<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: FSONE 2008 1.0 &#8211; Released</title>
	<atom:link href="http://www.virtualr.net/fsone-2008-10-released/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/fsone-2008-10-released</link>
	<description>100% Sim Racing News</description>
	<lastBuildDate>Thu, 24 May 2012 09:23:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: robert</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-43411</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Sat, 17 Jul 2010 08:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-43411</guid>
		<description>I want a link to down fsone 2008 please.I&#039;m a big fan of this f1 games</description>
		<content:encoded><![CDATA[<p>I want a link to down fsone 2008 please.I&#8217;m a big fan of this f1 games</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick33</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18882</link>
		<dc:creator>Rick33</dc:creator>
		<pubDate>Mon, 13 Apr 2009 21:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18882</guid>
		<description>pleassse other download link</description>
		<content:encoded><![CDATA[<p>pleassse other download link</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jos</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18830</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Sun, 12 Apr 2009 16:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18830</guid>
		<description>any none torrent download links?</description>
		<content:encoded><![CDATA[<p>any none torrent download links?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tezuka_18</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18756</link>
		<dc:creator>tezuka_18</dc:creator>
		<pubDate>Sat, 11 Apr 2009 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18756</guid>
		<description>So they didn&#039;t use carfactory or TREx? Thats a shame..  :sad2:</description>
		<content:encoded><![CDATA[<p>So they didn&#8217;t use carfactory or TREx? Thats a shame..  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_sad.gif' alt=':sad2:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joni</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18751</link>
		<dc:creator>Joni</dc:creator>
		<pubDate>Sat, 11 Apr 2009 05:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18751</guid>
		<description>First positive things, cars does looks really good in overall, only mclaren and ferrari looks bit odd but still good enough. 

Im sorry to say that there the good things stops. Physicks are worst part,when you made changes to setup example ride height,springs,dampers etc it hardly makes any difference to car handling. Also there is no way to get rid of high speed understeer, doesnt matter wich changes you made to setup it is still always there. Then about aero, you must use ridicilously low wings to get realistic topspeeds. Just for example melbourne real F1 topspeeds last year were about 308km/h,and now with this mod you have to use wings like 15/15 to get that topspeed. 

Engine sounds are not that good either, for some cars sounds are reasonably good but in some cars it sounds like there is multiple engines running at same time.

Just for notice i dont want to disrespect anyone who have worked with this mod. I just give my honest opinion and hope they will change things in future with some kind of patch.

Joni V</description>
		<content:encoded><![CDATA[<p>First positive things, cars does looks really good in overall, only mclaren and ferrari looks bit odd but still good enough. </p>
<p>Im sorry to say that there the good things stops. Physicks are worst part,when you made changes to setup example ride height,springs,dampers etc it hardly makes any difference to car handling. Also there is no way to get rid of high speed understeer, doesnt matter wich changes you made to setup it is still always there. Then about aero, you must use ridicilously low wings to get realistic topspeeds. Just for example melbourne real F1 topspeeds last year were about 308km/h,and now with this mod you have to use wings like 15/15 to get that topspeed. </p>
<p>Engine sounds are not that good either, for some cars sounds are reasonably good but in some cars it sounds like there is multiple engines running at same time.</p>
<p>Just for notice i dont want to disrespect anyone who have worked with this mod. I just give my honest opinion and hope they will change things in future with some kind of patch.</p>
<p>Joni V</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Siggs</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18746</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Sat, 11 Apr 2009 01:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18746</guid>
		<description>Hmmm...I d/led v1.1, but I&#039;ve not installed it. In that case, I&#039;ll back up first, see what I think. :ooo:  I know what you mean about the understeer, I think it affects the MMG cars more than the CTDP. And I&#039;ve really found in FSone, the tail breaks under braking alot.

Of course, your right, it&#039;s all down to driving style, setup changing can solve all of this.
.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;I d/led v1.1, but I&#8217;ve not installed it. In that case, I&#8217;ll back up first, see what I think. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_exclaim.gif' alt=':ooo:' class='wp-smiley' />  I know what you mean about the understeer, I think it affects the MMG cars more than the CTDP. And I&#8217;ve really found in FSone, the tail breaks under braking alot.</p>
<p>Of course, your right, it&#8217;s all down to driving style, setup changing can solve all of this.<br />
.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18738</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 10 Apr 2009 20:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18738</guid>
		<description>&lt;blockquote cite=&quot;comment-18683&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-18683&quot; rel=&quot;nofollow&quot;&gt;Siggs&lt;/a&gt;&lt;/strong&gt;: 
Just a bit less throttle modulation is needed in those situations compared to CTDP of MMG.
&lt;/blockquote&gt;

I guess it all depends on your driving style and your setup as you how you have the car behaving.  I find myself having to be on my toes with the exit of every slow corner.  Even if its a corner you might exit in 1st or 2nd normally, if I use 3rd gear I can still get that tail sliding unless I wait until Ive totally re-centred the steering.  
Its definately more forgiving the CTDP06 1.1.  Personally, I think they totally screwed up the physics with the 1.1 update and now its totally unrealistic in regards to TC and slip curves.
Both of those mods also have an annoying and inherent understeer issue in fast corners too, though FSOne not so much.
MMG I use with TC, because I choose to simulate how it was done in the real world.  FSOne08 I prefer to drive with TC off for the same reasons.
MMG07 for me, is still my No.1 choice when it comes to physics.  I like that I can push hard, have confidence with the car, but not be too complacent with it either.
FSOne08 runs in 2nd for me and CTDP V1.0 is right up there with both of them.  However, as I said, since their 1.1 patch, it all went down the toilet. Heaven knows what they did but it ain&#039;t real anymore regardless of how much people like a challenge.  Its not about difficulty being the best choice, its about simulating reality and CTDP06 no longer does that unfortunately.   
Well I drifted there but had to get that off my chest.
At least I still have 2 F1 mods I can regularly return to.  FSOne08 came just at the right time to replace CTDP06 1.1 for me.   I guess I could go back to 1.0 on that one eh ?</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18683"><p>
<strong><a href="#comment-18683" rel="nofollow">Siggs</a></strong>:<br />
Just a bit less throttle modulation is needed in those situations compared to CTDP of MMG.
</p></blockquote>
<p>I guess it all depends on your driving style and your setup as you how you have the car behaving.  I find myself having to be on my toes with the exit of every slow corner.  Even if its a corner you might exit in 1st or 2nd normally, if I use 3rd gear I can still get that tail sliding unless I wait until Ive totally re-centred the steering.<br />
Its definately more forgiving the CTDP06 1.1.  Personally, I think they totally screwed up the physics with the 1.1 update and now its totally unrealistic in regards to TC and slip curves.<br />
Both of those mods also have an annoying and inherent understeer issue in fast corners too, though FSOne not so much.<br />
MMG I use with TC, because I choose to simulate how it was done in the real world.  FSOne08 I prefer to drive with TC off for the same reasons.<br />
MMG07 for me, is still my No.1 choice when it comes to physics.  I like that I can push hard, have confidence with the car, but not be too complacent with it either.<br />
FSOne08 runs in 2nd for me and CTDP V1.0 is right up there with both of them.  However, as I said, since their 1.1 patch, it all went down the toilet. Heaven knows what they did but it ain&#8217;t real anymore regardless of how much people like a challenge.  Its not about difficulty being the best choice, its about simulating reality and CTDP06 no longer does that unfortunately.<br />
Well I drifted there but had to get that off my chest.<br />
At least I still have 2 F1 mods I can regularly return to.  FSOne08 came just at the right time to replace CTDP06 1.1 for me.   I guess I could go back to 1.0 on that one eh ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mitos</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18736</link>
		<dc:creator>Mitos</dc:creator>
		<pubDate>Fri, 10 Apr 2009 20:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18736</guid>
		<description>2mike

&lt;blockquote cite=&quot;comment-18691&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18691&quot; rel=&quot;nofollow&quot;&gt;GGSF1&lt;/a&gt;&lt;/strong&gt;: 
3/5… Maybe if you told us what’s wrong we could improve it.

&lt;/blockquote&gt;
Chopped details.

By the way, GGSF1 can U to do your F12008 SLK pace car for using with CTDPF12006?</description>
		<content:encoded><![CDATA[<p>2mike</p>
<blockquote cite="comment-18691">
<p><strong><a href="#comment-18691" rel="nofollow">GGSF1</a></strong>:<br />
3/5… Maybe if you told us what’s wrong we could improve it.</p>
</blockquote>
<p>Chopped details.</p>
<p>By the way, GGSF1 can U to do your F12008 SLK pace car for using with CTDPF12006?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18733</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Fri, 10 Apr 2009 20:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18733</guid>
		<description>don&#039;t worry GGSF1 there is always someone that complaines about a free product. the ratings on rfc prove how good the mod is, but there is always that one person that will complain.</description>
		<content:encoded><![CDATA[<p>don&#8217;t worry GGSF1 there is always someone that complaines about a free product. the ratings on rfc prove how good the mod is, but there is always that one person that will complain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JasonSix</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18732</link>
		<dc:creator>JasonSix</dc:creator>
		<pubDate>Fri, 10 Apr 2009 20:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18732</guid>
		<description>&lt;blockquote cite=&quot;comment-18698&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18698&quot; rel=&quot;nofollow&quot;&gt;N0body Of The Goat&lt;/a&gt;&lt;/strong&gt;: 
For the benefit of tintop racers like myself having a play in these cars, what wing settings ballpark should we be looking at for :-
Tracks like Monza
Tracks like Silverstone and Suzuka
Tracks like Spa
Tracks like Monaco?
Besides adjusting the gears and wings, do I (we) need to drastically change the default setup on a track by track basis, so that we are not dangerously off the pace of the open wheel specialists i.e. get within 2 seconds of the top times?

&lt;/blockquote&gt;

I&#039;ve played around with the camber, toe-in, bars, and a few other things and I&#039;ve picked up 1.5 secs at Sepang.  I&#039;d suggest changing the things you know about first and then start experimenting with some of the other open-wheel only settings.  That&#039;s what is working for me.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18698">
<p><strong><a href="#comment-18698" rel="nofollow">N0body Of The Goat</a></strong>:<br />
For the benefit of tintop racers like myself having a play in these cars, what wing settings ballpark should we be looking at for :-<br />
Tracks like Monza<br />
Tracks like Silverstone and Suzuka<br />
Tracks like Spa<br />
Tracks like Monaco?<br />
Besides adjusting the gears and wings, do I (we) need to drastically change the default setup on a track by track basis, so that we are not dangerously off the pace of the open wheel specialists i.e. get within 2 seconds of the top times?</p>
</blockquote>
<p>I&#8217;ve played around with the camber, toe-in, bars, and a few other things and I&#8217;ve picked up 1.5 secs at Sepang.  I&#8217;d suggest changing the things you know about first and then start experimenting with some of the other open-wheel only settings.  That&#8217;s what is working for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GGSF1</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18731</link>
		<dc:creator>GGSF1</dc:creator>
		<pubDate>Fri, 10 Apr 2009 19:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18731</guid>
		<description>Then don&#039;t complain about the reflection effect... I just showed you how to change it.</description>
		<content:encoded><![CDATA[<p>Then don&#8217;t complain about the reflection effect&#8230; I just showed you how to change it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mitos</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18727</link>
		<dc:creator>Mitos</dc:creator>
		<pubDate>Fri, 10 Apr 2009 19:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18727</guid>
		<description>Not maps. I had in view quality of models.</description>
		<content:encoded><![CDATA[<p>Not maps. I had in view quality of models.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GGSF1</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18726</link>
		<dc:creator>GGSF1</dc:creator>
		<pubDate>Fri, 10 Apr 2009 19:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18726</guid>
		<description>You need to change the cubemap. The file is called FS08_Cube_DX9.DDS (except for Red Bull, it&#039;s called RBR_Cube_DX9.dds and for Toro Rosso, it&#039;s called STR_Cube_DX9.dds). Copy the cubemap from CTDP and place in every team folder with the right name. Then the effect should be almost the same.</description>
		<content:encoded><![CDATA[<p>You need to change the cubemap. The file is called FS08_Cube_DX9.DDS (except for Red Bull, it&#8217;s called RBR_Cube_DX9.dds and for Toro Rosso, it&#8217;s called STR_Cube_DX9.dds). Copy the cubemap from CTDP and place in every team folder with the right name. Then the effect should be almost the same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mitos</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18725</link>
		<dc:creator>Mitos</dc:creator>
		<pubDate>Fri, 10 Apr 2009 18:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18725</guid>
		<description>2 GGSF1. Maybe I`m just perfectionist. By the way, chrome effect is good, but the others... I show U - http://radikal.ru/F/s56.radikal.ru/i151/0904/eb/2364439f8cf6.jpg.html</description>
		<content:encoded><![CDATA[<p>2 GGSF1. Maybe I`m just perfectionist. By the way, chrome effect is good, but the others&#8230; I show U &#8211; <a href="http://radikal.ru/F/s56.radikal.ru/i151/0904/eb/2364439f8cf6.jpg.html" rel="nofollow">http://radikal.ru/F/s56.radikal.ru/i151/0904/eb/2364439f8cf6.jpg.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18704</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Fri, 10 Apr 2009 14:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18704</guid>
		<description>anyone have good real feel settings for G25

thanks</description>
		<content:encoded><![CDATA[<p>anyone have good real feel settings for G25</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: N0body Of The Goat</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18698</link>
		<dc:creator>N0body Of The Goat</dc:creator>
		<pubDate>Fri, 10 Apr 2009 13:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18698</guid>
		<description>For the benefit of tintop racers like myself having a play in these cars, what wing settings ballpark should we be looking at for :-
Tracks like Monza
Tracks like Silverstone and Suzuka
Tracks like Spa
Tracks like Monaco?

Besides adjusting the gears and wings, do I (we) need to drastically change the default setup on a track by track basis, so that we are not dangerously off the pace of the open wheel specialists i.e. get within 2 seconds of the top times?</description>
		<content:encoded><![CDATA[<p>For the benefit of tintop racers like myself having a play in these cars, what wing settings ballpark should we be looking at for :-<br />
Tracks like Monza<br />
Tracks like Silverstone and Suzuka<br />
Tracks like Spa<br />
Tracks like Monaco?</p>
<p>Besides adjusting the gears and wings, do I (we) need to drastically change the default setup on a track by track basis, so that we are not dangerously off the pace of the open wheel specialists i.e. get within 2 seconds of the top times?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JasonSix</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18695</link>
		<dc:creator>JasonSix</dc:creator>
		<pubDate>Fri, 10 Apr 2009 12:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18695</guid>
		<description>&lt;blockquote cite=&quot;comment-18677&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18677&quot; rel=&quot;nofollow&quot;&gt;GGSF1&lt;/a&gt;&lt;/strong&gt;: 

It won’t work with Red Bull and McLaren because of a game engine limitation. It’s working in all other teams, at least in my PC.

&lt;/blockquote&gt;

Ah, ok.  I&#039;ll go back and check again to see which ones are working.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18677">
<p><strong><a href="#comment-18677" rel="nofollow">GGSF1</a></strong>: </p>
<p>It won’t work with Red Bull and McLaren because of a game engine limitation. It’s working in all other teams, at least in my PC.</p>
</blockquote>
<p>Ah, ok.  I&#8217;ll go back and check again to see which ones are working.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Siggs</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18693</link>
		<dc:creator>Siggs</dc:creator>
		<pubDate>Fri, 10 Apr 2009 12:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18693</guid>
		<description>Thats a bit low Mitos, I though it edged MMG in modelling and physics, and textures.

@ GGSF1, the sounds are definately playable, when you get tons of cars together, they really do sound good  :happyevil: . The one car which is odd is the Honda.

Again, thanks for this, I can see this being my fix for a while :sd:
.</description>
		<content:encoded><![CDATA[<p>Thats a bit low Mitos, I though it edged MMG in modelling and physics, and textures.</p>
<p>@ GGSF1, the sounds are definately playable, when you get tons of cars together, they really do sound good  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_twisted.gif' alt=':happyevil:' class='wp-smiley' /> . The one car which is odd is the Honda.</p>
<p>Again, thanks for this, I can see this being my fix for a while <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /><br />
.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GGSF1</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18691</link>
		<dc:creator>GGSF1</dc:creator>
		<pubDate>Fri, 10 Apr 2009 11:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18691</guid>
		<description>&lt;blockquote cite=&quot;comment-18687&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-18687&quot; rel=&quot;nofollow&quot;&gt;Mitos&lt;/a&gt;&lt;/strong&gt;: 3/5I`m waiting for MMGF12008 &amp; using CTDPF12006 with pleasure at the same time…
&lt;/blockquote&gt;

3/5... Maybe if you told us what&#039;s wrong we could improve it.
But well, you must be the only one that doesn&#039;t like the mod...rFactor Central ratings say 4,73/5

Anyway I don&#039;t care. I know we&#039;ve done a great job and the comments prove it.

@Siggs: Well, I can&#039;t say anything about the physics (KIKONI is who works on them) but about the sounds, I think that&#039;s the best we could do. I&#039;m not happy at all with them, but we couldn&#039;t get anything better, and since making sounds it&#039;s so difficult we (at FSOne) should be happy with what we&#039;ve got.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-18687">
<p><strong><a href="#comment-18687" rel="nofollow">Mitos</a></strong>: 3/5I`m waiting for MMGF12008 &amp; using CTDPF12006 with pleasure at the same time…
</p></blockquote>
<p>3/5&#8230; Maybe if you told us what&#8217;s wrong we could improve it.<br />
But well, you must be the only one that doesn&#8217;t like the mod&#8230;rFactor Central ratings say 4,73/5</p>
<p>Anyway I don&#8217;t care. I know we&#8217;ve done a great job and the comments prove it.</p>
<p>@Siggs: Well, I can&#8217;t say anything about the physics (KIKONI is who works on them) but about the sounds, I think that&#8217;s the best we could do. I&#8217;m not happy at all with them, but we couldn&#8217;t get anything better, and since making sounds it&#8217;s so difficult we (at FSOne) should be happy with what we&#8217;ve got.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mitos</title>
		<link>http://www.virtualr.net/fsone-2008-10-released/comment-page-1#comment-18687</link>
		<dc:creator>Mitos</dc:creator>
		<pubDate>Fri, 10 Apr 2009 11:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=2929#comment-18687</guid>
		<description>3/5
I`m waiting for MMGF12008 &amp; using CTDPF12006 with pleasure at the same time...</description>
		<content:encoded><![CDATA[<p>3/5<br />
I`m waiting for MMGF12008 &amp; using CTDPF12006 with pleasure at the same time&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

