Gran Turismo 5 – Coming March 2010

Posted on September 24th, 2009 in

The much anticipated Gran Turismo announcement at the Tokyo Game Show has passed and it didn’t reveal what the community had hoped for. Even though many hints and pieces of info pointed to a late 2009 release of Gran Turismo 5,  the title has now been announced for release in March 2010.

This date has been given for the Japanese version only though, European and American GT buyers might have to wait even longer to get their hands on the newest Gran Turismo title. For example, GT5 Prologue had been released four months earlier in Japan than the rest of the world, meaning it could very well be Summer 2010 until GT5 hits the western markets.

Below is a video of the new playable demo version that Tokyo Game Show visitors can try, including the Lamborghini Gallardo LP5640-4.

Update: Info material handed out on the Tokyo Game Show lists Gran Turismo 5 at only 65% complete. Of course it’s not known when this figure was taken but it seems like the developers are still pretty far off from a finished product.


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18 Comments For This Post


  1. ermax18


    It’s official, GT5 is vaporware.


  2. IonAphis


    You know, people can say about what they want about GT5, that it looks incredible and it’s the most realistic looking and feeling simulator for consoles to ever be produced…. yet somehow, the guys at Polyphony haven’t learned that by not adding damage modeling (presumably because they want to keep the integrity of the cars – sort of like “they’re too beautiful to be crashed”) what they are really doing is hurting the gameplay and realism of racing. The guy on this video crashed about 3 or 4 times into the walls and yet his car didn’t slow down a single bit… If you don’t want to add visual damage that’s fine, but at least add some physics damage… where the car becomes unstable and under-performing when you crash. For all its hiccups and faults, so far the best simulator/fun game combination I’ve seen this year has been NFS Shift, and I would not change it for GT5 or Forza… Although I do wish NFS or rFactor had more of those nice tracks… Anyone up for porting Camino Viejo Del Montserrat to rFactor??? Anyone??


  3. sediol


    Again, it seems good lighting/shadows is one of the most important factors for ‘real’ looks in simulations.

    Though disappointing, at least to me, is how the car reacts physically. As said above, (even) NFS reacts way better. And absolutely no sense of speed. When it says 100 km/h it looks like 50 km/h. Could that be a sign that they might have performance problems with PS3? (Honest question, trying not to bash them…)


  4. tbc21


    Damm, still a long time to wait…
    Well then I’ll finish Prologue during the next 6 months untill I finally get the Ferrari F1 and the Citroen GT.
    That will take forever :lol:


  5. orubasarot


    IonAphis: You know, people can say about what they want about GT5, that it looks incredible and it’s the most realistic looking and feeling simulator for consoles to ever be produced…. yet somehow, the guys at Polyphony haven’t learned that by not adding damage modeling (presumably because they want to keep the integrity of the cars – sort of like “they’re too beautiful to be crashed”) what they are really doing is hurting the gameplay and realism of racing. The guy on this video crashed about 3 or 4 times into the walls and yet his car didn’t slow down a single bit… If you don’t want to add visual damage that’s fine, but at least add some physics damage… where the car becomes unstable and under-performing when you crash. For all its hiccups and faults, so far the best simulator/fun game combination I’ve seen this year has been NFS Shift, and I would not change it for GT5 or Forza… Although I do wish NFS or rFactor had more of those nice tracks… Anyone up for porting Camino Viejo Del Montserrat to rFactor??? Anyone??

    First they already have damage modeling, and second damage modeling doesn’t have shit to do with the “gameplay and realism of racing”. I’ve been to plenty of trackdays in real life where there wasn’t any damage modeling to be seen because it’s not really the focus of spending $100,000 on a 993. The focus of GT games, at least disregarding the endgame “I have millions of dollars to rice out this McLaren F1″ is basic trackdays between enthusiasts. When you wreck your real life car at an event like that you don’t even bother finishing the lap. If you want realism then turn the console off after every crash.

    I’ve just seen these complains for so many years with the GT series and although I honestly do agree it’s a nice and fun feature to have, it is not ESSENTIAL to a racing game. What IS essential is physics, and that’s something Polyphony Digital have half-assed time and time again, where even bizarre trainwreck titles like Enthusia have far superior physics engines. Considering the understeer-to-snap-oversteer absurdity of GT4 bells and whistles like damage modeling should be much further down on anyone’s wishlist, unless what they’re really interested in is Burnout.

    Also the delays of GT5 are why I sold my PS3 2 years ago, seems like it was a good decision still.

    ugh fuck I’m a jerk, ban me now


  6. Klaas Jan


    Having played all Gran Turismo incarnations so far I planned to buy a PS3 for GT5. With this new delay I think I’ll buy a 360 with Forza 3 instead…. :roll:


  7. logos


    If GT5 is only 65% complete ( http://kotaku.com/5366437/gran-turismo-5-is-65-complete-apparently-but-ffxiii-is-nearly-done ), then I wouldn’t be surprised if they delay it again.

    PD have maximum 4 – 5 months to finish the game for the japanese market. If they needed ~2 years to complete 65% (if started after GT5p), they have to work really hard to complete the rest 35% just for 5 months. I wish and hope they will succeed with this task, though.


  8. carbonfibre


    Still can’t hear any overhauled engine sounds and therefore still can’t decide on dropping my cash on a PS3 or on a DX11 graphics card, not long to go now until crunch time.


  9. JAGUAR1977


    The sense of speed is spot on, especially in car, sound is so much of the experience anyhow. In GT5P the speed progression from a Mini to an F40 to the F1 car looks and feels as you would expect. The car suspension, braking etc. was also one of the high points with the GT5P ‘demo’.

    As for damage, it is in the game, not only external, but cockpit damage too, which isn’t shown in the video.

    sediol: Again, it seems good lighting/shadows is one of the most important factors for ‘real’ looks in simulations.Though disappointing, at least to me, is how the car reacts physically. As said above, (even) NFS reacts way better. And absolutely no sense of speed. When it says 100 km/h it looks like 50 km/h. Could that be a sign that they might have performance problems with PS3? (Honest question, trying not to bash them…)


  10. JAGUAR1977


    In game Ferrari 458 Italia video.

    http://gamersyde.com/stream_gran_turismo_5_tgs09_ferrari_cockpit-12989_en.html


  11. hypertek


    it will be worth it, they probably waiting to see what forza 3 and shift have to bring up to offer, than beat it. Maybe they decided to increase the car damage models so the completed ratio dropped down to 65%


  12. tbc21


    Did you see that wing coming out of the back of the SLR under breaking ?
    Sweet ! :eek:


  13. AtzeFratz


    2010? GT 4 was released back in 2005…they sure take their time :angry:


  14. steve30x


    IonAphis: You know, people can say about what they want about GT5, that it looks incredible and it’s the most realistic looking and feeling simulator for consoles to ever be produced…. yet somehow, the guys at Polyphony haven’t learned that by not adding damage modeling (presumably because they want to keep the integrity of the cars – sort of like “they’re too beautiful to be crashed”) what they are really doing is hurting the gameplay and realism ofracing. The guy on this video crashed about 3 or 4 times into the walls and yet his car didn’t slow down a single bit… If you don’t want to add visual damage that’s fine, but at least add some physics damage… where the car becomes unstable and under-performing when you crash. For all its hiccups and faults, so far the best simulator/fun game combination I’ve seen this year has been NFS Shift, and I would not change it for GT5 or Forza… Although I do wish NFS or rFactor had more of those nice tracks… Anyone up for porting Camino Viejo Del Montserrat to rFactor??? Anyone??

    PD doesnt have damage in all cars because they cant get car manufacturers to agree on it. They do have damage in some cars though. Maybe you should read up on the facts before you hit the reply button next time.


  15. Bjorn


    http://www.youtube.com/watch?v=OSaNWYHmUvI&feature=related anyone see the resemblance??? :D


  16. paskowitz


    Whats with all the hate on GT5? I really don’t get it. I am a huge GT fan and I have no trouble waiting. Am I going to get FM3, yeah, but not because GT5 is taking so long, but because I love racing games. All this fanboyism needs to stop.


  17. Bjorn


    No hatin’ here.


  18. IonAphis


    i have read up on my facts and i know there are cars with damage modeling (only the race cars) and still to me it is ridiculous. By the way, mr. i-know-everything-about-racing, i should know what “racing” should have, I’m a clubman miata driver in Argentina. But what I meant is, if you don’t punish people for crashing into the walls, then GT5 will be like GT4 and like GT3, all you have to do is hug the wall and you win! …. Pathetic

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