resounding &#8220;YES&#8221;.</p>
<p>Next question. lol</p>
]]></content:encoded>
	</item>
</channel>
</rss>

