The upcoming issue of the Official Playstation Magazine will have an extensive article on Polyphony’s Gran Turismo 5, revealing some exclusive details on the upcoming Playstation 3 racing title.
Perhaps the most exciting news is that the Indycar Series (IRL) will be joining GT5 as both the Dallara Indycars and some of the series’ tracks will be in the game. Furthermore, the article confirms that both night racing and weather effects will be included.
Details in a nutshell:
- The IRL will join the NASCAR Sprint Cup and the World Rally Championship as third high-profile series license in GT5.
- GT 5 will include over 1000 cars, all of which will be having a fully modelled cockpit-view
- Both night racing and weather effects will make their debut in a GT-series title
- All cars will have deformation damage, race cars will be having detachable parts and interior damage visible in cockpit view too
- GT5 will run in 1080p HD resolution at 60fps, maxing out the Playstation 3’s abilities according to Polyphony Digital
- The game will include both classical petrol-powered cars as well as green approaches including hybrids and fully-electrical cars like the Tesla Roadster
- The game’s online mode is planned to support up to 16 players
- No word on the planned US/Europe release has been given
You can read the full article below thanks to GTPlanet user “Digital-Nitrate”, the article also includes an interesting interview with GT creator Kazunori Yamauchi.
Via GTPlanet








zudthespud
January 5th, 2010 at 20:37
wow, I’m impressed at the IRL partnership.
mike84
January 5th, 2010 at 21:05
wow that is very impressive news.
DrumStick
January 5th, 2010 at 21:14
Ok, I need a PS3.
gtrNL
January 5th, 2010 at 21:18
+1
Damn that’s impressive.
carbonfibre
January 5th, 2010 at 21:25
+2
Electric cars need love too.
jonneymendoza
January 5th, 2010 at 21:40
to all teh doubters who loagh at console racers especially this LMAO to you fools out their who never gave GT5 a look at.You a idiot. a complete idiot if your going to ignore this game.
Rfactor 2? umm i think this will be THE RACING GAME, not Rfactor 2. all gt5 needs is rfactor/gtr evo like physics and rfactor 2 along with all the simbin games are dead to me
stabiz
January 5th, 2010 at 21:44
Yeah, but thats the thing, it wont. Why? Because its aimed at the masses.
Bjorn
January 5th, 2010 at 21:46
jonneymendoza
Chill… It’s not released yet…
Back in late winter/ early spring 07 I bought one of the first PS3’s in Denmark, the 60GB. Finally that full-priced console will be worth the money. Together with GTA IV and GT5 I bought that machine, just for those games.
kapten_zoom
January 5th, 2010 at 21:46
Don´t see what´s wrong with the “professional mode” in gran turism 5 prologue! According to me definately better than GTR evo and many rFactor mods.
jonneymendoza
January 5th, 2010 at 21:53
yea your right i should chill but if all thsoe features are legit and working in good order plus having rfactor like physics then rfactor 2 along with all simbin games cant compete with gt5.
GT5 is shaping up to be the best ever racing game PERIOD.
captain_underpants
January 5th, 2010 at 21:54
I don’t see anyone laughing at console racers here, jonneymendoza. Is your fanboyism so chronic that you have to invent things?
I for one am sorely tempted to buy a PS3 just for GT5. Looks like it’ll be a game changer to me, and I want to be there.
spamsac
January 5th, 2010 at 21:54
I don’t think the pics of the magazine should really be up on this site…
Uff
January 5th, 2010 at 21:57
I’m drooling!
Indeed I don’t regret buying a PS3 for Christmas: GT5 will be the only title (together with Final Fabtasy XIII) I’ll buy at full price I think.
mike84
January 5th, 2010 at 22:04
i disagree having tried the gt5 370z demo i think the physics have improved a lot more and they are a lot more closer to pc games.
zudthespud
January 5th, 2010 at 22:11
GT5 looks like a seriously brilliant game, but to even mention it in the same sentence as rfactor is infantile. Excluding the fact that they are for 2 very different platforms, you have to realise that gMotor 2 engine is used by professional organisations involved in major motorsports, most F1 teams have an rfactor pro setup they use to train their drivers on, which can run through the cars actual ECU. rFactor isn’t a game as much as it is a simulation tool, especially considering how lousy the AI is.
So yeah, don’t even bother with that. If you want to compare it to something try Forza 3, it’s the closest thing it has to a competitor.
JAGUAR1977
January 5th, 2010 at 22:28
The icing on the cake would be the rumoured track editor, it could still happen as PD haven’t denied it, neither have they announced many tracks.
mike84
January 5th, 2010 at 22:45
mink
January 5th, 2010 at 22:50
Whats your Point
so what has the platform to do with the actual driving – wich is for me the indicator for the realism of a game / sim
when i dirve the gt5 time-trial i feel its every bit as good and realistic as every rfactor 1 mod will ever be. Add proper damage to that and im sold
rFactor 2 i cant judge coz i havent driven it yet, but i bet you didnt either ;)
*mostexitedaboutthis* :D
mink
January 5th, 2010 at 22:55
in addition to my last post:
of course professional racing teams prefer a software like rf, coz they can modify pretty much everything the way they want on the fly
rather than building a rig with a playstation and a new (speacially made for them and incredibly expensive) version of gt
normal users can get the same out of both platforms i think, when properly made (whcih gt seems to be – but we’ll see)
pleb
January 5th, 2010 at 22:59
” but saying rfactor is training tool is
”
You literally couldn’t be more wrong in laughing at that post.
I personally know that there are alot of drivers in various other racing catagories (and lower single seat formulae) using rfactor as a training tool and as a means of honing skills whilst they’re not testing and racing in the real thing.
I’ve had professional racers who are currently testing F2/F3000, msg me via Youtube asking for assisstence on downloading certain mods and setting them up. They have stated that testing _reputable_ racing sims, such as Rfactor, is becoming an increasingly popular movement.
UncleChuckle
January 5th, 2010 at 23:35
While I’m in Camp Forza now, the fact is I do miss the more unusual cars in GT4. Lapping the Nordschleife in a Model T. Trying to do low fuel usage runs around Suzuka in an Insight etc…
sosman
January 5th, 2010 at 23:38
lol I rather have physics over eye candy anyday!
Can ya make yr own skins with on ps3?
Jack B
January 5th, 2010 at 23:38
The devil is in the details like frame rate, physics for each car, online functionality, lag, how career mode is implemented, how damage is implemented, weather physics etc. Long ways to go still, but the feature list is improving.
The biggest hindrance to the Polyphony Digital developers is the console demographics and the majority of their fanbase. Even if they created rFactor 2, iRacing type physics many of the options and sim features requested by the sim base of rFactor or iRacing are at odds with the sit on the sofa, 3 lap race console crowd. They leave out features, because most (not all) don’t care.
There are many GT5 fans who want hour long realistically simulated races, but most of the console crowd wants 3 to 5 lap races online. Forza 3 runs into the same issues. The community is filled with casual racers. Great for sales, not so great trying to find serious sim racing. Most reading VirtualR are interested in leagues and online competition. AI offline racing has been the strong suit of the GT Series. The online world is new and it won’t be much different than the Forza 3 online community.
16 drivers max is a good example. It’s better than Forza’s 8 drivers, but how can you simulate a NASCAR race of 43 cars with only 15 on track? Same with many other forms of racing. 16 cars is fine for many types of races, but it’s not going to win “Best sim ever” title.
You just can’t be “Best Sim Ever” and have only 16 cars. That’s a deal breaker. Doesn’t mean GT5 won’t be terrific, because it’s only 16 cars, but that’s a lot only in the console world. Same thing with 60fps. That’s a big deal in the console world.
mike84
January 5th, 2010 at 23:47
did you read everything i wrote. apart from learning basic track outline and practicing setup changes, rfactor and any sim is far far away from reality. get the latest issue of autosim and read sean edwards interview or take look at recent article from visit to f1 simulator running rfactor pro.
mikemav
January 6th, 2010 at 00:21
Wow, exciting news! Even more glad I am lucky enough to have the Fanatec wheel. The rest of the news I’m waiting to hear confirmed is that it will be in S3d (stereoscopic 3D) at some point!
I read the PS3 will be firmware upgradable for stereo 3D- I just hope it’ll be compatible w/ the Nvidia 3DVision glasses I’ve invested in. They are AMAZING on the PC in rFactor, iRacing and NFS Shift. It makes me not want to play FM3 just ’cause I miss the 3D.
So if 3D comes to PS3 this will be the ultimate (especially w/ weather, night, and all those licensed series. Wonder if they could bag F1 somehow down the line?!) Maybe this could be the first PS3 game they push 3D with…
mikemav
January 6th, 2010 at 00:24
If it has FM3-like physics that’ll be a step in the right direction. Darin and Shaun on SRT loved Forza, and they usually laugh off consoles totally. I have yet to explore FM3 much yet for reasons I mentioned ^^^^
pleb
January 6th, 2010 at 00:32
“rfactor and any sim is far far away from reality. get the latest issue of autosim and read sean edwards interview or take look at recent article from visit to f1 simulator running rfactor pro.”
To me, it matters not what anyone outside of the current crop of racers thinks of rfactor/simulators. It matters what the people doing it for real say.
Jack B
January 6th, 2010 at 00:49
Mike, I’m very interested in the Nvidia 3D glasses. What monitor and video card are you using?
mike84
January 6th, 2010 at 00:58
so if fernando alonso said he plays rfactor all the time or lewis hamilton that would mean a lot to you
jonneymendoza
January 6th, 2010 at 01:03
framerates will be at 60fps which is more then enough for a racing game of any shape and form. the rest you are right but i am sure they would not add features such as weather effects and damage if it was pointless or doesnt add anything to an actual race. Think about it, it took over 5 years to develope this game. I am sure they wont add features just for the sake of it.
16 player racing is fine but of course more is better but 16 player racing as you said is fine for most races. i race on gtr evo and the average player count i see is around 16-22.
All GT5 has to do is make it feel as realistic as rfactor if not more realistic then rfactor when all aids are off but at the same time make it feel like your racing a car in PGR with assists on to please the “casual” croud. no harm in having the “options” to cater for different types of players.
have a look a fifa 10. it now has manual and assisted passing/shooting for example.
I think GT5 has already taken the right direction for realism because many “casual” players do not like the gt5 acadamy demo because its difficult to control your car as many aids are forced off. Toss in the fact that the game also playes alot better on a wheel just like any simbin game and rfactor, is another indication that PD really want to entice hardcore racing fans who play rfactor etc to jump in and play GT5.
Someone ask about skins? no need as the game will have over 1000 cars and additional DLC car packs to boot too.
It may not be THE genra definining racing sim but make no mistake, it could be as realistic as rfactor with gorgous looking graphics and content that will keep you busy for a few years.
imo NO console game can be genra defining as console hardware is very limited. If you want photo realistic graphics, ultra realitsic physics and unlimited car grid for online play, the PC is the ONLY platform that can deal with all of the above mentioned at 60fps.
Make no mistake, getting 60fps on 1080p res on graphics like GT5 is an incredible feat achieved on a 2-3 year old console. make no mistake about that lads.
pleb
January 6th, 2010 at 01:07
You said:
“just because f1 teams use rfactor pro to simulate race setup track layout etc, does not mean your rfactor is professional training tool, and in fact its far far from it. 95% of rfactor mods you drive are not even running verified data and the tracks are not even comparable to tracks that f1 teams simulate.”
I said, i know of current drivers in other racing catagories, and lower single seat formulae, who have personally told me that using rfactor is becoming increasingly popular amoung young amateur/semi-pro and pro racers, as a means of practice while they’re not in their real-life versions. (And im not talking about an rfactor-pro-real-data-using-simulator , im talking the mods You and I play, since they were asking me where to find and install/setup certain mods.)
I was not talking about wether the F1 mods we play are the same as those used by the high-flying F1 teams. Rather, the racers i’ve spoken to where looking for help finding a particular mod that, at the time, they where racing in for real.
jonneymendoza
January 6th, 2010 at 01:09
Also, to make a genra defining racing game with everything yo can think of, you need more then 2 people(Rfactor team so i’ve heard) to develope it too and patience.
That means a bit of financial muscle. i wish EA just buy out simbin so they can make a game to compete with gt5 and forza. IM sure many of you would be happy with gtr evo type physics/ player count on a forza/GT type game right lads?
orubasarot
January 6th, 2010 at 01:26
Has anybody heard anything about multi monitor support for this title? I could have sworn I saw something earlier today.
Jack B
January 6th, 2010 at 01:51
Jonneymendoza, I mostly agree with everything you said. Nice rational post.
No sim today is the best at everything and GT5 won’t be either, but it’s terrific for the sim community to have another quality sim to race.
The thing that turned me off from GT Prologue was the horrible online implementation and some of the cringe worthy career mode challenges like passing 20 cars in a single lap. That’s as cringe worthy as it gets and reeks or arcade racer. If you grew up with the GT series then maybe you don’t even think about it, but for someone new to the series it’s cringe worthy.
I can live without a reasonable offline mode though, because the online racing is where my interest lies. The Japanese developers don’t have a great track record with online play and Prologue’s online play was awful, so this will be a key area to watch for the hardcore crowd. The readers on VirtualR for example that race in leagues will need a lot of flexibility with online for it to replace rFactor, GTR2 or iRacing. Hopefully, PD will deliver, but my guess is it will satisfy the GT console crowd, but fall short on features the PC sim community has come to expect.
We’ll see how it all turns out though. I don’t judge until I see the finished product. I tend to expect higher review scores on early pre-release reviews, so I’d say wait at least 15 days after the sheen has worn off and the “early reviews” are joined by more thorough reviews.
mikemav
January 6th, 2010 at 02:05
I have the basic Core i7 w/ a single GTX285, and use a Mitsubishi 60″ DLP thin rear projection display I picked up on Black Friday sale last year for under $1k. It’s fantastic for racing; life-size view…
Zippy
January 6th, 2010 at 03:02
Getting better every time news comes out … Should be a lot of fun …
crosschris
January 6th, 2010 at 03:10
I LOVE RACING GAMES.(So do we all)
Another one to the stable is not a bad thing, yes I love rFactor etc but a game needs to be visually interesting aswell as the physics.
I don’t want to shell out for another system to run games on…my PC is just fine.
Please someone help bring a title with the UI and sheen of Dirt2 or Shift and the physics and driveability of rFactor GTR2 to the PC….then all here would be
Paul Kelly
January 6th, 2010 at 03:27
None of the previous GT games have included physics anywhere as good as the top rFactor mods, and the racing AI has been brain-dead. So what makes you think this will be any different?
Polyphony Digital is aiming for the masses with this game, not the small niche of people who appreciate the detailed, accurate physics of a PC sim.
Plus it’s rather daft to hoist the aging rFactor and Simbin physics engines as the holy grail of PC game physics. iRacing holds that crown for now.
Paul Kelly
January 6th, 2010 at 03:29
Not based on the recently released demo, it’s not.
steve30x
January 6th, 2010 at 03:36
Night time racing is not debuting in GT5. Night time racing has been in Gran Turismo since GT1. I know because I own GT1 , GT2 , GT3 and GT4. Also we had a wet track in GT4 (Cant rember if there was a wet track in GT4)
JAGUAR1977
January 6th, 2010 at 04:56
The masses drive cars everyday of the week, nothing could be easier.
If you want an arcade experience you simply add more driving aids.
PS, rFactor and Simbin games are held up as the benchmark for PC sims because 90%+ of PC sim racers use these titles, and that doesn’t look like it will change before GT5 is released.
UncleChuckle
January 6th, 2010 at 05:08
The night tracks in GT2 were awesome.
Never thought much of the wet Tsukuba I think it was in GT4.
So yes, hardly a first.
Montoya
January 6th, 2010 at 05:12
Both the past night racing and wet track were static so that dosen’t really count if you ask me.
GT5 will have proper night/daylight effects and real rain, not just a track that is miraculously soaking wet.
carbonfibre
January 6th, 2010 at 05:50
Well I still don’t hold my expectations that high.
I know it’s really difficult not to get hyped about GT5 but I’d gamble it will be the same situation as all previous titles.
However if you are right, the more reasons for getting a PS3 and GT5!
felipe
January 6th, 2010 at 06:09
hahaha where are all Xbots noobs now?? Suck it!!!
Montoya sooner or later your knees will have to bow down to the King of kings
felipe
January 6th, 2010 at 06:13
you are wrong and stop being negative on something you don’t even know about! in the GT5 time trial version wheels where over 4 secs quicker than pads! PD has said the title is being developed to be used with a wheel but any gamer will enjoy it and those lap times tell me exactly that! Join the party or get lost but don’t just stand at the door telling people inside how their party suck! ahahahah
felipe
January 6th, 2010 at 06:37
Montoya forgot to complete the list
- Deformation for every car in the game although race cars will see even more damage
- First screens of GT5’s night racing
- 1,000+ vehicles, all with modeled interiors
- Up to 16 players online
- Indy cars and tracks will be included
- Head tracking is reconfirmed and it’s for use during racing
- Multi display is back (using 3 PS3’s for a wider view)
- HD uploads to YouTube
- Weather
- Night racing for all tracks
- All cars will have cockpit view (the 170 premium are the ones on which the interior will also damage – the rest only external damage)
- Night & Day cycle and weather effects on all tracks
- Damage (visual and mechanical)
r8response
January 6th, 2010 at 09:11
Nothing like the Console v PC fanboi’s to bring a conversation down to the level of a potato…..
jonneymendoza
January 6th, 2010 at 10:11
Only if you choose to.ignore valid mature posts
spliff
January 6th, 2010 at 10:48
like your first one, jonney?! ;-)
but r8response’s statement is partially right, these “sim vs arcade vs console vs pc” stuff got old while nfs:shift was on the horizon, came back with forza3 and is now strong again with gt5.. *sigh*
as i don’t own a ps3 (yet, hehe): you can’t plug a g25 in there, don’t you? do you have to buy the new fanatec wheel? i think i read something like that before, but i’m not sure.
donbobo
January 6th, 2010 at 11:21
The problem with GT5 is that it won’t have any offical real world racing series, it may feature a few cars and tracks, but will it include any full official season/championship and all the drivers and tracks of that series?
Also what about yellow, black flags and safety cars, stop/go penalties etc will they feature?
It’s important to not get too carried away..it’s another GT game, so don’t aspect Rfactor/GTR/Iracing levels of physics and realism and all the adjustablilty and customisation that they offer. To me the GT/Forza type games all feel like the cars have no suspension like there floating…the suspension doesn’t rebound or react as it should (too forgiving) plus the track surfaces are far too smooth.
The GT series is is a multi million pound product, so don’t expect big changes, it’s about making money from the masses not trying to compete with the realism of some PC sims that a few people like us enjoy. For a console title it features some impressive things, but how will these be implemented? and will they be featured across the whole game or just in a few select areas?
Going my GT5P the game needs a hell of a lot of work to get it playing well online, plus the collision physics/detection is bumpeer car like.
For me GT is a car collecting game rather than a racing game, as it’s the lack of racing features and gameplay that let it down…maybe this will change?
jonneymendoza
January 6th, 2010 at 11:52
No mate carry on reading my other posts before judging me. O and G25 wheel works fine on a ps3. has done ever since gt5p was released
jonneymendoza
January 6th, 2010 at 11:59
The physics and overal feel of the game has been re-done apparently. You say this game is catered for the masses right? whats wrong with having a game mode or feature that minics all the great aspects that make rfactor feel real when racing to cater for such fans?
Yes its a multi million pound product so surely adding a few 1000’s of players who are massive fans of rfactor/iracing will only benifit PD even more right?
Again, i dont see NO reason why it cant cater for us hardcore racers as well as casual racers.
felipe
January 6th, 2010 at 12:53
the 3 display that supports 3D. I saw a demo of GT5P with a HDTV 3D display, and the person doing the demo have to stop because of the number of people watching it and wanting to try it. The area was over loaded with people that it was hazard in case fire broke out or something according to the security.
stabiz
January 6th, 2010 at 13:01
You sir, would have been one of those who cheered at Chamberlains Munich deal in 1938. I dont care what the difference in lap times are, I care how the cars handle. The only thing i can judge that from (so far) is GT5P.
r8response
January 6th, 2010 at 13:01
Of which there are few and far between. Just look at your first post in this article. Pretty much proves my point
BSR-WiX
January 6th, 2010 at 13:03
i got only one thing to say.. i bought every Plastation console , with only one purpose! The Gran Turismo series. glad i did. my PS3 is only use for prologue, and when GT5 arrives, it will finally be used for what i purchased it.
It does not matter if its a sim or a game…it has something special, you just cant put your finger on.
felipe
January 6th, 2010 at 13:22
then you played GT5p and if you played it you know it isn’t close to the Time trial version in which case you would know it is NOT the product people will buy in stores! IF you know all that how come you still try to argue
jonneymendoza
January 6th, 2010 at 14:29
But after that, my posts have been on point and relivent. ignore the fanboy shit and read the good stuff
steve30x
January 6th, 2010 at 14:42
This still doesnt mean that Night driving and Wet races are debuting in GT5.
felipe
January 6th, 2010 at 15:07
cry it how much you want guess another bottie lying to himself and can’t even read the thing properly lol! Just read the damn thing properly
do you really think the just Turned 10 Flopza 3 could really rival the almighty PD! I wonder how those MS suckers are gonna explain scoring GT5 just 1 point over flopza 3 as most scored it 9/10 or higher!
on another note ANYONE who says that you don’t need great graphics in a game only says it cause they don’t have it.
Mr. A
January 6th, 2010 at 15:21
This is the first Gran Turismo game I’m looking forward to in ages. I thought GT4 and GT5P was terribly boring to drive (already got a bit tired of the series when GT3 didn’t improve much over the PSOne games other than graphics), but the GT5 Academy demo felt better and with all the new features that the final game will have I’m actually getting a bit hyped up about it.
steve30x
January 6th, 2010 at 15:40
Here this is just for you who cant read.
- Both night racing and weather effects will make their debut in a GT-series title. You couldnt help yourself though. I never once mentioned Forza 3 so what has that got with what I said. I am actually looking forward to GT5. Now grow up will you and stop being a fanboy.
donbobo
January 6th, 2010 at 16:00
I agree it would be nice to have it, but it won’t, it would require all the customisation options of rfactor/gtr to get the most out of it (for some reason it’s assumed console gamers don’t want options), and a lot of extra development time and money to get the physics and realism to that level. Also the lack of racing options and features will not tempt many PC sim players anyway.
FooAtari
January 6th, 2010 at 19:12
So? Just because most people use rFactor, that doesn’t mean it has the best physics. Thats like saying your average 4 door saloon is better than an Aston Martin Vantage just because it’s what most people use…
And felipe, your childish rants never fail to amaze me. Grow up man.
JAGUAR1977
January 6th, 2010 at 21:01
On the car set-up front GT4 was already comprehensive, GT5 is taking that much further and will also allow you to change most mechanical parts and bodywork.
As far as race customisation goes private lobbies and such will all be available.
JAGUAR1977
January 6th, 2010 at 21:05
It’s more like comparing a Porsche to an Aston Martin.
r8response
January 7th, 2010 at 03:26
By using your assumptions, Grand Prix Legends is a shit game.
felipe
January 7th, 2010 at 03:54
sorry
felipe
January 7th, 2010 at 03:59
I never said that but you are the one saying GPL has shit graphics! Would rather the girl next door or some blur girl you can’t see properly. People should stop underrating graphics it’s the second most important thing in a sim after physics and why? Because it’s recreation of real life and the more it look real the more sim the game will be!
stabiz
January 7th, 2010 at 12:00
Setting physics aside, I would rather have great sounds and average graphics than great graphics and average sounds.
Jos
January 7th, 2010 at 17:10
after see-ing how good gt5 prologue looks id say graphics are pretty damn important. :P
we’ll be lucky if any sim on pc in the next 5 years looks as good as that.
jonneymendoza
January 7th, 2010 at 18:00
5 years? more like 10 years.
carbonfibre
January 8th, 2010 at 00:23
I ‘hear’ that, lol!
(yeah you can facepalm that pun)
stabiz
January 8th, 2010 at 01:01
FooAtari
January 8th, 2010 at 01:42
Having good graphics is always welcome. Although as others have said I’d rather have great sound.
But Gameplay will always win over graphics. For example Shift obviously look far better than GPL. But I do not enjoy the physics or gameplay of Shift. But I still love driving those 60’s cars in GPL. No other sim feels quite like it. I have so much fun with it that I quickly forget it’s dated look when driving it. It is of no importance to me.
Personally I obviously rate physics as most important in a sim. Followed by force feedback, sound, accurate tracks (if real tracks are used) then graphics.
A nice looking game is great, but for a sim it’s of relatively low importance to me. As long as the graphics are “good enough” I do not take them into consideration when rating it.
FooAtari
January 8th, 2010 at 01:44
Also, as a side note. I have owned every GT apart from the first one. However I don’t think I will be picking up GT5. I hope I’m proved wrong, but I have heard a lot of this from PD before, yet every games still feels like the last one.