Gran Turismo 5 – First Damage Video

Posted on August 19th, 2009 in

Shortly after the first Gran Turismo 5 gameplay video has surfaced, a second video has been released by Gamersdye.com, showing the title’s new damage system in full swing.

We get to check out the Subaru WRC race car at Toyko, suffering some heavy damage including a lost door, bumpers and more. Damage is one of the major new features that has been added to the GT franchise and it looks like the PD staff has done their homework pretty well.

Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. A release date for the newest part of the GT franchise has not yet been revealed.

Update: The following quote comes from IGN who talked to Kaz Yamauchi about the damage modeling, confirming that only select cars will have a proper damage model. It’s unknown wheter or not that has something to do with the difference between premium and standard models or if damage will only be available for race cars, something Kaz hinted earlier at.

“The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models — it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support.”

Via Gamersdye


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61 Comments For This Post


  1. gtrNL


    The Evo has no damage? That’s fair…


  2. kevmscotland


    That actually looks rather…………….umm…. rubbish tbh.


  3. Disposable_Hero


    kevmscotland:
    That actually looks rather…………….umm…. rubbish tbh.

    Funny, i thought it looks pretty good, actually.


  4. Ryan Gilmore


    Not my cup of tea…. looks like a slightly improved gMotor damage system.

    Doesn’t go into great detail with details of the crash.


  5. codename6


    Does the Evo have God Mode turned on? No damage on it?


  6. Sodapop


    All that hype and snide remarks adds up to this? What a disappointment. Why isn’t that trailing evo taking damage? At least if PD didn’t allow “premium cars”(lol) to race with “normal cars” it wouldn’t look so lame.

    About the only impressive thing about the video was when the door to the wrc car fell off.


  7. ScHiRoCk


    This is a video to show you how the damage works and how it will look like.

    The evo will have damage i guess in the full game, this is just previewing and the Evo was just a “demo” car to creat the crash.
    Just give them some time to make some more trailers ;)

    what annoyes me is that there is no sound in the vidz!


  8. smashingpunk007


    Didn’t the director say that the damage in this game was going to blow away the damage in any other game ever made. I’m still waiting to see that. DIRT, GRID, Burnout Paradise, have better damage modeling than what is shown here. Hell even CRC2005, has better damage. Also racing cars that can’t be damaged with cars that can is completely stupid. 5 Gran Turismos and this is the best they can do?


  9. gtrNL


    ScHiRoCk:
    This is a video to show you how the damage works and how it will look like.
    The evo will have damage i guess in the full game, this is just previewing and the Evo was just a “demo” car to creat the crash.
    Just give them some time to make some more trailers ;)
    what annoyes me is that there is no sound in the vidz!

    If that’s true, then it ain’t what I call good advertising. I mean, they probably have 2 different cars with full damage, let them ram against each other, or take 2 Sub’s. But not this, this looks weird.

    I was thinking about saving up some money for a PS3 and GT5, but I’m 98% sure now that I won’t buy it (both GT5 as the PS3).


  10. digieuphoria


    While i’m not of the opinion that damage is a big must have (I believe GT5 improvements should focus on AI and multiplayer aspects), it would be beneficial to have all cars suffer from visible damage, not just some cars.

    The damage on the Impreza is fair enough, though judging by the whack into the barriers maybe a wheel could come off?


  11. Shum94


    There is no aero physics in this “Real Driving Simulator”

    The hood upwarded aint moving, it should have been, why not take off.


  12. Sky


    double post sorry


  13. Sky


    Simracing Fanboys are really always dying to take a piss on GT, for the most stupid reasons. What i saw was a very reasonable amount of damage in a very high poly car. Burnout? Has great damage yes, but much lower poly count.

    The Evo doesnt take damage? well this is a preview, be glad you dont get just some flashes and photoshoped buts like all other dev teams seem to release these days. :wink:


  14. Mr. A


    Even though there is damage now (on some cars at least), everything still looks too clean. Paintjob doesn’t seem to get affected by the crashing and scratching against the concrete wall and no marks on the wall either.

    But I still think this game has the most realistic looking lighting I’ve seen in any game so far.

    Edit: Also, I guess this is only visual damage?


  15. GeraArg


    100% ARCADE… :sd: :sd: :sd:


  16. moppenheimer


    Sky: Simracing Fanboys are really always dying to take a piss on GT, for the most stupid reasons. What i saw was a very reasonable amount of damage in a very high poly car. Burnout? Has great damage yes, but much lower poly count.
    The Evo doesnt take damage? well this is a preview, be glad you dont get just some flashes and photoshoped buts like all other dev teams seem to release these days.

    hmmm so why did the hood remain in the half upright position the whole time, seems prety bad to me…


  17. Sodapop


    Sky:
    Simracing Fanboys are really always dying to take a piss on GT, for the most stupid reasons. What i saw was a very reasonable amount of damage in a very high poly car. Burnout? Has great damage yes, but much lower poly count.
    The Evo doesnt take damage? well this is a preview, be glad you dont get just some flashes and photoshoped buts like all other dev teams seem to release these days.

    haha I guess you missed all the Forza 3, NFS shift, and world super car GT posts, huh? No game seems to be immune to criticism around here.


  18. ScHiRoCk


    @GTRNL: this is still not the full version, so how can you judge on that? I’m sorry but that is plain stupid, bashing on something that isn’t finished.

    @Sky: at least you understand it…

    Btw people: you were whining to get some damage in GT5 and now that they are developing it you all say noo what crap is this. You people are not realistic


  19. idlejimbo


    The damage model looks out of place to me. None of those impacts had enough of a sense of crunch.
    I don’t think it’d be too unreasonable to expect something more than the basics from such massive production value. I’m not expecting anything like this – http://www.youtube.com/watch?v=zUD0sSzfatU&feature=fvw – but still, that GT5 vid looks more like CMR2 than GRID.


  20. ScHiRoCk


    @ the update.

    Will depend from the manufacturers i think.


  21. FooAtari


    Only some cars will have damage not all.

    TBH I have been sorely disappointed with GT for years now. It has never made huge progress. The AI has always been terrible, no damage and this effort with regards to damage would appear to be pretty poor.

    They need to spend less time modeling 1000+ cars, do we really need 50 different Imprezas, and more time adding some significant improvements to the game.

    ScHiRoCk:
    @ the update.
    Will depend from the manufacturers i think.


  22. UncleChuckle


    codename6:
    Does the Evo have God Mode turned on? No damage on it?

    And what’s the big difference between the two cars in that clip?

    The one with damage is a racing car. The one without is a street car.

    Racing cars only would be my guess.

    FooAtari: GT4 was good, but GT2 was great. Somewhere between the two (even between GT4 Prologue and GT4) a lot of the fun went missing.


  23. FooAtari


    Agreed UncleChuckle.

    Personally I lost interest when it became apparent each game was extremely similar to the last, except with more cars. There has been no real advances in the gameplay or structure since GT2/3


  24. hypertek


    would you guys rather have impact blurs that affect your vision and instant crash replays? :neutral:

    its fine imo, hopefully enough to force players to take better care in their driving and not smash into things. Just hope it affects handling and aerodynamics.


  25. Jos


    yep, only race cars probably, I’ve already read some time ago that only race cars would have damage.

    UncleChuckle:

    And what’s the big difference between the two cars in that clip?
    The one with damage is a racing car. The one without is a street car.
    Racing cars only would be my guess.
    FooAtari: GT4 was good, but GT2 was great. Somewhere between the two (even between GT4 Prologue and GT4) a lot of the fun went missing.


  26. UncleChuckle


    FooAtari:
    Agreed UncleChuckle.
    Personally I lost interest when it became apparent each game was extremely similar to the last, except with more cars. There has been no real advances in the gameplay or structure since GT2/3

    It’s Pokemon with cars. I’ve always maintained that. And it’s following the Pokemon model. Same game with a few changes every iteration.

    Hypertek: I think the damage looked realistic. The few Shift videos I’ve bothered with it looks like the car is wired to bombs and explodes on impact with anything.


  27. carbonfibre


    Somebody needs to explain this obsession with damage to me.

    I understand you need some physical damage to suspension, wings, etc to penalize bad driving but surely the physics engine should be taking care of that? Friction against hitting walls, gravel traps locking up steering, etc.

    It goes hand in hand if you reflect that with some visual damage too, but asking for something short of complete annihilation to be satisfied is just ridiculous.

    As far as technology goes today I’ve recognized two systems. Games that are compatible for small shunts in racing (GT5) and those which favor total wipe outs. One game cannot “support”, or more likely “scale” both extremes of damage without some compromise.

    I know I would compromise damage any day to have devs spend their time on full cockpits for every car in GT5, rather than about 100 levels of accurate deformation so one person can pancake two cars together.


  28. JAGUAR1977


    Perhaps this site can be split into two, one for console ‘games’ that just so happen to be pushing sim racing into the mainstream with stunning, big budget titles, and one for the PC sim scene with the yearly Race updates and decent mods every six months or so?

    You’d think sim racers would be grateful to see so much investment and focus on this section of the games industry, rather than rushing to criticise the latest 60 second Youtube trailer.


  29. Firestarter


    What`s the point of visual damage when the damage do not affect the handling of the car. Sure this game have great visuals, but mediocre physics and flat track surface is not gonna make me enjoy the thrill of racing.


  30. FooAtari


    hypertek:
    would you guys rather have impact blurs that affect your vision and instant crash replays?

    No I’d rather have a full damage model, not a half assed one. I don’t see what relevance that statement has, or why that choice means anything

    carbonfibre: It goes hand in hand if you reflect that with some visual damage too, but asking for something short of complete annihilation to be satisfied is just ridiculous.

    I’m not a fan of DIRT, but check some of the DIRT 2 trailers for how good a damage model can be…

    JAGUAR1977:
    Perhaps this site can be split into two, one for console ‘games’ that just so happen to be pushing sim racing into the mainstream with stunning, big budget titles, and one for the PC sim scene with the yearly Race updates and decent mods every six months or so?
    You’d think sim racers would be grateful to see so much investment and focus on this section of the games industry, rather than rushing to criticise the latest 60 second Youtube trailer.

    Big budget titles that are doing what exactly? Nothing new thats for sure. I’ve had damage in my race sims for 15 years. GT is extremely late to the party with that one.

    There are two ’sims’ on consoles that are worth anything, Forza and GT. And those two games come across much less frequently than once every 6 months.

    And GT may be big budget, it may be pushing race games into the mainstream, but that doesn’t make it good. Polyphony need to spend their big budget where it counts.

    There is way more going on on the PC than their is consoles right now. Sure Forza and GT are close to release but both, especially GT are going to be very similar to the last games. iRacing is doing more to advance sim racing than GT or Forza are.


  31. UncleChuckle


    I’m curious what stupidity is going to start coming from Turn 10 now we’ve had this GT announcement, since Turn 10 were already full of shit. (Largest number of cars etc…)

    Now if Turn 10 genuinely have 400 UNIQUE cars, that’ll be one thing. But pulling a Gran Turismo and having 37 different GTR’s doesn’t count as 37 different cars.


  32. gtrNL


    ScHiRoCk:
    @GTRNL: this is still not the full version, so how can you judge on that? I’m sorry but that is plain stupid, bashing on something that isn’t finished.

    No, I understand that this is not a finsihed product, but if you want to make a video about your game’s crash and damage system, why show a car without a damage model. Like I said, they probably have 2 cars ready with full damage model, use those, or get 2 Sub’s. But don’t use one car with damage and one car without, that’s just stupid and not thought through by the developers (of this video).

    Also, seeing these new videos of GT5 I don’t get the impression of a good, sim like game. What I see is a game developed by developers with to much time and who did not make enough refreshments to make me consider buying it…


  33. hypertek


    Firestarter:
    What`s the point of visual damage when the damage do not affect the handling of the car. Sure this game have great visuals, but mediocre physics and flat track surface is not gonna make me enjoy the thrill of racing.

    sadly because one game introduces it to the market like forza/grid, it sets the standard that all other console racers will have to follow, otherwise GT5 will probably get a bad review from game reviewers because they are spoiled on eye candy and what they think is realistic.


  34. UncleChuckle


    I’d be happy with just cosmetic damage in GT to be honest. Sporting a dent or two from hitting a barrier at the Nordschleife in GT4 would have gone a long way.


  35. stabiz


    I cant wait for Shift, Forza, GT and the rest of the console titles hit the shelves, and hopefully virtualR will go back to what it was. (Not baiting here, just saying i liked better when the front page didnt have 90% console stuff)


  36. Montoya


    Well that’s due to the uncommon combination of lots of console-news (GamesCom) and not much going on in the sim racing world…


  37. Paul Kelly


    Montoya:
    Well that’s due to the uncommon combination of lots of console-news (GamesCom) and not much going on in the sim racing world…

    Well, John Henry did drop quite a bombshell in the iRacing forums earlier this week about possible integration of private leagues into iRacing …


  38. Sensekhmet


    Sorry, but even if you disregard the funny damage model (wow, it has, like, 5 detacheable body panels!), the interaction of the car with the barrier and general behaviour looks… odd somehow. Toy car-ish. And look at when the Subaru is turning around (just before the Evo comes into view), when it straightens out it’s… I don’t know. Looks like a tracked, not wheeled vehicle :weird:


  39. Sodapop


    hypertek:

    sadly because one game introduces it to the market like forza/grid, it sets the standard that all other console racers will have to follow, otherwise GT5 will probably get a bad review from game reviewers because they are spoiled on eye candy and what they think is realistic.

    Nothing sad about it. That’s how better games get made. A fanboy might feel personally slighted when “his game” is criticized but they ultimately reap the rewards when said game is improved.

    However, I will be surprised if PD listens to anyone but the fanboy audience on GTplanet. Turn 10 is doing much the same thing when they moderate comments about the 8 car limit on the track on their website.


  40. FooAtari


    Sodapop:

    Nothing sad about it. That’s how better games get made. A fanboy might feel personally slighted when “his game” is criticized

    Nail well and truly hit on the head there.

    Fanboys and console ‘wars’ are a total pain in the ass. All logical thought disappears, flaws and negative aspects of a game are brushed aside and overlooked.

    Basically your game is perfect, any negative aspect pointed by someone is either not really a problem, or something/someone elses fault.

    You know folks, you can like something and still be critical of it. Just like you can own only one, or prefer one console over the other but still be critical of it’s exclusive games.

    Polypohny don’t really push GT forward, and you should all be demanding more from them. Not giving them gushing praises at every opportunity.


  41. idlejimbo


    It’s Pokemon with cars. I’ve always maintained that. And it’s following the Pokemon model. Same game with a few changes every iteration.

    Haha, yes, I think I agree with this comment. I’ve no doubt that it’ll perform admirably for it’s intended audience, just as iRacing, rFactor, et al perform so admirably for theirs.


  42. BSR-WiX


    I am An iRacing addict. a GTR2/rFactor modder,and a few years back an LFS fan.
    And yet i own all Gran Turismo versions. Every GT version has something that is beyond all others… atmosphere and style. its just plain fun, with stunning GFX , noting more, nothing less. If you hate it , just dont buy it. Although millions of us will :-)
    If we would ask a psychiatrist about all the nagging and complaining about releases, he would probably say its human nature to try and force people not to get what you want yourselves. :-) there is a word for it …


  43. Montoya


    I agree with Wim, Gran Turismo has been a guilty pleasure of mine for a long time.

    I loved GT4 with the Nordschleife, it was just something else. And I´m sure GT5 will have something that gets me hooked too.

    Afterall, collecting cars sure is fun…and sometimes it’s nice to enjoy a fun driving game to take a brake from all the serious sim racing :wink:

    Neither Forza nor GT want to compete with racing simulations but I think both titles offer enough to be appealing for car lovers… and the physics aren’t even that bad.


  44. hypertek


    for some of us, Gran Turismo series was the first real racing game to open us up, to eventually lead us towards sim racing. so it aint bad at all =).

    Its still for entertainment, just gotta enjoy it.


  45. magicalgin


    If you complain about GT5 dont buy it, anyways I always found that the FFB of GT4 was one of the best out there.. Hopefully GT5 will be even better.


  46. dejulle86


    I think the problem with GT is “the real driving simulator” in the title. To me, it’s not a sim at all. Just like Forza.
    These are just fun games…

    But like many other people, I’m also disapointed with the damage model and the way the car reacts in GT5.


  47. Sensekhmet


    As I mentioned before, my guilty pleasures and NFS, DIRT (will buy DIRT 2), GRID and even SEGA Rally Revo (woohoo: kilometer long slides and deformable terrain!). I am critical of the GT series, but if I had a console, I’d buy it too. It’s just that I’m annoyed to no end by fanboys who praise the thing as best thing since sliced bread. There’s nothing I approach on my knees and fail to notice it falls short in some areas (that’s the case even with my favourite bands).


  48. Sensekhmet


    dejulle86:
    I think the problem with GT is “the real driving simulator” in the title. To me, it’s not a sim at all. Just like Forza.
    These are just fun games…

    My point exactly.


  49. Jos


    so realistic car handling doesnt nessecarily make it a driving sim?


  50. magicalgin


    maybe they really mean “driving” sim as in how the real car reacts irl. Not including the tuning, pitstop w.e.


  51. Sky


    Gran turismo is the itch that pseudo sim racing elitist fanboys can’t scratch :happyevil:

    As for me, i love cars, and i dont have any inferiority complexes, so i love gran turismo too.


  52. Sensekhmet


    Sky:
    Gran turismo is the itch that pseudo sim racing elitist fanboys can’t scratch

    *yawn*


  53. TheSTIG


    Like Montoya sad – i’m a car lover. I enjoy racing/car games if they are made good and fun. I even like Burnout that doesnt even have licensed models, but it is good fun and from the fun point of view the physics are good. Unlike GRID where they accidentally put physics from a boat and spaceship. Damage model, physics and the gameplay as hole dont look very appealing to me in these movies but if the final product drives well (fun) i may be considering buying a PS3 + GT5 (it will go very nicelly with my DFGT as well:)). May be that doesnt make me a true “simracer”, but i dont care. Sue me! :sd:


  54. BSR-Fonzie


    Like TheStig said, if you drive GT5 you are not a true simracer,well i don’t care either, i got GT5P and enjoy it every second i drive with it, looking forward to see al the tracks coming back from the previous gt games, so i can drive the cars in cockpitview with great graphics on tracks like seatle and trialmountain.
    If the game got all the old tracks with the gt5p physics and graphics, I’m gonna be in heaven with the game. Damage, Nascar and Wrc is all a bonus.


  55. f0xx


    Looks nice, wish I had a ps3 :sd:


  56. JAGUAR1977


    There’s no great mystery over GT5’s physics, take out GT5P, grab a DFGT or G25, set the physics model to simulation, fit N tyres and you will discover a driving model that is very realistic, not perfect, but what is.

    You can usually find a model that is similar to your daily drive, there’s no need for guess work or assumptions on how an exotic road or race car drives.

    In fact how can anyone seriously make judgements about how these exotic cars drive without first hand experience, even racecar drivers from different era’s often comment on how a modern racecar they’ve tested feels totally different to anything they’ve driven before, and nothing like they expected.


  57. Sodapop


    JAGUAR1977:
    There’s no great mystery over GT5’s physics, take out GT5P, grab a DFGT or G25, set the physics model to simulation, fit N tyres and you will discover a driving model that is very realistic, not perfect, but what is.
    You can usually find a model that is similar to your daily drive, there’s no need for guess work or assumptions on how an exotic road or race car drives.
    In fact how can anyone seriously make judgements about how these exotic cars drive without first hand experience, even racecar drivers from different era’s often comment on how a modern racecar they’ve tested feels totally different to anything they’ve driven before, and nothing like they expected.

    Classic excuse for a weak physics model. I’m not saying GT5:P’s physics are arcade but they don’t even approach Enthusia’s physics much less the original Forza. And Forza doesn’t come close to the best mods in GTR2 and rfactor. Now we can say that “you can’t make a serious judgement due to…etc” all day but if we go by that, why is Project Gotham considered arcade or Rallisport Challenge or hell even Wipeout. I mean come on guys, none of us have driven a futuristic anti-gravity racer. How do you know that game isn’t the most realistic simulation out there?

    Drive a car in GTR: evo and then drive the same one in GT5:P and tell me it feels the same. It doesn’t but the most ardent GT fanboy will insist that that’s because PC sim physics are “wrong.”


  58. Sky


    Sodapop, unlike the elitist sim racing fanboys, people like myself who actually ENJOY playing gran turismo dont need to come around “excusing” anything.

    I can consider Gran turismo realistic, its MY OPINION, and as far as i can tell, not you, or any other one that is “dying” from PC sim racing itchiness will change my view. And i haven’t seen any gran turismo fan saying PC sim physics are “wrong”, and if they did, its their opinion anyways.

    And the only ones “excusing” around are people like yourself, who would wish that everybody would agree with you. But guess what, they won’t, not now, not never, so move on, and stop bitching around a game that you obviously don´t play, and ignore the posts related to it.

    Geez, this “community” looks more and more like flame wars trolls…


  59. idlejimbo


    Geez, this “community” looks more and more like flame wars trolls…

    That’s because GT5 isn’t really at home in the community you’re referring to. It’s just ~too~ good looking for a start!!


  60. Zenitchik


    Well, I guess that it will be hard skip on ps3 and GT5.. GT has always been the only reason for me to buy a playstation :angry:


  61. JAGUAR1977


    Sorry, but you have totally missed my point, you CAN judge GT5P’s physics precisely because it features at least one car you have driven for real. I owned a Mitsubishi Evolution 8 MR and the very similar Mitsubishi Evolution 9 in GT5P was spot on, the only fault I could find was slightly weak engine sounds. The highest praise I can give GT5P is that it would be a top ranking rFactor mod if avaible on that platform, and far better than most of the distinctly average, though often still enjoyable, mods.

    This insistence there is distinct difference between the PC sim world and GT5, Forza 3, and if it delivers what’s promised, NFS Shift, is increasingly ridiculous, they are all in the same ballpark. You don’t need to be any sort of sim racing expert to make a judgment on realism, real world drivers could tell you within a lap or two what title does or does not feel realistic.

    Sodapop:

    Classic excuse for a weak physics model. I’m not saying GT5:P’s physics are arcade but they don’t even approach Enthusia’s physics much less the original Forza. And Forza doesn’t come close to the best mods in GTR2 and rfactor. Now we can say that “you can’t make a serious judgement due to…etc” all day but if we go by that, why is Project Gotham considered arcade or Rallisport Challenge or hell even Wipeout. I mean come on guys, none of us have driven a futuristic anti-gravity racer. How do you know that game isn’t the most realistic simulation out there?
    Drive a car in GTR: evo and then drive the same one in GT5:P and tell me it feels the same. It doesn’t but the most ardent GT fanboy will insist that that’s because PC sim physics are “wrong.”

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