As promised, the Warnux3d team has released the GP2 Series 2006 mod for rFactor. After two years of developement, the mod brings you the 2006 GP2 Series season, giving you the chance to battle with some of Formula One’s future stars in equal Renault-powered cars.
Features:
- New mod based on real GP2 series (you need rFactor game 1.250 or higher to work)
- 25 cars of 2005 season (Helmet, suit and car)
- 26 cars of 2006 season (Helmet, suit and car)
- 40 Historical F1 famous livery cars (Helmet, suit and car)
- 20 Extra liveries cars (Helmet, suit and car)
- Up to date specific 1.250 optimisations (tires wear curves, pitmenu, and so on)
- FFB upgrades to choose your preferred steering force, see following paragraph to have best settings of FFB
- RealFeel plugin compatibility, see following paragraph to have best settings of RealFeel
Sensible damage - Selectable GP2 Shape helmet skins for the player (great for online races) (compliant with the F3 Euro 2007 by Gentlemen-Racers.org and Lo^ and Enduracers mods)
Edit: A patch for the sound problem has been added below!








6e66o
June 11th, 2008 at 22:27
Awesome Mod, thx Warnux3d :!:
But im not so happy with the sound.
A Sound update would be very appreciated :smile:
tifose
June 11th, 2008 at 22:31
wow!!! over 2 years in the making just great guys we need to big up people like this who keep this simulator alive for us all
stabiz
June 11th, 2008 at 22:51
I have no engine sound at all.
John
June 11th, 2008 at 22:56
-biggest issue is sound it needs work
-the physics are pretty good with real feel enabled
-default setup gives lots of spins but after few tweaks its easy to control the spins
-cockpit view cannot be adjusted locked why :???:
-models are very well done and historic skins
-fps is not so friendly trying to run 15+ cars hmmm maybe low res skin pack in the future
Trebor901
June 11th, 2008 at 22:57
The engine noises are really quiet imo and theyre driving me nuts because they make the car sound like its slower than it really is.
F1Racer
June 11th, 2008 at 23:09
Spin city. How is it I find F1 cars easier to drive with no TC that this one with TC on max ?
Rear end grip need work and the mod should respect the TC driver aid which it is totally ignoring.
GeraArg
June 11th, 2008 at 23:18
The UI belongs to mod M3GTR from GP4-Argentina…
No veo en los creditos a nadie de GP4-Argentina…
GeraArg
June 11th, 2008 at 23:19
I do not see anyone in the credits of GP4-Argentina… :oops:
WHAT21A
June 11th, 2008 at 23:21
Personally i find this mod really easy to drive, has a nice turn in,pointy nose, fun on exit with power oversteer.
I’ve only tried the mod without any aids so im not sure if traction control is making the spinning any worse but i’ve only spun a few times from taking too much curb, if your careful with the throttle and not slam it down it will go a long way to correct the spinning issues.
stabiz
June 11th, 2008 at 23:28
Nevermind, I got sounds after applaying full 1255, and this mod is a blast. I dont see why everyone want new sounds, I think these are above average rFactor sounds. (Not Epsilon, but still)
The car is great fun to drive, and easily controlled with all aids off. You are doing something wrong, F1 Racer.
Great job, warnux3d!
Uff
June 12th, 2008 at 00:13
Thank you for the sound patch: I had no engine sound too, but now it works fine.
I don’t have any problem with car’s spin: I find it to be quite stable instead. At least with real feel.
Release notes say this too: A second physics model, validated by Gentlemen-Racers is available in addition
Did I miss anything? I can’t see it! :oops:
Uff
June 12th, 2008 at 00:14
Ooops: I found the answer by myself, I just had to look better here!
http://www.warnux3d.com/?page_id=34
F1Racer
June 12th, 2008 at 01:41
stabiz, yeah its sooo easy. You guys are so cool I’m just humbled to be in the same thread as you.
The point I have is that this mod has TC disabled even if you apply it with the driver aid. Regardless or not of if I want to use it or not, thats irrelevant.
It simply ignores the TC setting in the game and to me thats a deliberate and unnecessary thing to do. Its like saying ‘we only want people who can handle TC off to enjoy this and screw the rest’.
No need to do such a thing in the mod. Those that want TC off can set that. Those that don’t… well we’re fked aren’t we?
Thanks a lot !
stabiz
June 12th, 2008 at 03:53
Okeeey. You could of course make a request about this, in stead of being a little kid.
F1Racer
June 12th, 2008 at 04:10
Sometimes I have to bring myself down to your level to make you understand.
stabiz
June 12th, 2008 at 04:27
Anger management, dude.
In other news, this mod is awesome. Love the feel of these cars.
ermax18
June 12th, 2008 at 04:50
F1Racer, was it you that said they drive with a gamepad? If so that would explain the power management problems. I have tried playing with a pad just to pass time when im out of town on my laptop and just gave up on it. I couldn’t drive to save my life. hahaha.
F1Racer
June 12th, 2008 at 05:58
Nah, I use a G25.
Diswanio
June 12th, 2008 at 08:43
Sounds shame and physics shame also 4/10! The moddeling is realy like 9/10! I hoped it was more like our FN07 and JF3..
WHAT21A
June 12th, 2008 at 09:51
Well considering how much the community pisses and moans about how mods arn’t realistic it doesen’t surprise me to see everyone contradicting themselve’s. This is a simulation and if ia mod team decides to disable TC in their mod its their choice and your not going to change that by crying like like an infant about it.
Also F1Racer just because people find the mod easy and say they so doesen’t mena they are up themselves, it just means they find it easier to drive than you, your either going to have to work at becoming better and actually controlling your right foot and not have TC babysit you or you may aswell give up.
agy
June 12th, 2008 at 11:26
thats right
Ryan Gilmore
June 12th, 2008 at 12:21
LOL Shaun – I have a feeling that he is Bruno in disguise what you think?
F1Racer
June 12th, 2008 at 14:08
WHAT21A, There’s tonnes of mods that I dont use TC for and manage it very well. Even more powerful cars. Unfortunately they screwed up the physics on this one to the point where I wanted to add some TC with the driver aid. But… that doesn’t work.
Their decision sure. Their screw-up too.
I`ll have a a word with out MMG guys to force High-TC on the upcoming 2007 F1 mod as that reflects reality.
Then we’ll see how the no-aids drivers like that. It works both ways.
Ryan Gilmore
June 12th, 2008 at 14:22
Good for you :) I’ll happily enjoy giving my right foot an even stronger workout :) Cheers F1Racer, you have been of most helpful. Cheerio
WHAT21A
June 12th, 2008 at 14:29
It can be seen several ways, this game(rFactor) is meant to be a simulation of racing and these guys have taken another step towards that with not adding any traction control, imo it’s not a screw up it’s a valid feature of the mod.
Now to your comment about if MMG forced HIGH-TC. This would not be a realistic feature as F1 cars have many different traction control settings including off, so with doing this is would go backwards in terms of realism. The traction control argument does not work both ways as the series that run TC all have an option to turn it off when needed where as the non-tc series don’t have an option to put tc on.
Thanks, Shaun.
Ryan Gilmore
June 12th, 2008 at 14:34
since when have you been using your name in a post :o
WHAT21A
June 12th, 2008 at 14:40
Just started, :P
F1Racer
June 12th, 2008 at 14:49
WHAT21A, This is not another step towards simulation at all.
How different is what you have now to having TC being recognised but you turning it off by choice ? It comes to exactly the same thing. The only difference being that those who would like a bit TC get to do that too. Thats THEIR choice and no-one should have a problem with that if its their preference.
What this mod does is take away that choice. Why ?? Its not necessary as you can have the same degree of realism by keeping TC off in-game. Please try and understand that.
As for F1 2007, I know there were several TC settings in the cars. MMG has verious presets in the upgrades. Just a case of removing the ‘no-TC’ option so that there is always some TC present.
Now why should series that run TC have an option to turn it off ? Thats not simulating reality is it ?
But still, some leagues to turn it off because that how they want to run. Nice to have that choice isnt it ?
WHAT21A
June 12th, 2008 at 15:05
Using traction control may well be the users choice but if the developer wants to create a simulation with real rules and settings then traction control should not be included. Its the developers choice they chose to not have TC enabled to keep with the real world rules and its perfectly reasonable as this is a simulation.
Real world drivers turn the traction control on and off all the time when their cars run with it, however for non-tc series they don’t have that choice so why should we if we want to be driving a simulation.
deej
June 12th, 2008 at 15:26
I love this mod too but what settings do you guys tweak to keep the rear more under control?
And also, what are good realfeel settings? I use a G25 with 360° turn and 100% FFB (other stuff is 0). Realfeel is set to -4000 and 11250 damper.
Ryan Gilmore
June 12th, 2008 at 15:35
Hi Deej – I’ll find you my settings later and post them up for you.
F1Racer
June 12th, 2008 at 15:52
“however for non-tc series they don’t have that choice so why should we if we want to be driving a simulation.”
WHAT21A, because its still a game ! If rF is a tru simulator engine, why does it or GTR2 have driver aids built in to it? Why do we have Invulnerability, stability, autogears, abs etc ?
The sims have the options because they are there to allow for all levels of play. ‘Playing’ rFactor of GTR2 doesnt mean that everyone who uses it should play it exactly according to real world. Why aren’t you complaining about the sims having these aids available if reality is what you want ?
How come you are not complaining about rF having Invulnerability ? Thats never realistic. You aren’t complaining because you know you can turn if off. As you could with TC if the mod makers made the decision to respect the use of the aid.
I KNOW its their decision, but its not a good one. You can argue right or wrongs until doomsday but nevertheless if it was a good decision we wouldnt be having this conversation.
If the physics were right in the first place, we wouldnt be having this conversation.
Anyway as you say its the developers choice right ? Would you also accept that argument if say CTDP06 or MMG07 came out and not give you the ability to turn off TC and instead give you preset levels of TC use?
WHAT21A
June 12th, 2008 at 16:30
Personally I wouldn’t mind if TC is forced makes the cars easier to drive for a start, but I’ve had enough arguing now just play the mod if you want to, nobody is forcing you. If you want TC edit the files and play offline, if you want to play online shut up complaining, everyone is in the same position its not giving any advantage and/or disadvantage.
F1Racer
June 12th, 2008 at 17:02
Firstly don’t tell me to shut up. You are the one continuing this debate with me. I am free to debate or complain as much as you are to counter it.
Also it doesnt make sense to say that I must only shut up complaining if I want to play online.
Secondly if you cannot see that its not giving a disadvantage or advantage to certain people then you clearly lack the intelligence to grab the entire point of this.
Lastly you say you wouldn’t mind forced TC, but I don’t believe you. You are saying that to try and void my point about it.
WHAT21A
June 12th, 2008 at 18:09
Actually i woulden’t mind forced TC at all i used TC all the time until the end of 2007 when i moved onto using no TC for more of a challenge and no TC doesen’t disadvantage anyone as everyone is using the same, if you arn’t skilled enough to handle it then use a different mod or physics pack.
Also i’m game to continue debating this issue if you are, i was probably wrong telling you to shut up as you are just stating your own opinion which is what everyone wants.
Douglas Lundberg
June 12th, 2008 at 18:13
F1Racer, plz grow up!! be easy on the throttle and don’t give up and then u will enjoy this wonderful mod :smile:
A
June 12th, 2008 at 19:14
F1Racer has a very valid point. Never seen anyone stating that mods from series without TC in real world should not have TC enabled for the sake of realism. And the vast majority of mods allow TC. Now the guy comes here to ask a very simple modification, which is enable TC so he and many others can enjoy it… and he gets those arrogant and childish answers, like “learn how to drive”, “go play other mod” etc. What are you no-aids brilliant drivers going to lose with that? This is just selfish. I disabled all aids but auto-clutch since day 1 in rfactor and for some time I struggled to get to the road without crashing or spinning in the pitlane. Thats how I think it must be done, learn by the hard way. Never enabled it even when I used to go to those stupid Megane servers. But some people may have limitations, there is nothing wrong with that. I dont understand this atitude.
Oh, wait, I do actually. It happens that this so called comunity is plenty of modders ass kissers. Oh, “the guy had so much work”, “this is great”, “dont need to change anything”, “this is free, dont complain” and bla bla bla.
CpR
June 12th, 2008 at 19:56
New links for Sound Patch
http://www.warnux3d.com/
F1Racer
June 12th, 2008 at 20:11
WHAT21A: If you dont mind using TC so you can plant your foot down harder or whatever, why do you seem to have a problem with me wanting the same thing with this mod ? I can easily use other mods, sure. But what if I really want to play this one ?
I personally find the rear end too happy to spin. Whether thats the result of incorrect physics or what I don’t know. But to allow myself to be able to enjoy it in the state it is in, I would maybe put TC on low.
I normally don’t run with any other aids (except autoclutch as I can’t be bothered to manually do it) and low or medium TC depending on the car. Tintops I can turn TC off for, F1’s I run with medium. Im happy at that level.
I’m simply not being allowed to run it how I want unlike all the other mods, because of a bad decision by the mod makers to do something that was wholly unnecessary. Instead of catering for everyone they chose to cater for a section that have more patience, tolerance or sim-racing skill than I and others like me who find this car overly rear end happy.
To me thats a snub at the lesser skilled and yes I have a problem with that elitist attitude. The fact that its their mod and its free means nothing to me. To me they spoiled an otherwise great mod for a bunch of people by doing something that didn’t need to be done in the first place.
Douglas Lundberg: You totally confuse me with your reply. With the first four words you insult me and the rest is giving out some seemingly friendly advice. Which side do you want to take with me ?
I think my responses here are grown up. Im posting in a calm relaxed manner and I dont think Im coming across in a childish way at all, so your insult is unwarranted. As for your ‘advice’, I am well aware how to be on the throttle. I do know the principles of driving a car. As Ive said what seems like hundreds of times, even doing that is a problem for me as this car will not retain its back end for me when entering a corner. Explain how I can manage this fine with a 1979 full blown F1 car but not a lesser powered GP2 car which seems to have a mind of its own ? I think that considering I manage ok with all other mods whether I use TC or not, I would have to look at the GP2 mods physics for the fault. No way would this car have so little rear grip. But with no TC, everyone thinks its soo real.
To top that they take away the option of TC. Nice.
A: Thanks, at least you see things as I do. However I fear we are just hitting a brick wall here as some people either dont understand, can’t understand or refuse to understand.
stabiz
June 12th, 2008 at 21:03
Dirk
June 13th, 2008 at 16:34
Can’t install it
—————————-
Gp2 Series a pas été complètement installé pour la raison suivante:
Gamedata\Sounds\GP206\rF1V8_onverylow.wav: Ce fichier contient des données invalides
-
Vous devez relancer ce programme encore une fois pour installer complètement Gp2 Series
—————————–
More people with this problem? :?:
Pain-less
June 14th, 2008 at 07:04
@GeraArg…the UI is mine and PeterV’s, except for the new flippy icons. MMG also used my rF Blue and another mod to be released in the future will also include a variation of rF Blue.
arronski
June 23rd, 2008 at 13:17
shit hot