Gran Turismo 5 – Three Nürburgring 24hr Track Preview Videos

Three days ago, Polyphony Digital announced that their upcoming Gran Turismo 5 title would not just include the tourist version of the legendary Nürburgring Nordschleife but also the Grand Prix Circuit and the 24 Hour race layout too.

A new demo of GT5 was playable at the Nürburgring 24 Hour race that finished a few hours ago and first footage is now available for us to enjoy. Below are three videos, showing the 24 Hour race configuration of the track in action. While the first two videos are rather short snippets, the third video features a full lap from bumper-cam view to check out all the new details.

Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. There’s no date for either the release of the Japanese or the International versions yet. GT5 will be one of the first six Playstation 3 games to be available in 3D.


  • paskowitz

    It is important to note that there were 3 difficulty setting for this demo and it is not likely that the professional settings were selected. I think we can at least agree that besides some 2D trees this is the best looking version of The Ring to date. Also if you notice from other videos going around the 24hr version has spectators in the background and the Nordschleife does not. The amount of “air” you get on the “jumps” is also a lot more realistic than in GT4. Cars don’t fly off the ground. It also appears that the grass’s affect on you car is also improved. Its not ice like the GT Academy demo but its also not a place you want to find yourself on.

  • kevmscotland

    Actually, you can clearly see in the first video that the player selects the “professional” setting.

    With that in mind, the car looks incredibly pointy, and just ‘odd’.

    I agree its probably one of the nicest looking games to date tho, but I’m still unconviced by GT5′s physics.
    The prologue with the Ferrari F1 ‘jumping’ over humps was another example of where physics still dont seem right.

  • Austin Powers

    The physics look indeed not good but you can’t blame the developers, they hardly had any development time for this upcoming game.

  • XM

    The track was much too narrow or the cars too big. Also on the GP part the last chicane should be a lot tighter with tyres to stop cutting. Tracks are not a strong point to this game I fear.

  • racedriver

    Wow there is good improvements from the older videos :cool: There is also Merc SLS AMG video in cockpit view. Sense of speed is there and tracks improved too. Also there seems to AI level

    http://img40.imageshack.us/i/gt5menu.jpg/

    [URL=http://img40.imageshack.us/i/gt5menu.jpg/][IMG]http://img40.imageshack.us/img40/9734/gt5menu.jpg[/IMG][/URL]

    There are little bugs but still it looks great.

  • racedriver

    Wow there is good improvements from the older videos :cool: There is also Merc SLS AMG video in cockpit view. Sense of speed is there and tracks improved too. Also there seems to AI level

    http://img40.imageshack.us/i/gt5menu.jpg/

    There are little bugs but still it looks great.

  • bergqvistjl

    Also, if this is the VLN 24 Layout, with the cutting of the first corner like it shows, Shouldnt there be lots of team and paddock tents and trailers etc, behind where they’ve cut the corner?

  • Shidpao

    Wow it’s really just remarkable how some of you can judge the physics just from a video…you have become pros from playing PC sims right…??

    The point is that having as a reference the time trial the psysics are pretty good considering it’s from a console game….so i expect in the final built only to be better…

  • Jos

    just look at all those shadows on the ring, i really hope this game will have real-time time of day change, like gtr2. should look stunning!

  • carbonfibre

    If this is your idea of physics being “not good” and “odd” I think you better see a doctor.

    None of these semi-sim’s exhibit car behaviour I would consider beneath average even for the greatest sim’s in this niche market, it’s their forte for crying out loud.

  • Firestarter

    I guess the phsychics in here is pretty good aswell.

  • svizzy

    i was at the 24h race this weekend and i drove some laps in that demo. grafics and physics were really nice from a half-drunk/stoned point of view. game worked quiet well with that gt steering wheel. sadly there was no car available that i have driven on the nordschleife in real life so i can’t say it is spot on but after playing that demo i will buy the game when it is out and don’t feel like i will regret it afterwards.

  • http://www.srrs-racing.net/ ermax18

    Austin Powers: Austin Powers
    The physics look indeed not good but you can’t blame the developers, they hardly had any development time for this upcoming game.

    I was thinking the same thing. You need at least a decade to develop good physics. Hehe. :lol:

  • http://www.srrs-racing.net/ ermax18

    The guy driving in that last video seamed to be man handling the hell out of the car and it just keeps on trucking like it’s on rails. Sort of reminds me of all the NFS:Shift videos where it looked like arcade physics, then you have others saying, how can you tell from videos. But then NFS came out and guess what… arcade physics. :)

  • kevmscotland

    Aye, its that man handling and the fact the car sticks like its on rails that bothered me from this video.

    Evidently tho, some people here think that looks perfectly reasonable.
    Each to their own i guess.

    Some people think NFS is a good example of ‘real’ and ‘simulation’ so i guess its all relative to your experiences.

  • http://www.srrs-racing.net/ ermax18

    kevmscotland: so i guess its all relative to your experiences.

    Exactly. :)

  • Harpo245

    The guy (or gal) does have ASM and probably TC on. Not always the physics itself, but the aids can alter a seemingly perfect simulation.

  • Afterbirth

    [quote]The physics look indeed not good but you can’t blame the developers, they hardly had any development time for this upcoming game.[/quote]

    :LOL:

  • fastbikkel

    It makes my skin itch to see how much trouble the guy has staying on the track. Driving with a controller? It will never work properly.

  • blaarontjes

    Edit- NVM

  • blaarontjes

    Edit – Also NVM :P

  • http://www.srrs-racing.net/ ermax18

    fastbikkel: It makes my skin itch to see how much trouble the guy has staying on the track. Driving with a controller? It will never work properly.

    I agree. The way the cars sort of dart around in the turns as if they are hacking at the wheel made me think it was a gamepad. But one of the video’s showed what looked like a real car setup as a sim cockpit. I figure they would use a real wheel and pedals if they are going to go through all the trouble of setting it up in a real car. But the videos sure did look like gamepad driving.

  • kevmscotland

    While I agree a proper wheel setup is more precise, and I do love my G25 to bits, Prior to that I was using controllers, and a analogue controller in the right hands can be just as precise.

    Combine that with the analogue triggers and in some cases, faster than a wheel setup.

    The ‘hacking’ motion here just shows a terrible driver, not a terrible setup.
    The car responses to said driving does concern me tho.

  • JAGUAR1977

    kevmscotland: Aye, its that man handling and the fact the car sticks like its on rails that bothered me from this video.Evidently tho, some people here think that looks perfectly reasonable.
    Each to their own i guess.Some people think NFS is a good example of ‘real’ and ’simulation’ so i guess its all relative to your experiences.

    Anyone who’s played the Indy TT demo will tell you the physics are absolutely spot on.

  • http://www.srrs-racing.net/ ermax18

    kevmscotland: Combine that with the analogue triggers and in some cases, faster than a wheel setup.

    Sure there will be some guys faster on sticks then a bad driver with a wheel. But I have never seen any serious drivers setting any impressive times with sticks. An example would have been the GT5TT competition. I was looking at the list and 99% of the fast times where all on wheels. I am curios what sort of resolution the PS3 sticks have. My pedals are 12bit, 4096 steps of resolution. I can’t imagine cramming 4096 steps in 15mm. I just don’t see how your going to remove the chopping on a stick with 15mm of travel.

  • http://www.srrs-racing.net/ ermax18

    JAGUAR1977:
    Anyone who’s played the Indy TT demo will tell you the physics are absolutely spot on.

    Who would that be? I played GT5TT on a gamepad and it felt better then any other console sim I had ever run but that doesn’t say much. The fact that I could stay on the track with all aids off wasn’t a good sign. I have been looking for the opinion of a simracer (not console racer) that has played GT5TT on a wheel. I have asked on a few league forums I am involved with and no one has tested GT5TT on a wheel. Some have tested GT5P and said it sucks but I know GT5TT is light years ahead of GT5P. I just need to bring my friends PS3 to my house and hook it up to my cockpit. Is the GT5TT demo still playable or is it shut down now?

  • http://www.srrs-racing.net/ ermax18

    ermax18: Is the GT5TT demo still playable or is it shut down now?

    I will answer my own question. No. The demo expired when the competition was over. That’s a shame. I was really curious how it felt on a wheel. I guess I will have to wait until 2012 to find out. :tongue:

  • svizzy

    the guy drove with logitech gt wheel there was not a single pad around at the event. i even wrote it in my post from yesterday. but i agree pads are not an option to drive sims or playing fps’s.

  • Shum94

    They should buy ISI and release GT5 on PC with ISI phyiscs & netcode

  • JAGUAR1977

    Why wouldn’t you be able to control a car with an analogue control pad, it’s just a control interface. I can drive for hours on end with a control pad, but I’m always a couple of seconds slower than I would be if using a wheel, this despite consoles sims being optimised for control pads.

    PS, I’m a sim racer and experienced RL driver, there is no longer a distinction to be made between console and PC sims on the driving front, which TBH is all I care about.

    ermax18:
    Who would that be? I played GT5TT on a gamepad and it felt better then any other console sim I had ever run but that doesn’t say much. The fact that I could stay on the track with all aids off wasn’t a good sign. I have been looking for the opinion of a simracer (not console racer) that has played GT5TT on a wheel. I have asked on a few league forums I am involved with and no one has tested GT5TT on a wheel. Some have tested GT5P and said it sucks but I know GT5TT is light years ahead of GT5P. I just need to bring my friends PS3 to my house and hook it up to my cockpit. Is the GT5TT demo still playable or is it shut down now?

  • http://www.srrs-racing.net/ ermax18

    JAGUAR1977: Why wouldn’t you be able to control a car with an analogue control pad

    15mm of travel makes it very hard to control without massive aids which is most likely why GT5 is drivable. Ever try driving rFactor without aids on a gamepad? And don’t say rFactor isn’t optimized because the optimazations on GT5 and other consoles is simply aids. What else could one do to “optimize” a game for a gamepad besides a lot of filtering (aids)? :roll:

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