Gran Turismo 5 – Playstation Magazine Reveals New Details

The upcoming issue of the Official Playstation Magazine will have an extensive article on Polyphony’s Gran Turismo 5, revealing some exclusive details on the upcoming Playstation 3 racing title.

Perhaps the most exciting news is that the Indycar Series (IRL) will be joining GT5 as both the Dallara Indycars and some of the series’ tracks will be in the game. Furthermore, the article confirms that both night racing and weather effects will be included.

Details in a nutshell:

- The IRL will join the NASCAR Sprint Cup and the World Rally Championship as third high-profile series license in GT5.

- GT 5 will include over 1000 cars, all of which will be having a fully modelled cockpit-view

- Both night racing and weather effects will make their debut in a GT-series title

- All cars will have deformation damage, race cars will be having detachable parts and interior damage visible in cockpit view too

- GT5 will run in 1080p HD resolution at 60fps, maxing out the Playstation 3′s abilities according to Polyphony Digital

- The game will include both classical petrol-powered cars as well as green approaches including hybrids and fully-electrical cars like the Tesla Roadster

- The game’s online mode is planned to support up to 16 players

- No word on the planned US/Europe release has been given

You can read the full article below thanks to GTPlanet user “Digital-Nitrate”, the article also includes an interesting interview with GT creator Kazunori Yamauchi.

Via GTPlanet

GTOmegaRacing.com

  • donbobo

    The problem with GT5 is that it won’t have any offical real world racing series, it may feature a few cars and tracks, but will it include any full official season/championship and all the drivers and tracks of that series?

    Also what about yellow, black flags and safety cars, stop/go penalties etc will they feature?

    It’s important to not get too carried away..it’s another GT game, so don’t aspect Rfactor/GTR/Iracing levels of physics and realism and all the adjustablilty and customisation that they offer. To me the GT/Forza type games all feel like the cars have no suspension like there floating…the suspension doesn’t rebound or react as it should (too forgiving) plus the track surfaces are far too smooth.

    The GT series is is a multi million pound product, so don’t expect big changes, it’s about making money from the masses not trying to compete with the realism of some PC sims that a few people like us enjoy. For a console title it features some impressive things, but how will these be implemented? and will they be featured across the whole game or just in a few select areas?

    Going my GT5P the game needs a hell of a lot of work to get it playing well online, plus the collision physics/detection is bumpeer car like.

    For me GT is a car collecting game rather than a racing game, as it’s the lack of racing features and gameplay that let it down…maybe this will change?

  • jonneymendoza

    spliff: like your first one, jonney?! ;-)but r8response’s statement is partially right, these “sim vs arcade vs console vs pc” stuff got old while nfs:shift was on the horizon, came back with forza3 and is now strong again with gt5.. *sigh*as i don’t own a ps3 (yet, hehe): you can’t plug a g25 in there, don’t you? do you have to buy the new fanatec wheel? i think i read something like that before, but i’m not sure.

    No mate carry on reading my other posts before judging me. O and G25 wheel works fine on a ps3. has done ever since gt5p was released

  • jonneymendoza

    donbobo: The problem with GT5 is that it won’t have any offical real world racing series, it may feature a few cars and tracks, but will it include any full official season/championship and all the drivers and tracks of that series?Also what about yellow, black flags and safety cars, stop/go penalties etc will they feature?It’s important to not get too carried away..it’s another GT game, so don’t aspect Rfactor/GTR/Iracing levels of physics and realism and all the adjustablilty and customisation that they offer. To me the GT/Forza type games all feel like the cars have no suspension like there floating…the suspension doesn’t rebound or react as it should (too forgiving) plus the track surfaces are far too smooth.The GT series is is a multi million pound product, so don’t expect big changes, it’s about making money from the masses not trying to compete with the realism of some PC sims that a few people like us enjoy. For a console title it features some impressive things, but how will these be implemented? and will they be featured across the whole game or just in a few select areas?Going my GT5P the game needs a hell of a lot of work to get it playing well online, plus the collision physics/detection is bumpeer car like.For me GT is a car collecting game rather than a racing game, as it’s the lack of racing features and gameplay that let it down…maybe this will change?

    The physics and overal feel of the game has been re-done apparently. You say this game is catered for the masses right? whats wrong with having a game mode or feature that minics all the great aspects that make rfactor feel real when racing to cater for such fans?

    Yes its a multi million pound product so surely adding a few 1000′s of players who are massive fans of rfactor/iracing will only benifit PD even more right?

    Again, i dont see NO reason why it cant cater for us hardcore racers as well as casual racers.

  • felipe

    the 3 display that supports 3D. I saw a demo of GT5P with a HDTV 3D display, and the person doing the demo have to stop because of the number of people watching it and wanting to try it. The area was over loaded with people that it was hazard in case fire broke out or something according to the security.

  • stabiz

    felipe:
    you are wrong and stop being negative on something you don’t even know about! in the GT5 time trial version wheels where over 4 secs quicker than pads! PD has said the title is being developed to be used with a wheel but any gamer will enjoy it and those lap times tell me exactly that! Join the party or get lost but don’t just stand at the door telling people inside how their party suck! ahahahah

    You sir, would have been one of those who cheered at Chamberlains Munich deal in 1938. I dont care what the difference in lap times are, I care how the cars handle. The only thing i can judge that from (so far) is GT5P.

  • http://arseforums.com/phpBB/ r8response

    jonneymendoza:
    Only if you choose to.ignore valid mature posts

    Of which there are few and far between. Just look at your first post in this article. Pretty much proves my point

  • http://www.bsimracing.com BSR-WiX

    i got only one thing to say.. i bought every Plastation console , with only one purpose! The Gran Turismo series. glad i did. my PS3 is only use for prologue, and when GT5 arrives, it will finally be used for what i purchased it.
    It does not matter if its a sim or a game…it has something special, you just cant put your finger on.

  • felipe

    stabiz:
    You sir, would have been one of those who cheered at Chamberlains Munich deal in 1938. I dont care what the difference in lap times are, I care how the cars handle. The only thing i can judge that from (so far) is GT5P.

    then you played GT5p and if you played it you know it isn’t close to the Time trial version in which case you would know it is NOT the product people will buy in stores! IF you know all that how come you still try to argue :question:

  • jonneymendoza

    r8response:
    Of which there are few and far between.Just look at your first post in this article.Pretty much proves my point

    But after that, my posts have been on point and relivent. ignore the fanboy shit and read the good stuff :cool:

  • steve30x

    Montoya: Both the past night racing and wet track were static so that dosen’t really count if you ask me.GT5 will have proper night/daylight effects and real rain, not just a track that is miraculously soaking wet.

    This still doesnt mean that Night driving and Wet races are debuting in GT5.

  • felipe

    steve30x:
    This still doesnt mean that Night driving and Wet races are debuting in GT5.

    cry it how much you want guess another bottie lying to himself and can’t even read the thing properly lol! Just read the damn thing properly :haha: do you really think the just Turned 10 Flopza 3 could really rival the almighty PD! I wonder how those MS suckers are gonna explain scoring GT5 just 1 point over flopza 3 as most scored it 9/10 or higher!

    on another note ANYONE who says that you don’t need great graphics in a game only says it cause they don’t have it.

  • Mr. A

    This is the first Gran Turismo game I’m looking forward to in ages. I thought GT4 and GT5P was terribly boring to drive (already got a bit tired of the series when GT3 didn’t improve much over the PSOne games other than graphics), but the GT5 Academy demo felt better and with all the new features that the final game will have I’m actually getting a bit hyped up about it.

  • steve30x

    felipe: – Both night racing and weather effects will make their debut in a GT-series title

    Here this is just for you who cant read.

    - Both night racing and weather effects will make their debut in a GT-series title. You couldnt help yourself though. I never once mentioned Forza 3 so what has that got with what I said. I am actually looking forward to GT5. Now grow up will you and stop being a fanboy.

  • donbobo

    jonneymendoza: The physics and overal feel of the game has been re-done apparently. You say this game is catered for the masses right? whats wrong with having a game mode or feature that minics all the great aspects that make rfactor feel real when racing to cater for such fans?Yes its a multi million pound product so surely adding a few 1000’s of players who are massive fans of rfactor/iracing will only benifit PD even more right?Again, i dont see NO reason why it cant cater for us hardcore racers as well as casual racers.

    I agree it would be nice to have it, but it won’t, it would require all the customisation options of rfactor/gtr to get the most out of it (for some reason it’s assumed console gamers don’t want options), and a lot of extra development time and money to get the physics and realism to that level. Also the lack of racing options and features will not tempt many PC sim players anyway.

  • FooAtari

    PS, rFactor and Simbin games are held up as the benchmark for PC sims because 90%+ of PC sim racers use these titles, and that doesn’t look like it will change before GT5 is released.

    So? Just because most people use rFactor, that doesn’t mean it has the best physics. Thats like saying your average 4 door saloon is better than an Aston Martin Vantage just because it’s what most people use…

    And felipe, your childish rants never fail to amaze me. Grow up man.

  • JAGUAR1977

    On the car set-up front GT4 was already comprehensive, GT5 is taking that much further and will also allow you to change most mechanical parts and bodywork.

    As far as race customisation goes private lobbies and such will all be available.

    donbobo:
    I agree it would be nice to have it, but it won’t, it would require all the customisation options of rfactor/gtr to get the most out of it (for some reason it’s assumed console gamers don’t want options), and a lot of extra development time and money to get the physics and realism to that level. Also the lack of racing options and features will not tempt many PC sim players anyway.

  • JAGUAR1977

    It’s more like comparing a Porsche to an Aston Martin.

    FooAtari:
    So? Just because most people use rFactor, that doesn’t mean it has the best physics. Thats like saying your average 4 door saloon is better than an Aston Martin Vantage just because it’s what most people use…And felipe, your childish rants never fail to amaze me. Grow up man.

  • http://arseforums.com/phpBB/ r8response

    felipe:on another note ANYONE who says that you don’t need great graphics in a game only says it cause they don’t have it.

    By using your assumptions, Grand Prix Legends is a shit game. :roll:

  • felipe

    steve30x:
    Now grow up will you and stop being a fanboy.

    sorry :sad2:

  • felipe

    r8response:
    By using your assumptions, Grand Prix Legends is a shit game.

    I never said that but you are the one saying GPL has shit graphics! Would rather the girl next door or some blur girl you can’t see properly. People should stop underrating graphics it’s the second most important thing in a sim after physics and why? Because it’s recreation of real life and the more it look real the more sim the game will be!

  • stabiz

    Setting physics aside, I would rather have great sounds and average graphics than great graphics and average sounds.

  • Jos

    after see-ing how good gt5 prologue looks id say graphics are pretty damn important. :P

    we’ll be lucky if any sim on pc in the next 5 years looks as good as that.

  • jonneymendoza

    5 years? more like 10 years.

  • carbonfibre

    stabiz: Setting physics aside, I would rather have great sounds and average graphics than great graphics and average sounds.

    I ‘hear’ that, lol!

    (yeah you can facepalm that pun) :roll:

  • stabiz

    :lol:

  • FooAtari

    felipe:
    I never said that but you are the one saying GPL has shit graphics! Would rather the girl next door or some blur girl you can’t see properly. People should stop underrating graphics it’s the second most important thing in a sim after physics and why? Because it’s recreation of real life and the more it look real the more sim the game will be!

    Having good graphics is always welcome. Although as others have said I’d rather have great sound.

    But Gameplay will always win over graphics. For example Shift obviously look far better than GPL. But I do not enjoy the physics or gameplay of Shift. But I still love driving those 60′s cars in GPL. No other sim feels quite like it. I have so much fun with it that I quickly forget it’s dated look when driving it. It is of no importance to me.

    Personally I obviously rate physics as most important in a sim. Followed by force feedback, sound, accurate tracks (if real tracks are used) then graphics.

    A nice looking game is great, but for a sim it’s of relatively low importance to me. As long as the graphics are “good enough” I do not take them into consideration when rating it.

  • FooAtari

    Also, as a side note. I have owned every GT apart from the first one. However I don’t think I will be picking up GT5. I hope I’m proved wrong, but I have heard a lot of this from PD before, yet every games still feels like the last one.

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