Gran Turismo creator Kazunori Yamauchi is currently in the United Kingdom, meeting the winners of the recent GT Academy competition. As usual, Yamauchi is a sought-after interview partner for various media outlets who are looking for more details on the upcoming Gran Turismo 5 title for the Playstation 3.
One of those interviewing Yamauchi was Autoblog UK that published the following statement:
AutoBlog UK: Can you explain more about the difference between premium and standard cars in the new GT5?
Yamauchi: Standard models won’t have an interior view, less detailing and no crash model. The problem is that premium models take a lot of time to create and we wanted to include many more vehicles than before. To make premium versions of all the cars we want to put in would take ten years or more and I don’t think people are prepared to wait long!
That statement directly contradicts the January article in the Official Playstation Magazine that confirmed that all cars will be having a cockpit view and the difference between premium and standard model is about the latter having a less sophisticated damage-model including no cockpit damage.
Keep in mind that Yamauchi usually relies on a translator for these kinds of interviews so this might just be a case of something getting lost in translation. Assuming it is true indeed, this statement would be a huge blow for Gran Turismo 5 as most of the title’s 1000 cars are what Polyphony Digital calls standard models that would be coming without a cockpit view.
Until we figure out the full truth behind this, you can enjoy a new preview video of the Infiniti G37 on the Nürburgring below.
Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. There’s no date for either the release of the Japanese or the International versions yet. GT5 will be one of the first six Playstation 3 games to be available in 3D.