Gran Turismo 5 – Three Nightracing Screenshots

Posted on March 13th, 2010 in

Polyphony Digital has released three new screenshots of their upcoming Gran Turismo 5 title for the Playstation 3, giving us a first glimpse of the title’s night racing feature.

The shots show a pack of Mercedes SLS AMGs racing on a street track, the images are available in full 8 megapixel resolution so you can check out all the small details.

Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. There’s no date for either the release of the Japanese or the International versions yet.


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26 Comments For This Post


  1. carbonfibre


    I think this a significant milestone in night-time rendering and a benchmark for future sims, as expected from PD. The last time somebody made a graphics evolution this major was in GTA4.


  2. stabiz


    Does consoles have anti aliasing now?


  3. Gaiajohan


    stabiz: Does consoles have anti aliasing now?

    They always had, just not that much. They both (X360 and PS3) can have up to 4x MSAA.It’s just that most devvers just use a blur filter on PS3.
    http://forum.beyond3d.com/showthread.php?t=46241


  4. IWE


    This same night track existed already in GT1 and it is also only one wich GT5 will have (excluding Le Mans, IF they still have it) and this track wont be possible to drive in sun light. :roll:
    EDIT: And damage will be only on race cars and weather effects wont be included. Both are CONFIRMED facts.

    Nothing to do with actual post, but also cockpits wont be made for all concept cars.


  5. felipe


    stabiz: Does consoles have anti aliasing now?

    what console? consoles are all different from each other and use very different technology. here is something very interesting regarding the console PS3 on AA…

    As some of you may recall, Electronic Arts’ The Saboteur utilized the PS3’s Cell Processor for its anti-aliasing. The interesting thing about this technique is that it allows for a console to possibly create the effect of up to 16xAA, which is generally unheard of on consoles.

    full article http://www.playstationuniversity.com/god-of-war-iii-utilizes-new-cell-anti-aliasing-2815/


  6. stabiz


    Ok, thanks, didnt know that.


  7. DeDios


    second shot is amazing. I hope in future to see same graphic level on a PC sim (like rF4-rF5 :lol: )


  8. Jos


    another nice SLS commercial.


  9. ermax18


    Wow, so they do AA in the CPU rather then the GPU where it belongs? That sounds incredibly impractical. It sure would be nice if PC games could push current hardware to the max rather then compromising for those with outdated hardware.


  10. Paul Kelly


    DeDios: second shot is amazing. I hope in future to see same graphic level on a PC sim (like rF4-rF5 )

    And I hope to see the same physics model as a PC sim in GT 10.


  11. stabiz


    I would buy a PS3 for that, mr Kelly.


  12. Siggs


    stabiz: Does consoles have anti aliasing now?

    felipe:
    what console? consoles are all different from each other and use very different technology. here is something very interesting regarding the console PS3 on AA…As some of you may recall, Electronic Arts’ The Saboteur utilized the PS3’s Cell Processor for its anti-aliasing. The interesting thing about this technique is that it allows for a console to possibly create the effect of up to 16xAA, which is generally unheard of on consoles.full article http://www.playstationuniversity.com/god-of-war-iii-utilizes-new-cell-anti-aliasing-2815/

    A) The PS3 can’t do AA the ‘normal’ way. It uses it’s own, some say inferior, method. Just to summarise that long post and link ;)
    B) I was under the impression the final game would be like Prologue, these are naturally, complete Bullshots. Huge res, huge filtering, huge aa….just no.

    Nice as wallpapers tho…xD


  13. DeDios


    Paul Kelly:
    And I hope to see the same physics model as a PC sim in GT 10.

    yes :sd:


  14. yakshemash


    I looooove photomode renders! Who needs actual gameplay screenshots…


  15. f0xx


    Great screenshots they look amazing


  16. felipe


    yakshemash: I looooove photomode renders! Who needs actual gameplay screenshots…

    lol are you serious?? do you even know PD?? No ordinary dev they never do that ONLY ingame screenshots! Hard to believe I know :wink:


  17. Jos


    I know PD, they put a shitload of AA on their ingame screenshots.


  18. max1492


    @felipe:

    What? How can these be in-game when their resolution is 3840×2160? Maybe they’re machine-processed screen captures while playing, but they are certainly not what you see when playing the game. I bet the console jaggies will still be there, but I really hope they clean it up a LOT over what GT5P looked like. I’ll be buying GT5 either way, though.


  19. Paul Kelly


    stabiz: I would buy a PS3 for that, mr Kelly.

    I think GT 10 will arrive about in time for the PS12. :tongue:


  20. felipe


    Siggs: A) The PS3 can’t do AA the ‘normal’ way. It uses it’s own, some say inferior, method. Just to summarise that long post and link ;)
    B) I was under the impression the final game would be like Prologue, these are naturally, complete Bullshots. Huge res, huge filtering, huge aa….just no.
    Nice as wallpapers tho…xD

    man are you really that dumb or are you just acting :question:


  21. hoboracer


    felipe:
    man are you really that dumb or are you just acting

    We could ask you the same question, except we already know you don’t act. :wink:


  22. vik15


    They as always suseeded in showing nothing while releasing pictures and videos. All the pictures are heavily blurred to hide any details. All the videos are cell phone captured beeing low-res and over-contrasted and also hardly demonstrate anything. Take any game, blur it so strong and you get the same pictures. I am not going to buy anything till I’ll see the actual in-cockpit gameplay captured from a cable.


  23. felipe


    hoboracer:
    We could ask you the same question, except we already know you don’t act.

    why because you say so? or maybe because what I say hurt your feelings? LOL “some” of these iRacing guys are really in a class of its (cl)own!


  24. moving-target


    hoboracer:
    We could ask you the same question, except we already know you don’t act.

    Hey hoboracer,

    do yourself a favour and ignore him like most of us do. Great games come with stupid fanboys- that’s just the way it is. :idea:


  25. hoboracer


    felipe:
    why because you say so? or maybe because what I say hurt your feelings? LOL “some” of these iRacing guys are really in a class of its (cl)own!

    Yes, because I said so. And no, you can’t hurt my feelings, I’m bulletproof. I’m not in iRacing either, but I am a clown so that should make you happy.

    moving-target:
    Hey hoboracer,do yourself a favour and ignore him like most of us do. Great games come with stupid fanboys- that’s just the way it is.

    I know he’s an idiot. I just didn’t have anything more important to do at the time. Like right now.


  26. moppenheimer


    felipe:
    why because you say so? or maybe because what I say hurt your feelings? LOL “some” of these iRacing guys are really in a class of its (cl)own!

    How come anyone who disagrees with you is instantly an iRacer? Just curious…you seem hung up on it like iracing is out to “get” you….Heck, 99% of the time you bring up iRacing in non-iRacing topics….

    but oh well, keep giving iracing free publicity felipe!

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