Gran Turismo 5 – Kaz Yamauchi on DLC & GT6

IGN has published a very interesting interview with Polyphony Digital’s Kazunori Yamauchi as the creator of Gran Turismo 5 reveals some interesting details on upcoming DLC content and Gran Turismo 6.

Following 15 feature & bug fixing updates for Gran Turismo 5, Polyphony Digital launched the first commercial content packs for GT5 last month, adding Spa Francorchamps and new race cars to the title.

In the interview, Yamauchi reveals that the studio already has a bunch of content for future DLCs lined up and is looking into releasing them bi-monthly:

 It’s been about a year since we’ve released the game and in the interim we’ve had about 15 updates that were performed on the game. These set up the basic platform for the system. Now that we have that out of the way, we’re ready to release more expansions and content to add to the game.

I think that will include cars and trucks that we’ll be releasing maybe once every two months or so from here on out. What we do from here on is also really dependent on the reaction of the users to this first DLC that we just released because this is the first one. Now we have the feedback from our customers and we’ll see how that will affect what we will do from here.

….

 We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point.

 

The mention of “trucks” is most likely a typo or translation error as Yamauchi was probably talking about tracks. Furthermore, the GT creator also reveals that Gran Turismo 6 is already in the works as the studio is already working on new features that can’t be added as part of a DLC:

 Of course we’re working on GT6 already and I think what really will be the separating factor is something that we can’t update through a DLC is something that obviously has to be saved for GT6. Things that we can provide through DLC we will, so that’s really the market difference.

 

To check out the full IGN interview with Yamauchi, please click here.

 

GTOmegaRacing.com

  • http://twitter.com/machinewash ihate richmond

    When GT6 comes out in 2017, the car sounds will still suck ass and GT fans will still deny it

  • steve farrell

    You havent been reading GTPlanet then. The fans are crying about everything that is in the game including sound. I do agree that the sound is terrible in GT5 though. Otherwise I love GT5.

  • Peter Machala

    I don’t care aboud DLCs as much as I do about the actual driving, e.g.:
    - will hard tyres/tires be forever useless? (less grip, same durability as soft),
    - will there be a real qualification? (currently results depend on things like someone leaves the room etc),
    - will I be able to see the distance between competitors during a race?,
    - I want to shift to Reverse down through N, not to have reverse on special button,
    - will race end properly for people a lap or more down? (currently they cross finish line but still continue to race till timeout ends),
    - no tyre/tyre pressures?,
    - online problems (e.g. someone sees only some competitors),
    - I had some more, can’t remember now. :-)

    Anyway GT5 is a beauty when everything works…

  • http://www.facebook.com/ArnoldCarterWong Arnold Carter Kingpong Wong

    agree…….the sounds in GT5 are totally suck……..same goes for the NSX GT500 cockpit, which is totally horrible.

  • http://pulse.yahoo.com/_B6ZGJ4F7WTJVK3UZ5FV2NK5C6Y Joe

    As soon as I played Race07, GTR2, RF1 and then finally IRacing, I sold the PS3 and GT5 disc. GT5 is very pretty but I longed for better physics and actual racing.   Before trying the PC sims, I never realized how much GT is dumbed down for the masses.

  • http://twitter.com/mark8734 Mark

    This is so true. I’m a GT fan but since getting into PC sims, in particular iRacing, I don’t even bother hooking up the wheel to the PS3 – I just enjoy the game sat on the sofa with controller in hand. The wheel stays attached to the PC where the real driving simulators are.

  • Peter Machala

    So, which other game gives you e.g. day/night transition at Nordschleife? :-) Btw, I like PC sims too and as you can see below, GT5 is not perfect.

  • Christian Spreier

    The online races etc. in gt5 are great. I love it to play with my friends online. Most of them doesnt have an pc anymore, so i can only play with the ps3 with them.

    The sounds are really terrible that is for me the biggest problem with gt5 and i think the sp was really boring.

  • http://www.facebook.com/people/Pablo-Coronel/583236136 Pablo Coronel

    rFactor?

  • Peter Machala

    rFactor does not have _transitions_, rFactor 2 will have (not released yet).

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Pretty sure rfactor does have day/night transitions. You only get them in race conditions (rather than Practice).

    GTR2 gives you Day/night transitions and weather. GT5 was not the first to do any of this stuff. It’s just the first to do it in a really pretty fashion (and on a console). 

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Crazy to think the DLC’s for this game will probably outsell all iRacing subscriptions + Race Injection combined. Sony must be so happy with this IP. 

  • Peter Machala

    OK then, thanks for info. :-)

  • Anonymous

    Well, considering the big console sims (Forza, GT, NFS:Shift) each sell about 100x more units than iRacing subscribers total including those who have canceled, I think you’re right ;)

    We PC sim racers are a niche market.

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