Game Stock Car 2012 – Niels Camaro Video

Niels Heusinkveld has released a new gameplay video of Reiza Studios’ Game Stock Car 2012, showing the Camaro SS in action.

Niels’ videos are always very popular with the community, not just because Niels is one of sim racing’s best-known physics experts but also because of his impressive high torque steering wheel that we get to admire.

Despite being a free update for all owners of the original Game Stock Car title, the 2012 update is packed with new content, introducing the 2012 versions of the Peugeot 408 & Chevrolet Sonic race cars. Adding to that, the update also introduces the Chevrolet Camaro SS both as road-going and safety car version.

The update also adds the Autódromo Internacional de Tarumã, a brand new track alongside updates for the existing tracks. To wrap things up, Reiza is also adding the Mini Cooper S race car, the pack will be free and available later this month.

GTOmegaRacing.com

  • sargentjack86

    Ah ha. A realistic approach to driving the Camaro. :-) In the previous video of this car the driving left something to be desired. lol

  • Anonymous

    cool.

  • Anonymous

    Can’t wait, is it still coming out this month?

  • Anonymous

    Yes.

  • http://twitter.com/Polyphonie Mike

    The answer to reducing eliminating input lag to zero: a $3000 FFB Wheel :)

  • http://twitter.com/stuffbygecko gecko

     repeating yourself like a boss!

  • Niels Heusinkveld

     Thankfully a G25 is just as lag free! You need lag free monitors, disable vsync and ideally run at a fixed framerate that is (for some reason) 2x the refresh rate, so I set rfactor and GSC in the PLR at a max framerate of -120 (negative!).

  • Eric Zehnder

    This is the challenge of modern games like GTR3, Assetto Corsa, and Project CARS. Most really great looking games leave mid-level machines around 30FPS and the high-end machines around 60FPS. A lot of sim racers demand 200+FPS which I think is a bit ridiculous.

    There was a bug in F1 2010 after patch 1 where if you enabled good looking rain it would make my machine go to 30FPS which was perfectly playable. However when you disabled this option it went to 60FPS and the sense of speed and the smoothness of the experience was an amazing difference.

    I see the same thing going from Project CARS to NetKar Pro on my machine. NKP looks pretty horrible but when you get going the road wizzing by at [plenty of frames] does wonders for the immersion.

    Great driving, btw. Looks like fun.

  • Guilherme Cramer

    I hope those with any spare $ are able to purchase Game Stock Car (and other small developer titles, but of good quality) as it’s such a great product. It’s not a mod, it’s a full game oozing with quality. Not only that, it will provide 2 full seasons of the stock cars, excellent F3 and F1 cars (with sweet liveries), and the Mini Challenge.

  • Niels Heusinkveld

    Smooth, high framerates are essential. 60fps is the minimum you want to see. RFactor and GSC (and likely some other Gmotor based sims) allow you to ‘fix’ the framerate by changing a value in the player.PLR file. Setting negative numbers there (triggering a different timing setting) works best, so -60 for any 60hz monitor, or -120 if you have enough pc power to reach 120fps.

    With -60, lag is sometimes the same as -120, but often at 120fps, I measure a 0.016 second improvement in lag. It is definitely very drivable and direct even at 60fps though. Some sims have lag no matter what settings you use. Just follow the rules and gmotor sims are almost lag free!

    But if you bought laggy monitors or use a TV (95% of them are way too laggy), you simply won’t be able to control the cars like I can. Any extra lag adds extra ‘tankslapper’ effect to the sim.

  • Arie Beuker, de

    Given his name, i would think Niels is dutch. But game stock car is a brazilian brand isn’t it?
    Anyway, these movies always interest me. Im a true fan.

  • Anonymous

    Yeah so? :D

  • Arie Beuker, de

     Yeah so what? So im a fan? Or so i wondered who he is?
    Just interest, im dutch myself so hence my question.

  • Anonymous

    My bad then. Thought your question was more like. Why as a Dutch guy he is working for a Brazilian company

  • http://www.facebook.com/people/Steve-Ford/100001922734704 Steve Ford

    The “alternate” method for framerate cap is standard in rF2.  No need to put the “-”

  • Eric Zehnder

    Don’t take this as trolling or baiting, but how do you measure a 0.016 second improvement in lag and why would you care about such an insignificant amount of time? The most aggressive steering in a game would be from a kart or F1 sim and I can’t imagine being OK with my input and then seeing a 0.016 second improvement and noticing. I’m no sim game developer, though.

    For me, what I would enjoy is the difference in graphical quality that shooting for 60FPS would get me over shooting for 120FPS.

    All these DirectX 11 sims coming out (Project CARS, Assetto Corsa, GTR3) will require a really beefy machine to get a smooth and consistent 60FPS and some really crazy machines to hit 120FPS.

  • http://www.facebook.com/profile.php?id=621361738 Chris McLellan

    Easy guys, just put her neutral and take a deep breath ;-)

  • Niels Heusinkveld

     At 120fps vs 60fps there seems to be a bit less tearing, so it behaves a little bit more like vsync. With 60fps every now and then there seem to be a few seconds of tearing.

    I measure input lag with a 60fps camera, recording both the wheel and the screen, so I can count how many frames the screen is behind. At 120fps, most of the time there is one frame less lag. In those cases the TOTAL lag is 1 frame i.e. 0.0166 seconds. In this case, adding 0.0166 doubles the lag, though its still quite drivable. Each bit of lag detaches you from the car though and makes driving feel more on edge.

  • http://twitter.com/alexands alexands

    I have this on my for sure purchase.  Haven’t had time to play lately.  Once vacation hits in July, Hello Game Stock Car!

  • tgn motorsports

     there should be no lag anyway … engine to make this is like 13 years old.

    people mush be using dual cores with integrated cards and lagging.

  • Ricoo

     So true. :)

  • http://www.facebook.com/jukka.karppinen1 Jukka Karppinen

     Looks very real, i can almost feel the g-forces:)

  • Dmitry Shkeirov

    I want that wheel…
    My hope Leo will sell a cheap kit as alternative for 3K$ LeoCST wheel

  • http://twitter.com/Zeospantera Steven Ciofalo

    Does the scrubbing ever end?

  • http://twitter.com/xxHojoxx xxHojoxx

    Thanks for the info, I’ve not used this setting in the PLR.

    I’ve been using Dxtory to cap the frame rate to just below the minimum frame rate when in traffic, so there is no frame rate deviation. Luckily I have an 120hz LCD monitor with very low lag, and a CRT monitor so I can fix the frame rate up to 120fps if I want, although this isn’t possible at all tracks with my current system.

    I’ve have found another positive with 120fps/hz on the LCD is that the motion detail is quite a lot better than at 60fps/hz, with less blurring, almost as good as the CRT. 

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