Right when everybody was getting ready to blame Sony and Polyphony Digital for not releasing any new info about Gran Turismo 5 at the GamesCom Expo, the title has been officially announced on the Japanese GT website.
Even though no release date was given, the official feature list includes some very interesting bits. Gran Turismo 5 is said to include no less than 1000 cars, apparently not all of them in the same detail level though. 170 of the cars are said to be premium models with full interior modeling that even reacts to damage. The other 830 cars are standard models, including many cars that have been seen in GT4 before.
Also listed are over 60 tracks, more are expected to be announced later. Gran Turismo 5 will retain all the popular features of the GT series, including photo mode, the extensive career mode and much more. New features include extensive online capabilities such as private races, text/voice chat and the ability to export replays directly to Youtube. Gran Turismo 5 will be using the new user interface that has been introduced with Gran Turismo 5 Prologue.
Cars
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 standard models (some are from Gran Turismo 4 that have been carried over to GT5) (Cars we have seen in GT4 before)
Tracks
60 tracks confirmed with 20 or more to be revealed
Vehicle Physics
Physics system simulation is brand new
Represented is full fall in vehicles (possibly rollover)
Damage representation (reproduced in full by real-time collision deformation)
Faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla model
Arcade Mode
Single Race
2 player battle
GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test
Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output
Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)
Gran Turismo TV
Video output to a PSP or PSP Go®
Progressive Download
Improved user interface
Continuous Play for videos
Museums
The Gran Turismo 5 Prologue version, + more information at TGS
Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1
User Interface
The Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)
Below are first screenshots of Gran Turismo 5, showing the Nissan R35 Super GT car and the new user interface.
Via GTPlanet








UncleChuckle
August 19th, 2009 at 00:22
Aren’t they supposed to be including Top Gear on the TV thing? (Or perhaps it’s already in Prologue.)
Didn’t Forza say 100 tracks?
God the next few months are going to be unbearable. But I think Polyphony will be quiet. The irritation and hype will be from the bearded dolt at Turn 10.
As I said in the other thread, I was getting psyched for Forza, but then I watched the promo vid from E3 again which is full of cars handling just like real cars DON’T and my interest has waned again.
And didn’t Turn 10 say they’d have the largest number of cars? 400 is less than 1000, right? Fairly certain that’s not changed since I left school.
Of course GT will include 157 different GTR’s like always:)
Sodapop
August 19th, 2009 at 00:29
I keep hearing off GTplanet that those 170 “premium” cars are the only cars that have full damage. If it’s true, I am pretty disappointed. I like the way they called premium though. It smacks of Kaz’s slimy used car salesman persona.
mikem
August 19th, 2009 at 00:40
170 are new cars that was not available in previous GT games. And it says “with interior corresponding to the damage) which probably means that the these 170 new cars would also have interior damage as oppose to just exterior on the other 830. There’s 60 tracks confirmed and 20 more to be announced (this doesn’t include the different configuration). Another thing to remember is that GT5 will probably follow the same model as GT5 Prologue in that it will come in different Specs and this being Spec 1 (the last version of Prologue was Spec 3)
One feature that strikes me the most is the use PS Eye as a head tracking device similar to trackIR.
Uff
August 19th, 2009 at 00:47
Should Sony officially present the PS3 Slim, they will have one more person interested in a possible bundle!
Edit: whoops! It seems that I missed it: they already did it! :D
http://www.gametrailers.com/video/gc-09-playstation-3/54348
Mark
August 19th, 2009 at 02:08
TURN 10 counts every variation, short, reverse, etc. Seeing Shift comes with 19 locations and 55 variations, FORZA3 will probably have somewhere around 35/40 real locations. (guessing here ;) )
GT5 looks to have 60 locations and 20 more additional coming, so more or less double what Forza offers.
And do we really need 1000 cars, I still enjoy the 4 coming with nKpro :P
Paul Kelly
August 19th, 2009 at 02:15
1,000 vehicles: What a misleading joke. So we’ll have 48 versions of the Impreza, 34 versions of the Skyline and 27 versions of the Lancer Evo to inflate that total?
How many unique vehicle makes and models will we see, Sony? Nowhere near 1,000.
bentleyv8t
August 19th, 2009 at 02:29
Thats Brilliant! They made us wait for so many years and they only manage to detail 170 cars with interiors and damage! That means that game will mostly be quite similar to GT4, because some cars dont have the interior view! Damn You Polyphony!
Forza 3 has interiors for all their cars! They better make more interior views or i will not buy this game, just becauseit will be an Evo of GT4.
hypertek
August 19th, 2009 at 02:31
im excited for this. hopefully it doesnt have that quick tune feature from GT5p and let you actually buy upgrades for your car. and i hope they get rid of the drift mode, the earlier version didnt have that, its silly to get judged in a game for your drifting lol..
misterbj
August 19th, 2009 at 04:35
I’m pretty optimistic that all cars will feature the interior view, but only 170 of them will come with interior DAMAGE. Otherwise, it would in fact be very disappointing, since I’m solely using the interior view for driving, but I can hardly imagine this …
smashingpunk007
August 19th, 2009 at 07:01
I was actually waiting for the official specs of GT5 so that I could decide whether to wait on actually purchasing a PS3 or not. But I’m not really impressed by what was revealed. Aside from graphics, GT5 doesn’t seem to offer much of what is already available on PC. Looks I won’t be getting a PS3 anytime soon, oh well.
r8response
August 19th, 2009 at 08:25
Even with the new PS3 Slim and reduced price just announced
Sensekhmet
August 19th, 2009 at 11:45
Wake up people, drifting is becoming a motorsport. Just look at the criteria considered in judging drifting at the highest level (Formula D, etc., not some teenager tray sliding his mom’s cross over SUV): they measure speed and angle using on-board devices. And in tandem drifting it’s pretty obvious who was better (if not, they run again).
I’m the first one to criticize drifting as a flashy ricer show-off, but it’s starting to change. Just read up on the regulations, I’m willing to bet you’ll be surprised.
GTking
August 19th, 2009 at 13:11
+1
Hopefully the AI has been improved! Wonder how many updates there will be? I still cant download the Prologue update. Only bought a PS3 for GT5p and what a disappointment. Needs better sounds – they should employ Ducfreak & WolferL
I was a hardend GT fan, but my money sits on FORZA for now…
hypertek
August 19th, 2009 at 20:32
there are good drift games, but games where they have a counter and gives you a points score for fish tailing *yes some games you can simply fishtailback and forth to get points wtihout actually countersteer drifting*. D1 GP for ps2 did a good job because it gave you a drift score after you finished.
zudthespud
August 23rd, 2009 at 10:03
Looks incredible. It still doesn’t justify me buying a ps3 though.