Two weeks ago, a rather confusing statement from Gran Turismo creator Kazunori Yamauchi regarding most of the title’s cars having possibly no cockpit view caused a bit of a stir among GT fans.
While that statement has not been clarified yet, Yamauchi has come out with some new statements during the past few days. One is rather positive in regard to the title’s damage model as he promises a much more sophisticated damage model when it comes to the NASCAR Sprint Cup cars in Gran Turismo 5. The damage model is a complicated issue with car manufacturers, leading to only slight damage on road cars, more extensive damage on race cars and apparently full damage for the NASCAR cars.
While that is certainly positive, another comment made to Edmunds Inside Line sounds a little less promising. Yamauchi comments that GT5 is about 90% complete, the same figure Yamauchi had given USA Today back in January shortly before the March Japan-release was called off. Even worse, Yamauchi even hinted at features being taken in out during the past few months:
The developer claimed the driving simulator would not be released until it “satisfied everyone’s wishes and then exceeded them.” He admitted that not everything he had hoped for will be included in the game but wouldn’t elaborate on what was missing. Instead, he insisted that GT5 marked the most significant step forwards since the original game was launched in 1997 and that the introduction of online gaming had, “dramatically changed the way the game is designed.”
There’s no detailed info available on what has been taken out, let’s hope there is no connection between this statement and the statement regarding most cars having no cockpit view.
Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. There’s no date for either the release of the Japanese or the International versions yet. GT5 will be one of the first six Playstation 3 games to be available in 3D