Finally some interesting video material from Polyphony Digital & Sony’s presence at the Consumer Electronics Show at Las Vegas is becoming available. PD is showing off a brand new demo there, including the Nürburgring Nordschleife and lots of new cars.
Below are some new preview videos, showing excerpts from a race on the Nordschleife, Fuji Speedway and Indianapolis Motor Speedway. Furthermore, we get a little sneak-peek at the demo’s menu system which looks pretty sleek. Aside from the stunning graphics, the videos are also very promising in terms of sounds, even though these have been recorded from screen footage and the audio is quite a bit distorted.
Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. The title has been announced to be released in March 2010 in Japan, dates for the US & Europe have not been given.








JAGUAR1977
January 9th, 2010 at 19:15
It’s good to hear the engine sounds have improved so much, even the Mercedes SLS rumbles good and proper!
F1Racer
January 10th, 2010 at 01:49
Hmmm, over 1000 cars they say, and all those potentially brutal and meaty car sounds to listen to as any racing enthusiast would love to do.
So I wonder if music during replays is compulsory as I have seen in other titles before (although on the PC you have been able to rename the music folder to stop it).
I hope they have made it so you can turn that off. Its annoying and quite pointless. This isnt Karaoke Racing.
RKipker
January 10th, 2010 at 06:17
Wow, that video at the ring looked and sounded pretty damn good. But I’m thinking the physics will not measure up… however, if they do… watch out
carbonfibre
January 10th, 2010 at 09:07
Everything is perfect with GT5 atm except for 3 things from the evidence witnessed so far.
1) Internal sounds may not be that great as outside sounds or accurate for all cars (i.e. The Gallardo’s V10)
2) Bad AI which caused a pit-manoeuvre when player’s car was on their racing line in one of the previews. Suggests they have no awareness of other players or have the old ’sticking to racing line like glue’ physics from past GT titles, even if pushed from the side. Which brings me on to…
3) Collision physics are the same as past GT titles, tough as bricks.
When the player hits a solid wall or AI car at speed there is not the slightest degree of transfer of kinetic forces. Most evident when the rear of the vehicle stays firmly planted on the ground during a head on collision.
There is this law called the conservation of energy that Polyphony don’t seem to believe in. That, or are they doing this on purpose to keep car manufactures happy.
Mr. A
January 10th, 2010 at 12:32
That number 3 point about collision physics is one really annoying thing in the GT series. I would probably want this to be fixed even more than I want damage in the game.
Zippy
January 10th, 2010 at 15:35
third vid “fuji” looks great and sounds awesome …
JAGUAR1977
January 10th, 2010 at 16:46
‘3) Collision physics are the same as past GT titles, tough as bricks.
When the player hits a solid wall or AI car at speed there is not the slightest degree of transfer of kinetic forces. Most evident when the rear of the vehicle stays firmly planted on the ground during a head on collision.’
In the final game PD say you can end your race with one collission, so I assume all of the above is in hand.
JAGUAR1977
January 10th, 2010 at 16:48
You’ve been able to turn off the music since GT1.
phil23
January 10th, 2010 at 18:20
I’d love to try GT5 or Forza 3 with a steering wheel. I tried Forza 3 in a shop with a control pad and I hate driving games using a pad. It’s why I sold my Race Pro and eventually the Xbox 360 to fund a new Graphics card for my sim gaming rig.
F1Racer
January 10th, 2010 at 20:35
Cool. Apart from that small annoyance, the vids look amazing.