Gran Turismo 5 – NASCAR at Indianapolis Video

A new gameplay video of Gran Turismo 5 has surfaced on Youtube, showing some NASCAR racing action at Indianapolis.

Sadly, the video does not include sounds but music instead, giving us no chance to judge the sound of the V8-engines.

Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. GT5 will be one of the first six Playstation 3 games to be available in 3D. The title will be out on November 2nd in the North & Latin America, release dates for Europe and Japan have not been confirmed yet.


  • http://www.racedepartment.com TehFuzzi0n

    Very meh, I’ll stick to iRacing.

  • http://facebook.com/Its.5150.Time Oggy

    sense of speed is really good.

    i hope we can race the daimler chrysler motor carraiges around day tona. 10 MPH draft trains!!!

  • AaronC

    Very constructive….

    TehFuzzi0n: Very meh, I’ll stick to iRacing.

  • Novum

    Hahaha… Days of thunder !!!!

  • http://www.racedepartment.com TehFuzzi0n

    AaronC: Very constructive….

    I would have been constructive 2 years ago, but delaying something this many times has just got stupid. If there had been something good in that video I would have said, but there really wasn’t. It looked too fast, the cars looked way too easy to drive and the speeds seem too high. Not to mention the interior doesn’t look right.

  • navalhawkeye

    There physics are clearly not that good.

    Shifting would result in an instant wreck because of the large gaps in gears that they have. It’s also not possible because of their gear rules in real life.

    The cars are running in a pack like they would at Talladega. Definitely not possible at a place like Indianapolis that is essentially a 1 groove track.

    The draft it much too strong. The cars don’t draft like that even on plate tracks.

    The top speed is much too high. They barely hit 205mph with the wing. With the spoiler, they will probably be 4-5mph slower than that when they go back this year. The person driving in this was lifting at 208mph and wasn’t all that great of a driver.

  • carbonfibre

    Now why would they not want to record audio I wonder…

    :roll:

  • Jack B

    I normally don’t comment on the Gran Turismo threads, but I just had to say something about the lazy steering. Maybe it was on the arcade setting, but driving the COT in iRacing or real life requires a ton of driver input, but that GT5 video makes it seem like a Sunday drive. It depends on the physics setting though and we don’t know what it was, so take that comment with a grain of salt.

    iRacing doesn’t have multiple driver aids and settings other than auto clutch/auto blip and they might not have that, except many sim racers don’t have a 3 pedal setup.

    The iRacing COT is very hard to drive, so there will always be a place for a kindler gentler racing game like GT5 with it’s multiple driving aids. Nothing wrong with that at all, it’s just different. Depends on what you are looking for in your game/sim.

    The comments I saw about oval driving being boring made some sense if it really is that easy. If it’s a challenge like iRacing’s COT it’s far from boring. It’s a white knuckle affair.

  • Big Ron

    Jack B: I normally don’t comment on the Gran Turismo threads, but I just had to say something about the lazy steering.Maybe it was on the arcade setting, but driving the COT in iRacing or real life requires a ton of driver input, but that GT5 video makes it seem like a Sunday drive.It depends on the physics setting though and we don’t know what it was, so take that comment with a grain of salt.iRacing doesn’t have multiple driver aids and settings other than auto clutch/auto blip and they might not have that, except many sim racers don’t have a 3 pedal setup.The iRacing COT is very hard to drive, so there will always be a place for a kindler gentler racing game like GT5 with it’s multiple driving aids.Nothing wrong with that at all, it’s just different.Depends on what you are looking for in your game/sim.The comments I saw about oval driving being boring made some sense if it really is that easy.If it’s a challenge like iRacing’s COT it’s far from boring.It’s a white knuckle affair.

    Very good and well sais comment. That is, what GT-series is made for. Not to be a hardcore simulation but being a racing game to give you good experience on car driving for beginners or aces.

    It is more a inbetween-racing game, not being too hardcoe, but demanding enough to have fun.

    In comparison to GT4, I think the physics have devoloped a big step forward to be more comprehensible.

    We will see, what GT5 brings us in pro mode without any driving aids. Maybe, it will be great fun.

  • MatzeLoCal

    It’s funny to see that lately Sony starts to dub nearly any GT5-Video…. and noooooo it’s not because GT5 will have the same crapy engine sounds like any other GT before.

  • FooAtari

    @carbonfibre and MatezLoCal

    First of all I agree that the engine sounds in GT are not up to scratch.

    However, if you read the video description the uploader recorded the video at E3 in one of the conference halls so due to background noise the recorded sound is going to be terrible, so added music instead.

  • stabiz

    The sounds in the previews so far are so bad its not even funny, a Corvette in one of them sounded like a sewing machine. Its like they remembered “damn, we need sounds too!” three weeks ago. Good luck fitting high fidelity sounds for that many cars on the blue ray.

    So, Gran Tursimo is still beautiful, still has pretty lame physics (it seems) and still sounds terrible.

  • Sungod

    stabiz:still has pretty lame physics (it seems).

    Again…

    “On the last day of the show Sony let the SimHQ staff have 3 sim cockpits for about an our each, and we drove the heck out of GT5 with all the aids turned off. Comments coming in a future article, hopefully next week. Bottom line: Once you try it, it seems to be on a par or just a tad better than FM3. Some things we liked more, some less, but it felt really good, and better than GT5Prologue”

    http://simhq.com/forum/ubbthreads.php/topics/3036139/Re_GT5_Collector_s_Edition.html

    and personally i trust Chunx over those two a$$Cl@wns (Darin & shaun from ISR) who think that the tire model on TT demo and the prologue is similar.

  • hoboracer

    TehFuzzi0n: Very meh, I’ll stick to iRacing.

    I would too if I were choosing between two games that are on completely different sides of the spectrum.

  • Raikku

    I’ve had iR already over 1.5 year but I still plan to buy this. My PS3 needs some games too.

  • Big Ron

    to compare Gran Tursimo with iRacing says to me: “I have no plan of nothing”. Gran Turismo is not build to compare with hardcore sim games on PC. At first, it is for concole and second, it is made for everybody and being handsome for winners and loosers.

  • SergeantBoner

    I bet they sound something like this: FFFFfffftttssschhhhhhhhhhhhhh….

  • carbonfibre

    FooAtari: @carbonfibre and MatezLoCalFirst of all I agree that the engine sounds in GT are not up to scratch.However, if you read the video description the uploader recorded the video at E3 in one of the conference halls so due to background noise the recorded sound is going to be terrible, so added music instead.

    I wouldn’t mind at all if I wasn’t making my purchase division on sound alone, or if they didn’t dub their trailers then try to rectify it later (listen to the 2nd version of the e3 2010 trailer).

    Once more, 95% of amateur recordings can’t seem to pick up any engine sound.

    Was this a problem when watching amateur footage of NFS:Shift last year? Are the Sony reps turning down the TV volume on purpure?

    It’s like they are going out of they’re way to keep vital negative points of GT5 hidden. Delaying my decision like this is so irrelevant, I’m going to find out after release date anyway.

    Or is it Sony’s hope that they can make a couple thousand sales following some lacklustre but stunning trailer with dubbed audio like some impulse purchase scheme… over-complicated and ludicrous, but you never know.

    They have been notoriously smart and tight-lipped about GT5 for 6 years running, many PS3′s are riding on GT5′s success.

  • Jack B

    Sungod:
    Again…“On the last day of the show Sony let the SimHQ staff have 3 sim cockpits for about an our each, and we drove the heck out of GT5 with all the aids turned off. Comments coming in a future article, hopefully next week. Bottom line: Once you try it, it seems to be on a par or just a tad better than FM3. Some things we liked more, some less, but it felt really good, and better than GT5Prologue”http://simhq.com/forum/ubbthreads.php/topics/3036139/Re_GT5_Collector_s_Edition.html

    Some of the older blockbuster franchises on the PS1 and PS2 haven’t killed it like many thought. I remember when the Xbox 360 got the Final Fantasy XVIII port it was huge news, but when it finally released it didn’t really make a big difference to PS3 or 360 sales.

    Gran Turismo is a huge franchise, but the console market has changed a ton since GT4. GT4 got a meta reviews total in the 87 range. If Gran Turismo is as good as Forza 3 it should be around 93. It might be higher due to all the content, but you never know.

    As for sales. I don’t think it can come anywhere near it’s previous glory, since there are so many racing sim competitors on the PS3 these days. Even a flop will sell well, but the competition today is very different than in the days of GT4.

    For us sim racers this should be interesting. To the people who care about hardware and software sales, it may just be a one month blip. I’ve followed the NeoGaf threads on NPD results and I wouldn’t be surprised by one month blip, but we’ll see in September.

    Note: As for your Shaun and Darin comments, I snipped them, because I respect what they do. I have both Forza 2 and GT Prologue, which they compared and I agreed with their comments. You didn’t, so you agree with someone (ie Sim HQ) before you even try GT5 just because they’re saying what you want to hear. They may be right, but we’re months away from knowing.

    Hard to judge a game or a review before it’s even published.

  • http://www.bsimracing.com BSR-WiX

    comparing GT5 to any other product would be of no use. It will never satisfy a Simracer, but how ever you look at it, with all its brilliance and its flaws, it still is a awesome product in its own category. I would purchase it , even without sounds and physics ;-)

  • SergeantBoner

    navalhawkeye: There physics are clearly not that good.Shifting would result in an instant wreck because of the large gaps in gears that they have. It’s also not possible because of their gear rules in real life.The cars are running in a pack like they would at Talladega. Definitely not possible at a place like Indianapolis that is essentially a 1 groove track.The draft it much too strong. The cars don’t draft like that even on plate tracks.The top speed is much too high. They barely hit 205mph with the wing. With the spoiler, they will probably be 4-5mph slower than that when they go back this year. The person driving in this was lifting at 208mph and wasn’t all that great of a driver.

    I guess like the rest of the world they dont care about nascar that much and only implemented it as a sales-boost across the americas, thus resulting in what you’ve described.

  • Novum

    What ever happend to scaleability ???

    Why is it impossible for a huge company to even try to make something that fits everyone?

    i rather have 200 cars that are real then 1000 cars that are just.. toys…

    It looks good..
    But will it taste good?

  • JAGUAR1977

    I’m 99% sure your talking about that Corvette C5-R.

    That is of course a standard car with ported models and sounds. Furthermore it was a curiosity in GT4 beforehand as it stuck out like a sore thumb, particularly when other V8 sounds already in the game would have been far more suitable.

    You would be correct to say why then has PD not corrected this but the fact seems to be as little effort as possible has been put into standard cars other than the new physics engine.

    Premium models are a different matter altogether as they have all new sounds. The Corvette Z06 sounds were already nailed in GT5P after a DLC update. They are now very accurate and its probably the best sounding car in the whole game.

    Every part of GT5 is studied meticulously, none more so than sounds. GT5 is not going to win any awards for sounds put the majority of the so far seen premium cars are more than acceptable.

    As for the physics argument that has long since been packed away, GT5 is up there with most of the popular PC sims.

    Then again you will never satisfy everyone.

    A 5 star rated FREE PC mod could be released yet some will still slate it because a tiny detail is not to there liking.

    This being the case I fully expect GT5 to be picked to pieces by some particulry as its on a console.

    stabiz: The sounds in the previews so far are so bad its not even funny, a Corvette in one of them sounded like a sewing machine. Its like they remembered “damn, we need sounds too!” three weeks ago. Good luck fitting high fidelity sounds for that many cars on the blue ray.So, Gran Tursimo is still beautiful, still has pretty lame physics (it seems) and still sounds terrible.

  • Jos

    this rally car has that typical gt vaccuum cleaner noise:

    http://www.youtube.com/watch?v=DQzHQ8TJibM

    also the 458 italia souneded just like the F430…

  • racedriver

    It looks great but the video is boring :lol:

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